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In this paper, we present a framework for a feedback process to implement a highly accurate document retrieval system. In the system, a document vector space is created dynamically to implement retrieval processing. The retrieval accuracy of the system depends on the vector space. When the vector space is created based on a specific purpose and interest of a user, highly accurate retrieval results can be obtained. In this paper, we present a method for analyzing and personalizing the vector space according to the purposes and interests of users. In order to optimize the document vector space, we defined and implemented functions for the operations of adding, deleting and weighting the terms that were used to create the vector space. By exploiting effectively and dynamically the classified-document information related to the queries, our methods allow users to retrieve relevant documents for their interests and purposes. Even if the search results of the initial retrieval space are not appropriate, by applying the proposed feedback operations, our proposed method effectively improves the search results. We also implemented an experimental search system for semantic document retrieval. Several experimental results including comparisons of our method with the traditional relevance feedback method is presented to clarify how retrieval accuracy was improved by the feedback process and how accurately documents that satisfied the purpose and interests of users were extracted.  相似文献   

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主题相关度算法是搜索引擎的重要组成部分,影响搜索引擎的用户体验.本文将语义网技术同传统的信息检索技术相结合,并参考知识本体,给出一个利用用户反馈的判断主题相关度的判断算法,通过实验验证了算法能有效提高用户搜索的准确率和召回率。  相似文献   

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Recent 3D sketch tools produce networks of three‐space curves that suggest the contours of shapes. The shapes may be non‐manifold, closed three‐dimensional, open two‐dimensional, or mixed. We describe a system that automatically generates intuitively appealing piecewise‐smooth surfaces from such a curve network, and an intelligent user interface for modifying the automatically chosen surface patches. Both the automatic and the semi‐automatic parts of the system use a linear algebra representation of the set of surface patches to track the topology. On complicated inputs from ILoveSketch [ [BBS08] ], our system allows the user to build the desired surface with just a few mouse‐clicks.  相似文献   

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Recent advances in modeling tools enable non‐expert users to synthesize novel shapes by assembling parts extracted from model databases. A major challenge for these tools is to provide users with relevant parts, which is especially difficult for large repositories with significant geometric variations. In this paper we analyze unorganized collections of 3D models to facilitate explorative shape synthesis by providing high‐level feedback of possible synthesizable shapes. By jointly analyzing arrangements and shapes of parts across models, we hierarchically embed the models into low‐dimensional spaces. The user can then use the parameterization to explore the existing models by clicking in different areas or by selecting groups to zoom on specific shape clusters. More importantly, any point in the embedded space can be lifted to an arrangement of parts to provide an abstracted view of possible shape variations. The abstraction can further be realized by appropriately deforming parts from neighboring models to produce synthesized geometry. Our experiments show that users can rapidly generate plausible and diverse shapes using our system, which also performs favorably with respect to previous modeling tools.  相似文献   

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In this paper, we propose an interactive technique for constructing a 3D scene via sparse user inputs. We represent a 3D scene in the form of a Layered Depth Image (LDI) which is composed of a foreground layer and a background layer, and each layer has a corresponding texture and depth map. Given user‐specified sparse depth inputs, depth maps are computed based on superpixels using interpolation with geodesic‐distance weighting and an optimization framework. This computation is done immediately, which allows the user to edit the LDI interactively. Additionally, our technique automatically estimates depth and texture in occluded regions using the depth discontinuity. In our interface, the user paints strokes on the 3D model directly. The drawn strokes serve as 3D handles with which the user can pull out or push the 3D surface easily and intuitively with real‐time feedback. We show our technique enables efficient modeling of LDI that produce sufficient 3D effects.  相似文献   

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Relevance feedback methods in CBIR (Content Based Image Retrieval) iteratively use relevance information from the user to search the space for other relevant samples. As several regions of interest may be scattered through the space, an effective search algorithm should balance the exploration of the space to find new potential regions of interest and the exploitation of areas around samples which are known relevant. However, many algorithms concentrate the search on areas which are close to the images that the user has marked as relevant, according to a distance function in the (possibly deformed) multidimensional feature space. This maximizes the number of relevant images retrieved at the first iterations, but limits the discovery of new regions of interest and may leave unexplored a large section of the space. In this paper, we propose a novel hybrid approach that uses a scattered search algorithm based on NSGA II (Non-dominated Sorting Genetic Algorithm) only at the first iteration of the relevance feedback process, and then switches to an exploitation algorithm. The combined approach has been tested on three databases and in combination with several other methods. When the hybrid method does not produce better results from the first iteration, it soon catches up and improves both precision and recall.  相似文献   

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This paper explores pose tracking with a 3D object model using a particle filter. In tracking an object with a particle filter, a problem of high dimensional solution space often appears. In a huge space, a search process is tedious and falls foul of the exponential computational complexity. We propose the back projection-based sampling with a depth map from a stereo camera, which reduces the solution space significantly. In addition, we treat a method that constructs the 3D model used in this paper. Results are shown for tracking the pose of several objects.  相似文献   

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Many data partitioning index methods perform poorly in high dimensional space and do not support relevance feedback retrieval. The vector approximation file (VA-File) approach overcomes some of the difficulties of high dimensional vector spaces, but cannot be applied to relevance feedback retrieval using kernel distances in the data measurement space. This paper introduces a novel KVA-File (kernel VA-File) that extends VA-File to kernel-based retrieval methods. An efficient approach to approximating vectors in an induced feature space is presented with the corresponding upper and lower distance bounds. Thus an effective indexing method is provided for kernel-based relevance feedback image retrieval methods. Experimental results using large image data sets (approximately 100,000 images with 463 dimensions of measurement) validate the efficacy of our method.  相似文献   

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RETIN: A Content-Based Image Indexing and Retrieval System   总被引:2,自引:1,他引:1  
This paper presents RETIN, a new system for automatic image indexing and interactive content-based image retrieval. The most original aspect of our work rests on the distance computation and its adjustment by relevance feedback. First, during an offline stage, the indexes are computed from attribute vectors associated with image pixels. The feature spaces are partitioned through an unsupervised classification, and then, thanks to these partitions, statistical distributions are processed for each image. During the online use of the system, the user makes an iconic request, i.e. he brings an example of the type of image he is looking for. The query may be global or partial, since the user can reduce his request to a region of interest. The comparison between the query distribution and that of every image in the collection is carried out by using a weighted dissimilarity function which manages the use of several attributes. The results of the search are then refined by means of relevance feedback, which tunes the weights of the dissimilarity measure via user interaction. Experiments are then performed on large databases and statistical quality assessment shows the good properties of RETIN for digital image retrieval. The evaluation also shows that relevance feedback brings flexibility and robustness to the search.  相似文献   

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《Knowledge》2005,18(2-3):117-124
In this paper we propose an approach for refining a document ranking by learning filtering rulesets through relevance feedback. This approach includes two important procedures. One is a filtering method, which can be incorporated into any kinds of information retrieval systems. The other is a learning algorithm to make a set of filtering rules, each of which specifies a condition to identify relevant documents using combinations of characteristic words. Our approach is useful not only to overcome the limitation of the vector space model, but also to utilize tags of semi-structured documents like Web pages. Through experiments we show our approach improves the performance of relevance feedback in two types of IR systems adopting the vector space model and a Web search engine, respectively.  相似文献   

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We present Peax , a novel feature-based technique for interactive visual pattern search in sequential data, like time series or data mapped to a genome sequence. Visually searching for patterns by similarity is often challenging because of the large search space, the visual complexity of patterns, and the user's perception of similarity. For example, in genomics, researchers try to link patterns in multivariate sequential data to cellular or pathogenic processes, but a lack of ground truth and high variance makes automatic pattern detection unreliable. We have developed a convolutional autoencoder for unsupervised representation learning of regions in sequential data that can capture more visual details of complex patterns compared to existing similarity measures. Using this learned representation as features of the sequential data, our accompanying visual query system enables interactive feedback-driven adjustments of the pattern search to adapt to the users’ perceived similarity. Using an active learning sampling strategy, Peax collects user-generated binary relevance feedback. This feedback is used to train a model for binary classification, to ultimately find other regions that exhibit patterns similar to the search target. We demonstrate Peax 's features through a case study in genomics and report on a user study with eight domain experts to assess the usability and usefulness of Peax . Moreover, we evaluate the effectiveness of the learned feature representation for visual similarity search in two additional user studies. We find that our models retrieve significantly more similar patterns than other commonly used techniques.  相似文献   

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 Relevance feedback techniques have demonstrated to be a powerful means to improve the results obtained when a user submits a query to an information retrieval system as the world wide web search engines. These kinds of techniques modify the user original query taking into account the relevance judgements provided by him on the retrieved documents, making it more similar to those he judged as relevant. This way, the new generated query permits to get new relevant documents thus improving the retrieval process by increasing recall. However, although powerful relevance feedback techniques have been developed for the vector space information retrieval model and some of them have been translated to the classical Boolean model, there is a lack of these tools in more advanced and powerful information retrieval models such as the fuzzy one. In this contribution we introduce a relevance feedback process for extended Boolean (fuzzy) information retrieval systems based on a hybrid evolutionary algorithm combining simulated annealing and genetic programming components. The performance of the proposed technique will be compared with the only previous existing approach to perform this task, Kraft et al.'s method, showing how our proposal outperforms the latter in terms of accuracy and sometimes also in time consumption. Moreover, it will be showed how the adaptation of the retrieval threshold by the relevance feedback mechanism allows the system effectiveness to be increased.  相似文献   

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Our paper introduces a novel approach for controlling stereo camera parameters in interactive 3D environments in a way that specifically addresses the interplay of binocular depth perception and saliency of scene contents. Our proposed Dynamic Attention-Aware Disparity Control (DADC) method produces depth-rich stereo rendering that improves viewer comfort through joint optimization of stereo parameters. While constructing the optimization model, we consider the importance of scene elements, as well as their distance to the camera and the locus of attention on the display. Our method also optimizes the depth effect of a given scene by considering the individual user’s stereoscopic disparity range and comfortable viewing experience by controlling accommodation/convergence conflict. We validate our method in a formal user study that also reveals the advantages, such as superior quality and practical relevance, of considering our method.  相似文献   

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The dozens of existing search tools and the keyword-based search model have become the main issues of accessing the ever growing WWW. Various ranking algorithms, which are used to evaluate the relevance of documents to the query, have turn out to be impractical. This is because the information given by the user is too few to give good estimation. In this paper, we propose a new idea of searching under the multi-engine search architecture to overcome the problems. These include clustering of the search results and extraction of co-occurrence keywords which with the user's feedback better refines the query in the searching process. Besides, our system also provides the construction of the concept space to gradually customize the search tool to fit the usage for the user at the same time.  相似文献   

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Inferring maps between shapes is a long standing problem in geometry processing. The less similar the shapes are, the harder it is to compute a map, or even define criteria to evaluate it. In many cases, shapes appear as part of a collection, e.g. an animation or a series of faces or poses of the same character, where the shapes are similar enough, such that maps within the collection are easy to obtain. Our main observation is that given two collections of shapes whose “shape space” structure is similar, it is possible to find a correspondence between the collections, and then compute a cross‐collection map. The cross‐map is given as a functional correspondence, and thus it is more appropriate in cases where a bijective point‐to‐point map is not well defined. Our core idea is to treat each collection as a point‐sampling from a low‐dimensional shape‐space manifold, and use dimensionality reduction techniques to find a low‐dimensional Euclidean embedding of this sampling. To measure distances on the shape‐space manifold, we use the recently introduced shape differences, which lead to a similar low‐dimensional structure of the shape spaces, even if the shapes themselves are quite different. This allows us to use standard affine registration for point‐clouds to align the shape‐spaces, and then find a functional cross‐map using a linear solve. We demonstrate the results of our algorithm on various shape collections and discuss its properties.  相似文献   

19.
Soft Folding     
We introduce soft folding, a new interactive method for designing and exploring thin‐plate forms. A user specifies sharp and soft folds as two‐dimensional(2D) curves on a flat sheet, along with the fold magnitude and sharpness of each. Then, based on the soft folds, the system computes the three‐dimensional(3D) folded shape. Internally, the system first computes a fold field, which defines local folding operations on a flat sheet. A fold field is a generalization of a discrete fold graph in origami, replacing a graph with sharp folds with a continuous field with soft folds. Next, local patches are folded independently according to the fold field. Finally, a globally folded 3D shape is obtained by assembling the locally folded patches. This algorithm computes an approximation of 3D developable surfaces with user‐defined soft folds at an interactive speed. The user can later apply nonlinear physical simulation to generate more realistic results. Experimental results demonstrated that soft folding is effective for producing complex folded shapes with controllable sharpness.  相似文献   

20.
Non‐rigid 3D shape correspondence is a fundamental and difficult problem. Most applications which require a correspondence rely on manually selected markers. Without user assistance, the performances of existing automatic correspondence methods depend strongly on a good initial shape alignment or shape prior, and they generally do not tolerate large shape variations. We present an automatic feature correspondence algorithm capable of handling large, non‐rigid shape variations, as well as partial matching. This is made possible by leveraging the power of state‐of‐the‐art mesh deformation techniques and relying on a combinatorial tree traversal for correspondence search. The search is deformation‐driven, prioritized by a self‐distortion energy measured on meshes deformed according to a given correspondence. We demonstrate the ability of our approach to naturally match shapes which differ in pose, local scale, part decomposition, and geometric detail through numerous examples.  相似文献   

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