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1.
Recently it has been noticed that for semigroup computations and for selection, rectangular meshes with multiple broadcasting yield faster algorithms than their square counterparts. The contribution of the paper is to provide yet another example of a fundamental problem for which this phenomenon occurs. Specifically, we show that the problem of computing the convex hull of a set of n sorted points in the plane can be solved in O(n1/8 log 3/4) time on a rectangular mesh with multiple broadcasting of size n3/8 log1/4 n×n5/8/log1/4n. The fastest previously known algorithms on a square mesh of size √n×√n run in O(n1/6) time in case the n points are pixels in a binary image, and in O(n1/6log3/2 n) time for sorted points in the plane  相似文献   

2.
The Hough transform is an important problem in image processing and computer vision. An efficient algorithm for computing the Hough transform has been proposed on a reconfigurable array by Kao et al. (1995). For a problem with an √N×√N image and an n×n parameter space, the algorithm runs in a constant time on a three-dimensional (3-D) n×n×N reconfigurable mesh where the data bus is N1c/-bit wide. To our best knowledge, this is the most efficient constant-time algorithm for computing the Hough transform on a reconfigurable mesh. In this paper, an improved Hough transform algorithm on a reconfigurable mesh is proposed. For the same problem, our algorithm runs in constant time on a 3-D n*n×n×√n√n reconfigurable mesh, where the data bus is only log N-bit wide. In most practical situations, n=O(√N). Hence, our algorithm requires much less VLSI area to accomplish the same task. In addition, our algorithm can compute the Radon transform (a generalized Hough transform) in O(1) time on the same model, whereas the algorithm in the above paper cannot be adapted to computing Radon transform easily  相似文献   

3.
4.
A matrix A of size m×n containing items from a totally ordered universe is termed monotone if, for every i, j, 1⩽i2. In case m=nϵ for some constant ϵ, (0<ϵ⩽1), our algorithm runs in O(log log n) time  相似文献   

5.
Given a set S of n points in the plane and two directions r1 and r2, the Angle-Restricted All Nearest Neighbor problem (ARANN, for short) asks to compute, for every point p in S, the nearest point in S lying in the planar region bounded by two rays in the directions r1 and r2 emanating from p. The ARANN problem generalizes the well-known ANN problem and finds applications to pattern recognition, image processing, and computational morphology. Our main contribution is to present an algorithm that solves an instance of size n of the ARANN problem in O(1) time on a reconfigurable mesh of size n×n. Our algorithm is optimal in the sense that Ω(n2) processors are necessary to solve the ARANN problem in O(1) time. By using our ARANN algorithm, we can provide O(1) time solutions to the tasks of constructing the Geographic Neighborhood Graph and the Relative Neighborhood Graph of n points in the plane on a reconfigurable mesh of size n×n. We also show that, on a somewhat stronger reconfigurable mesh of size n×n2, the Euclidean Minimum Spanning Tree of n points can be computed in O(1) time  相似文献   

6.
A reconfigurable mesh, R-mesh for short, is a two-dimensional array of processors connected by a grid-shaped reconfigurable bus system. Each processor has four I/O ports that can be locally connected during execution of algorithms. This paper considers the d-dimensional Euclidean minimum spanning tree (EMST) and the all nearest neighbors (ANN) problem. Two results are reported. First, we show that a minimum spanning tree of n points in a fixed d-dimensional space can be constructed in O(1) time on a √(n3)×√(n3) R-mesh. Second, all nearest neighbors of n points in a fixed d-dimensional space can be constructed in O(1) time on an n×n R-mesh. There is no previous O(1) time algorithm for the EMST problem; ours is the first such algorithm. A previous R-mesh algorithm exists for the two-dimensional ANN problem; we extend it to any d-dimensional space. Both of the proposed algorithms have a time complexity independent of n but growing with d. The time complexity is O(1) if d is a constant  相似文献   

7.
We present two fast algorithms for sorting on a linear array with a reconfigurable pipelined bus system (LARPBS), one of the recently proposed parallel architectures based on optical buses. In our first algorithm, we sort N numbers in O(log N log log N) worst-case time using N processors. In our second algorithm, we sort N numbers in O((log log N)2) worst-case time using N1+ε processors, for any fixed ε such that 0 < ε < 1. Our algorithms are based on a novel deterministic sampling scheme for merging two sorted arrays of length N each in O(log log N) time on an LARPBS with N processors. To our knowledge, the previous best sorting algorithm on this architecture has a running time of O((log N)2) using N processors  相似文献   

8.
Sorting is a fundamental problem with applications in all areas of computer science and engineering. In this work, we address the problem of sorting on mesh connected computers enhanced by endowing each row and each column with its own dedicated high-speed bus. This architecture, commonly referred to as a mesh with multiple broadcasting, is commercially available and has been adopted by the DAP family of multiprocessors. Somewhat surprisingly, the problem of sorting m, (m⩽n), elements on a mesh with multiple broadcasting of size √n×√n has been studied, thus far, only in the sparse case, where m∈Θ(√n) and in the dense case, where m∈ΘO(√n). Yet, many applications require using an existing platform of size √n×√n for sorting m elements, with √n½+ϵ⩽m⩽n, stored in the leftmost [m/√n] columns of a mesh with multiple broadcasting of size √n×√n in Θ(m/√n) time  相似文献   

9.
Query processing is a crucial component of various application domains including information retrieval, database design and management, pattern recognition, robotics, and VLSI. Many of these applications involve data stored in a matrix satisfying a number of properties. One property that occurs time and again specifies that the rows and the columns of the matrix are independently sorted. It is customary to refer to such a matrix as sorted. An instance of the batched searching and ranking problem (BSR) involves a sorted matrix A of items from a totally ordered universe, along with a collection Q of queries. Q is an arbitrary mix of the following query types: for a search query qj , one is interested in an item of A that is closest to qj ; for a rank query qj one is interested in the number of items of A that are strictly smaller than qj. The BSR problem asks for solving all queries in Q. The authors consider the BSR problem in the following context: the matrix A is pretiled, one item per processor, onto an enhanced mesh of size √n×√n; the m queries are stored, one per processor, in the first m/√n¯ columns of the platform. Their main contribution is twofold. First, they show that any algorithm that solves the BSR problem must take at least Ω(max{logn, √m}) time in the worst case. Second, they show that this time lower bound is tight on meshes of size √n×√n enhanced with multiple broadcasting, by exhibiting an algorithm solving the BSR problem in Θ(max{logn, √m}) time on such a platform  相似文献   

10.
In this paper, we introduce a simple and efficient algorithm for computing the Voronoi Diagram for n planar points on a reconfigurable mesh of size O(n)×O(n). The algorithm has a worst case running of O(log n log log n) time. The algorithm exploits the O(1) communication diameter of the reconfigurable mesh model to implement efficient load balancing  相似文献   

11.
The main contribution of this paper is to present simple and elegant podality-based algorithms for a variety of computational tasks motivated by, and finding applications to, pattern recognition, computer graphics, computational morphology, image processing, robotics, computer vision, and VLSI design. The problems that we address involve computing the convex hull, the diameter, the width, and the smallest area enclosing rectangle of a set of points in the plane, as well as the problems of finding the maximum Euclidian distance between two planar sets of points, and of constructing the Minkowski sum of two convex polygons. Specifically, we show that once we fix a positive constant ϵ, all instances of size m, (n½+ϵ⩽m⩽n) of the problems above, stored in the first [m/√n] columns of a mesh with multiple broadcasting of size √n×√n can be solved time-optimally in Θ(m/√n) time  相似文献   

12.
An O(1) time algorithm to multiply two K-bit binary numbers using an N×N bit-model of reconfigurable mesh is shown. It uses optimal mesh size and it improves previously known results for multiplication on the reconfigurable mesh. The result is obtained by using novel techniques for data representation and data movement and using multidimensional Rader Transform. The algorithm is extended to result in AT2 optimality over 1⩽t⩽√N in a variant of the bit-model of VLSI  相似文献   

13.
A fast algorithm for computing a histogram on reconfigurable mesh   总被引:1,自引:0,他引:1  
The reconfigurable mesh captures salient features from a variety of sources, including the content addressable array parallel processor, the CHiP, the polymorphic-torus network and the bus automaton. It consists of an array of processors interconnected by a reconfigurable bus system. The bus system can be used to dynamically obtain various interconnection patterns between the processors. In this paper, we present a fast algorithm for computing the histogram of an N×N image with h grey levels in O(min{√h+log*(N/h),N}) time on an N×N reconfigurable mesh assuming each PE has a constant amount of local memory. This algorithm runs on the PARBUS and MRN/LRN models. In addition, histogram modification can be performed in O(√h) time on the same model. A variant of out algorithm runs in O(min{√h+log log(N/h),N}) time on an N×N RMESH in which each PE has constant storage. This result improves the known time and memory bounds for histogramming on the RMESH model  相似文献   

14.
Finding a vast array of applications, the list-ranking problem has emerged as one of the fundamental techniques in parallel algorithm design. Surprisingly, the best previously known algorithm to rank a list of n items on a reconfigurable mesh of size was running in O(log n ) time. It was open for more than 8 years to obtain a faster algorithm for this important problem. Our main contribution is to provide the first breakthrough: we propose a deterministic list-ranking algorithm that runs in O(log* n ) time as well as a randomized one running in O(1) expected time, both on a reconfigurable mesh of size . Our results open the door to a large number of efficient list-ranking-based algorithms on reconfigurable meshes. Received November 1996, and in final form February 1998.  相似文献   

15.
We present a technique that can be used to obtain efficient parallel geometric algorithms in the EREW PRAM computational model. This technique enables us to solve optimally a number of geometric problems in O(log n) time using O(n/log n) EREW PRAM processors, where n is the input size of a problem. These problems include: computing the convex hull of a set of points in the plane that are given sorted, computing the convex hull of a simple polygon, computing the common intersection of half-planes whose slopes are given sorted, finding the kernel of a simple polygon, triangulating a set of points in the plane that are given sorted, triangulating monotone polygons and star-shaped polygons, and computing the all dominating neighbors of a sequence of values. PRAM algorithms for these problems were previously known to be optimal (i.e., in O(log n) time and using O(n/log n) processors) only on the CREW PRAM, which is a stronger model than the EREW PRAM  相似文献   

16.
Finding a vast array of applications, the list-ranking problem has emerged as one of the fundamental techniques in parallel algorithm design. Surprisingly, the best previously known algorithm to rank a list of n items on a reconfigurable mesh of size was running in O(log n ) time. It was open for more than 8 years to obtain a faster algorithm for this important problem. Our main contribution is to provide the first breakthrough: we propose a deterministic list-ranking algorithm that runs in O(log* n ) time as well as a randomized one running in O(1) expected time, both on a reconfigurable mesh of size . Our results open the door to a large number of efficient list-ranking-based algorithms on reconfigurable meshes. Received February 1997, and in final form February 1998.  相似文献   

17.
The reconfigurable mesh consists of an array of processors interconnected by a reconfigurable bus system. The bus system can be used to dynamically obtain various interconnection patterns among the processors. Recently, this model has attracted a lot of attention. The authors show O(1) time solutions to the following computational geometry problems on the reconfigurable mesh: all-pairs nearest neighbors, convex hull, triangulation, two-dimensional maxima, two-set dominance counting, and smallest enclosing box. All these solutions accept N planar points as input and employ an N×N reconfigurable mesh. The basic scheme employed in the implementations is to recursively find an O(1) time solution. The number of recursion levels and the size of the subproblems at each level of recursion are optimized such that the problem decomposition and the solution to the problem can be obtained in constant time. As a result, they have developed some efficient merge techniques to combine the solutions for subproblems on the reconfigurable mesh. These techniques exploit reconfigurability in nontrivial ways leading to constant time solutions using optimal size of the mesh  相似文献   

18.
Consider a set P of points in the plane sorted by the x-coordinate. A point p in P is said to be a proximate point if there exists a point q on the x-axis such that p is the closest point to q over all points in P. The proximate point problem is to determine all the proximate points in P. Our main contribution is to propose optimal parallel algorithms for solving instances of size n of the proximate points problem. We begin by developing a work-time optimal algorithm running in O(log log n) time and using n/loglogn Common-CRCW processors. We then go on to show that this algorithm can be implemented to run in O(log n) time using n/logn EREW processors. In addition to being work-time optimal, our EREW algorithm turns out to also be time-optimal. Our second main contribution is to show that the proximate points problem finds interesting, and quite unexpected, applications to digital geometry and image processing. As a first application, we present a work-time optimal parallel algorithm for finding the convex hull of a set of n points in the plane sorted by x-coordinate; this algorithm runs in O(log log n) time using n/logn Common-CRCW processors. We then show that this algorithm can be implemented to run in O(log n) time using n/logn EREW processors. Next, we show that the proximate points algorithms afford us work-time optimal (resp, time-optimal) parallel algorithms for various fundamental digital geometry and image processing problems  相似文献   

19.
The distance calculation in an image is a basic operation in computer vision, pattern recognition, and robotics. Several parallel algorithms have been proposed for calculating the Euclidean distance transform (EDT). Recently, Chen and Chuang proposed a parallel algorithm for computing the EDT on mesh-connected SIMD computers (1995). For an nxn image, their algorithm runs in O(n) time on a two-dimensional (2-D) nxn mesh-connected processor array. In this paper, we propose a more efficient parallel algorithm for computing the EDT on a reconfigurable mesh model. For the same problem, our algorithm runs in O(log(2)n) time on a 2-D nxn reconfigurable mesh. Since a reconfigurable mesh uses the same amount of VLSI area as a plain mesh of the same size does when implemented in VLSI, our algorithm improves the result in [3] significantly.  相似文献   

20.
Given a multi-leveled image of size n × n, stored in a reconfigurable mesh computer of the same size one point per processing element (PE). In this paper, we propose a parallel algorithm for structural characterization of all the components of the image. The algorithm is based on the representation of component contour by straight line segments to reduce the volume of data processing. The resulted contours are simultaneously processed using the contour running approach. The pertinent data obtained after the component characterization are used in the filtering application and to develop an algorithm for the convex hull search for all the image components. Our algorithm is assigned to be implemented on a reconfigurable mesh computer and is of θ(1) time complexity.  相似文献   

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