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1.
为了保障在混合架构下的调控云应用服务发布质量和效率,设计了开发运维一体化服务,主要包括用户管理、基础数据管理、部署管理和系统状态监视等部分.用户管理基于角色权限模型实现权限控制;基础数据管理实现应用项目资源配置;部署管理实现应用上线流程,支持一键上线,快速回滚;状态监视实现定期系统健康巡检功能.开发运维一体化服务通过调...  相似文献   

2.
数字高校一般具有多种不同的应用和服务。用户需要经常访问登录不同的应用系统以访问不同的应用服务。只有在用户输入正确的用户名和密码到认证系统之后,才能获取访问应用服务的权限。这不仅给用户带来了很大不便也给数字高校的安全管理带来了威胁。为了达到方便访问服务的目标,设计了一个集成到应用服务器中的身份认证系统。在访问系统时用户只需通过使用智能卡鉴别用户的指纹,从而取得唯一用户ID。通过检查用户ID的有效性,用户能访问数字高校中的所有应用服务而不需要其他的认证。  相似文献   

3.
采用ASP.NET技术,用户/角色/权限的模型,实现中石化油气开采成本预算系统中的权限管理。阐述了权限管理的设计原则和设计方法.权限管理的数据库设计,用户授权的实现和用户权限控制的实现,在开发过程中,使用C#语言,开发了权限管理组件,提高了牙发效率.简化了权限管理.用户使用灵活方便。  相似文献   

4.
针对传统的基于角色访问控制(RBAC)的用户权限管理中存在查权速度慢的问题,引入了缓存策略的方法进行了一定的改进.根据用户使用应用系统的功能时具有重复性的特点,缓存用户经常使用的权限数据,在查权时再把这些权限数据直接读出使用,尽量减少用户每次查权时都要去连接、查询数据库的次数以及生成用户权限数据的时间可以便提高查权的速度.在一个实际应用系统的用户权限管理中使用了该改进方法,查权速度有了比较明显的提高.  相似文献   

5.
软件的安全性是衡量系统优劣的一项重要指标和因素,绝大多数商业化软件系统对安全性要求比较高,每个软件开发过程也都要考虑系统在使用时的权限问题.本文提出基于角色管理的系统权限模块的设计方案,通过角色管理间接控制用户权限,达到用户安全操作系统的目的.  相似文献   

6.
B/S模式的电厂耗差分析系统权限管理的实现   总被引:10,自引:1,他引:9  
采用ASENET技术,应用用户/岗位角色/权限的模型,实现了B/S模式的电厂耗差分析系统权限管理。阐述了权限管理的设计原则和设计方法、权限管理的数据库设计、用户授权的实现和用户权限控制的实现。在开发过程中,使用C≠语言,开发了权限管理组件,提高了开发效率,简化了权限管理,用户使用灵活方便。  相似文献   

7.
B/S中基于角色的用户权限管理的设计与实现   总被引:2,自引:0,他引:2  
李延伟  李筱宁 《福建电脑》2007,(11):152-153
本文根据RBAC的原理,采用ASP.NET技术,实现了教务管理系统中的用户权限管理.文中阐述了基于角色的权限管理(RBAC)的原理、权限管理的数据库设计、用户授权和用户权限控制的实现.使用C#语言,开发了权限管理控件,提高了开发效率,简化了权限管理,用户使用灵活方便.  相似文献   

8.
在企业级web系统的应用中,传统的用户权限管理的方法是按功能模块进行粗粒度分配,首先将系统中各个模块的操作权限赋予特定的角色,然后再将这些角色赋予某些用户. 这种基于角色的权限管理缺少灵活性,不能做到“量身定制”;对于具有多种角色权限的用户来说,使用系统时会存在诸多不便,同时在系统扩展时权限管理与业务功能会相互影响,它会给程序员带来额外工作量. 为了改进上述缺陷,本文提出利用Struts2、Spring3、Hibernate4等进行整合开发Web系统,通过权限管理拦截器对每个用户请求进行权限验证,使系统能够采用细粒度方式管理用户权限,增强权限管理的灵活性与系统的可扩展性.  相似文献   

9.
鉴于OA系统中的非授权用户非法操作和合法用户的越权操作,以及PKI的公钥证书(PKC)只能提供身份验证,无法实现权限管理等问题,提出了一种基于PMI(权限管理基础设施)权限管理的OA安全模型.该模型使用PKI的公钥证书和PMI的属性证书进行身份验证和权限管理,防止了非法和越权操作,授权更具公正性和权威性.实践结果表明,该安全模型可以解决OA系统中用户的非授权访问、不可否认性和数据文件的保密性、完整性等安全性问题.  相似文献   

10.
大型数据库中的末端权限管理   总被引:1,自引:0,他引:1  
陈松 《微计算机应用》2004,25(4):484-487
为解决在使用大型数据库的系统中,由于用户众多且变动频繁而引起的授权机制混乱的情况。采用了一种新的末端用户权限管理的模式,使得整个权限管理系统即严密又灵活。为末端用户众多的系统提供了一种新的权限管理模式。并结合参与开发的三峡工程移民管理信息系统的实例,提出了在用户的高端采用分级权限管理,而在用户的末端采用自助权限管理的设计模式,并给出了相应的实例。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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