首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
With the spread of multimedia group applications, the construction of multicast trees satisfying the Quality of Service (QoS) requirements becomes a problem of prime importance. A principal factor of these real‐time applications is to optimize the delay‐ and delay variation‐bounded multicast tree (DVBMT) problem. This problem is to satisfy the minimum delay variation and the end‐to‐end delay within an upper bound. The DVBMT problem is known as an NP‐complete problem. The representative algorithms are the DVMA, the DDVCA, and the ECS algorithm. In this paper, we show that the proposed ESC algorithm outperforms the DDVCA and the ECS algorithm. The efficiency of our algorithm is verified through performance evaluation and the enhancement is up to about 19.6% in terms of normalized surcharge for multicast delay variation. The time complexity of our algorithm is O(mn2), which is comparable to the well‐known DDVCA. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

2.
We study the problem or constructing multicast trees to meet the quality of service requirements of real-time interactive applications operating in high-speed packet-switched environments. In particular, we assume that multicast communication depends on: (1) bounded delay along the paths from the source to each destination and (2) bounded variation among the delays along these paths. We first establish that the problem of determining such a constrained tree is NP-complete. We then present a heuristic that demonstrates good average case behavior in terms of the maximum interdestination delay variation. The heuristic achieves its best performance under conditions typical of multicast scenarios in high speed networks. We also show that it is possible to dynamically reorganize the initial tree in response to changes in the destination set, in a way that is minimally disruptive to the multicast session  相似文献   

3.
有时延及时延差别约束的最小代价组播路由问题   总被引:6,自引:0,他引:6  
郭伟  席裕庚 《通信学报》2001,22(6):13-20
本文把有时延、时延差别约束的组播路由问题提到优化的层次上,提出了有时延、时延差别约束的最小代价组播路由优化问题,并证明此问题是NP-complete问题。继而提出了一种基于动态罚函数法的启发式遗传算法以及解该问题,并分析了算法的复杂度。仿真表明,本文算法是有效的、稳定的。在满足两种约束的情况下,能够使网络代价优化。  相似文献   

4.
This paper proposes a novel dynamic core-based selection (DCS) algorithm for the multicast restoration in WDM mesh networks. The core-based fault tolerance scheme provides a flexible way to control a number of core nodes with less control overheads for searching the routing path, wavelength assignment (RWA), and restoration paths when fault occurs in the one-to-many multicast domain. Compared with the source-based scheme, core-based schemes are easier to maintain, and specifically scalable in large-scale topologies. In the core-based fault tolerance scheme, k-tuple domination nodes are selected to form a minimum sized vertex subset such that each vertex in the graph is dominated by at least k vertices, where the k is defined as two in this paper. The proposed DCS algorithm is defined as each node in multicast tree session must be directly connected to at least one core node in multicast tree session and also has to be directly connected to at least one core node out of multicast tree session. The primary aim of this work is to provide the scalable and fast local survivability based on the information from core nodes. Simulation results show that the proposed algorithm outperforms the Dual Tree and MRLR algorithms in terms of total hop counts needed for all recovery paths and blocking probability for different network topologies.  相似文献   

5.
多信道广播组总延误端到端延迟变化路由问题   总被引:2,自引:2,他引:0  
在高速分组交换环境中,提出了构造多信道广播树,且满足实时交互性应用端到端变化要求的总延误问题.多信道广播路由将寻找从源到包括所有多信道广播终端的一棵有根树.在多媒体应用中,关于路由问题有两种要求:最小总延误和延迟变化.在实践中链路延迟和终端延迟的概念是有区别的.重新定义延迟的概念,也就是端到端的路径延迟定义为截止延迟或界定延迟,延误成员数的延迟定义为松驰延迟.终端的松驰延迟具有的特征是沿着一棵树从源到任何一个终端的累积延迟可以超过松驰延迟的值.确定这样一棵约束树的问题是NP-完全的.由时间的复杂性和动态成员的灵活性,提出了一个有效的启发式算法.  相似文献   

6.
New multimedia applications provide guaranteed end‐to‐end quality of service (QoS) and have stringent constraints on delay, delay‐jitter, bandwidth, cost, etc. The main task of QoS routing is to find a route in the network, with sufficient resources to satisfy the constraints. Most multicast routing algorithms are not fast enough for large‐scale networks and where the source node uses global cost information to construct a multicast tree. We propose a fast and simple heuristic algorithm (EPDT) for delay‐constrained routing problem for multicast tree construction. This algorithm uses a greedy strategy based on shortest‐path and minimal spanning trees. It combines the minimum cost and the minimum radius objectives by combining respectively optimal Prim's and Dijkstra's algorithms. It biases routes through destinations. Besides, it uses cost information only from neighbouring nodes as it proceeds, which makes it more practical, from an implementation point of view. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

7.
Existing tree construction mechanisms are classified into source‐based trees and center‐based trees. The source‐based trees produce a source‐rooted tree with a low delay. However, for the applications with multiple senders, the management overheads for routing tables and resource reservations are too high. The center‐based trees are easy to implement and manage, but a priori configuration of candidate center nodes is required, and the optimization nature such as tree cost and delay is not considered. In this paper, we propose a new multicast tree building algorithm. The proposed algorithm basically builds a non‐center based shared tree. In particular, any center node is not pre‐configured. In the proposed algorithm, a multicast node among current tree nodes is suitably assigned to each incoming user. Such a node is selected in a fashion that tree cost and the maximum end‐to‐end delay on the tree are jointly minimized. The existing and proposed algorithms are compared by experiments. In the simulation results, it is shown that the proposed algorithm approximately provides the cost saving of 30 % and the delay saving of 10 %, compared to the existing approaches. In conclusion, we see that the cost and delay aspects for multicast trees can be improved at the cost of additional computations.  相似文献   

8.
This article presents a new heuristic algorithm called DDBMA (Dynamic Delay Bounded Multicast Algorithm) to construct a minimum‐cost multicast tree. The heuristic depends on (1) bounded delay along paths from source nodes to each destination node; (2) minimum cost of the multicast tree; (3) dynamic multicast tree status which is maintained by updating the existing multicast tree when nodes in the network request to join or leave. Copyright © 1999 John Wiley & Sons, Ltd.  相似文献   

9.
In this paper we propose a QoS‐based routing algorithm for dynamic multicasting. The complexity of the problem can be reduced to a simple shortest path problem by applying a Weighted Fair Queuing (WFQ) service discipline. Using a modified Bellman–Ford algorithm, the proposed routing builds a multicast tree, where a node is added to the existing multicast tree without re‐routing and satisfying QoS constraints. With user defined life‐time of connection this heuristic algorthm builds multicast tree which is near optimum over the whole duration of session. Simulation results show that tree costs are nearly as good as other dynamic multicast routings that does not consider QoS. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   

10.
With the developments in multimedia and other real-time group applications, the question of how to establish multicast trees satisfying Quality-of-Service (QoS) requirements is becoming a very important problem. In this paper, multicast routing and wavelength assignment with delay constraint (MCRWA-DC) in wavelength division multiplexing (WDM) networks with sparse wavelength conversions is studied. We propose a colored multigraph model for the temporarily available wavelengths. Based on this colored multigraph model, two heuristic algorithms are proposed to solve the MCRWA-DC problem. The proposed algorithms have the following advantages:(1) finish multicast routing and wavelength assignment in one step; (2) the total cost of the multicast tree is low; (3) the delay from the source node to any multicast destination node is bounded; and (4) locally minimize the number of wavelength conversions and the number of different wavelengths used to satisfy a multicast request. Simulation results show that the proposed algorithms work well and achieve satisfactory blocking probability.  相似文献   

11.
支持延时约束的覆盖多播路由协议的研究   总被引:3,自引:0,他引:3  
研究有度和延时约束的覆盖多播路由问题,提出了一个新的覆盖多播路由协议-延时受限的树协议(DBTP)。该协议采用分布式和树优先的策略,使多播组成员之间能自组织地构建一棵基于源的覆盖多播树。DBTP协议采用了一种新的启发式局部优化算法,通过调节启发因子,能灵活地在延时和代价之间进行折衷。仿真实验表明,无论在静态还是动态节点模型下,选择适当的启发参数,DBTP都能获得较高的节点接纳率。  相似文献   

12.
Multicast routing is to find a tree which is rooted from a source node and contains all multicast destinations. There are two requirements of multicast routing in many multimedia applications: optimal network cost and bounded delay. The network cost of a tree is defined as the sum of the cost of all links in the tree. The bounded delay of a routing tree refers to the feature that the accumulated delay from the source to any destination along the tree shall not exceed a prespecified bound. This paper presents a distributed heuristic algorithm which generates routing trees having a suboptimal network cost under the delay bound constraint. The proposed algorithm is fully distributed, efficient in terms of the number of messages and convergence time, and flexible in dynamic membership changes. A large amount of simulations have been done to show the network cost of the routing trees generated by our algorithm is similar to, or even better than, other existing algorithms  相似文献   

13.
基于延时及带宽约束的组播路由算法   总被引:1,自引:0,他引:1  
石坚  董天临  邹玲  杜婷 《通信学报》2001,22(7):48-53
本文分析了网络中基于延时和带宽受限的组播路由优化问题,提出了一种新的启发式算法,并进行了实验和分析。文中构造的路由方案成功地解决了当网络中存在多组组播通信时的QoS路由选择问题。此方案不仅保证了组播业务所需的带宽、端到端延时、减小了丢包率,而且有效地控制了算法的复杂性并可适用于大规模的网络中。  相似文献   

14.
Most Internet end‐to‐end communications rely on the transmission control protocol, and transmission control protocol performance depends upon the efficient detection of packet losses and delay estimations. Thus, several retransmission timeout prediction algorithms, which play an important role in the quality of service assurance, have been suggested in the literature. In this paper, we propose a novel forecasting algorithm, which, in contrast to those reported previously, is suitable for both the correlated and the uncorrelated delay scenarios. The proposed algorithm is compared with other methodologies by using standardized delay traces reported in the literature, and it is shown that the proposed algorithm obtains an improved performance with smaller errors than those of current predictors.  相似文献   

15.
In this article we study the multicast routing problem in all-optical WDM networks under the spare light splitting constraint. To implement a multicast session, several light-trees may have to be used due to the limited fanouts of network nodes. Although many multicast routing algorithms have been proposed in order to reduce the total number of wavelength channels used (total cost) for a multicast session, the maximum number of wavelengths required in one fiber link (link stress) and the end-to-end delay are two parameters which are not always taken into consideration. It is known that the shortest path tree (SPT) results in the optimal end-to-end delay, but it can not be employed directly for multicast routing in sparse light splitting WDM networks. Hence, we propose a novel wavelength routing algorithm which tries to avoid the multicast incapable branching nodes (MIBs, branching nodes without splitting capability) in the shortest-path-based multicast tree to diminish the link stress. Good parts of the shortest-path-tree are retained by the algorithm to reduce the end-to-end delay. The algorithm consists of tree steps: (1) a DijkstraPro algorithm with priority assignment and node adoption is introduced to produce a SPT with up to 38% fewer MIB nodes in the NSF topology and 46% fewer MIB nodes in the USA Longhaul topology, (2) critical articulation and deepest branch heuristics are used to process the MIB nodes, (3) a distance-based light-tree reconnection algorithm is proposed to create the multicast light-trees. Extensive simulations demonstrate the algorithm’s efficiency in terms of link stress and end-to-end delay.  相似文献   

16.
In this paper, we consider the reliable broadcast and multicast lifetime maximization problems in energy‐constrained wireless ad hoc networks, such as wireless sensor networks for environment monitoring and wireless ad hoc networks consisting of laptops or PDAs with limited battery capacities. In packet loss‐free networks, the optimal solution of lifetime maximization problem can be easily obtained by tree‐based algorithms. In unreliable networks, we formulate them as min–max tree problems and prove them NP‐complete by a reduction from a well‐known minimum degree spanning tree problem. A link quality‐aware heuristic algorithm called Maximum Lifetime Reliable Broadcast Tree (MLRBT) is proposed to build a broadcast tree that maximizes the network lifetime. The reliable multicast lifetime maximization problem can be solved as well by pruning the broadcast tree produced by the MLRBT algorithm. The time complexity analysis of both algorithms is also provided. Simulation results show that the proposed algorithms can significantly increase the network lifetime compared with the traditional algorithms under various distributions of error probability on lossy wireless links. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   

17.
黄佳庆  杨宗凯  杜旭 《电子学报》2004,32(7):1144-1147
实时多播路由中具有可加性的代价(Cost)不能确切反映网络本质特性,尤其不能反映路径带宽的凹性(Concave).已有基于代价的算法不能很好适应多播应用,需要新的模型和算法.本文采用可用带宽代替代价作为主要度量,并满足实时多播中二个重要约束度量:时延和时延差别.同时基于此三个度量,本文提出二种新的具有多项式复杂性的实时多播路由算法并比较其性能.新算法通过分析得到每路径时延和二约束之间的关系,有效降低涉及时延和时延差别此类问题的复杂性.新算法采用度量反映实时多播本质特性而具有实际推广性.  相似文献   

18.
With the proliferation of multimedia group applications, the construction of multicast trees satisfying quality of service (QoS) requirements is becoming a problem of prime importance. Many of the multicast applications (such as video broadcasts and teleconferencing) require the network to support dynamic multicast sessions wherein the membership of the multicast group changes with time. In this paper, we propose and evaluate an algorithm called CRCDM (controlled rearrangement for constrained dynamic multicasting) for on-line update of multicast trees to adjust to changes in group membership. The CRCDM algorithm is based on a concept called quality factor (QF) that represents the usefulness of a portion of the multicast tree to the overall multicast session. When the usefulness of a particular region of the tree drops below a threshold, a rearrangement technique is used to suitably modify the tree. Our algorithm aims to satisfy the delay constraints of all current group members, at the same time minimizing the cost of the constructed tree. We compare the performance of our algorithm, by simulation, with that of an off-line Steiner heuristic; with ARIES, a previously published algorithm for on-line update of unconstrained trees; and with the algorithm proposed by Hong, Lee and Park (see Proc. IEEE INFOCOM, p.1433-40, 1998) for on-line update of delay-constrained trees. The simulation results indicate that our algorithm provides excellent cost-competitiveness that is better than that provided by the algorithm described by Hong et al., minimizes changes in the multicast tree after each update, and performs favorably even when compared with the unconstrained ARIES heuristic  相似文献   

19.
In cyclic delay diversity orthogonal frequency division multiplexing systems, the excessive channel delay spread and corresponding high frequency selectivity makes channel estimation a challenging task. In this paper, we propose a two‐stage scheme to estimate and track the highly frequency selective channel. At the preamble reception stage, least squares channel estimation with L0 norm regularization is proposed to exploit the channel sparsity. At the data demodulation stage, an expectation–maximization algorithm with the most significant tap selection is developed to track channel variations by using the channel order obtained from the first stage. Compared with other estimation methods, the proposed scheme requires no prerequisite knowledge of delay parameter settings, which leads to more flexibility. Furthermore, the scheme can exploit the channel sparse structure by detecting the nonzero taps and, consequently, has better mean squared error performance. Simulation results show that the proposed estimation scheme can retain the provided diversity gain of cyclic delay diversity effectively in time‐varying fading channels. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   

20.
Given a video/audio streaming system installed on a multichannel multiradio wireless mesh network, we are interested in a problem concerning about how to construct a delay‐constrained multicast tree to support concurrent interference‐free transmissions so that the number of serviced mesh clients is maximized. In this paper, we propose a heuristic approach called cross‐layer and load‐oriented (CLLO) algorithm for the problem. On the basis of the cross‐layer design paradigm, our CLLO algorithm can consider application demands, multicast routing, and channel assignment jointly during the formation of a channel‐allocated multicast tree. The experimental results show that the proposed CLLO outperforms the layered approaches in terms of the number of serviced mesh clients and throughputs. This superiority is due to information from higher layers can be used to guide routing selection and channel allocation at the same time. As a result, the CLLO algorithm can explore more solution spaces than the traditional layered approaches. In addition to that, we also propose a channel adjusting procedure to enhance the quality of channel‐allocated multicast trees. According to our simulations, it is proved to be an effective method for improving the performance of the proposed CLLO algorithm. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号