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距离UCG上一次和《龙之信条》的两位制作人木下研人还有松川麻美见面已经过了接近一年,如今杂志已经度过了300期的大日子,而《龙之信条》也不负Capcom期望地在销售上取得了巨大的成功。,于是,理所当然地,在今年3月19日,我们再一次在CapcomAsia的大本营见到了两位制作人。似乎是冥冥中有着某种巧合,这一次。曾经在去年前来接受采访的伊津野英昭先生并没有出席。而UCG的小编们也正好是两人,这一次对于《龙之信条》的资料片《龙之信条黑暗觉者》的采访,就在这种奇妙的氛围中迎来了开始。 相似文献
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在好莱坞大片《霍比特人》强势登陆的背景下,中国电影市场在1月25日出现一个异数:国产动画片《熊出没之雪岭熊风》的观影人次比《霍比特人:五军之战》高出一倍多。此间分析认为,《熊出没》的异峰突起源于动画片"全年龄段"定位,拉动祖孙三代走进影院。来自国家电影专资办的最新数据显示,1月25日全国电影市场场均人次前三名是:点映的国产动画片《熊出没之雪岭熊风》102人、《霍比特人:五军之战》47.8人、《重返20岁》21.3 相似文献
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SCE的展台位于西厅中央位置,在微软和任天堂展台之间,整个展台被设计成一个规整的长方形,呈左右基本对称的波状结构。最远端是一块大屏幕。向前推进是几波PS3游戏的试玩区。虽说《战神超凡》的多人试玩一次可以上8个人,但还是要排很久很久;接着是《小小大星球赛车》、《PS全明星大乱斗》、《狡狐大冒险时空神偷》等一系列第一方游戏... 相似文献
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生命对人来说只有一次"人最宝贵的是生命,生命对人来说只有一次。"《钢铁是怎样炼成的》里面有这样一句大家记忆犹新的经典的话。其后有普世的道理,所以故事的主人公保尔·柯察金与伤病顽强抗争的精神仍然值得敬佩,但现在,随着医疗条件的发展,也许他的物理遭遇可以避免。 相似文献
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5月国内电影市场又迎来—次小高潮,甄子丹版的《关云长》和刘亦菲版的《倩女幽魂》都难以让人割舍。好莱坞的电影大鳄们也是一个都没闲着,《美少女特攻队》、《加勒比海盗4》和《雷神》等一部部大片也是接踵而至。如果都去电影院观看,那不菲的电影票钱可就要让我们的钱包受苦受难了其实,看电影不一定非要去电影院不可,选择一台价格实惠的全兼容高清播放机也能帮你轻松搞定。 相似文献
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经常在国内街机厅出没和热爱格斗游戏的玩家们应该对SNK公司出品的《拳皇》、《侍魂》、《饿狼传说》、《龙虎之拳》、《合金弹头》等大作无比熟悉吧?不过修炼格斗游戏可不是件容易的事,除了一次又一次地被机厅黑心BOSS调成Lv8的电脑暴打(部分人得了街机被虐待狂症)外,还得时刻提防某些所谓“高人”的搅局,直接的下场就是“赔了钱又丢了人”。 相似文献
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连石柱 《中国图象图形学报》1996,1(3):196-200
对于图象中不同类别(以其统计分布函数一表征)的可识别性,分离度的统计定义可做出定量的描述。根据分离度在一一对应映射变换下的不变性,应用Karhunen-Loeve变换对两类分布撮识别特征,发现分离度只依赖于特征值最大和最小的两个特征向量。而且,分离度的大小依赖于特征值怀某个定定值的偏差。由此我们提出一个识别模型,使每次分类后的样本集的特征值都趋近于两上定值,从而得到最佳的识别效果。由该模型设计的 相似文献
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线段相交性问题求解的新算法与原理 总被引:4,自引:0,他引:4
本文根据线段的半平面方程特性,提出了一种“多重半平面”原理来研究线段的相交性问题,建立了线段是否相交的判别准则,同时根据该原理给出了两线段求交的新算法-“曲线的双向裁剪算法”。 相似文献
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“一网双平面”—一种新的广域骨干网络架构 总被引:1,自引:0,他引:1
“一网双平面”架构是广域骨干承载平台架构的一种。通过将广域骨干承载平台的骨干网络划分为两个逻辑独立的环网,形成“一个骨干网络、两个平面(转发平面和控制平面)”的一种新的网络架构。 相似文献
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Two-Factor conceptual role theories of mental content are often intended to allow mental representations to satisfy two competing requirements. One is the Fregean requirement that two representations, like public language expressions, can have different meanings even though they have the same reference (as in the case of morning star and evening star). The other is Putnam's Twin-earth requirement that two representations or expressions can have the same conceptual role but differ in meaning due to differing references. But I argue that the hidden agenda behind these theories is to make misrepresentation possible. A simple, one-factor conceptual role theory (like the "crude causal theory" Fodor describes) falls prey to the disjunction problem. If every use or application of a concept is meaning-determining, then there can be no misuse of that concept. Each use will partially determine its meaning, and, use which is covered in the meaning cannot be a misuse, error, or misrepresentation. I argue that the referential factor in two-factor conceptual role theories is what is supposed to make misrepresentation possible. But it fails to do so, because when the two factors do not determine the same meaning, there is no non-question-begging way to have one of them take precedence and force meaning to align with one factor and deviate from the other. 相似文献
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We introduce a general method of gluing multi-partite states and show that entanglement swapping is a special class of a wider range of gluing operations. The gluing operation of two m and n qudit states consists of an entangling operation on two given qudits of the two states followed by operations of measurements of the two qudits in the computational basis. Depending on how many qudits (two, one or zero) we measure, we have three classes of gluing operation, resulting respectively in \(m+n-2\), \(m+n-1\), or \(m+n\) qudit states. Entanglement swapping belongs to the first class and has been widely studied, while the other two classes are presented and studied here. In particular, we study how larger GHZ and W states can be constructed when we glue the smaller GHZ and W states by the second method. Finally we prove that when we glue two states by the third method, the k-uniformity of the states is preserved. That is when a k-uniform state of m qudits is glued to a \(k'\)-uniform state of n qudits, the resulting state will be a \(\hbox {min}(k,k')\)-uniform of \(m+n\) qudits. 相似文献
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An effective dual watermark scheme for image tamper detection and recovery is proposed in this paper. In our algorithm, each block in the image contains watermark of other two blocks. That is to say, there are two copies of watermark for each non-overlapping block in the image. Therefore, we maintain two copies of watermark of the whole image and provide second chance for block recovery in case one copy is destroyed. A secret key, which is transmitted along with the watermarked image, and a public chaotic mixing algorithm are used to extract the watermark for tamper recovery. By using our algorithm, a 90% tampered image can be recovered to a dim yet still recognizable condition (PSNR ). Experimental results demonstrate that our algorithm is superior to the compared techniques, especially when the tampered area is large. 相似文献
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Vogiatzis G Hernández Esteban C Torr PH Cipolla R 《IEEE transactions on pattern analysis and machine intelligence》2007,29(12):2241-2246
This paper presents a volumetric formulation for the multi-view stereo problem which is amenable to a computationally tractable global optimisation using Graph-cuts. Our approach is to seek the optimal partitioning of 3D space into two regions labelled as "object" and "empty" under a cost functional consisting of the following two terms: (1) A term that forces the boundary between the two regions to pass through photo-consistent locations and (2) a ballooning term that inflates the "object" region. To take account of the effect of occlusion on the first term we use an occlusion robust photo-consistency metric based on Normalised Cross Correlation, which does not assume any geometric knowledge about the reconstructed object. The globally optimal 3D partitioning can be obtained as the minimum cut solution of a weighted graph. 相似文献
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New methods for competitive coevolution 总被引:2,自引:0,他引:2
We consider "competitive coevolution," in which fitness is based on direct competition among individuals selected from two independently evolving populations of "hosts" and "parasites." Competitive coevolution can lead to an "arms race," in which the two populations reciprocally drive one another to increasing levels of performance and complexity. We use the games of Nim and 3-D Tic-Tac-Toe as test problems to explore three new techniques in competitive coevolution. "Competitive fitness sharing" changes the way fitness is measured; "shared sampling" provides a method for selecting a strong, diverse set of parasites; and the "hall of fame" encourages arms races by saving good individuals from prior generations. We provide several different motivations for these methods and mathematical insights into their use. Experimental comparisons are done, and a detailed analysis of these experiments is presented in terms of testing issues, diversity, extinction, arms race progress measurements, and drift. 相似文献