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1.
自适应细分已经被广泛应用于曲面细分领域以减少不需要的细分次数和细分面数。但是目前自适应细分都存在不同细分层次之间的裂缝拟合问题,造成了不同细分层次之间的曲面无法光滑连接,对此提出一种基于中分面的约束应细分方法。该方法的主要思想是通过对深度较高区域的1邻域三角形平分,根据产生裂缝的个数,将插入点与其1邻域的网格相连,从而降低高细分区域与低细分区域的深度差,达到不同细分程度光滑过度的细分效果。  相似文献   

2.
In this paper we present a new framework for subdivision surface approximation of three‐dimensional models represented by polygonal meshes. Our approach, particularly suited for mechanical or Computer Aided Design (CAD) parts, produces a mixed quadrangle‐triangle control mesh, optimized in terms of face and vertex numbers while remaining independent of the connectivity of the input mesh. Our algorithm begins with a decomposition of the object into surface patches. The main idea is to approximate the region boundaries first and then the interior data. Thus, for each patch, a first step approximates the boundaries with subdivision curves (associated with control polygons) and creates an initial subdivision surface by linking the boundary control points with respect to the lines of curvature of the target surface. Then, a second step optimizes the initial subdivision surface by iteratively moving control points and enriching regions according to the error distribution. The final control mesh defining the whole model is then created assembling every local subdivision control meshes. This control polyhedron is much more compact than the original mesh and visually represents the same shape after several subdivision steps, hence it is particularly suitable for compression and visualization tasks. Experiments conducted on several mechanical models have proven the coherency and the efficiency of our algorithm, compared with existing methods.  相似文献   

3.
A cascadic geometric filtering approach to subdivision   总被引:1,自引:0,他引:1  
A new approach to subdivision based on the evolution of surfaces under curvature motion is presented. Such an evolution can be understood as a natural geometric filter process where time corresponds to the filter width. Thus, subdivision can be interpreted as the application of a geometric filter on an initial surface. The concrete scheme is a model of such a filtering based on a successively improved spatial approximation starting with some initial coarse mesh and leading to a smooth limit surface.

In every subdivision step the underlying grid is refined by some regular refinement rule and a linear finite element problem is either solved exactly or, especially on fine grid levels, one confines to a small number of smoothing steps within the corresponding iterative linear solver. The approach closely connects subdivision to surface fairing concerning the geometric smoothing and to cascadic multigrid methods with respect to the actual numerical procedure. The derived method does not distinguish between different valences of nodes nor between different mesh refinement types. Furthermore, the method comes along with a new approach for the theoretical treatment of subdivision.  相似文献   


4.
In this paper, we introduce triangular subdivision operators which are composed of a refinement operator and several averaging operators, where the refinement operator splits each triangle uniformly into four congruent triangles and in each averaging operation, every vertex will be replaced by a convex combination of itself and its neighboring vertices. These operators form an infinite class of triangular subdivision schemes including Loop's algorithm with a restricted parameter range and the midpoint schemes for triangular meshes. We analyze the smoothness of the resulting subdivision surfaces at their regular and extraordinary points by generalizing an established technique for analyzing midpoint subdivision on quadrilateral meshes. General triangular midpoint subdivision surfaces are smooth at all regular points and they are also smooth at extraordinary points under certain conditions. We show some general triangular subdivision surfaces and compare them with Loop subdivision surfaces.  相似文献   

5.
In this paper, we present a new interpolation subdivision scheme for mixed triangle/quad meshes that is C1 continuous. The new scheme is capable of reproducing the well-known four-point based interpolation subdivision in the quad region but does not reproduce Butterfly subdivision in the triangular part. The new scheme defines rules that produce surfaces both at the regular quad/triangle vertices and isolated, extraordinary points. We demonstrate the visually satisfying of our surfaces through several examples.  相似文献   

6.
This paper presents an algorithm for simultaneously fitting smoothly connected multiple surfaces from unorganized measured data. A hybrid mathematical model of B-spline surfaces and Catmull–Clark subdivision surfaces is introduced to represent objects with general quadrilateral topology. The interconnected multiple surfaces are G 2 continuous across all surface boundaries except at a finite number of extraordinary corner points where G 1 continuity is obtained. The algorithm is purely a linear least-squares fitting procedure without any constraint for maintaining the required geometric continuity. In case of general uniform knots for all surfaces, the final fitted multiple surfaces can also be exported as a set of Catmull–Clark subdivision surfaces with global C 2 continuity and local C 1 continuity at extraordinary corner points. Published online: 14 May 2002 Correspondence to: W. Ma  相似文献   

7.
栾婉娜  刘成明 《图学学报》2020,41(6):980-986
摘 要:三维网格简化是在保留目标物体几何形状信息的前提下尽量减小精细化三维模型 中的点数和面数的一种操作,对提高三维网格数据的存取和网络传输速度、编辑和渲染效率具 有十分重要的作用。针对大多网格简化算法在简化过程中未考虑网格拓扑结构与视觉质量的问 题,提出了一种基于逆 Loop 细分的半正则网格简化算法。首先根据邻域质心偏移量进行特征 点检测,随后随机选取种子三角形,以边扩展方式获取正则区域并执行逆 Loop 细分进行简化。 最后,以向内分割方式进行边缘拼接,获取最终的简化模型。与经典算法在公开数据集上进行 实验对比,结果表明,该算法能够在简化的同时有效地保持网格特征,尽可能保留与原始网格 一致的规则的拓扑结构,并且在视觉质量上优于边折叠以及聚类简化算法。  相似文献   

8.
Based on an optimal estimate of the convergence rate of the second order norm, an improved error estimate for extraordinary Catmull–Clark subdivision surface (CCSS) patches is proposed. If the valence of the extraordinary vertex of an extraordinary CCSS patch is even, a tighter error bound and, consequently, a more precise subdivision depth for a given error tolerance, can be obtained. Furthermore, examples of adaptive subdivision illustrate the practicability of the error estimation approach.  相似文献   

9.
We address in this paper the problem of the data structures used for the representation and the manipulation of multiresolution subdivision surfaces. The classically used data structures are based on quadtrees, straightforwardly derived from the nested hierarchy of faces generated by the subdivision schemes. Nevertheless, these structures have some drawbacks: specificity to the kind of mesh (triangle or quad); the time complexity of neighborhood queries is not optimal; topological cracks are created in the mesh in the adaptive subdivision case. We present in this paper a new topological model for encoding multiresolution subdivision surfaces. This model is an extension to the well-known half-edge data structure. It allows instant and efficient navigation at any resolution level of the mesh. Its generality allows the support of many subdivision schemes including primal and dual schemes. Moreover, subdividing the mesh adaptively does not create topological cracks in the mesh. The extension proposed here is formalized in the combinatorial maps framework. This allows us to give a very general formulation of our extension.  相似文献   

10.
By means of direct analysis of the connection between Loop subdivision surface and its control mesh and the computation of the basis functions,we obtain a bound on the distance between Loop subdivision surface patch and its control mesh.The bound can be used to compute the numbers of subdivision for a given tolerance.Finally,two examples are listed in this paper to demonstrate the applications of the bound.  相似文献   

11.
Optimized triangle mesh reconstruction from unstructured points   总被引:3,自引:1,他引:3  
A variety of approaches have been proposed for polygon mesh reconstruction from a set of unstructured sample points. Suffering from severe aliases at sharp features and having a large number of unnecessary faces, most resulting meshes need to be optimized using input sample points in a postprocess. In this paper, we propose a fast algorithm to reconstruct high-quality meshes from sample data. The core of our proposed algorithm is a new mesh evaluation criterion which takes full advantage of the relation between the sample points and the reconstructed mesh. Based on our proposed evaluation criterion, we develop necessary operations to efficiently incorporate the functions of data preprocessing, isosurface polygonization, mesh optimization and mesh simplification into one simple algorithm, which can generate high-quality meshes from unstructured point clouds with time and space efficiency. Published online: 28 January 2003 Correspondence to: Y.-J. Liu  相似文献   

12.
A deformation technique is a method to deform any part of, or an entire object, into a desired shape. Existing deformation methods take a lot of computational cost to represent smoothness correctly due to the constraints caused by differential coefficients of high degree. Thus, it is very difficult to find a general solution. In this paper we propose a LSM (layered subdivision method) that integrates a controlling mechanism, surface deformation, and mesh refinement processing 3D modeling and free-form deformable object matching. The proposed method is considerably more efficient and robust when compared to the existing method of free-form surface, because of the computation of the reference points of deformation edge using geometry of free-form surface. This approach can be applied to automatic inspection of NURBS models and object recognition.  相似文献   

13.
The fascinating characters of minimal surface make it to be widely used in shape design. While the flexibility and high quality of subdivision surface make it a powerful mathematical tool for shape representation. In this paper, we construct minimal subdivision surfaces with given boundaries using the mean curvature flow, a second order geometric partial differential equation. This equation is solved by a finite element method where the finite element space is spanned by the limit functions of an extended Loop’s subdivision scheme proposed by Biermann et al. Using this extended Loop’s subdivision scheme we can treat a surface with boundary, thereby construct the perfect minimal subdivision surfaces with any topology of the control mesh and any shaped boundaries.  相似文献   

14.
15.
This paper presents a robust and efficient surface flattening approach based on fitting a woven-like mesh model on a 3D freeform surface. The fitting algorithm is based on tendon node mapping (TNM) and diagonal node mapping (DNM), where TNM determines the position of a new node on the surface along the warp or weft direction and DNM locates a node along the diagonal direction. During the 3D fitting process, strain energy of the woven model is released by a diffusion process that minimizes the deformation between the resultant 2D pattern and the given surface. Nodes mapping and movement in the proposed approach are based on the discrete geodesic curve generation algorithm, so no parametric surface or pre-parameterization is required. After fitting the woven model onto the given surface, a continuous planar coordinate mapping is established between the 3D surface and its counterpart in the plane, based on the idea of geodesic interpolation of the mappings of the nodes in the woven model. The proposed approach accommodates surfaces with darts, which are commonly utilized in clothing industry to reduce the stretch of surface forming and flattening. Both isotropic and anisotropic materials are supported.  相似文献   

16.
In this paper, we obtain the error bounds on the distance between a Loop subdivision surface and its control mesh. Both local and global bounds are derived by means of computing and analysing the control meshes with two rounds of refinement directly. The bounds can be expressed with the maximum edge length of all triangles in the initial control mesh. Our results can be used as posterior estimates and also can be used to predict the subdivision depth for any given tolerance.  相似文献   

17.
This paper presents a new unified subdivision scheme that is defined over a k-simplicial complex in n-D space with k≤3. We first present a series of definitions to facilitate topological inquiries during the subdivision process. The scheme is derived from the double (k+1)-directional box splines over k-simplicial domains. Thus, it guarantees a certain level of smoothness in the limit on a regular mesh. The subdivision rules are modified by spatial averaging to guarantee C1 smoothness near extraordinary cases. Within a single framework, we combine the subdivision rules that can produce 1-, 2-, and 3-manifolds in arbitrary n-D space. Possible solutions for non-manifold regions between the manifolds with different dimensions are suggested as a form of selective subdivision rules according to user preference. We briefly describe the subdivision matrix analysis to ensure a reasonable smoothness across extraordinary topologies, and empirical results support our assumption. In addition, through modifications, we show that the scheme can easily represent objects with singularities, such as cusps, creases, or corners. We further develop local adaptive refinement rules that can achieve level-of-detail control for hierarchical modeling. Our implementation is based on the topological properties of a simplicial domain. Therefore, it is flexible and extendable. We also develop a solid modeling system founded on our subdivision schemes to show potential benefits of our work in industrial design, geometric processing, and other applications.  相似文献   

18.
In this paper, we discuss a novel, fast, practical algorithm for surface modification of geometric objects. A space-mapping technique is used to transform a given or damaged part of a surface into a different shape in a continuous manner. The proposed approach is used for surface-retouching and mesh-smoothing problems. The technique, in fact, is based on a local processing of polygonal data that can be applied to the fairing of 3D meshes. We consider shape transformation as a general type of operation for surface modification and attempt to approach the problem from a single point of view, namely, that of the space-mapping technique based on the implementation of radial-basis functions. Experimental results are included to demonstrate the functionality of our mesh-modeling tool.  相似文献   

19.
A feature-based approach for individualized human head modeling   总被引:4,自引:0,他引:4  
Published online: 18 September 2001  相似文献   

20.
主要针对具有凸包特征的细分曲面提出了一种有效的求交的方法,该方法适用于任意具有凸包特征的细分曲面中.该方法主要是利用二部图跟踪两个细分曲面中可能相交的面.在应用二部图的基础上,选择半边数据结构,应用轴向包围盒法进行相交检测,使得具有凸包特征的细分曲面的求交得以实现.  相似文献   

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