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1.
This exploratory study aims to achieve a better understanding of the users-related factors that affect the choice of routes in public transport (PT). We also look at what can motivate route and modes changes towards alternatives in a real situation. We investigated the experience of 19 users of PTs, using the critical incident technique (Flanagan in Psychol Bull 51(4):327, 1954). We asked participants to report incidents (i.e. situations) in cases they were very satisfied or dissatisfied with their choice. For both situations, the case of their usual route and case of an alternative were considered. A total of 91 incidents were collected and analysed using a multiple correspondences analysis. Additionally, users’ profiles were characterized and superposed to the analysis of incidents content. The main results are as follows. First, the user’s choice of PT route depends on the context (i.e. aim of the travel, time of day). Second, taking an alternative to the usual PT route or using a route combining different transport modes is determined by the context and by factors related to the pleasantness of the travel (e.g. to accompany a friend along the travel). Finally, depending on the user’s profile (i.e. combination of attitude towards PT and demographic variables), the factors taken into account to make the choice of a PT route are related to the efficiency or the pleasantness of the trip. These results show the importance of the contextual factors and the users’ profiles in route choice. They suggest that these factors should be further taken into account in new tools and services for mobility.  相似文献   

2.
Online social platform, such as Wikipedia and Foursquare, has been increasingly exploded due to not only various useful services provided but also social gaming mechanisms that can keep users actively engaged. For example, users are awarded ”virtual goods” like badges and points when they contribute to the community in the network by voluntarily sharing ideas and other information. In this paper, we aim to examine the effectiveness of a social gamification mechanism, named user scores, designed in Foursquare which is one of most popular location-based social networks. A user’s score in Foursquare is an aggregate measure based on recent check-in activities of the user, which reflects a snapshot summary of the user’s temporal and spatial behaviors. Whenever a user checks in to a venue, a list of scores of the user’s friends are visible to the user via a ”leaderboard” which ranks these users’ scores in a descending order. Given a pair of friends who participate in a score competition in such a gimification mechanism, we identify if one user’s scores have significant influence on the other user’s scores by utilizing the Granger Causality Test. To understand what types of users and what types of friends tend to participate in the score competition (i.e., their check-ins are more likely driven by such a gamification mechanism), we extract users’ features (e.g. user’s degree) as well as the features of pairs of friends (e.g., number of common friends, score similarity and ranking difference) to examine whether these features have correlations with those pairs of users who are identified as being involved in the score game. The identified influence on user scores has the important implication on applications including friend and venue recommendations in location-based social networks.  相似文献   

3.
The Internet is one of the most important sources of knowledge in the present time. It offers a huge volume of information which grows dramatically every day. Web search engines (e.g. Google, Yahoo…) are widely used to find specific data among that information. However, these useful tools also represent a privacy threat for the users: the web search engines profile them by storing and analyzing all the searches that they have previously submitted. To address this privacy threat, current solutions propose new mechanisms that introduce a high cost in terms of computation and communication. In this paper, we propose a new scheme designed to protect the privacy of the users from a web search engine that tries to profile them. Our system uses social networks to provide a distorted user profile to the web search engine. The proposed protocol submits standard queries to the web search engine; thus it does not require any change in the server side. In addition to that, this scheme does not require the server to collaborate with the users. Our protocol improves the existing solutions in terms of query delay. Besides, the distorted profiles still allow the users to get a proper service from the web search engines.  相似文献   

4.
Spoken dialogue systems (SDSs) can be used to operate devices, e.g. in the automotive environment. People using these systems usually have different levels of experience. However, most systems do not take this into account. In this paper, we present a method to build a dialogue system in an automotive environment that automatically adapts to the user’s experience with the system. We implemented the adaptation in a prototype and carried out exhaustive tests. Our usability tests show that adaptation increases both user performance and user satisfaction. We describe the tests that were performed, and the methods used to assess the test results. One of these methods is a modification of PARADISE, a framework for evaluating the performance of SDSs [Walker MA, Litman DJ, Kamm CA, Abella A (Comput Speech Lang 12(3):317–347, 1998)]. We discuss its drawbacks for the evaluation of SDSs like ours, the modifications we have carried out, and the test results.
Eli HagenEmail:
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5.
This paper provides an empirical characterization of user actions at the web browser. The study is based on an analysis of 4 months of logged client-side data that describes user actions with recent versions of Netscape Navigator. In particular, the logged data allow us to determine the title, URL and time of each page visit, how often they visited each page, how long they spent at each page, the growth and content of bookmark collections, as well as a variety of other aspects of user interaction with the web. The results update and extend prior empirical characterizations of web use. Among the results we show that web page revisitation is a much more prevalent activity than previously reported (approximately 81% of pages have been previously visited by the user), that most pages are visited for a surprisingly short period of time, that users maintain large (and possibly overwhelming) bookmark collections, and that there is a marked lack of commonality in the pages visited by different users. These results have implications for a wide range of web-based tools including the interface features provided by web browsers, the design of caching proxy servers, and the design of efficient web sites.  相似文献   

6.
Online opinions are one of the most important sources of information on which users base their purchasing decisions. Unfortunately, the large quantity of opinions makes it difficult for an individual to consume in a reasonable amount of time. Unlike standard information retrieval problems, the task here is to retrieve entities whose relevance is dependent upon other people’s opinions regarding the entities and how well those sentiments match the user’s own preferences. We propose novel techniques that incorporate aspect subjectivity measures into weighting the relevance of opinions of entities based on a user’s query keywords. We calculate these weights using sentiment polarity of terms found proximity close to keywords in opinion text. We have implemented our techniques, and we show that these improve the overall effectiveness of the baseline retrieval task. Our results indicate that on entities with long opinions our techniques can perform as good as state-of-the-art query expansion approaches.  相似文献   

7.

There are limited studies that are addressing the challenges of visually impaired (VI) users when viewing search results on a search engine interface by using a screen reader. This study investigates the effect of providing an overview of search results to VI users. We present a novel interactive search engine interface called InteractSE to support VI users during the results exploration stage in order to improve their interactive experience and web search efficiency. An overview of the search results is generated using an unsupervised machine learning approach to present the discovered concepts via a formal concept analysis that is domain-independent. These concepts are arranged in a multi-level tree following a hierarchical order and covering all retrieved documents that share maximal features. The InteractSE interface was evaluated by 16 legally blind users and compared with the Google search engine interface for complex search tasks. The evaluation results were obtained based on both quantitative (as task completion time) and qualitative (as participants’ feedback) measures. These results are promising and indicate that InteractSE enhances the search efficiency and consequently advances user experience. Our observations and analysis of the user interactions and feedback yielded design suggestions to support VI users when exploring and interacting with search results.

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8.
The popular Internet service, YouTube, has adopted by default the HyperText Markup Language version 5 (HTML5). With this adoption, YouTube has moved to Dynamic Adaptive Streaming over HTTP (DASH) as Adaptive BitRate (ABR) video streaming technology. Furthermore, rate adaptation in DASH is solely receiver-driven. This issue motivates this work to make a deep analysis of YouTube’s particular DASH implementation. Firstly, this article provides a state of the art about DASH and adaptive streaming technology, and also YouTube traffic characterization related work. Secondly, this paper describes a new methodology and test-bed for YouTube’s DASH implementation traffic characterization and performance measurement. This methodology and test-bed do not make use of proxies and, moreover, they are able to cope with YouTube traffic redirections. Finally, a set of experimental results are provided, involving a dataset of 310 YouTube’s videos. The depicted results show a YouTube’s traffic pattern characterization and a discussion about allowed download bandwidth, YouTube’s consumed bitrate and quality of the video. Moreover, the obtained results are cross-validated with the analysis of HTTP requests performed by YouTube’s video player. The outcomes of this article are applicable in the field of Quality of Service (QoS) and Quality of Experience (QoE) management. This is valuable information for Internet Service Providers (ISPs), because QoS management based on assured download bandwidth can be used in order to provide a target end-user’s QoE when YouTube service is being consumed.  相似文献   

9.
Recently, cloud computing has attracted great attention for both personal and organisational usages. Despite a large number of research conducted about cloud adoption, little is known about how users practically experienced the usage and adoption of Personal Could Storage Service (PCSSs) particularly in the context of developing countries. To address this gap, this paper seeks a clear understanding of how participants have profoundly experienced and perceived PCSSs to obtain worthwhile insights towards the essence of PCSSs’ adoption as a multifaceted phenomenon. Applying the interpretive phenomenology as a research method, required data were collected by conducting semi-structured interviews with 12 experienced participants. The results reveal that users’ intentions to adopt PCSSs are highly influenced by three emerged themes, including demand-side factors, supply-side factors, and institutional factors. Concerning the demand-side factors, the paper demonstrates how user-centric aspects work in favour of PCSSs’ adoption. As to the supply-side factors, this research promotes an understanding of how the participants have perceived tangible and non-tangible features of PCSSs as a determinant of the adoption. Regarding the formal and informal institutions, remarkable roles of regulatory environments and culture are highlighted, respectively. The theoretical and practical implications of this study are discussed for both academia and practitioners.  相似文献   

10.
Social networking sites (SNSs) are the most popular social platforms for developing personal networks. They provide multiple interactive functions for users to create and use large social networks. To determine why people exhibit ‘stickiness’ to SNSs, this study uses the uses and gratifications theory as an underlying structure and builds the research model with factors of motivational needs and interactivity. Our results showed that social needs, information needs, human–message interaction, and human–human interaction are crucial factors that affect the ‘stickiness’ of users to SNSs. The implications of these findings are presented in this paper.  相似文献   

11.
12.
Analysis of users’ check-ins in location-based social networks (LBSNs, also called GeoSocial Networks), such as Foursquare and Yelp, is essential to understand users’ mobility patterns and behaviors. However, most empirical results of users’ mobility patterns reported in the current literature are based on users’ sampled and nonconsecutive public check-ins. Additionally, such analyses take no account of the noise or false information in the dataset, such as dishonest check-ins created by users. These empirical results may be biased and hence may bring side effects to LBSN services, such as friend and venue recommendations. Foursquare, one of the most popular LBSNs, provides a feature called a user’s score. A user’s score is an aggregate measure computed by the system based on more accurate and complete check-ins of the user. It reflects a snapshot of the user’s temporal and spatial patterns from his/her check-ins. For example, a high user score indicates that the user checked in at many venues regularly or s/he visited a number of new venues. In this paper, we show how a user’s score can be used as an alternative way to investigate the user’s mobility patterns. We first characterize a set of properties from the time series of a user’s consecutive weekly scores. Based on these properties, we identify different types of users by clustering users’ common check-in patterns using non-negative matrix factorization (NMF). We then analyze the correlations between the social features of user clusters and users’ check-in patterns. We present several interesting findings. For example, users with high scores (more mobile) tend to have more friends (more social). Our empirical results demonstrate how to uncover interesting spatio-temporal patterns by utilizing the aggregate measures released by a LBSN service.  相似文献   

13.
The fast-growing penetration of mobile devices and recent advances in mobile technologies have led to the development of increasingly sophisticated services such as m-shopping for goods or services and m-payment. However, although the number of mobile subscribers is increasing, levels of actual m-commerce activities in many cases remain low. Determining what influences users’ intention to use m-commerce is therefore of growing importance. The purpose of this study was to investigate possible factors. To this aim, we developed a conceptual user adoption model based on technology acceptance model variables and on specific factors such as social influence, personal innovativeness, customization, and individual mobility. The empirical results show that social influence and customization significantly affect perceived usefulness; mobility, customization, and personal innovativeness significantly affect perceived ease of use; and perceived usefulness and perceived ease of use have a direct positive effect on behavioral intention.  相似文献   

14.
There is strong evidence of the importance of good interaction design in the creation of intuitive-use products. However, there is also a strong indication, both in the literature and in the study with designers documented in this paper, that despite this evidence designers get little support in adequately representing, analysing and comparing design and user information. Since designers require a practical and relatively easy-to-use support tool that would enable them to better understand cognitive processes of users and evaluate the accessibility and usability of different product features, this paper proposes the Goals-Actions-Beliefs-Objects (GABO) modelling approach that can form the basis of such a tool for designers. The four distinct stages of the GABO approach are designed to assess and compare designers and users’ understanding and usage of everyday products. The evaluation results of the GABO approach with eight product designers have indicated that designers find it useful and effective in identifying the key similarities and differences in the understanding of designers and users.  相似文献   

15.
Modeling users’ acceptance of mobile services   总被引:1,自引:0,他引:1  
The success of mobile services adoption hinges on their ability to cover user needs and attract consumer interest. The extant literature focuses on understanding the factors that might affect consumers’ actual adoption of such services through their effect on behavioral intention; these studies are mostly based on behavioral intention theories, such as Technology Acceptance Model, Diffusion of Innovation and Unified Theory of Acceptance and Use of Technology. In this work, new theoretical constructs are combined with existing evidence in order to extend the Technology Acceptance Model (TAM) as it was initially established by Davis and later further enriched by other researchers. The proposed model includes behavioral intention, perceived usefulness, perceived ease of use, trust, innovativeness, relationship drivers, and functionality. Within this approach, relationship drivers introduce a marketing perspective to the original models of technology adoption by building emotional connections between the users and the mobile services. The hypothesized model is empirically tested using data collected from a survey on m-commerce consumers. Structural Equation Modelling (SEM) was used to evaluate the causal model and Confirmatory Factor Analysis (CFA) was performed to examine the reliability and validity of the measurement model. It is briefly concluded that behavioral intention is directly affected by perceived usefulness, innovativeness and relationship drivers; the findings provide interesting insights and useful hints to practitioners and researchers.  相似文献   

16.
Web accessibility can help reduce the digital divide between persons with disabilities and the web by providing easy access to information on the Internet. Providing web accessibility can be an important element that manifests a firm's corporate social responsibility (CSR) and employees can play a vital role in this process. This paper examines how employees can impact a firm's decision to fulfil their CSR regarding web accessibility. We propose that employees’ intention to exert pressure on a firm is primarily influenced by three psychological needs, namely need for control, need for belonging, and need for meaningful existence. Additionally, perceived importance of CSR moderates the relationship between need for meaningful existence and intention. We empirically test the research model using data collected from 106 Chinese employees. The results suggest that for employees to pressure their firms to improve the accessibility of their websites, it is imperative to enhance their perceived importance of web accessibility, and their need for belonging and for a meaningful existence. We present the theoretical and managerial implications arising from our findings.  相似文献   

17.
Information Systems and e-Business Management - With the development of mobile communication technology and the wide application of intelligent devices, mobile payments with great commercial...  相似文献   

18.
Mining of spatial data is an enabling technology for mobile services, Internet-connected cars and the Internet of Things. But the very distinctiveness of spatial data that drives utility can cost user privacy. Past work has focused upon points and trajectories for differentially private release. In this work, we continue the tradition of privacy-preserving spatial analytics, focusing not on point or path data, but on planar spatial regions. Such data represent the area of a user’s most frequent visitation—such as “around home and nearby shops”. Specifically we consider the differentially private release of data structures that support range queries for counting users’ spatial regions. Counting planar regions leads to unique challenges not faced in existing work. A user’s spatial region that straddles multiple data structure cells can lead to duplicate counting at query time. We provably avoid this pitfall by leveraging the Euler characteristic for the first time with differential privacy. To address the increased sensitivity of range queries to spatial region data, we calibrate privacy-preserving noise using bounded user region size and a constrained inference that uses robust least absolute deviations. Our novel constrained inference reduces noise and promotes covertness by (privately) imposing consistency. We provide a full end-to-end theoretical analysis of both differential privacy and high-probability utility for our approach using concentration bounds. A comprehensive experimental study on several real-world datasets establishes practical validity.  相似文献   

19.
Netta Iivari 《AI & Society》2009,23(4):511-528
This paper outlines a critical, textual approach for the analysis of the relationship between different actors in information technology (IT) production, and further concretizes the approach in the analysis of the role of users in the open source software (OSS) development literature. Central concepts of the approach are outlined. The role of users is conceptualized as reader involvement aiming to contribute to the configuration of the reader (to how users and the parameters for their work practices are defined in OSS texts). Afterwards, OSS literature addressing reader involvement is critically reviewed. In OSS context, the OSS writers as readers configure the reader and other readers are assumed to be capable of and interested in commenting the texts. A lack of OSS research on non-technical reader involvement is identified. Furthermore, not only are the OSS readers configured, but so are OSS writers. In OSS context while writers may be empowered, this clearly does not apply to the non-technical OSS readers. Implication for research and practice are discussed.
Netta IivariEmail:
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20.
Structured information repositories, such as digital libraries, Web directories, and subject gateways, require effective ways to organise and manage information. This paper focuses on Web directories and investigates the relationships between users cognitive styles and information representation. The results indicate that cognitive style influences participants reactions to the organisation of subject categories, presentation of the results, and screen layout. The findings are applied to develop a design framework that can support the improvement of Web directories and other structured digital information resources. Finally, implications for information representation are discussed.  相似文献   

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