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Prasant V. Rekapalli Julio C. Martínez &Vineet R. Kamat 《Computer-Aided Civil and Infrastructure Engineering》2009,24(3):186-198
Abstract: Visualization of construction operations is an important technique to communicate the logic of simulation models in detail. Early efforts resulted in a scene graph and frame update algorithm that was capable of converting discrete information from simulation models into smooth and continuous 3D animations. That algorithm did not account for high speed or concurrent animation because the need to do so was not anticipated. Recent advances in computing power and an interest in using the technology for next generation applications now demand accurate high speed and concurrent animations. This article presents the design of the original algorithm at a previously undocumented level of detail and specificity, and that allows for the analysis of its shortcomings when used at high speeds or concurrently with simulation. Two subsequent but still inadequate designs of the algorithm are also presented and analyzed in detail so that they can serve as an illustration of the path toward the final design and place it in proper context. The article concludes with the final design and evaluation of the algorithm, which is accurate at very high animation speeds and supports concurrent animation of simulation models. 相似文献
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为了便于城市三维数据的分发与应用,通常需要根据用户的需求提取指定范围的三维场景.目前,三维GIS领域缺少针对城市大范围三维场景的快速裁切算法.本文在对三维场景进行分层分块组织的基础上,提出了一种图层过滤、分块筛选、模型裁剪的快速裁切算法.多个城市的应用实践证明,该算法准确、高效,适用于城市大范围三维场景的快速裁切. 相似文献
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三维GIS场景与BIM数据的集成融合是地理信息与建设工程技术交叉的重要内容,大量文献讨论了两者的格式与语义转换,而较少讨论转换后的模型接边问题.传统接边需要借助建模软件,通过数据编辑实现两者的快速接边,这带来编辑工作量大,同时GIS数据因接边裁切导致破碎,使得数据难以统一管理等问题.本文通过BIM模型边界自动提取,利用渲染至纹理、纹理投影映射以及GPU编程方法,实现BIM模型与GIS场景的实时动态可视化接边,为城市规划、建设工程中两者数据融合提供便捷、快速的解决方案. 相似文献
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本文在建筑遗址三维可视化流程梳理的基础上,比较了三种建模技术的特点和适用遗址类型,着重论述了三维可视化过程管理方法,并对可视化成果的真实性表达给出了具体的建议。 相似文献
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《Planning》2014,(4)
随着计算机虚拟现实技术、网络技术和数字媒体技术的不断发展,虚拟现实技术在很多领域受到重视,被越来越多的行业在运用。虚拟技术在制造业、建筑业、驾驶员培训等方面都取得很大的成绩。就建筑设计行业而言,在虚拟建筑漫游和虚拟展示漫游中对虚拟漫游技术的运用,打破了以往的通过效果图的二维展示方式,在建筑设计最终表现形式上有了更直观的演绎。本文详细的阐述三维在现实生活中的应用状况,发展前景和主要的实现手段。最终选择3D MAX作为实现方式,着重的讲述了3D MAX的优缺点和如何运用3D MAX制作自控元件的三维模型。 相似文献
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针对目前倾斜三维实景的展示,只能局限在本机中浏览特定存储的场景及受众面窄等问题,在分析三维实景可视化关键技术的基础上,将倾斜摄影测量采集并重建的安徽财经大学三维实景模型,利用Cesium平台实现在浏览器上漫游和查询倾斜三维实景模型以及相关信息。该系统构建简单,使用户脱离专业设备和软件的限制,浏览查询更加方便,提高了倾斜三维实景模型的使用率。 相似文献
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讨论了移动三维图形的实时显示技术,通过建立LOD模型和采用分层分块的数据组织方式,并采用基于四叉树层次结构的视景体裁剪优化算法,来减少场景渲染的模型数据量,从而加速三维实体模型的显示速度,达到流畅连续地实时显示移动环境下三维场景的目的。 相似文献
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CityMaker是一款优秀的国产3D GIS平台软件。介绍了CityMaker平台中三维场景数据的三种类型:三维模型数据、矢量数据和地形数据,重点分析了三维模型数据的组织方法和存储结构,提出了CityMaker数据库的两个扩展方法:访口接口扩展和属性信息扩展,弥补了CityMaker在属性信息管理方面的不足。 相似文献
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利用IDL语言强大的数据处理与图形显示功能,应用组件编程技术并结合数字摄影测量原理,对立体航空影像对进行数字影像处理,并通过内插计算快速生成数字高程模型。在此基础上运用可视化技术实现三维可视化显示及简单的可视化分析,从而完成了地形三维可视化系统的研制。 相似文献
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本文以崇文至紫荆500kV线路工程为例,探讨超高压输电线路工程三维全景可视化技术路径,包括:采用卫星影像数据和高精度数字高程数据合成输电线路工程地形地貌模型;运用无人机倾斜摄影技术进行敏感区域重要建筑地物实景建模;基于BIM技术对铁塔、输电线等进行建模;最后采用SuperMap 3D Designer三维地理设计引擎进行倾斜摄影、激光点云图以及BIM模型等数据融合处理,实现省市远景视角、镇村中景视角及铁塔近景视角的三维全景展示。研究结果表明基于GIS、倾斜摄影、BIM建模以及三维引擎技术融合的三维建模技术能够全方位展示超高压输电线路地形地貌,真实反映交叉和跨越情况,为超高压输电线路工程的精细化管理提供了支撑。 相似文献
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基于传统的城市规划设计的规划成果多局限于二维的平面图,人们不能充分地感知真实的三维空间的事实,该文从一个居住区规划的案例出发,结合具有三维建模优势的设计软件SketchUp和具有强大数据查询分析能力的地理信息系统软件ArcGIS,从最初的二维平面规划图开始,利用SketchUp将二维的环境和地物三维化,最后利用ArcG... 相似文献
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Nashwan Dawood & Zaki Mallasi 《Computer-Aided Civil and Infrastructure Engineering》2006,21(7):498-513
Abstract: This article describes a construction activity execution space analysis approach and a decision support tool for resolving execution space interference and conflict between work-face construction activities. Lack of execution pace planning interrupt and badly affect the progress of construction activities. Also, in real situations, spatial congestion can severely reduce the productivity of workers sharing the same workspace, and may cause health and safety hazard issues. The aim of this article is to present a critical space-time analysis (CSA) approach that was developed to model and quantify workspace congestion and was encapsulated in a computerized tool dubbed PECASO (patterns execution and critical analysis of site-space organization) that was developed to assist site managers in the assignment and identification of workspace conflicts. A new concept of "visualizing workspace competition" between the construction activities is presented based on a unique representation of the dynamic nature of activities within the execution workspace, in 3D space and time. PECASO embraces 4D visualization and highlights the critical space control aspect to formulate an innovative 4D space planning and visualization tool. The CSA methodology and PECASO were validated using a real case study and the article concludes that the PECASO system has the potential to reduce the number of competing workspaces, as well as the conflicting volume/space between occupied workspaces. This in turn produces better assessment of the execution strategy for a given project schedule. Additionally, the PECASO system has introduced a new way of communicating the program of work in a high level of detail for space planning purposes. 相似文献