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1.
In this paper we show our work on the use of fuzzy behaviors in the field of autonomous mobile robots. We address here how we use learning techniques to efficiently coordinate the conflicts between the different behaviors that compete with each other to take control of the robot. We use fuzzy rules to perform such fusion. These rules can be set using expert knowledge, but as this can be a complex task, we show how to automatically define them using genetic algorithms. We also describe the working environment, which includes a custom programming language (named BG) based on the multi‐agent paradigm. Finally, some results related to simple goods‐delivery tasks in an unknown environment are presented. © 2002 John Wiley & Sons, Inc.  相似文献   

2.
Language games for autonomous robots   总被引:1,自引:0,他引:1  
Integration and grounding are key AI challenges for human-robot dialogue. The author and his team are tackling these issues using language games and have experimented with them on progressively more complex platforms. A language game is a sequence of verbal interactions between two agents situated in a specific environment. Language games both integrate the various activities required for dialogue and ground unknown words or phrases in a specific context, which helps constrain possible meanings.  相似文献   

3.
In many robotic exploration missions, robots have to learn specific policies that allow them to: (i) select high level goals (e.g., identify specific destinations), (ii) navigate (reach those destinations), (iii) and adapt to their environment (e.g., modify their behavior based on changing environmental conditions). Furthermore, those policies must be robust to signal noise or unexpected situations, scalable to more complex environments, and account for the physical limitations of the robots (e.g., limited battery power and computational power).In this paper we evaluate reactive and learning navigation algorithms for exploration robots that must avoid obstacles and reach specific destinations in limited time and with limited observations. Our results show that neuro-evolutionary algorithms with well-designed evaluation functions can produce up to 50% better performance than reactive algorithms in complex domains where the robot’s goals are to select paths that lead to seek specific destinations while avoiding obstacles, particularly when facing significant sensor and actuator signal noise.  相似文献   

4.
Developmental robotics is concerned with the design of algorithms that promote robot adaptation and learning through qualitative growth of behaviour and increasing levels of competence.This paper uses ideas and inspiration from early infant psychology (up to three months of age) to examine how robot systems could discover the structure of their local sensory-motor spaces and learn how to coordinate these for the control of action.An experimental learning model is described and results from robotic experiments using the model are presented and discussed.  相似文献   

5.
Autonomous robots are complex systems that require the interaction or cooperation of numerous heterogeneous software components. Nowadays, robots are getting closer to humans and as such are becoming critical systems that must meet safety properties including logical, temporal, and real-time constraints.  相似文献   

6.
《Advanced Robotics》2013,27(1):83-99
Reinforcement learning can be an adaptive and flexible control method for autonomous system. It does not need a priori knowledge; behaviors to accomplish given tasks are obtained automatically by repeating trial and error. However, with increasing complexity of the system, the learning costs are increased exponentially. Thus, application to complex systems, like a many redundant d.o.f. robot and multi-agent system, is very difficult. In the previous works in this field, applications were restricted to simple robots and small multi-agent systems, and because of restricted functions of the simple systems that have less redundancy, effectiveness of reinforcement learning is restricted. In our previous works, we had taken these problems into consideration and had proposed new reinforcement learning algorithm, 'Q-learning with dynamic structuring of exploration space based on GA (QDSEGA)'. Effectiveness of QDSEGA for redundant robots has been demonstrated using a 12-legged robot and a 50-link manipulator. However, previous works on QDSEGA were restricted to redundant robots and it was impossible to apply it to multi mobile robots. In this paper, we extend our previous work on QDSEGA by combining a rule-based distributed control and propose a hybrid autonomous control method for multi mobile robots. To demonstrate the effectiveness of the proposed method, simulations of a transportation task by 10 mobile robots are carried out. As a result, effective behaviors have been obtained.  相似文献   

7.
A.  S.  R. 《Robotics and Autonomous Systems》2001,34(4):251-263
An autonomous robot involved in long and complex missions should be able to generate, update and process its own plans of action. In this perspective, it is not plausible that the meaning of the representations used by the robot is given from outside the system itself. Rather, the meaning of internal symbols must be firmly anchored to the world through the perceptual abilities and the overall activities of the robot. According to these premises, in this paper we present an approach to action representation that is based on a “conceptual” level of representation, acting as an intermediate level between symbols and data coming from sensors. Symbolic representations are interpreted by mapping them on the conceptual level through a mapping mechanism based on artificial neural networks. Examples of the proposed framework are reported, based on experiments performed on a RWI-B12 autonomous robot.  相似文献   

8.
This paper reports on the robot EcoBot-II, which is designed to power itself solely by converting unrefined insect biomass into useful energy using on-board microbial fuel cells with oxygen cathodes. In bench experiments different ‘fuels’ (sugar, fruit and dead flies) were explored in the microbial fuel cell system and their efficiency of conversion to electricity is compared with the maximum available energy calculated from bomb calorimetry trials. In endurance tests EcoBot-II was able to run for 12 days while carrying out phototaxis, temperature sensing and radio transmission of sensed data approximately every 14 min.  相似文献   

9.
One of the steps to provide fundamental data for planning a mining effort is the magnetic surveying of a target area, which is typically carried out by conventional aircraft campaigns. However, besides the high cost, fixed‐wing aerial vehicles present shortcomings especially for drape flights on mountainous regions, where steep slopes are often present. Traditional human‐crewed flights have to perform tedious and dangerous trajectories, under strict velocity and attitude constraints. In this paper, we deal with the problem of accomplishing digital magnetic‐elevation maps using autonomous and cooperative aerial robots. The proposed approach for autonomous mapping utilizes a custom‐built fluxgate sensor and off the shelf cameras adapted for small airborne platforms. We also propose an innovative approach for generating a digital magnetic‐elevation model from the gathered data. Our method was evaluated and validated in field tests in an industrial scenario to detect scrap metals in ore piles. Results show that the proposed method could reliably detect magnetic anomalies while generating accurate three‐dimensional magnetic maps.  相似文献   

10.
Enhanced continuous valued Q-learning for real autonomous robots   总被引:1,自引:0,他引:1  
《Advanced Robotics》2013,27(5):439-441
A parallel-jaw gripper is a very useful tool for robot manipulation tasks due to its simple mechanism and control. This fact limits the range of successful grasps it can undergo, and also makes it unfeasible under uncertainties. Thus, it is desirable to improve its dexterity and manipulability. In this paper, we propose a new design of a two-fingered parallel gripper that utilizes rolling at the contacts for object repositioning and reorientation, aimed at effective firm grasps. We name it the scrollic gripper, an acronym for synchronously closing with rolling constraints. At first, the background to utilize the rolling constraints is described. Then, grasping and manipulation of the gripper are discussed. In grasp acquisition, we propose a quality function for evaluating grasp stability. The sophisticated hardware and functioning for the scrollic gripper consist, basically, on implementation of an additional degree-of-freedom to the conventional parallel-jaw gripper, leading to grasp acquisition and secure grasping.  相似文献   

11.
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13.
In the present paper we describe an efficient and portable optimization method for calibrating the walk parameters of a quadruped robot, and its contribution for the robot control and localization. The locomotion of a legged robot presents not only the problem of maximizing the speed, but also the problem of obtaining a precise speed response, and achieving an acceptable odometry information. In this study we use a simulated annealing algorithm for calibrating different parametric sets for different speed ranges, with the goal of avoiding discontinuities. The results are applied to the robot AIBO in the RoboCup domain. Moreover, we outline the relevance of calibration to the control, showing the improvement obtained in odometry and, as a consequence, in robot localization.  相似文献   

14.
Territorial surveillance plays a constantly increasing role in security. However, completely automatic surveillance using autonomous robots is hard to implement and maintain. Current methods described in literature propose systems that include direct communication of the robots or the use of a centralised system to coordinate the robots. These systems are prone to equipment failure and/or malicious attacks to the centralised system. In this paper, we propose a bioinspired algorithm that allows indirect communication between the robots that are considered minimally equipped. This is achieved by applying a parallel and distributed technique inspired by the emergent behaviour of social insects, namely ant colonies. In particular, the development of a collective memory for robots and areas covered is achieved subsequently through self-organisation of the autonomous robots to a continuous dynamic coverage of the test space. The algorithm is shown to have a robust behaviour and competitive performance. Several simulations run for various space sizes, different number of robots, different pheromone evaporation rates as well various percentages of space covered by obstacles. In all cases the efficacy of the proposed algorithm has been successfully proven when compared with other well known techniques.  相似文献   

15.
A new approach to on-line path planning is derived in this paper. The planning algorithm is motivated by robot navigation and manipulation tasks in uncertain, unstructured, dynamic environments. A minimum entropy evidential classifier is used to recognize targets and obstacles in the environment. An iterative Newton scheme is then used to generate a sequence of knot points that guide the motion of the robot. The acquisition and processing of sensory data continue during the motion, thus reducing the uncertainty about the environment. The classification of targets and obstacles is updated, and the path is replanned (locally) to adapt to those changes. A graphical tool based on the concept of Julia sets is used to ensure the predictability and smoothness of the paths.  相似文献   

16.
This paper presents a supervised learning approach to improving the autonomous mobility of wheeled robots through sensing the robot’s interaction with terrain ‘underfoot.’ Mobility characterization is cast as a hierarchical task, in which pre-immobilization detection is achieved using support vector machines in time to prevent full immobilization, and if a pre-immobilization condition is detected, the associated terrain feature affecting mobility is identified using a Hidden Markov model. These methods are implemented using a hierarchical, layered control scheme developed for the Yeti robot, a 73-kg, four-wheeled robot designed to perform autonomous medium-range missions in polar terrain. The methodology is motivated by the difficultly of visually recognizing terrain features that impact mobility in low contrast terrain. The efficacy of the approach is evaluated using data from a suite of proprioceptive sensors. Real-time implementation shows that Yeti can consistently detect pre-immobilization conditions, stop in time to avoid unrecoverable immobilization, identify the terrain feature presenting the mobility challenge, and execute an escape sequence to retreat from the condition.  相似文献   

17.
This paper presents methodologies to discretize nominal robot paths extracted from 3-D CAD drawings. Behind robot path discretization is the ability to have a robot adjusting the traversed paths so that the contact between robot tool and work-piece is properly maintained. In addition, a hybrid force/motion control system based on Fuzzy-PI control is proposed to adjust robot paths with external sensory feedback. All these capabilities allow to facilitate the robot programming process and to increase the robot’s autonomy.  相似文献   

18.
This paper describes the design and implementation of a fuzzy control system for a car-like autonomous vehicle. The problem addressed is the diagonal parking in a constrained space, a typical problem in motion control of nonholonomic robots. The architecture proposed for the fuzzy controller is a hierarchical scheme which combines seven modules working in series and in parallel. The rules of each module employ the adequate fuzzy operators for its task (making a decision or generating a smoothly varying control output), and they have been obtained from heuristic knowledge and numerical data (with geometric information) depending on the module requirements (some of them are constrained to provide paths of near-minimal lengths). The computer-aided design tools of the environment Xfuzzy 3.0 (developed by some of the authors) have been employed to automate the different design stages: 1) translation of heuristic knowledge into fuzzy rules; 2) extraction of fuzzy rules from numerical data and their tuning to give paths of near-minimal lengths; 3) offline verification of the control system behavior; and 4) its synthesis to be implemented in a true robot and be verified on line. Real experiments with the autonomous vehicle ROMEO 4R (designed and built at the Escuela Superior de Ingenieros, University of Seville, Seville, Spain) demonstrate the efficiency of the described controller and of the methodology followed in its design.  相似文献   

19.
In this article, theoretical foundations of planning and navigation systems and processes are outlined in a form applicable for autonomous robotics. the core of the theory is based upon methods developed in the team theory of decentralized stochastic control. A class of autonomous control systems is defined, and a problem of information representation is addressed for this class. A phenomenon of nesting is determined to be a key element for arranging design and control procedures for systems of intelligent control. A concept of hierarchical nested knowledge-based controller is employed in this article which enables optimum control using nested dynamic programming. an application of this concept is unfolded for a system of knowledge-based control of an autonomous mobile robot.  相似文献   

20.
Intelligent Service Robotics - The involvement of computer-programmed autonomous mobile robots in real-time activities is emerging in the recent years. The actuation and interaction of the robots...  相似文献   

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