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无线多媒体传感器网络(WMSNs)是一种能在任何地方获得环境中诸如视频和音频流、静止图像和标量传感数据的无线互联设备的网络.大信息量的多媒体数据的采集与处理,在军事、民用和商业领域中具有广阔的应用前景.由于无线网络的特性,互层技术被广泛应用于无线网络的协议设计中.针对WMSNs互层技术的最新国内外研究状况进行了调查、归纳和总结,并且就其中各方面有待研究的问题进行了讨论. 相似文献
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基于多媒体业务的无线网络跨层优化与仿真 总被引:1,自引:1,他引:0
由于无线信道的时变衰落特性以及不同用户对服务质量(QoS)的动态要求,传统的无线网络协议栈分层设计思想难以满足未来移动通信系统的需求.提出一种基于多用户公平性准则的跨层优化设计方法以解决该问题.基于多用户无线传输环境下的多媒体业务特性,联合物理层,数据链路层和应用层进行参数提取和优化设计,从应用层角度出发,提出了该跨层设计准则.在保证用户间的公平性同时最大化各用户观察到的视频流质量,充分有效地利用了无线资源.仿真结果表明跨层优化准则能同时很好地改善用户间的公平性和系统整体性能. 相似文献
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《Multimedia, IEEE Transactions on》2006,8(5):1082-1095
Joint optimization strategies across various layers of the protocol stack have recently been proposed for improving the performance of real-time video transmission over wireless networks. In this paper, we propose a new, low complexity system for determining the optimal cross-layer strategies for wireless multimedia transmission based on classification and machine learning techniques. We first determine offline the optimal cross-layer strategy for various video sequences and channel conditions (training data). Subsequently, we extract relevant and easy to compute content features, encoder-specific parameters, and channel resources from the training data, and train a statistical classifier based on these optimal results. At run-time, we predict using the classifier the optimal cross-layer compression and transmission strategy using these simple, on-the-fly computed features. Hence, we consider the complex problem of finding the optimal cross-layer strategy during the training phase only, and rely at transmission-time on low-complexity classification techniques. We illustrate the proposed classification-based system by performing MAC-application layer optimizations for video transmission over 802.11a wireless LANs. Specifically, we predict the optimal MAC retry limits for the various video packets and compare our results against both optimal and conventionally used ad-hoc cross-layer solutions. Our results indicate that considerable improvements can be obtained through the proposed cross-layer techniques relying on classification as opposed to optimized ad-hoc solutions. The improvements are especially important at high packet-loss rates (5% and higher), where deploying a judicious mixture of strategies at the various layers becomes essential. Furthermore, our proposed classification-based system can be easily modified to include other layers from the OSI stack during the cross-layer optimization. 相似文献
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Cross-Layer Error Control for Multimedia Streaming in Wireless/Wireline Packet Networks 总被引:1,自引:0,他引:1
《Multimedia, IEEE Transactions on》2008,10(6):1121-1127
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This paper analyzes the session setup delay in the IP multimedia subsystem (IMS) with the CDMA2000 evolution data only rev. A (EV-DO rev. A) standard for wireless transmission. Session setup delay is particularly critical for interactive multimedia applications, such as gaming, push-to-X and voice over IP (VoIP), as it directly translates in user perception of service quality. Keeping signaling delay low, however, is a challenge in IMS due to the text-based nature of the session initiation protocol (SIP) for signaling, and, more significantly, due to the lossy and capacity constrained wireless links. To address this challenge, we analyze the session setup delay end-to-end, by taking into account key system properties across all layers, ranging from radio links to IMS signaling architecture. We present a model for cross-layer performance analysis and simulation, which includes the statistical properties of the EV-DO (rev. A) wireless channel, and also takes into consideration the properties of transport protocols (TCP, UDP) and SIP signaling (message size and compression). By means of analysis and simulations, we study the setup delay performance of a generic, multi-operator IMS communication scenario between two mobile users. We describe how session setup delay can be estimated and reduced in realistic IMS settings and we propose architecture alternatives to the basic IMS scenario. The results derived from this study show that the proposed methods can incrementally lead to a lower setup delay and less sensitivity to the radio transmission quality and frame error rate compared to the base IMS scenario 相似文献
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延迟敏感的移动多媒体会议端到端服务质量保障 总被引:1,自引:0,他引:1
随着异构无线网与智能移动终端的快速发展,移动多媒体会议逐渐成为重要的网络应用.然而,在不可靠、多变的无线网络环境下,因传输单向延迟过长所造成的多媒体视频丢帧、跳帧、断续等现象严重影响会议的服务质量和用户体验.文中提出一种应用层端到端服务质量保障方法.该方法将数据包分段重组与异构无线网路径分集传输相结合,在考虑带宽、延迟、权重以及长度等多种参数情况下对视频数据包分段并发送,各分段经路径分集传输到达客户端、通过有效性检验后进行重组.文中为实现该方法,设计了一种服务器-客户端形式多路径数据包调度算法,构建端到端虚通路保障视频流的快速传输.实验数据表明,此方法能够有效地整合异构无线网带宽,减少传输单向延迟. 相似文献
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在无线传感器网络中,为了节省能量,许多方案使用让节点工作一段时间就休眠一段时间的工作周期(duty-cycle)的模式,但节点的休眠会引发很大的网络延迟.所以既要使用工作周期的模式来节能又能让网络获得较小的延迟,一直是人们研究的热点及难点问题.为了既能获得较小的网络延迟又能增大网络的生命周期,论文提出了一种能量均衡延迟敏感(Energy-Balance and Delay-Sensitive,EBDS)的节点调度算法,在选择下一跳的时候,通过在规定的时间阈值内,选择醒着的最短路径上的节点来减小网络延迟,或是选择剩余能量最大的节点实现能量均衡来增大网络生命周期作为下一跳,这样可以把网络延迟控制在一定的范围内的同时增大网络的生命周期.理论分析及实验结果表明,与现有的研究相比,EBDS能够较好的把延迟控制在可接受范围内的同时有效地增大网络的生命周期. 相似文献
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利用移动Sink进行数据收集是无线传感器网络数据收集的一个趋势。本文提出一种能量有效、延迟敏感的移动数据收集协议(Energy—efficient and Delay—Sensitive Data Gathering Protocol for Wireless Sensor Networks,简称EEDS)。EEDS中,移动Sink在网络中穿行,从代理节点收集传感器节点监测到的数据。为了减少数据收集的延迟,采用类TSP(Traveling Salesman Problem)的解决方法,确保移动Sink在各个代理节点中收集数据时,始终选择一条最短路径在网络中行走。模拟仿真表明,提出的数据收集协议在延长网络生命周期以及减少数据收集延迟方面都有显著的优势。 相似文献
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本文设计了一种基于S3C2410X微处理器、Linux操作系统的无线多媒体传输系统.论文首先介绍了系统的结构功能设计;接着给出了嵌入式无线音视频传输系统软硬件设计方案,包括系统发送端硬件结构设计和接收端硬件结构设计,并且给出了各个功能模块的芯片选择;最后,以嵌入式Linux操作系统为软件平台,WLAN为传输媒介的平台构架和环境搭建,设计并且实现了嵌入式无线音视频传输系统应用程序. 相似文献
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目前,无线网状网跨层路由设计方兴未艾,以往无线路由设计是基于最小跳数的,缺少对无线网状网特性的综合考虑,并不能充分发挥出无线网状网的优势。该文提出了基于"队列负载率"和"链路传输效率"的跨层路由协议算法,通过将MAC层的网络状态信息传递给网络层的路由代理,以便选择负载较小的最佳路由。通过仿真可以发现,改文提出的路由不仅显著提高了吞吐量,而且使包的投递更加可靠,提高了QoS。 相似文献
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Triantafyllopoulou D. Passas N. Kaloxylos A. Merakos L. 《Multimedia, IEEE Transactions on》2009,11(6):1131-1139
A cross-layer mechanism to improve the performance of real-time applications over IEEE 802.16e metropolitan area networks is presented. The proposed mechanism uses channel quality and service quality information from the physical and medium access control layers, respectively, to determine the most suitable burst profile, transmission power level and media encoding rate for a connection, or even initialize a handover execution. The main contribution of this mechanism is the integration of the handover initiation into the cross layer logic, aiming to improve the overall system performance. Extensive simulation results show that the proposed mechanism offers significant performance improvement in terms of packet loss rate, power consumption, throughput, and system capacity. 相似文献
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严晓华 《中国图象图形学报》2006,11(11):1524-1528
超宽带(UWB)是实现高速无线个域网(WPAN)多媒体传输的关键技术。UWB以超短周期脉冲进行调制,并使用超宽的RF频谱带宽传递数据,可通过重叠的原则共享已占用的频谱资源;其具有频谱利用率高、抗多径衰落能力强、发送功率极小、系统安全性好等特点。UWB可为消费类电子设备提供高速无线连接解决方案,使视频连接和桌面应用等能在通用射频平台上运行。因此,研究UWB的标准化、产品化与市场化进程,剖析其主流技术。对于制订我国相关标准,促进UWB技术与系统产品在中国的发展和实施,具有积极的现实意义。为使UWB主流技术能被进一步了解,在跟踪研究UWB标准化的基础上,分析了作为国际上第1个商用UWB标准的多频带正交频分复用(MB—OFDM)方案的原理与技术特征,并阐述了基于该方案的无线多媒体超宽带(WiMedia UWB)平台与应用环境,产品整合进展及应用前景. 相似文献
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《Multimedia, IEEE Transactions on》2009,11(6):1049-1051
The 14 papers in this special issue are divided into four categories: theoretical frameworks and schemes; integration of media processing and network protocols; heterogeneity; and quality evaluation. 相似文献
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An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks 总被引:1,自引:0,他引:1 下载免费PDF全文
When a 3D model is transmitted over a lossy network,some model information may inevitably be missing. Under such situation,one may not be able to visualize the receiving model unless the lost model information has been retransmitted. Progressive model transmission offers an alternative to avoid the "all or nothing situation" by allowing a model to be visualized with a degraded quality when only part of the model data has been received. Unfortunately,in case some model refinement information is missing,one may still need to wait for such information to be retransmitted before the model can be rendered with a desired visual quality. To address this problem,we have developed a novel error resilient packetization scheme. We first construct a Non-Redundant Directed Acyclic Graph to encode the dependencies among the vertex splits of a progressive mesh. A special Global Graph Equipartition Packing Algorithm is then applied to partitioning this graph into several equal size sub-graphs,which is packed as packets. The packing algorithm comprises two main phases:initial partition phase and global refinement phase. Experimental results demonstrate that the proposed scheme can minimize the dependencies between packets. Hence,it reduces the delay in rendering 3D models with proper quality at the clients. 相似文献
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由于3G无线网络具有高丢包率、信道带宽有限且不稳定等特点,使用传统可靠的TCP协议传输视频,往会造成无线信道拥塞,出现画面延迟长、抖动严重等问题。而使用简洁、实时性更好的UDP协议传输视频,容易造成大量的数据丢失,大大降低视频的质量。针对上述出现的问题,提出了一种结合自适应的加权平均码率传输控制机制和基于TCP/UDP混合协议的视频帧分级传输模型的传输技术,使得视频传输的实时性和画面质量都能达到一个比较好的表现。 相似文献