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1.
We give a simple algorithm to find a spanning tree that simultaneously approximates a shortest-path tree and a minimum spanning tree. The algorithm provides a continuous tradeoff: given the two trees and a>0, the algorithm returns a spanning tree in which the distance between any vertex and the root of the shortest-path tree is at most 1+2 times the shortest-path distance, and yet the total weight of the tree is at most 1+2/ times the weight of a minimum spanning tree. Our algorithm runs in linear time and obtains the best-possible tradeoff. It can be implemented on a CREW PRAM to run a logarithmic time using one processor per vertex.Current research supported by NSF Research Initiation Award CCR-9307462. This work was done while this author was supported by NSF Grants CCR-8906949, CCR-9103135, and CCR-9111348.Part of this work was done while this, author was at the University of Maryland Institute for Advanced Computer Studies (UMIACS) and supported by NSF Grants CCR-8906949 and CCR-9111348. 相似文献
2.
Parallel updates of minimum spanning trees (MSTs) have been studied in the past. These updates allowed a single change in the underlying graph, such as a change in the cost of an edge or an insertion of a new vertex. Multiple update problems for MSTs are concerned with handling more than one such change. In the sequential case multiple update problems may be solved using repeated applications of an efficient algorithm for a single update. However, for efficiency reasons, parallel algorithms for multiple update problems must consider all changes to the underlying graph simultaneously. In this paper we describe parallel algorithms for updating an MST whenk new vertices are inserted or deleted in the underlying graph, when the costs ofk edges are changed, or whenk edge insertions and deletions are performed. For multiple vertex insertion update, our algorithm achieves time and processor bounds ofO(log n·logk) and nk/(logn·logk), respectively, on a CREW parallel random access machine. These bounds are optimal for dense graphs. A novel feature of this algorithm is a transformation of the previous MST andk new vertices to a bipartite graph which enables us to obtain the above-mentioned bounds. 相似文献
3.
This paper gives hypercube algorithms for some simple problems involving geometric properties of sets of points. The properties considered emphasize aspects of convexity and domination. Efficient algorithms are given for both fine- and medium-grain hypercube computers, including a discussion of implementation, running times and results on an Intel iPSC hypercube, as well as theoretical results. For both serial and parallel computers, sorting plays an important role in geometric algorithms for determining simple properties, often being the dominant component of the running time. Since the time required to sort data on a hypercube computer is still not fully understood, the running times of some of our algorithms for unsorted data are not completely determined. For both the fine- and medium-grain models, we show that faster expected-case running time algorithms are possible for point sets generated randomly. Our algorithms are developed for sets of planar points, with several of them extending to sets of points in spaces of higher dimension.The research of E. Cohen, R. Miller, and E. M. Sarraf was partially supported by National Science Foundation Grant ASC-8705104. R. Miller was also partially supported by National Science Foundation Grants DCR-8608640 and IRI-8800514. Q. F. Stout's research was partially supported by National Science Foundation Grant DCR-85-07851, and an Incentives for Excellence Grant from the Digital Equipment Corporation. 相似文献
4.
5.
Summary In this paper, we present an efficient distributed protocol for constructing a minimum-weight spanning tree (MST). Gallager, Humblet and Spira [5] proposed a protocol for this problem with time and message complexitiesO(N logN) andO(E+NlogN) respectively. A protocol withO(N) time complexity was proposed by Awerbuch [1]. We show that the time complexity of the protocol in [5] can also be expressed asO((D+d) logN), whereD is the maximum degree of a node andd is a diameter of the MST and therefore this protocol performs better than the protocol in [1] wheneverD+d<N/logN. We give a protocol which requiresO(min(N, (D+d)logN)) time andO(E+NlogNlogN/loglogN) messages. The protocol constructs a minimum spanning tree by growing disjoint subtrees of the MST (which are referred to asfragments). Fragments having the same minimum-weight outgoing edge are combined until a single fragment which spans the entire network remains. The protocols in [5] and [1] enforce a balanced growth of fragments. We relax the requirement of balanced growth and obtain a highly asynchronous protocol. In this protocol, fast growing fragments combine more often and there-fore speed up the execution.
Gurdip Singh received the B. Tech degree in Computer Science from Indian Institute of Technology, New Delhi in 1986 and the M.S. and Ph.D. degrees in Computer Science from State University of New York at Stony Brook in 1989 and 1991 respectively. Since 1991, he has been an Assistant Professor in the Department of Computing and Information Sciences at Kansas State University. His research interest include design and verification of distributed algorithms, communication networks and distributed shared memories.
Arthur Bernstein received his PhD in Electrical Engineering from Columbia University. He is currently a professor in the Computer Science Department at the State University of New York at Stony Brook. His research interests center around concurrency in programming and data-base systems.This work was supported by NSF under grants CCR8701671, CCR8901966 and CCR9211621 相似文献
6.
We study the problem of sharing in a fair manner the cost of a service provided to a set of players in the context of Cooperative Game Theory. We introduce a new fairness measure capturing the dissatisfaction (or happiness) of each player and we propose two cost sharing methods minimizing the maximum or average dissatisfaction of the clients for the classical minimum spanning tree game. 相似文献
7.
The problem of verifying a Minimum Spanning Tree (MST) was introduced by Tarjan in a sequential setting. Given a graph and
a tree that spans it, the algorithm is required to check whether this tree is an MST. This paper investigates the problem
in the distributed setting, where the input is given in a distributed manner, i.e., every node “knows” which of its own emanating
edges belong to the tree. Informally, the distributed MST verification problem is the following. Label the vertices of the
graph in such a way that for every node, given (its own state and label and) the labels of its neighbors only, the node can
detect whether these edges are indeed its MST edges. In this paper, we present such a verification scheme with a maximum label
size of O(log n log W), where n is the number of nodes and W is the largest weight of an edge. We also give a matching lower bound of Ω(log n log W) (as long as W > (log n)1+ε for some fixed ε > 0). Both our bounds improve previously known bounds for the problem.
For the related problem of tree sensitivity also presented by Tarjan, our method yields rather efficient schemes for both
the distributed and the sequential settings.
A preliminary version of this work was presented in ACM PODC 2006.
A. Korman was supported in part at the Technion by an Aly Kaufman fellowship.
S. Kutten was supported in part by a grant from the Israeli Ministry for Science and Technology. 相似文献
8.
9.
In this article we present an adaptation of the QIF (Quadrant Interlocking Factorization) algorithm, which solves systems of linear equations, for implementation in SIMD hypercube computers with distributed memory. This method is based in the WZ decomposition of the system's matrix. The parallel algorithm developed is general in the sense that there is no restriction imposed on the size of the problem and that it is independent of the dimension of the hypercube. The comparison of this algorithm with the parallel algorithms based on the LU factorization show that the execution time is divided by a factor of two, approximately. 相似文献
10.
Given n points in a plane, a minimum spanning tree is a set of edges which connects all the points and has a minimum total length. A naive approach enumerates edges on all pairs of points and takes at least Ω(n2) time. More efficient approaches find a minimum spanning tree only among edges in the Delaunay triangulation of the points. However, Delaunay triangulation is not well defined in rectilinear distance. In this paper, we first establish a framework for minimum spanning tree construction which is based on a general concept of spanning graphs. A spanning graph is a natural definition and not necessarily a Delaunay triangulation. Based on this framework, we then design an O(nlogn) sweep-line algorithm to construct a rectilinear minimum spanning tree without using Delaunay triangulation. 相似文献
11.
The vertex updating problem for a minimum spanning tree (MST) is defined as follows: Given a graphG=(V, E
G) and an MSTT forG, find a new MST forG to which a new vertexz has been added along with weighted edges that connectz with the vertices ofG. We present a set of rules that produce simple optimal parallel algorithms that run inO(lgn) time usingn/lgn EREW PRAM processors, wheren=¦V¦. These algorithms employ any valid tree-contraction schedule that can be produced within the stated resource bounds. These rules can also be used to derive simple linear-time sequential algorithms for the same problem. The previously best-known parallel result was a rather complicated algorithm that usedn processors in the more powerful CREW PRAM model. Furthermore, we show how our solution can be used to solve the multiple vertex updating problem: Update a given MST whenk new vertices are introduced simultaneously. This problem is solved inO(lgk·lgn) parallel time using (k·n)/(lgk·lgn) EREW PRAM processors. This is optimal for graphs having (kn) edges.Part of this work was done while P. Metaxas was with the Department of Mathematics and Computer Science, Dartmouth College. 相似文献
12.
V. King 《Algorithmica》1997,18(2):263-270
The problem considered here is that of determining whether a given spanning tree is a minimal spanning tree. In 1984 Komlós
presented an algorithm which required only a linear number of comparisons, but nonlinear overhead to determine which comparisons
to make. We simplify his algorithm and give a linear-time procedure for its implementation in the unit cost RAM model. The
procedure uses table lookup of a few simple functions, which we precompute in time linear in the size of the tree. 相似文献
13.
We present the first optimal parallel algorithms for the verification and sensitivity analysis of minimum spanning trees.
Our algorithms are deterministic and run inO(logn) time and require linear-work in the CREW PRAM model. These algorithms are used as a subroutine in the linear-work randomized
algorithm for finding minimum spanning trees of Cole, Klein, and Tarjan.
Research partially supported by a National Science Foundation Graduate Fellowship and by DIMACS (Center for Discrete Mathematics
and Theoretical Computer Science), a National Science Foundation Science and Technology Center, Grant No. NSF-STC88-09648.
Research at Princeton University was partially supported by the National Science Foundation, Grant No. CCR-8920505, the Office
of Naval Research, Contract No. N00014-91-J-1463, and by DIMACS (Center for Discrete Mathematics and Theoretical Computer
Science), a National Science Foundation Science and Technology Center, Grant No. NSF-STC88-09648. 相似文献
14.
Xiaochun Wang Xia Li Wang Cong Chen D. Mitchell Wilkes 《Digital Signal Processing》2013,23(5):1523-1538
Traditional minimum spanning tree-based clustering algorithms only make use of information about edges contained in the tree to partition a data set. As a result, with limited information about the structure underlying a data set, these algorithms are vulnerable to outliers. To address this issue, this paper presents a simple while efficient MST-inspired clustering algorithm. It works by finding a local density factor for each data point during the construction of an MST and discarding outliers, i.e., those whose local density factor is larger than a threshold, to increase the separation between clusters. This algorithm is easy to implement, requiring an implementation of iDistance as the only k-nearest neighbor search structure. Experiments performed on both small low-dimensional data sets and large high-dimensional data sets demonstrate the efficacy of our method. 相似文献
15.
Hypercube interconnection networks have been receiving considerable attention in the supercomputing environment. However, the number of processors must be exactly 2r for an r-cube complete hypercube. This restriction severely limits its applicability. In this paper, we address three variant hypercube topologies with more flexibility in system sizes, the labelled hypercubes Imr, IMr, and IAr. Incomplete hypercube Imr consists of an r-cube and an m-cube complete hypercubes; Imr is composed of 2r and Σm ε M 2m nodes; IAr comes from an r-cube complete hypercube which operates in a degraded manner and allows that the missing nodes to be arbitrarily distributed. Specifically, we focus on the parallel paths routing algorithms for these three classes of incomplete hypercubes. Parallel paths between any given two nodes mean that these paths have the same source and destination nodes but with different intermediate nodes. Parallel communication is important as it will allow us to use the full bandwidth of the multiprocessors for the data transfer operation between any two nodes, and3these redundant paths can increase system fault-tolerance and communication reliability. With these parallel routing algorithms, one can use them as a criterion to design multiprocessor systems. 相似文献
16.
Frank Dehne Quoc T. Pham Ivan Stojmenović 《International journal of parallel programming》1990,19(3):213-224
Consider an×n binary image. Given a directionD, the parallel visibility problem consists of determining for each pixel of the image the portion that is visible (i.e., not obstructed by any other black pixel of the image) in directionD from infinity. A related problem, referred to as point visibility, is to compute for each pixel the portion that is visible from a given pointp. In this paper, we deriveO(logn) time SIMD algorithms for each of these two problems on the hypercube, where one processor is assigned to every pixel of the image. Since the worst case communication distance of two processors in an
2-processor hypercube is 2 logn, it follows that both of the above algorithms are asymptotically optimal.This paper summarizes a preliminary version [Ref. 1] and short note on a possible improvement [Ref. 2] presented at the 1988IFIP WG 10.3. Working Conference on Parallel Processing and 1988Allerton Conference on Communication, Control and Computing, respectively. The first and third authors' research are partially supported by the Natural Sciences and Engineering Research Council of Canada. 相似文献
17.
Doruk Bozdağ Assefaw H. Gebremedhin Fredrik Manne Erik G. Boman Umit V. Catalyurek 《Journal of Parallel and Distributed Computing》2008
We present a scalable framework for parallelizing greedy graph coloring algorithms on distributed-memory computers. The framework unifies several existing algorithms and blends a variety of techniques for creating or facilitating concurrency. The latter techniques include exploiting features of the initial data distribution, the use of speculative coloring and randomization, and a BSP-style organization of computation and communication. We experimentally study the performance of several specialized algorithms designed using the framework and implemented using MPI. The experiments are conducted on two different platforms and the test cases include large-size synthetic graphs as well as real graphs drawn from various application areas. Computational results show that implementations that yield good speedup while at the same time using about the same number of colors as a sequential greedy algorithm can be achieved by setting parameters of the framework in accordance with the size and structure of the graph being colored. Our implementation is freely available as part of the Zoltan parallel data management and load-balancing library. 相似文献
18.
This paper presents several algorithms for solving problems using massively parallel SIMD hypercube and shuffle-exchange computers. The algorithms solve a wide variety of problems, but they are related because they all use a common strategy. Specifically, all of the algorithms use a divide-and-conquer approach to solve a problem withN inputs using a parallel computer withP processors. The structural properties of the problem are exploited to assure that fewer thanN data items are communicated during the division and combination steps of the divide-and-conquer algorithm. This reduction in the amount of data that must be communicated is central to the efficiency of the algorithm.This paper addresses four problems, namely the multiple-prefix, data-dependent parallel-prefix, image-component-labeling, and closest-pair problems. The algorithms presented for the data-dependent parallel-prefix and closest-pair problems are the fastest known whenN P and the algorithms for the multiple-prefix and image-component-labeling problems are the fastest known whenN is sufficiently large with respect toP.This work was supported in part by our NSF Graduate Fellowship. 相似文献
19.
Michael Elkin 《Journal of Computer and System Sciences》2006,72(8):1282-1308
This paper studies the problem of constructing a minimum-weight spanning tree (MST) in a distributed network. This is one of the most important problems in the area of distributed computing. There is a long line of gradually improving protocols for this problem, and the state of the art today is a protocol with running time due to Kutten and Peleg [S. Kutten, D. Peleg, Fast distributed construction of k-dominating sets and applications, J. Algorithms 28 (1998) 40-66; preliminary version appeared in: Proc. of 14th ACM Symp. on Principles of Distributed Computing, Ottawa, Canada, August 1995, pp. 20-27], where Λ(G) denotes the diameter of the graph G. Peleg and Rubinovich [D. Peleg, V. Rubinovich, A near-tight lower bound on the time complexity of distributed MST construction, in: Proc. 40th IEEE Symp. on Foundations of Computer Science, 1999, pp. 253-261] have shown that time is required for constructing MST even on graphs of small diameter, and claimed that their result “establishes the asymptotic near-optimality” of the protocol of [S. Kutten, D. Peleg, Fast distributed construction of k-dominating sets and applications, J. Algorithms 28 (1998) 40-66; preliminary version appeared in: Proc. of 14th ACM Symp. on Principles of Distributed Computing, Ottawa, Canada, August 1995, pp. 20-27].In this paper we refine this claim, and devise a protocol that constructs the MST in rounds, where μ(G,ω) is the MST-radius of the graph. The ratio between the diameter and the MST-radius may be as large as Θ(n), and, consequently, on some inputs our protocol is faster than the protocol of [S. Kutten, D. Peleg, Fast distributed construction of k-dominating sets and applications, J. Algorithms 28 (1998) 40-66; preliminary version appeared in: Proc. of 14th ACM Symp. on Principles of Distributed Computing, Ottawa, Canada, August 1995, pp. 20-27] by a factor of . Also, on every input, the running time of our protocol is never greater than twice the running time of the protocol of [S. Kutten, D. Peleg, Fast distributed construction of k-dominating sets and applications, J. Algorithms 28 (1998) 40-66; preliminary version appeared in: Proc. of 14th ACM Symp. on Principles of Distributed Computing, Ottawa, Canada, August 1995, pp. 20-27].As part of our protocol for constructing an MST, we develop a protocol for constructing neighborhood covers with a drastically improved running time. The latter result may be of independent interest. 相似文献
20.
Paulin Melatagia Yonta Maurice Tchuente René Ndoundam 《Information Processing Letters》2010,110(20):854-860
We present an online algorithm for routing the automorphisms (BPC permutations) of the queueless MIMD hypercube. The routing algorithm has the virtue of being executed by each node of the hypercube without knowing the state of the others nodes. The algorithm is also vertex and link-contention free. We show, using the proposed algorithm, that BPC permutations are arbitrarily routable in the considered communication model. 相似文献