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1.
Recently, multi-objective evolutionary algorithms have been applied to improve the difficult tradeoff between interpretability and accuracy of fuzzy rule-based systems. It is known that both requirements are usually contradictory, however, these kinds of algorithms can obtain a set of solutions with different trade-offs. This contribution analyzes different application alternatives in order to attain the desired accuracy/interpr-etability balance by maintaining the improved accuracy that a tuning of membership functions could give but trying to obtain more compact models. In this way, we propose the use of multi-objective evolutionary algorithms as a tool to get almost one improved solution with respect to a classic single objective approach (a solution that could dominate the one obtained by such algorithm in terms of the system error and number of rules). To do that, this work presents and analyzes the application of six different multi-objective evolutionary algorithms to obtain simpler and still accurate linguistic fuzzy models by performing rule selection and a tuning of the membership functions. The results on two different scenarios show that the use of expert knowledge in the algorithm design process significantly improves the search ability of these algorithms and that they are able to improve both objectives together, obtaining more accurate and at the same time simpler models with respect to the single objective based approach.
María José Gacto (Corresponding author)Email:
Rafael AlcaláEmail:
Francisco HerreraEmail:
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2.
Backfitting of fuzzy rules is an Iterative Rule Learning technique for obtaining the knowledge base of a fuzzy rule-based system in regression problems. It consists in fitting one fuzzy rule to the data, and replacing the whole training set by the residual of the approximation. The obtained rule is added to the knowledge base, and the process is repeated until the residual is zero, or near zero. Such a design has been extended to imprecise data for which the observation error is small. Nevertheless, when this error is moderate or high, the learning can stop early. In this kind of algorithms, the specificity of the residual might decrease when a new rule is added. There may happen that the residual grows so wide that it covers the value zero for all points (thus the algorithm stops), but we have not yet extracted all the information available in the dataset. Focusing on this problem, this paper is about datasets with medium to high discrepancies between the observed and the actual values of the variables, such as those containing missing values and coarsely discretized data. We will show that the quality of the iterative learning degrades in this kind of problems, because it does not make full use of all the available information. As an alternative to sequentially obtaining rules, we propose a new multiobjective Genetic Cooperative Competitive Learning (GCCL) algorithm. In our approach, each individual in the population codifies one rule, which competes in the population in terms of maximum coverage and fitting, while the individuals in the population cooperate to form the knowledge base.
Luciano Sánchez (Corresponding author)Email:
José OteroEmail:
Inés CousoEmail:
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3.
Association Rule Mining is one of the important data mining activities and has received substantial attention in the literature. Association rule mining is a computationally and I/O intensive task. In this paper, we propose a solution approach for mining optimized fuzzy association rules of different orders. We also propose an approach to define membership functions for all the continuous attributes in a database by using clustering techniques. Although single objective genetic algorithms are used extensively, they degenerate the solution. In our approach, extraction and optimization of fuzzy association rules are done together using multi-objective genetic algorithm by considering the objectives such as fuzzy support, fuzzy confidence and rule length. The effectiveness of the proposed approach is tested using computer activity dataset to analyze the performance of a multi processor system and network audit data to detect anomaly based intrusions. Experiments show that the proposed method is efficient in many scenarios.
V. S. AnanthanarayanaEmail:
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4.
In this paper we propose self-spawning neuro-fuzzy system (SSNFS), a new neuro-fuzzy system to derive fuzzy rules from data. The SSNFS model is based on a generic definition of incremental perceptron and a new learning algorithm that is capable of both structural (rule) learning and parametric learning. It constructs the fuzzy system by detecting a suitable number of rule patches and their positions and shapes in the input space. Initially the rule base consists of one single fuzzy rule; during the iterative learning process the rule base expands according to a supervised spawning validity measure. The rule induction process terminates when a given stop criterion is satisfied. SSNFS is very general since it does not require the prior knowledge about the input space and can be used in any application based on the scatter-partitioning fuzzy system. To demonstrate the effectiveness and applicability of our algorithm, we present a synthetic example and real-world modelling problems.
Tao GuanEmail:
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5.
When a flexible fuzzy rule structure such as those with antecedent in conjunctive normal form is used, the interpretability of the obtained fuzzy model is significantly improved. However, some important problems appear related to the interaction among this set of rules. Indeed, it is relatively easy to get inconsistencies, lack of completeness, redundancies, etc. Generally, these properties are ignored or mildly faced. This paper, however, focuses on the design of a multiobjective genetic algorithm that properly considers all these properties thus ensuring an effective search space exploration and generation of highly legible and accurate fuzzy models.
Jorge CasillasEmail:
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6.
A systematic approach to the assessment of fuzzy association rules   总被引:3,自引:0,他引:3  
In order to allow for the analysis of data sets including numerical attributes, several generalizations of association rule mining based on fuzzy sets have been proposed in the literature. While the formal specification of fuzzy associations is more or less straightforward, the assessment of such rules by means of appropriate quality measures is less obvious. Particularly, it assumes an understanding of the semantic meaning of a fuzzy rule. This aspect has been ignored by most existing proposals, which must therefore be considered as ad-hoc to some extent. In this paper, we develop a systematic approach to the assessment of fuzzy association rules. To this end, we proceed from the idea of partitioning the data stored in a database into examples of a given rule, counterexamples, and irrelevant data. Evaluation measures are then derived from the cardinalities of the corresponding subsets. The problem of finding a proper partition has a rather obvious solution for standard association rules but becomes less trivial in the fuzzy case. Our results not only provide a sound justification for commonly used measures but also suggest a means for constructing meaningful alternatives.
Henri PradeEmail:
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7.
A number of mobile applications have emerged that allow users to locate one another. However, people have expressed concerns about the privacy implications associated with this class of software, suggesting that broad adoption may only happen to the extent that these concerns are adequately addressed. In this article, we report on our work on PeopleFinder, an application that enables cell phone and laptop users to selectively share their locations with others (e.g. friends, family, and colleagues). The objective of our work has been to better understand people’s attitudes and behaviors towards privacy as they interact with such an application, and to explore technologies that empower users to more effectively and efficiently specify their privacy preferences (or “policies”). These technologies include user interfaces for specifying rules and auditing disclosures, as well as machine learning techniques to refine user policies based on their feedback. We present evaluations of these technologies in the context of one laboratory study and three field studies.
Norman Sadeh (Corresponding author)Email:
Jason HongEmail:
Lorrie CranorEmail:
Patrick KelleyEmail:
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8.
In this paper, I argue for three claims. The first is that the difference between analog and digital representation lies in the format and not the medium of representation. The second is that whether a given system is analog or digital will sometimes depend on facts about the user of that system. The third is that the first two claims are implicit in Haugeland's (1998) account of the distinction.
Matthew KatzEmail:
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9.
In this article, I establish a theory of knowledge approach for evaluating the use of computers for educational purposes at the university. In so doing, I trace part of the history of the “enabling factor” of Artificial Intelligence in this sector, an important element that has been integrated into everyday learning environments. The result of my reflection is a dialogical structure, directly inspired by past technology assessment research, which illustrates the conceptual advancement of researchers in the field of learning technologies. The notions covered have implications in future policy-related discourse with regards to education.
C. T. A. SchmidtEmail:
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10.
As part of a project to construct an interactive program which would encourage children to play with language by building jokes, we developed a lexical database, starting from WordNet. To the existing information about part of speech, synonymy, hyponymy, etc., we have added phonetic representations and phonetic similarity ratings for pairs of words/phrases.
Dave O’MaraEmail:
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11.
We have constructed a large scale and detailed database of lexical types in Japanese from a treebank that includes detailed linguistic information. The database helps treebank annotators and grammar developers to share precise knowledge about the grammatical status of words that constitute the treebank, allowing for consistent large-scale treebanking and grammar development. In addition, it clarifies what lexical types are needed for precise Japanese NLP on the basis of the treebank. In this paper, we report on the motivation and methodology of the database construction.
Melanie SiegelEmail:
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12.
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
Julian Togelius (Corresponding author)Email:
Simon LucasEmail:
Ho Duc ThangEmail:
Jonathan M. GaribaldiEmail:
Tomoharu NakashimaEmail:
Chin Hiong TanEmail:
Itamar ElhananyEmail:
Shay BerantEmail:
Philip HingstonEmail:
Robert M. MacCallumEmail:
Thomas HaferlachEmail:
Aravind GowrisankarEmail:
Pete BurrowEmail:
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13.
Most research on fuzzy regulators has focused on the integrating rules in intelligent control systems. This paper evaluates a fuzzy helicopter regulator for a single-rotor PZL Kania helicopter. Unlike other models which only match stable flight ability, the model presented in this paper attempts to match the links between disturbances and hover conditions. Two simulations were performed to validate the model. In the first simulation, a helicopter was evaluated in a fixed hover position. In the second simulation, model robustness was validated by introducing wind gust. Results, both with the initial and with the modified model demonstrated the viability of the proposed regulator.
Bogusław SzlachetkoEmail:
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14.
Blay Whitby 《AI & Society》2008,22(4):551-563
Artificial Intelligence (AI) is a technology widely used to support human decision-making. Current areas of application include financial services, engineering, and management. A number of attempts to introduce AI decision support systems into areas which more obviously include moral judgement have been made. These include systems that give advice on patient care, on social benefit entitlement, and even ethical advice for medical professionals. Responding to these developments raises a complex set of moral questions. This paper proposes a clearer replacement question to them. The replacement question asks under what circumstances, if any, people would accept a moral judgement made by some sort of machine. Since, it is argued, the answer to this replacement question is positive, urgent practical moral problems are raised.
Blay WhitbyEmail:
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15.
Nowadays data mining plays an important role in decision making. Since many organizations do not possess the in-house expertise of data mining, it is beneficial to outsource data mining tasks to external service providers. However, most organizations hesitate to do so due to the concern of loss of business intelligence and customer privacy. In this paper, we present a Bloom filter based solution to enable organizations to outsource their tasks of mining association rules, at the same time, protect their business intelligence and customer privacy. Our approach can achieve high precision in data mining by trading-off the storage requirement. This research was supported by the USA National Science Foundation Grants CCR-0310974 and IIS-0546027.
Ling Qiu (Corresponding author)Email:
Yingjiu LiEmail:
Xintao WuEmail:
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16.
Quantitative usability requirements are a critical but challenging, and hence an often neglected aspect of a usability engineering process. A case study is described where quantitative usability requirements played a key role in the development of a new user interface of a mobile phone. Within the practical constraints of the project, existing methods for determining usability requirements and evaluating the extent to which these are met, could not be applied as such, therefore tailored methods had to be developed. These methods and their applications are discussed.
Timo Jokela (Corresponding author)Email:
Jussi KoivumaaEmail:
Jani PirkolaEmail:
Petri SalminenEmail:
Niina KantolaEmail:
  相似文献   

17.
18.
Over the last 15 years, database management systems (DBMSs) have been enhanced by the addition of rule-based programming to obtain active DBMSs. One of the greatest challenges in this area is to formally account for all the aspects of active behavior using a uniform formalism. In this paper, we formalize active relational databases within the framework of the situation calculus by uniformly accounting for them using theories embodying non-Markovian control in the situation calculus. We call these theories active relational theories and use them to capture the dynamics of active databases. Transaction processing and rule execution is modelled as a theorem proving task using active relational theories as background axioms. We show that the major components of an ADBMS, namely the rule sets and the execution models, may be given a clear semantics using active relational theories. More precisely: we represent the rule set as a program written in a suitable version of the situation calculus based language ConGolog; then we extend an existing situation calculus based framework for modelling advanced transaction models to one for modelling the execution models of active behaviors.
Iluju KiringaEmail:
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19.
ONTRACK: Dynamically adapting music playback to support navigation   总被引:3,自引:3,他引:0  
Listening to music on personal, digital devices whilst mobile is an enjoyable, everyday activity. We explore a scheme for exploiting this practice to immerse listeners in navigation cues. Our prototype, ONTRACK, continuously adapts audio, modifying the spatial balance and volume to lead listeners to their target destination. First we report on an initial lab-based evaluation that demonstrated the approach’s efficacy: users were able to complete tasks within a reasonable time and their subjective feedback was positive. Encouraged by these results we constructed a handheld prototype. Here, we discuss this implementation and the results of field-trials. These indicate that even with a low-fidelity realisation of the concept, users can quite effectively navigate complicated routes.
Matt Jones (Corresponding author)Email:
Steve JonesEmail:
Gareth BradleyEmail:
Nigel WarrenEmail:
David BainbridgeEmail:
Geoff HolmesEmail:
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20.
Multimodal support to group dynamics   总被引:1,自引:1,他引:0  
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole. A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
Fabio Pianesi (Corresponding author)Email:
Massimo ZancanaroEmail:
Elena NotEmail:
Chiara LeonardiEmail:
Vera FalconEmail:
Bruno LepriEmail:
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