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1.
This study assessed the factor structure of the Questionnaire on Smoking Urges (QSU), a commonly used assessment of cravings for cigarettes, with a sample of smokers presenting for treatment in a smoking cessation trial. On the basis of previous research, three confirmatory factor analytic models were tested. Model 1 hypothesized a 26-item, 2-factor model using the items reported in the original QSU analysis by S. T. Tiffany and D. J. Drobes (1991). Model 2 hypothesized a 12-item, 2-factor model comprised of the 6 most robust items found in each of the 2 factors of the original factor analysis. Using the 12 items from Model 2, Model 3 hypothesized a 12-item, 1-factor model. The 2nd model was found to fit the data best. Reliability was also tested using values obtained in this 2nd model, and these estimates were found to be reasonably good. Future research directions for the QSU are discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

2.
[Correction Notice: An erratum for this article was reported in Vol 23(4) of Psychology of Addictive Behaviors (see record 2009-24023-002). Some data in Table 4 was inadvertently omitted. The complete Table 4 is presented in the erratum.] Although craving is an important feature of problem gambling, there is a paucity of research investigating craving to gamble. A major stumbling block for craving research in gambling has been the lack of a methodologically sound, multidimensional measure of gambling-related craving. This article reports the development of the Gambling Craving Scale (GACS). In Study 1 (N = 220), a factor analysis revealed the emergence of a 9-item scale with 3 factors: Anticipation, Desire, and Relief. An important finding was that the GACS predicted problem gambling severity, depression, and positive and negative affect. In Study 2 (N = 145), the factor structure of the GACS was confirmed using a community sample of gamblers. In Study 3 (N = 46), GACS scores significantly predicted persistence at play on a virtual slot machine in the face of continued loss. Specifically, the more participants craved to gamble, the longer they engaged in play. The implications of craving for the development and maintenance of problem gambling severity are discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

3.
Reports an error in "The Gambling Craving Scale: Psychometric validation and behavioral outcomes" by Matthew M. Young and Michael J. A. Wohl (Psychology of Addictive Behaviors, 2009[Sep], Vol 23[3], 512-522). Some data in Table 4 was inadvertently omitted. The complete Table 4 is presented in the erratum. (The following abstract of the original article appeared in record 2009-14441-012.) Although craving is an important feature of problem gambling, there is a paucity of research investigating craving to gamble. A major stumbling block for craving research in gambling has been the lack of a methodologically sound, multidimensional measure of gambling-related craving. This article reports the development of the Gambling Craving Scale (GACS). In Study 1 (N = 220), a factor analysis revealed the emergence of a 9-item scale with 3 factors: Anticipation, Desire, and Relief. An important finding was that the GACS predicted problem gambling severity, depression, and positive and negative affect. In Study 2 (N = 145), the factor structure of the GACS was confirmed using a community sample of gamblers. In Study 3 (N = 46), GACS scores significantly predicted persistence at play on a virtual slot machine in the face of continued loss. Specifically, the more participants craved to gamble, the longer they engaged in play. The implications of craving for the development and maintenance of problem gambling severity are discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

4.
Smokers (N?=?116) were administered the Questionnaire of Smoking Urges (QSU; S. T. Tiffany and D. J. Drobes; see record 1992-15017-001) to explore the measurement of drug urges or cravings. Confirmatory factor analysis replicated the 2-factor structure, using the 6 best items on each of the QSU factors, although further analyses indicated that 1 conceptual factor may be a better fit. Three different categories of internally consistent items were identified within the QSU: urges to smoke, expectancies from smoking, and intentions to smoke. Path-modeling techniques were used to demonstrate patterns of interrelationships among these categories. Despite the widespread criticism of single-item scales, the present approach indicated that they are useful. In this sample, a 2-item or 3-item "desire" scale effectively measured urges to smoke. Complex scales can obscure the direct measurement of urges or cravings for a cigarette. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

5.
The underlying structure of the Postconcussion Syndrome Questionnaire (PCS) was evaluated in a large sample of medical and psychiatric patients. Three potentially viable models were generated using exploratory factor analysis with half of the sample. The other half evaluated the 3-, 4-, and 5-factor models using confirmatory factor analytic procedures. The factor analyses generated compelling data for a 5-factor model for the PCS questionnaire. However, internal consistency for each of the factors argued in favor of the 3-factor model. Balancing internal consistency, confirmatory factor analyses, and parsimony resulted in endorsement of a 4-factor solution for the PCS questionnaire for this sample. The factors are best described as clusters of psychological, somatic, cognitive, and infrequent complaints. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

6.
This research examined similarities and differences between gambling activities, with a particular focus on differences in gambling frequency and rates of problem gambling. The data were from population-based surveys conducted in Canada between 2001 and 2005. Adult respondents completed various versions of the Canadian Problem Gambling Index (CPGI), including the Problem Gambling Severity Index (PGSI). A factor analysis of the frequency with which different gambling activities were played documented the existence of two clear underlying factors. One factor was comprised of Internet gambling and betting on sports and horse races, and the other factor was comprised of lotteries, raffles, slots/Video Lottery Terminals (VLTs), and bingo. Factor one respondents were largely men; factor two respondents were more likely to be women and scored significantly lower on a measure of problem gambling. Additional analyses indicated that (1) frequency of play was significantly and positively related to problem gambling scores for all activities except raffles, (2) the relationship between problem gambling scores and frequency of play was particularly pronounced for slots/VLTs, (3) problem gambling scores were associated with playing a larger number of games, and (4) Internet and sports gambling had the highest conversion rates (proportion who have tried an activity who frequently play that activity). (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

7.
The goal of the present studies was to construct and validate a short form of the 50-item Smoking Consequences Questionnaire (SCQ; T. H. Brandon & T. B. Baker, 1991), a measure of smoking outcome expectancies. In Study 1, a 21-item short form (S-SCQ) was derived from a sample of 107 young adults previously treated for substance abuse. In Study 2, the measure was cross-validated on 125 adolescents in treatment for substance abuse. Confirmatory factor analyses revealed good model fit and factorial invariance for the 4 S-SCQ subscales across both samples. Validation analyses on each sample found that subscale scores generally correlated significantly with smoking-related variables. The present studies provide initial evidence for the utility of the S-SCQ when used with young adults and adolescents. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

8.
To examine whether gambling cue reactivity is cue-specific, 47 scratch-off lottery players and 47 horse race gamblers were presented with video clips of their preferred and nonpreferred modes of gambling, and two control stimuli including an exciting car race and a mental stressor task while heart rates, excitement, and urge to gamble were being measured. Heart rates for both groups of gamblers were highest to the mental stressor and did not differ in response to the other three cues. Excitement for both groups was highest in response to the action cues (horse race and car chase). Urge to gamble was significantly higher for each group to their preferred mode of gambling. A post hoc exploratory analysis comparing social gamblers (n = 54) and probable pathological gamblers (n = 40) revealed a similar pattern of responses. However, pathological gamblers reported overall significantly higher urges to gamble than social gamblers. As urges have been shown to play a pivotal role in addictive behaviors and relapse, the current findings may have implications for the development of gambling problems and relapse after successful treatment. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

9.
Pathological gamblers who drink when gambling (n=158; 77% men; mean age=36.0 years) completed the Inventory of Gambling Situations (IGS) and gambling and drinking criterion measures. Principal components analysis on the IGS subscales revealed negative (e.g., Unpleasant Emotions) and positive (e.g., Pleasant Emotions) gambling situation factors. Subjecting IGS factor scores to cluster analysis revealed three clusters: (a) enhancement gamblers, with low negative and high positive factor scores; (b) coping gamblers, with very high negative and high positive factor scores; and (c) low emotion regulation gamblers, with low negative and positive factor scores (59%, 23%, and 18% of the sample, respectively). Clusters were validated with a direct measure of gambling motives. Additional validity analyses showed that coping gamblers scored higher than the other groups on a variety of different gambling activities, gambling problems, drinking frequency, drinking problems, and coping drinking motives, whereas low emotion regulation gamblers scored lower than the other groups on gambling frequency, gambling problems, drinking quantity, and enhancement drinking motives. The findings validate this empirical approach to subtyping gamblers and suggest consistency of motives across addictive behaviors. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

10.
Little empirical research has evaluated childhood abuse in pathological gamblers. This study describes results of an analysis of childhood maltreatment histories among 149 pathological gamblers being treated at 1 of 7 gambling treatment programs. Measurements included instruments assessing gambling behavior and the Childhood Trauma Questionnaire (CTQ; D. P. Bernstein et al., 1994). Women scored higher than men on the overall CTQ scale and subscales measuring childhood physical neglect, emotional abuse, and sexual abuse. Severity of childhood maltreatment was significantly and independently associated with lower age of onset of gambling and increased severity of gambling problems. This study suggests that childhood maltreatment is prevalent in pathological gamblers, especially female gamblers. These results warrant further investigation of the role of childhood maltreatment in the etiology of pathological gambling and its treatment. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

11.
The present study examined the utility of the anhedonic depression scale from the Mood and Anxiety Symptoms Questionnaire (MASQ–AD scale) as a way to screen for depressive disorders. Using receiver-operating characteristic analysis, we examined the sensitivity and specificity of the full 22-item MASQ–AD scale, as well as the 8- and 14-item subscales, in relation to both current and lifetime Diagnostic and Statistical Manual of Mental Disorders (4th ed.) depressive disorder diagnoses in two nonpatient samples. As a means of comparison, the sensitivity and specificity of a measure of a relevant personality dimension, Neuroticism, was also examined. Results from both samples support the clinical utility of the MASQ–AD scale as a means of screening for depressive disorders. Findings were strongest for the MASQ–AD 8-item subscale and when predicting current depression status. Furthermore, the MASQ–AD 8-item subscale outperformed the Neuroticism measure under certain conditions. The overall usefulness of the MASQ–AD scale as a screening device is discussed, as are possible cutoff scores for use in research. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

12.
The specific aims of this study are twofold. First, measure 2007 rates of gambling and underage gambling among public school students. Second, compare rates of gambling, frequent gambling, and underage gambling from 1992 to 2007. The 2007 sample includes 40,605 male and 42,655 female Minnesota public school students enrolled in the 9th and 12th grades and similar sample sizes from 1992, 1995, 1998, 2001, and 2004. Students were administered the Minnesota Student Survey, a 126-item, anonymous, self-administered, paper-and-pencil questionnaire that inquires about multiple health-related content domains, including gambling behavior. In 2007, most students gambled at least once during the past year, however, most did not gamble frequently. Gambling participation has shown a gradual and consistent decline from 1992 to 2007 for both boys and girls. Underage gambling has also shown declines over time. Conversely, rates of frequent gambling (weekly or more often) have remained fairly stable over time. There have been two fluctuations of note, a peak in lottery play in 1998 and a peak in card playing in 2004 with subsequent declines in both. (PsycINFO Database Record (c) 2011 APA, all rights reserved)  相似文献   

13.
Eight hundred and seventeen high school students in the Montreal region completed the DSM-IV-J diagnostic gambling measure, High School Personality Questionnaire (HSPQ), Zuckerman Sensation Seeking Scale (SSS), along with a gambling questionnaire ascertaining gambling participation and gambling-related behaviours. Eight of fourteen personality factors assessed by the HSPQ, as well as three of the four subscales of the SSS differed by gambling severity. A discriminant analysis found that high levels of Disinhibition, Boredom Susceptibility, Cheerfulness and Excitability, as well as low levels of Conformity, and Self-Discipline are strongly associated with the function that best predicts problem gambling severity level. The findings suggest that there exist qualitative differences in personality and risk-taking styles for adolescents based upon the severity of their gambling behaviour, lending support to the premise that certain types of individuals are more susceptible than others to developing a gambling problem. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

14.
This study examined the factor structure of the Canadian Problem Gambling Index (CPGI), a measure used to assess severity of gambling behaviour in the general population. It subsequently looked at its associations with past-year psychopathology using a subsample (n = 742) of moderate-to-high-risk problem gamblers within the large, nationally representative Canadian Community Health Survey, Cycle 1.2 sample. An exploratory analysis found support for a unifactorial model of the CPGI. Positive associations between problem gambling and various past-year disorders and mental health behaviours were found, with the strongest association being for suicide attempts. These findings help to define the range of maladaptive behaviours associated with problem gambling and their mental health correlates in the Canadian population. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

15.
This study compared methadone maintenance patients with and without pathological gambling (n = 167). Participants completed a self-report survey assessing lifetime pathological gambling and past-2-month gambling behavior, and they completed the SF-12v2 Health Survey (J. E. Ware, M. Kosinski, & S. D. Keller, 1996), a measure of current mental and physical health. In the sample, 52.7% were classified as lifetime pathological gamblers, and the majority of pathological gamblers were actively gambling within the past 2 months. Multivariate analysis of covariance revealed that methadone maintenance patients with pathological gambling had significantly poorer mental and physical health than methadone maintenance patients without pathological gambling. These results suggest that pathological gamblers receiving methadone maintenance may benefit from additional psychosocial services. In fact, most pathological gamblers in the sample expressed interest in gambling-related services. These results extend previous research in other populations that has found that pathological gamblers report poorer mental and physical health than nonpathological gamblers. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

16.
This study assessed the factor structure of the Impact of Event Scale (IES), a measure of intrusion and avoidance, using a sample of World War II and Korean War veterans who had experienced combat 40–50 years earlier. A series of 3 confirmatory factor analytic models were specified and estimated using LISREL 8.3. Model 1 specified a 1-factor model. Model 2 specified a correlated 2-factor model. Model 3 specfied a 2-factor model with additional cross-factor loadings for Items 2 and 12. Model 3 was found to fit the data. In addition, this model was found to be a better explanation of the data than the other models. Also in addition, the correlations between the Intrusion and Avoidance factors and the 4 subscales of the 28-item General Health Questionnaire were examined to determine the distinctiveness of the two IES factors. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

17.
The Resilience Scale (RS) was developed by Wagnild and Young (1993) to measure a personality characteristic or coping resource that facilitates adaptation. The RS, however, has not been evaluated with foreign-born populations. Therefore, the purpose of this study was to report the factor structure, internal consistency, and concurrent validity of a Russian language version of the RS in a sample of 450 recent former Soviet immigrants. The 25-item 2-factor solution obtained by Wagnild and Young (1993) was not supported by the Russian data. However, a modified 12-item Russian language version of the RS was, for the most part, reliable and valid: The standardized factor loadings and goodness of fit indices obtained from confirmatory factor analysis were acceptable, the internal consistency of one of the two subscales was very good, and the correlations between scores from the RS subscales and various measures of constructs that are theoretically linked with adaptation were in the expected direction and statistically significant.  相似文献   

18.
Perceived availability of a substance has been proposed to play a role in cue reactivity by both traditional classical conditioning models and S. T. Tiffany's (1990) cognitive processing model (CPM) of substance use. This study investigated the role of availability information on alcohol cue reactivity. Subjects were 134 heavy drinkers in a 2 × 2 between-subjects design, crossing cues (alcohol vs. neutral) and availability information (availability vs. unavailability). The results indicated significant main effects for cue type, with alcohol cues eliciting greater reactivity on multiple measures, and an interaction effect on the Alcohol Urge Questionnaire (M. J. Bohn, D. D. Krahn, & B. B. Staehler, 1995), such that exposure to alcohol cues in conjunction with unavailability information elicited a greater urge. This was largely a result of changes in self-reported craving and was interpreted as consistent with the CPM. Alternative methodologies and limitations are discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

19.
This study examined the factor structure of the parent and teacher versions of the Strengths and Difficulties Questionnaire (SDQ; R. Goodman, 1997) with a sample of first-grade children at risk for educational failure. The 5-factor model previously found in studies using exploratory factor analysis was fit to the data for both parent and teacher questionnaires. Fit indices for both versions were marginally adequate. Model fit was comparable across gender and ethnic groups. Factor fit for the parent questionnaire was invariant across parent educational level. The examination of convergent and discriminant validity included peer evaluations of each SDQ construct. Thus, each of the five constructs was evaluated by three sources (parent, teacher, and child). On the basis of D. T. Campbell and D. W. Fiske's (1959) multitrait-multimethod approach as well as a confirmatory factor analysis using the correlated uniqueness model, the SDQ has good convergent validity but relatively poor discriminant validity. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

20.
512 Australian couples completed the couple version of D. H. Olson's (1985) Family Adaptability and Cohesion Evaluation Scale III (FACES III), which was devised to measure family functioning. While the items of FACES III were all useful in discriminating between couples high and low on the 2 factors (adaptability and cohesion), the construct validity was not supported by factor analyses. Construct validity problems may be overcome, at least to some extent, by using a 17-item version of the scale consisting of a 10-item cohesion factor and a 7-item change factor. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

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