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1.
《Ergonomics》2012,55(2):177-186
Occlusion is a practical technique to measure the visual demand imposed by in-vehicle tasks and to assess whether a task can be resumed having been interrupted. This study describes a number of important factors and variables that need to be controlled to ensure reliability of results. Training of participants on in-vehicle tasks is found to help consistency and five training sessions are required for complex tasks. No significant differences in training with and without occlusion goggles are reported. The required sample size is dependent on the variability of the task; for those investigated an appropriate sample size is found to be 14. For in-vehicle systems that exhibit a delay in response to the user, consistency is improved when these delays are excluded from timing measurements. In terms of calculating the occlusion parameter R, the within-participant basis is most consistent by taking the ratio of the respective median total shutter open time and total task times across trial repetitions completed by one participant on each task under evaluation and, for the purposes of identifying interface designs that exhibit poor resumability, the 85th percentile value is identified as most suitable. Findings from the study are discussed in terms of future application of the occlusion technique to assess in-vehicle information systems (IVIS).  相似文献   

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《Ergonomics》2012,55(4):448-458
This study investigated the differences between novices and experienced drivers in their distribution of visual attention under different levels of cognitive load imposed by different types of road, and as reflected in their visual search strategies. The task involved a 20-min drive on various roads while the drivers' eye movements were recorded. The measures taken included fixation durations, as an indicator of the time taken to assimilate fixated objects, and the variance of fixation co-ordinates to describe the spread of search in both the horizontal and vertical axes. Differences were found between novices and experienced drivers according to the type of road being driven. The results suggested that experienced drivers select visual strategies according to the complexity of the roadway, and that the strategies of novices are too inflexible to meet changing demands.  相似文献   

4.
Nowadays, many automobile manufacturers are interested in applying the touch gestures that are used in smart phones to operate their in-vehicle information systems (IVISs). In this study, an experiment was performed to verify the applicability of touch gestures in the operation of IVISs from the viewpoints of both driving safety and usability. In the experiment, two devices were used: one was the Apple iPad, with which various touch gestures such as flicking, panning, and pinching were enabled; the other was the SK EnNavi, which only allowed tapping touch gestures. The participants performed the touch operations using the two devices under visually occluded situations, which is a well-known technique for estimating load of visual attention while driving.  相似文献   

5.
Kujala T  Saariluoma P 《Ergonomics》2011,54(8):716-732
The effects of alternative navigation device display features on drivers' visual sampling efficiency while searching forpoints of interest were studied in two driving simulation experiments with 40 participants. Given that the number of display items was sufficient, display features that facilitate resumption of visual search following interruptions were expected to lead to more consistent in-vehicle glance durations. As predicted, compared with a grid-style menu, searching information in a list-style menu while driving led to smaller variance in durations of in-vehicle glances, in particular with nine item displays. Kinetic touch screen scrolling induced a greater number of very short in-vehicle glances than scrolling with arrow buttons. The touch screen functionality did not significantly diminish the negative effects of the grid-menu compared with physical controls with list-style menus. The findings suggest that resumability of self-paced, in-vehicle visual search tasks could be assessed with the measures of variance of in-vehicle glance duration distributions. Statement of Relevance: The reported research reveals display design factors affecting safety-relevant variability of in-vehicle glance durations and provides a theoretical framework for explaining the effects. The research can have a significant methodical value for driver distraction research and practical value for the design and testing of in-vehicle user interfaces.  相似文献   

6.
《Ergonomics》2012,55(8):716-732
The effects of alternative navigation device display features on drivers' visual sampling efficiency while searching forpoints of interest were studied in two driving simulation experiments with 40 participants. Given that the number of display items was sufficient, display features that facilitate resumption of visual search following interruptions were expected to lead to more consistent in-vehicle glance durations. As predicted, compared with a grid-style menu, searching information in a list-style menu while driving led to smaller variance in durations of in-vehicle glances, in particular with nine item displays. Kinetic touch screen scrolling induced a greater number of very short in-vehicle glances than scrolling with arrow buttons. The touch screen functionality did not significantly diminish the negative effects of the grid-menu compared with physical controls with list-style menus. The findings suggest that resumability of self-paced, in-vehicle visual search tasks could be assessed with the measures of variance of in-vehicle glance duration distributions.

Statement of Relevance: The reported research reveals display design factors affecting safety-relevant variability of in-vehicle glance durations and provides a theoretical framework for explaining the effects. The research can have a significant methodical value for driver distraction research and practical value for the design and testing of in-vehicle user interfaces.  相似文献   

7.
System to measure the use of the backrest in sitting-posture office tasks   总被引:3,自引:0,他引:3  
This paper presents an inexpensive and simple system to measure the way of use of the backrest. The system can be also used in field studies. It is based on a set of electrodes which, attached to the subject's back and the backrest, allows the contact area to be measured. A laboratory test was performed to validate the system. In the test the spontaneous use of the backrest in standard office chairs and tasks was studied. Four different types of backrest use have been detected, and it has been shown that they determine the lumbar curvature and pelvic inclination angles, as well as postural mobility. The comfort levels observed in the four types of backrest use were also different. Consequently, the system can be used as an indicator of back posture and comfort.  相似文献   

8.
Modern vehicles increasingly utilise a large display within the centre console, often with touchscreen capability, to enable access to a wide range of driving and non-driving-related functionality. The text provided on such displays can vary considerably in size, yet little is known about the effects of different text dimensions on how drivers visually sample the interface while driving and the potential implications for driving performance and user acceptance. A study is described in which sixteen people drove motorway routes in a medium-fidelity simulator and were asked to read text of varying sizes (9 mm, 8 mm, 6.5 mm, 5 mm, or 4 mm) from a central in-vehicle display. Pseudo-text was used as a stimulus to ensure that participants scanned the text in a consistent fashion that was unaffected by comprehension. There was no evidence of an effect of text size on the total time spent glancing at the display, but significant differences arose regarding how glances were distributed. Specifically, larger text sizes were associated with a high number of relatively short glances, whereas smaller text led to a smaller number of long glances. No differences were found in driving performance measures (speed, lateral lane position). Drivers overwhelmingly preferred the ‘compromise’ text sizes (6.5 mm and 8 mm). Results are discussed in relation to the development of large touchscreens within vehicles.  相似文献   

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The objective of this study was to evaluate lifting and trunk postural demands of the tasks performed by daycare workers. Twenty-four caregivers were monitored for approximately 3.5 h. Eleven tasks were identified. Posture was monitored by a dosimeter with sensors at T1 and S1. Flexion-extension, lateral bending and torsion angles were investigated using Exposure Variation Analyses (EVA).Most of the lifting, in both weight lifted and repetitions, was performed during two tasks: “Preparation” (0.6 lifts/min) and “Changing diapers” (0.8 lifts/min).EVA allowed identifying the most demanding tasks in sagittal flexion for both amplitude and duration.The most asymmetric tasks (large lateral bending) were “Caring,” “Changing diapers” and “Cleaning”. All the tasks listed as demanding for posture or duration also had a low level of variability.RelevanceThis study was able to identify the most physically stressful tasks in terms of lifting and postural demands. These tasks should be redesigned in priority taking into account this information and the specific context of individual daycare centres to improve the work context of workers.  相似文献   

11.
Vision, viewing efficiency, visual attention, and on-road driving performance were assessed in 100 participants with central and/or peripheral visual field defects caused by ocular pathology. Driving was evaluated by the Dutch driving license authority making use of the protocol for investigating practical fitness to drive. A smaller percentage of participants with central visual field defects passed the on-road driving test, in comparison with participants with peripheral or mild field defects. The predictive power of a model based on the current vision requirements for driving significantly increased when taking compensatory viewing efficiency into account. The results of the latter model were comparable to those of a model based on tests of visual attention and contrast sensitivity. Despite the increased explained variance of practical fitness to drive when taking higher-order visual functions into account, sensitivity and specificity remained quite low, limiting the use of these tests in identifying unfit drivers. Actual or potential applications of this research include the development of training programs to improve practical fitness to drive in drivers with visual field defects.  相似文献   

12.
Projection of polyhedral sets is a fundamental operation in both geometry and symbolic computation. In most cases, however, it is not practically feasible to generate projections as the size of the output can be exponential in the size of the input. Even when the size of the output is manageable, we still face two serious problems: overwhelming redundancy and degeneracy. Here, we address these problems from a practical point of view. We discuss three algorithms based on algebraic and geometric techniques and we compare their performance in order to assess the feasibility of these approaches.  相似文献   

13.
A process-oriented approach by systematically studying driver performance, distraction, and workload is the way to go for assessing safety effects of new telematics applications in vehicles. These systems may strive for drivers' attention and possibly lead to distraction from the primary task. Visual occlusion techniques appear to be an effective means of studying drivers' visual information processing performance. Studies to illustrate this include identifying the minimum visual information drivers need for driving (asking for visual information) and the evaluation of driver support systems such as heading control and adaptive cruise control with respect to visual workload. In other applications the occlusion technique is used to exclude 'visual array' information from the optic flow field. The temporary exclusion of part of the visual field of view was applied in evaluating the effects of different types of driver's side rearview mirrors.  相似文献   

14.
Implementation aspects of self-tuning regulators are discussed in the paper. There is a large discrepancy between simulation or academic algorithms and practical algorithms. In the idealized environment of simulations it is easy to get different types of adaptive algorithms to perform well. In practice the situation is quite opposite. The adaptive or self-tuning controller must be able to handle nonlinearities, unmodelled dynamics and unmodelled disturbances over a wide range of operating conditions. Some aspects of how to implement self-tuning controllers are discussed in the paper. This includes robustness, signal conditioning, parameter tracking, estimator wind-up, reset action and start-up. Different ways to use the prior knowledge about the process are also discussed.  相似文献   

15.
When humans conduct simple and repetitive tasks, their task performance can decrease depending on time. At this time, by deciding stimulus timing and delivering stimuli to humans, speed and accuracy of the task can be improved. To clearly investigate the effectiveness of such stimuli, we designed this study as repetitive tasks on a PC that could be conducted simply and were not much affected by other environmental variables. For our experiment, a total of 20 participants were asked to perform mouse pointing and keyboard typing tasks; usual speed and accuracy of each participant on each task were determined after completing the task. Next, the participant’s level of concentration was assessed using several metrics. When concentration was deemed to have declined during the task, a stimulus was delivered to the participant in the form of a screen flash, which resulted in an increased focus on the task. Through the proposed approach, speed was boosted by 11.6% on a pointing task and 3.8% on a typing task. Moreover, these results were found to be statistically significant in analysis of variance and paired t test. Our experiments and studies focus on improvements in reaction time caused by effect of stimulus and our presented approach.  相似文献   

16.
《Ergonomics》2012,55(12):1667-1681
Abstract

This study employed an eye-tracking technique to investigate the influence of social presence on eye movements in visual search tasks. A total of 20 male subjects performed visual search tasks in a 2 (target presence: present vs. absent) × 2 (task complexity: complex vs. simple) × 2 (social presence: alone vs. a human audience) within-subject experiment. Results indicated that the presence of an audience could evoke a social facilitation effect on response time in visual search tasks. Compared with working alone, the participants made fewer and shorter fixations, larger saccades and shorter scan path in simple search tasks and more and longer fixations, smaller saccades and longer scan path in complex search tasks when working with an audience. The saccade velocity and pupil diameter in the audience-present condition were larger than those in the working-alone condition. No significant change in target fixation number was observed between two social presence conditions.

Practitioner Summary: This study employed an eye-tracking technique to examine the influence of social presence on eye movements in visual search tasks. Results clarified the variation mechanism and characteristics of oculomotor scanning induced by social presence in visual search.  相似文献   

17.
OBJECTIVE: We provide a review and analysis of much of the published literature on visual perception issues that impact the design and use of head-mounted displays (HMDs). BACKGROUND: Unlike the previous literature on HMDs, this review draws heavily from the basic vision literature in order to help provide insight for future design solutions for HMDs. METHOD: Included in this review are articles and books found cited in other works as well as articles and books obtained from an Internet search. RESULTS: Issues discussed include the effect of brightness and contrast on depth of field, dark focus, dark vergence, and perceptual constancy; the effect of accommodation-vergence synergy on perceptual constancy, eyestrain, and discomfort; the relationship of field of view to the functioning of different visual pathways and the types of visual-motor tasks mediated by them; the relationship of binocular input to visual suppression; and the importance of head movements, head tracking, and display update lag. CONCLUSION: This paper offers a set of recommendations for the design and use of HMDs. APPLICATION: Consideration of the basic vision literature will provide insight for future design solutions for HMDs.  相似文献   

18.
CANopen协议及在ARM控制多电机驱动器系统中的应用与设计   总被引:2,自引:0,他引:2  
介绍了CAN总线的高层通信协议CANopen协议,并且将CANopen通信协议应用于ARM控制平台与电机驱动器之间的通信中。设计了s3c2410外扩CAN通信模块,构建了s3c2410对多电机驱动器分布式控制CAN网络,配置了CANopen主从节点,分析了控制电机CANopen通信流程,实现了s3c2410与电机驱动器之间的CANopen通信,达到了对电机速度控制方式。  相似文献   

19.
The objective of the present study was to gain insight into the effects of precision demands and mental pressure on the load of the upper extremity. Two computer mouse tasks were used: an aiming and a tracking task. Upper extremity loading was operationalized as the myo-electric activity of the wrist flexor and extensor and of the trapezius descendens muscles and the applied grip- and click-forces on the computer mouse. Performance measures, reflecting the accuracy in both tasks and the clicking rate in the aiming task, indicated that the levels of the independent variables resulted in distinguishable levels of accuracy and work pace. Precision demands had a small effect on upper extremity loading with a significant increase in the EMG-amplitudes (21%) of the wrist flexors during the aiming tasks. Precision had large effects on performance. Mental pressure had substantial effects on EMG-amplitudes with an increase of 22% in the trapezius when tracking and increases of 41% in the trapezius and 45% and 140% in the wrist extensors and flexors, respectively, when aiming. During aiming, grip- and click-forces increased by 51% and 40% respectively. Mental pressure had small effects on accuracy but large effects on tempo during aiming. Precision demands and mental pressure in aiming and tracking tasks with a computer mouse were found to coincide with increased muscle activity in some upper extremity muscles and increased force exertion on the computer mouse. Mental pressure caused significant effects on these parameters more often than precision demands. Precision and mental pressure were found to have effects on performance, with precision effects being significant for all performance measures studied and mental pressure effects for some of them. The results of this study suggest that precision demands and mental pressure increase upper extremity load, with mental pressure effects being larger than precision effects. The possible role of precision demands as an indirect mental stressor in working conditions is discussed.  相似文献   

20.
This paper addresses the problem of scheduling non-preemptive moldable tasks to minimize the stretch of the tasks in an online non-clairvoyant setting. To the best of the authors’ knowledge, this problem has never been studied before. To tackle this problem, first the sequential subproblem is studied through the lens of the approximation theory. An algorithm, called DASEDF, is proposed and, through simulations, it is shown to outperform the first-come, first-served scheme. Furthermore, it is observed that machine availability is the key to getting good stretch values. Then, the moldable task scheduling problem is considered, and, by leveraging the results from the sequential case, another algorithm, DBOS, is proposed to optimize the stretch while scheduling moldable tasks. This work is motivated by a task scheduling problem in the context of parallel short sequence mapping which has important applications in biology and genetics. The proposed DBOS algorithm is evaluated both on synthetic data sets that represent short sequence mapping requests and on data sets generated using log files of real production clusters. The results show that the DBOS algorithm significantly outperforms the two state-of-the-art task scheduling algorithms on stretch optimization.  相似文献   

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