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1.
李鹏 《计算机与现代化》2009,(8):123-125,129
小型足球机器人的决策系统是一个多智能体协调控制系统,主要由视觉信息处理、协调策略、角色分配、动作实现等组成.本文对角色分配机制进行研究,提出了一种路径开销组合最优的角色分配算法,实现了Play策略下动态角色分配的整体设计.仿真平台测试表明了机器人的整体配合能力有较大提高.  相似文献   

2.
针对多智能体协作完成特定任务时难以在全自主控制的前提下协作形成任意队形和队形向量不易确定的问题 ,通过由各智能体自主简单的确定自己的队形向量 ,从理论上扩展基于队形向量的队形控制原理以生成任意队形 ,改进机器人的运动方式以提高收敛速度 ,提出一种快速收敛的机器人部队任意队形分布式控制算法 .仿真结果表明 ,该算法可以形成任意队形 ,比现有控制算法的收敛速度快 ,队形收敛所需的时间仅为现有算法的 10 %左右  相似文献   

3.
针对足球机器人比赛的需要,综合考虑比赛规则和机器人系统性能的优化,研究了多机器人的协调控制问题。基于无线网络C/S模式组建足球机器人系统的无线局域网。并提出利用服务器的协助决策功能,适时根据比赛情况进行球队队形和角色的动态选择,降低多机器人系统控制的复杂度,提高了球队的整体性能。实验结果证明了协调方案的有效性。  相似文献   

4.
针对多智能体协作完成特定任务时难以在全自主控制的前提下协作形成任意队形和队形向量不易确定的问题,通过由各智能体自主简单的确定自己的队形向量,从理论上扩展基于队形向量的队形控制原理以生成任意队形,改进机器人的运动方式以提高收敛速度,提出一种快速收敛的机器人部队任意队形分布式控制算法,仿真结果表明,该算法可以形成任意队形,比现有控制处法的收敛速度快,队形收敛所需的时间仅为现有算法的10%左右。  相似文献   

5.
足球机器人动态角色分配策略仿真研究   总被引:1,自引:0,他引:1  
研究足球机器人角色分配问题,角色分配是足球机器人决策协调的关键,在比赛中要兼顾最优性与实时性进行角色分配是足球机器人技术的难点.针对足球机器人比赛的特点,提出一种基于市场机制的动态角色分配算法.为了使角色分配接近最优,综合考虑影响角色分配的距离、角度以及其它多种不确定性因素来设计竞标函数;为了保证实时性,系统根据赛场态势,采用分级竞标的策略动态调整机器人角色.实验表明,市场动态算法在最小时间内提供接近最优化的角色分配方案,兼顾了足球机器人角色分配的实时性与最优性.  相似文献   

6.
基于行为的多机器人任意队形的控制   总被引:4,自引:0,他引:4  
张磊  秦元庆  孙德宝  肖俊 《控制工程》2005,12(2):174-176
针对多机器人队形优化控制任务,提出一种快速收敛的机器人任意队形的控制算法。各机器人在奔向目标的过程中以队形的几何中心为参考点,自主地确定队形向量。在保持队形的过程中,采用动态死区法,通过对各个区域大小的控制达到对机器人速度的控制,维持规定队形。采用反向避碰、切线避障,根据各机器人间的位置,引入整体队形向量约束机器人的方向,达到机器人整体队形的方向与机器人运动方向一致。实验结果表明该算法可以快速、有效地完成各种编队任务。  相似文献   

7.
针对包含绕心运动情况下的多机器人编队进行离散建模,并利用该模型解决保持队形期望前端始终朝着编队前进方向的控制问题.以控制多机器人编队收敛到期望的队形并镇定到预设运动规律上为目标,定义了一类通信拓扑图,基于该类图提出了一种分布式协同控制算法.给出了该控制算法下编队系统渐进稳定的充分必要条件及反馈控制参数的收敛域.证明了在该充分必要条件下可实现编队收敛到期望的队形和预设运动规律上的目标.仿真实验表明,在该算法控制下多机器人编队较好地收敛到期望队形并按预设规律运动,且过程中始终保持队形期望前端朝着编队前进方向,进而验证了该算法的有效性和正确性.  相似文献   

8.
多机器人任意队形分布式控制研究   总被引:11,自引:3,他引:11  
韩学东  洪炳熔  孟伟 《机器人》2003,25(1):66-72
本文针对多智能体协作完成特定任务时难以在全自主控制的前提下协作形成任意队 形和队形向量不易确定的问题,通过由各智能体自主简单的确定自己的队形向量,从理论上 扩展基于队形向量的队形控制原理以生成任意队形,改进机器人的运动方式以提高收敛速度 ,提出一种快速收敛的机器人部队任意队形分布式控制算法.为了解决智能体机器人之间的 冲突问题,提出了一个通信协调模型.仿真实验和实际机器人实验均表明了算法的可行性和 有效性.  相似文献   

9.
研究了在机器人足球赛中队员角色的动态分配策略.通过球员的站位分配阐述了距离最短分配算法的缺点,在距离最短分配算法的基础上提出了远方角色优先分配算法.远方角色优先分配算法考虑了队员站位过程中的相互避障,队员能量消耗的均衡和运动距离短等因素,基于典型的防守队形-半包围队形,通过实验仿真验证了远方角色优先分配算法的优点,在实际应用中也取得很好的效果.  相似文献   

10.
在SimuroSot5v5的中场策略中引入蚁群算法,通过采用信息素分区获取的方式建立起球队中场队形转换机制。该机制以球的位置为驱动信息,根据求取的信息素来确定出适当的中场队形;同时设计任务死锁的自调节模块来提高机器人的自适应能力。仿真实验结果表明,加入以分区方式获取信息素的蚁群算法决策技术,增加了中场队形转换的灵活性,使得球队的整体攻防能力上都得到了相应的改善。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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