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1.
In point-and-click interfaces the location of targets is sometimes known to the user before visually identifying it, and sometimes not. This experiment investigates how pointing is affected by whether the target location is precued so that users know it in advance or nonprecued so that users learn it only at the onset of pointing trials. The study investigates this for young, adult, and elderly participants pointing with mouse and touchpad. Target precuing affects the trial completion time, the reaction time, the sheer movement time, and multiple movement kinematics. In addition, target precuing interacts with the use of either mouse or touchpad, with target distance, and with target size, but surprisingly little with participant age. Because the target location was always made known to participants no later than at the onset of the pointing trial, the effects of target precuing must be due to the different possibilities for mental and motor preparations.  相似文献   

2.
A mouse is the input device children principally use to control a computer in schools. However, somewhat surprisingly, there has been very little research investigating the appropriate mouse control strategies for children. In this paper we report two studies which compared children's performance with two basic mouse operations; pointing and dragging. In Study 1 we investigated 7-year-old children (n=24) who were inexperienced with a computer mouse and found that they were quicker and more accurate with pointing compared to dragging. In Study 2 we examined the performance of children (n=90) from three different age groups: young (5–6 years), medium (8–9 years), and older (11–12 years). These children were more experienced with using a mouse. We found that older children were quicker and made fewer errors than younger children regardless of the mouse operation. We also found that younger children were slower and made more errors with dragging than with pointing. There were no differences in performance between pointing and dragging for the other two age groups. The implications of these findings for the design of interfaces for children are discussed.  相似文献   

3.
The purpose of this research is to investigate the effects of age and sex on remote pointing movements. In addition, an attempt was made to incorporate possible age-related or sex differences into the design of a remote pointing user interface. The subjects were recruited from three age groups (elderly, middle-aged, and young) with equal number of both sexes. The participants were required to perform cursor positioning tasks using a remote pointing device. Their static hand stability and remote positioning time were recorded and analyzed. The remote positioning time was further separated into two components: initial submovement duration and adjustment submovement duration. The results reveal that age-related effects reduced the subjects' ability to perform remote pointing tasks and also maintained hand stability. However, sex differences had no significant effect on either performance. Moreover, the results also reveal that remote positioning movements for the young group were mostly completed in their initial submovement phase, while the elderly subjects spent most of their movement time on the fine adjustment phase. In light of the fact that different age groups exhibit different kinds of movement behavior patterns, suggestions for the design of signal sensitivity, target features, and display/control gain in remote pointing user interface were outlined.

Relevance to industry

Investigations on the variation in physical and psychomotor capabilities between the sexes and between different age groups which affect remote pointing performance will facilitate the design of remote pointing user interface. This study investigated the effects of age on remote pointing actions and outlined some suggestions for the design of remote pointing user interface.  相似文献   


4.
Smith MW  Sharit J  Czaja SJ 《Human factors》1999,41(3):389-396
Because of the increased presence of computers in work and everyday life and the demographic "graying" of America, there is a need for interface designs that promote accessibility for older people. This study examined age differences in the performance of basic computer mouse control techniques. An additional goal of the study was to examine the influence of age-related changes in psychomotor abilities on mouse control. A total of 60 participants in 3 age groups (20-39 years, 40-59 years, and 60-75 years) performed 4 target acquisition tasks (pointing, clicking, double-clicking, and dragging) using a computer mouse. The data indicated that the older participants had more difficulty performing mouse tasks than the younger participants. Differences in performance attributable to age were found for the more complex tasks (clicking and double-clicking). Furthermore, age-related changes in psychomotor abilities were related to age differences in performance. We discuss applications to computer interface designs. Actual or potential applications of this research include specifications for computer mouse design to accommodate older populations.  相似文献   

5.
Abstract— This study investigated the effects of age (young participants aged 20–30 and elderly participants older than 60), ambient illuminance (50, 500, 1 500, 3000, 6000, and 9000 lx) on participants' visual performance when using various electronic displays (conventional transmissive LCD, Ch‐LC display, and E‐ink display). Overall, the results indicated that participants' visual performance showed sign if icant difference among various ambient il luminance cond itions, electronic displays, and between two groups of participants. Significantly different visual performance was observed between young and elderly participants. The interaction among ambient illuminance, type of electronic display, and age had a significant effect on participants' visual performance. When participants used the E‐ink display, both young and elderly participants had significantly worse visual performance under an ambient illuminance of 50 lx compared to other illuminance settings. When participants used the Ch‐LC display, young participants had significantly worse visual performance under an ambient illuminance of 50 lx compared to other illuminance settings, but elderly participants had significantly better visual performance under an ambient illuminance higher than 1500 lx. When young participants used a conventional transmissive LCD, the ambient illuminance had no significant effect on their visual performance. When elderly participants use a conventional transmissive LCD, an illuminance of 50 and 6000 lx seem to have a detrimental effect on their visual performance.  相似文献   

6.
Efficient pointing is crucial to graphical user interfaces, and input techniques that dynamically change their activation area may yield improvements over point cursors by making objects selectable at a distance. Input techniques that dynamically change their activation area include the bubble cursor, whose activation area always contains the closest object, and two variants of cell cursors, whose activation areas contain a set of objects in the vicinity of the cursor. We report two experiments that compare these techniques to a point cursor; in one experiment participants use a touchpad for operating the input techniques, in the other a mouse. In both experiments, the bubble cursor is fastest and participants make fewer errors with it. Participants also unanimously prefer this technique. For small targets, the cell cursors are generally more accurate than the point cursor; in the second experiment the box cursor is also faster. The cell cursors succeed in letting participants select objects while the cursor is far away from the target, but are relatively slow in the final phase of target acquisition. We discuss limitations and possible enhancements of input techniques with activation areas that contain multiple objects.  相似文献   

7.
《Ergonomics》2012,55(3):426-445
In two experiments, the usability of input devices integrated into computer notebooks was under study. The most common input devices, touchpad (experiment 1) and trackpoint (experiment 2) were examined. So far, the evaluation of mobile input devices has been restricted to younger users. However, due to ongoing demographic change, the main target group of mobile devices will be older users. Therefore, the present study focused on ageing effects. A total of 14 middle-aged (40–65 years) and 20 younger (20–32 years) users were compared regarding speed and accuracy of cursor control in a point-click and a point-drag-drop task. Moreover, the effects of training were addressed by examining the performance increase over time. In total, 640 trials per task and input device were executed. The results show that ageing is a central factor to be considered in input device design. Middle-aged users were significantly slower than younger users when executing the different tasks. Over time, a significant training effect was observed for both devices and both age groups, although the benefit of training was greater for the middle-aged group. Generally, the touchpad performance was higher than the trackpoint performance in both age groups, but the age-related performance decrements were less distinct when using the touchpad.  相似文献   

8.
The present study evaluated the specific effects of motor demand and visual demands on the ability to control motor output in terms of performance and muscle activation. Young and elderly subjects performed multidirectional pointing tasks with the computer mouse. Three levels of mouse gain and three levels of target size were used. All subjects demonstrated a reduced working speed and hit rate at the highest mouse gain (1:8) when the target size was small. The young group had an optimum at mouse gain 1:4. The elderly group was most sensitive to the combination of high mouse gain and small targets and thus, this age group should avoid this combination. Decreasing target sizes (i.e. increasing visual demand) reduced performance in both groups despite that motor demand was maintained constant. Therefore, it is recommended to avoid small screen objects and letters. Forearm muscle activity was only to a minor degree influenced by mouse gain (and target sizes) indicating that stability of the forearm/hand is of significance during computer mouse control. The study has implications for ergonomists, pointing device manufacturers and software developers.  相似文献   

9.
This research assessed user performance with different laptop touchpad textures. In specific, the study measured discrete movement task time and accuracy. It was hypothesized that texturing would increase task times but improve accuracy by providing users with tactile references. A variable representing the frictional potential of pads was introduced into an established model of discrete movement performance (Fitts’ Law) in an attempt to accurately model user performance under experimental task conditions. Results revealed touchpad texturing to degrade task performance. However, accuracy in pointing tasks was not significantly affected. Results also revealed that the expanded form of Fitts’ Law, including a parameter for representing the frictional potential of pad texturing, was more predictive of actual movement times than the original form of the Law. Results from the study increase understanding of the effects of touchpad texture on human motor control behavior and provide some guidance for future pad design.  相似文献   

10.
The work reported in this paper examined performance on a mixed pointing and data entry task using direct and indirect positioning devices for younger, middle-aged, and older adults (n=72) who were experienced mouse users. Participants used both preferred and non-preferred hands to perform an item selection and text entry task simulating a typical web page interaction. Older adults performed more slowly than middle-aged adults who in turn performed more slowly than young adults. Performance efficiency was superior with the mouse for older adults only on the first two trial blocks. Thereafter mouse and light pen yielded equivalent performance. For other age groups, mouse and light pen were equivalent at all points of practice. Contrary to prior research revealing superior performance with a light pen for pure pointing tasks, these results suggest that older adults may initially perform worse with a light pen than a mouse for mixed tasks.  相似文献   

11.
Touch-based interaction with computing devices is becoming more and more common. In order to design for this setting, it is critical to understand the basic human factors of touch interactions such as tapping and dragging; however, there is relatively little empirical research in this area, particularly for touch-based dragging.To provide foundational knowledge in this area, and to help designers understand the human factors of touch-based interactions, we conducted an experiment using three input devices (the finger, a stylus, and a mouse as a performance baseline) and three different pointing activities. The pointing activities were bidirectional tapping, one-dimensional dragging, and radial dragging (pointing to items arranged in a circle around the cursor). Tapping activities represent the elemental target selection method and are analysed as a performance baseline. Dragging is also a basic interaction method and understanding its performance is important for touch-based interfaces because it involves relatively high contact friction. Radial dragging is also important for touch-based systems as this technique is claimed to be well suited to direct input yet radial selections normally involve the relatively unstudied dragging action, and there have been few studies of the interaction mechanics of radial dragging. Performance models of tap, drag, and radial dragging are analysed.For tapping tasks, we confirm prior results showing finger pointing to be faster than the stylus/mouse but inaccurate, particularly with small targets. In dragging tasks, we also confirm that finger input is slower than the mouse and stylus, probably due to the relatively high surface friction. Dragging errors were low in all conditions. As expected, performance conformed to Fitts' Law.Our results for radial dragging are new, showing that errors, task time and movement distance are all linearly correlated with number of items available. We demonstrate that this performance is modelled by the Steering Law (where the tunnel width increases with movement distance) rather than Fitts' Law. Other radial dragging results showed that the stylus is fastest, followed by the mouse and finger, but that the stylus has the highest error rate of the three devices. Finger selections in the North-West direction were particularly slow and error prone, possibly due to a tendency for the finger to stick–slip when dragging in that direction.  相似文献   

12.
Sutter C  Ziefle M 《Human factors》2005,47(1):169-187
In the present study the usability of two different types of notebook input devices was examined. The independent variables were input device (touchpad vs. mini-joystick) and user expertise (expert vs. novice state). There were 30 participants, of whom 15 were touchpad experts and the other 15 were mini-joystick experts. The experimental tasks were a point-click task (Experiment 1) and a point-drag-drop task (Experiment 2). Dependent variables were the time and accuracy of cursor control. To assess carryover effects, we had the participants complete both experiments, using not only the input device for which they were experts but also the device for which they were novices. Results showed the touchpad performance to be clearly superior to mini-joystick performance. Overall, experts showed better performance than did novices. The significant interaction of input device and expertise showed that the use of an unknown device is difficult, but only for touchpad experts, who were remarkably slower and less accurate when using a mini-joystick. Actual and potential applications of this research include an evaluation of current notebook input devices. The outcomes allow ergonomic guidelines to be derived for optimized usage and design of the mini-joystick and touchpad devices.  相似文献   

13.
Abstract— This study examined the effects of text/background color combinations (black‐on‐white, red‐on‐white, green‐on‐white, and blue‐on‐white), ambient illuminance (50, 500, and 12,000 lx), and display type (color electronic‐paper displays and conventional transmissive liquid‐crystal displays) on the discriminating performance of young and elderly users. The results showed that when participants used the color e‐paper display, young participants had significantly better discriminating performance than elderly participants under the text/background color combinations of black‐on‐white, green‐on‐white, and blue‐on‐white, whereas no significant difference was present between young and elderly participants under red‐on‐white. When participants used a conventional transmissive LCD, however, there was no significant difference between young and elderly participants under all text/background color‐combination settings. Young participants had substantially better discriminating performance under 500 and 12,000 lx than under 50 lx, whereas elderly participants had the best discriminating performance under 12,000 lx, followed by that under 500 lx, and the worst performance under 50 lx. Participants who used a conventional transmissive LCD had substantially better discriminating performance under 500 and 12,000 lx than under 50 lx. Participants who used the color e‐paper display had the best discriminating performance under 12,000 lx, followed by that under 500 lx, and the worst performance under 50 lx. The results can be the guild for the designers of color e‐paper displays.  相似文献   

14.
《Ergonomics》2012,55(12):1999-2016
In the present study, the usability of two laptop input devices, touchpad and trackpoint, is evaluated. The focus is set on the impact of sensumotor transformation of input devices on practice and task difficulty. Thirty novices and 14 experts operated either touchpad or trackpoint over a period of 1600 trials of a point-click task. As hypothesized, novices and experts operated the touchpad by 15% faster compared to the trackpoint. For novices, performance rose distinctly and levelled off after 960 trials. This consolidation occurred earlier than reported in literature (1400–1600 trials) and, contrary to the assumption, learning was similar for touchpad and trackpoint. The impact of task difficulty dropped remarkably by practice, which points at a more general than specific task learning. In conclusion, ergonomic guidelines can be derived for the user-specific optimization of the usage of touchpad and trackpoint. Actual and potential applications of this research include the user-specific optimization of laptop input devices. Within the theoretical framework of psychomotor models, a profound knowledge of user behaviour in human – computer interaction is provided. Ergonomic guidelines can be derived for the efficient usage of laptop input devices and an optimized hardware and software design.  相似文献   

15.

Background

Numerous studies have compared the postures and muscular activities induced by the various input devices available. To the authors' knowledge, no studies have yet compared upper body posture and movement, sEMG activity and muscle co-contractions induced by use of a mouse or of a touchpad.

Objective

The aim of this study was to compare posture, joint excursion and sEMG activity when using a laptop equipped with a mouse or a touchpad.

Methods

Trunk and upper arm posture, ranges of motion and muscle activities were measured in ten subjects during two standardized tasks.

Results

Mouse use induced larger shoulder abduction than touchpad use. On the other hand, when a touchpad was used, the upper arm joints were bound and fixed to a greater extent than during mouse use. Touchpad users are forced to maintain a more static posture. The upper arm electromyography results clearly indicate that touchpad use requires more stabilization than mouse use.

Conclusion

Motor tasks executed by means of the mouse allow a greater range of motions and reduce the biomechanical stress thanks to the greater postural mobility, even though the posture is less neutral. The results of our study tend to suggest that an external mouse should be preferred to the touchpad by frequent users of laptops.

Relevance to industry

This study is a suggestion for IT companies to give customers information of possible advantages using an external mouse. Furthermore our data highlight the importance of providing a mouse to all laptop users in order to reduce biomechanical risks.  相似文献   

16.
To investigate the characteristics of a computer touchpad as a pointing device, 14 participants used their right hand to manipulate the touchpad on a laptop computer. They were required to move a cursor over different distances (7.5 cm, 15 cm) from a home location to targets of different diameters (8 mm, 16 mm), situated to the upper left, middle, or right of a computer screen. A kinematic analysis of movement onsets and cursor trajectories indicated the nature of inefficiencies of the touchpad compared with other devices, primarily excessive submovements. Upper leftward movements were poorer, which can be explained by asymmetries in the finger-wrist system. This result implies that screen accessibility can vary as a function of users' interaction with cursor controllers and that the default placements of key icons might need to vary as a consequence.  相似文献   

17.

This work examined the hypothesis that elderly people are less confident than young people in their own computer knowledge. This was done by having 49 young (M = 22.6 years) and 42 older (M = 68.6 years) participants to assess their global self-efficacy beliefs and to make item-by-item prospective (feeling-of-knowing: FOK) and retrospective (confidence level: CL) judgments about their knowledge in the two domains of computers and general knowledge. The latter served as a control domain. Item difficulty was equated across age groups in each domain. In spite of this age equivalence in actual performance, differences were found in FOK and CL ratings for computers but not for general knowledge, with older people being less confident than young people in their own computer knowledge. The greater age difference in ratings observed in the computer domain, as compared with the general domain, was even greater for the FOK than for the CL judgments. Statistical control of age differences in global self-efficacy beliefs in the computer domain (poorer in the older participants, but not in the general domain), eliminated age differences in FOK and CL judgments in the same domain. These findings confirm earlier ones. They suggest that underconfidence in their relevant abilities is one possible source of the difficulties that the elderly may encounter in mastering new computer technologies.  相似文献   

18.
This paper reports results from an experimental pilot study performed to quantify the manual dexterity of older Mexican American adults. The Purdue pegboard test, a two-arm coordination test, and a hand-tool dexterity test were used in this study. To enable cross-sectional comparisons of manual dexterity measures of older Mexican American adults with young Mexican American adults, these tests were administered to 18 older Mexican American adults aged 63–85 (mean age: 71.3 years, SD: 7.0 years), recruited from senior recreation centers in El Paso, and eighteen young adults aged 21–32 (mean age: 25.6 years, SD: 3.8 years) recruited from the student body at the University of Texas at El Paso. For the Purdue pegboard test, the number of pegs placed in 30 s using the preferred hand, the non-preferred hand, and both hands were first individually monitored. Then, scores on an assembly task using the Purdue pegboard were obtained. For the two-arm coordination test, participants were required to trace a star pattern with a stylus using both hands. The time for task completion and the number of errors made during task performance were monitored. For the hand-tool dexterity test, participants were required to use common hand tools and remove nuts and bolts from one side of a wooden upright, and to assemble nuts and bolts in the corresponding holes on the other side of the upright. The time taken for task completion was recorded. Since modified Levene's test showed equality of variances, two sample t-tests, comparing the mean responses of older adults with the mean responses of young adults for each individual test, were conducted. Results indicate that responses for the older adults were statistically significant different (p<0.001) from young adults for all Purdue pegboard tasks. On the average, older adults performed significantly slower (p<0.001) than young adults on the two-arm coordination test, and committed more errors before task completion (p<0.05). Older adults also took longer to complete the hand-tool dexterity task compared to their younger counterparts (p<0.05). In addition to the t-tests, manual dexterity performance measures from older adults were regressed with age to determine the cross-sectional age effects on manual dexterity measures. Results indicate that all Purdue pegboard performance measures were significantly affected by age (p<0.05). The time to complete the two-arm coordination test was significantly linearly related to age (p<0.05). However, the number of errors committed by older adults in the performance of the two-arm coordination test was not significantly linearly related to age. Time to complete the hand-tool dexterity was also significantly linearly related to age (p<0.05). Accommodating age-related changes in manual dexterity is important for job design in industry, especially in industries employing older adults requiring significant assembly and hand-tool use.

Relevance to industry

Given the aging of the industrial workforce, it is important to understand how manual dexterity is affected by age, so that jobs requiring significant manual dexterity for task initiation, task performance and task completion are designed to fit older adult dexterity levels.  相似文献   


19.
In two experiments, the usability of input devices integrated into computer notebooks was under study. The most common input devices, touchpad (experiment 1) and trackpoint (experiment 2) were examined. So far, the evaluation of mobile input devices has been restricted to younger users. However, due to ongoing demographic change, the main target group of mobile devices will be older users. Therefore, the present study focused on ageing effects. A total of 14 middle-aged (40-65 years) and 20 younger (20-32 years) users were compared regarding speed and accuracy of cursor control in a point-click and a point-drag-drop task. Moreover, the effects of training were addressed by examining the performance increase over time. In total, 640 trials per task and input device were executed. The results show that ageing is a central factor to be considered in input device design. Middle-aged users were significantly slower than younger users when executing the different tasks. Over time, a significant training effect was observed for both devices and both age groups, although the benefit of training was greater for the middle-aged group. Generally, the touchpad performance was higher than the trackpoint performance in both age groups, but the age-related performance decrements were less distinct when using the touchpad.  相似文献   

20.
This work examined the hypothesis that elderly people are less confident than young people in their own computer knowledge. This was done by having 49 young (M = 22.6 years) and 42 older (M = 68.6 years) participants to assess their global self-efficacy beliefs and to make item-by-item prospective (feeling-of-knowing: FOK) and retrospective (confidence level: CL) judgments about their knowledge in the two domains of computers and general knowledge. The latter served as a control domain. Item difficulty was equated across age groups in each domain. In spite of this age equivalence in actual performance, differences were found in FOK and CL ratings for computers but not for general knowledge, with older people being less confident than young people in their own computer knowledge. The greater age difference in ratings observed in the computer domain, as compared with the general domain, was even greater for the FOK than for the CL judgments. Statistical control of age differences in global self-efficacy beliefs in the computer domain (poorer in the older participants, but not in the general domain), eliminated age differences in FOK and CL judgments in the same domain. These findings confirm earlier ones. They suggest that underconfidence in their relevant abilities is one possible source of the difficulties that the elderly may encounter in mastering new computer technologies.  相似文献   

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