首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 585 毫秒
1.
Abstract— The proposed liquid‐crystal and backlight (LC/BL) algorithm presents the dynamic field‐sequential‐color (D‐FSC) algorithm to reduce the color‐breakup (CBU) effect without greatly increasing the subframe rate. The D‐FSC algorithm can intelligently select one adequate color sequence from multiple color sequences according to the image data. In other words, the scope of CBU suppression of the proposed LC/BL algorithm is more extensive than other conventional FSCs. Simulation results show that the CBU suppression can be improved substantially by the proposed evaluation equation.  相似文献   

2.
Abstract— Field‐sequential‐color technology eliminates the need for color filters in liquid‐crystal displays (LCDs) and results in significant power savings and higher resolution. But the LCD suffers from color breakup, which degrades image quality and limits practical applications. By controlling the backlight temporally and spatially, a so‐called local‐primary‐desaturation (LPD) backlight scheme was developed and implemented in a 180‐Hz optically compensated bend (OCB) mode LCD equipped with a backlight consisting of a matrix of light‐emitting diodes (LEDs). It restores image quality by suppressing color breakup and saves power because it has no color filter and uses local dimming. A perceptual experiment was implemented for verification, and the results showed that a field‐sequential‐color display with a local‐primary‐desaturation backlight reduced the color breakup from very annoying to not annoying and even invisible.  相似文献   

3.
With the emergence of high‐dynamic range (HDR) image and video, displaying an HDR image or video on a standard dynamic range displays with natural visual effect, clear details on local areas, and high‐contrast ratio has become an important issue. To achieve HDR, local‐dimming technique has been commonly practiced. In this paper, we investigate the problem of local dimming for LED‐backlight LC display to provide algorithm support for developing HDR displays. A novel local‐dimming algorithm is proposed to improve the contrast ratio, enhance the visual quality, and reduce the power consumption of the LCDs. The proposed algorithm mainly consists of two parts. The first part is a backlight luminance extraction method based on dynamic threshold and the maximum grayscale of an image block to improve the contrast ratio and reduce the power consumption. In the second one, a pixel compensation method based on logarithmic function is used to improve the visual quality and contrast ratio. At the same time, in order to better smooth the backlight diffusion at the edges of the backlight luminance signal to enhance the accuracy of the pixel compensation, we draw on the idea of BMA and improve it to establish the backlight diffusion model with different low‐pass‐filter templates for different types of blocks. Simulation and measured results show that the proposed algorithm outperforms the competing ones in contrast ratio, visual quality, and power‐saving ratio.  相似文献   

4.
Abstract— In conventional LCDs, the backlight is set to maximum luminance regardless of the image. For dark scenes, this approach causes light leakage and power waste. Especially, light leakage in dark scenes degrades the contrast ratio of LCDs; to circumvent this problem, local‐dimming systems have been proposed. In these systems, the LED backlight is divided into several local blocks and the backlight luminance of each local block is controlled individually, and pixel values are adjusted simultaneously according to the luminance profile of the dimmed backlight. In this paper, a method of determining the LED backlight luminance of each local block depending on the image is proposed; this method significantly improves the image quality of LCDs. First, we introduce methods of quantifying light‐leakage at dark gray levels and clipping at bright gray levels. Then, the proposed method to determine the dimming duty, which controls the LED backlight luminance by compromising between these two measures, was derived. The proposed algorithm preserves the original image with little clipping distortion and effectively reduces light leakage.  相似文献   

5.
A new technology which enables a local brightness control according to the displayed images has been expected in the thin and lightweight backlight systems to improve a contrast ratio and power consumption of the liquid crystal displays (LCDs). In this paper, we have proposed a novel local‐dimming backlight system using alignment‐controlled polymer‐dispersed liquid crystals as a light‐guiding plate and investigated the forming conditions of polymer‐dispersed liquid crystals to achieve both a high‐luminance ratio and a fast response speed. As a result, we found that a luminance ratio and response speed of the backlight system can be improved by using bifunctional LC monomer materials and forming fine and rigid polymer network in the LCs, and achieved high luminance ratio of 16:1 and fast response time less than 0.5 ms. In addition, we fabricated the twisted nematic‐mode LCD using the local dimming light‐guiding plate‐type backlight based on this design, and successfully realized eight times higher contrast ratio than that of the traditional twisted nematic‐mode LCD.  相似文献   

6.
Abstract— Reflective color LCDs with double polarizers have been developed by means of optimizing liquid-crystal modes, aperture ratio, color-filter properties, thickness of the glass substrate, polarizers, reflectors, etc. These LCDs are sufficiently bright, display many colors, have good hue, and are light weight with thin outline and low power consumption. Since they have double polarizers, a very high contrast ratio can be obtained. Therefore, they are superior in text character displays. Moreover, transflective color LCDs have been developed without visible deterioration of reflective displays by adoption of a reflective polarizer and backlight system in place of a lower polarizer and reflector.  相似文献   

7.
Abstract— Nowadays, low‐contrast viewing of LC displays (LCDs) occurs very often, which includes the viewing of mobile LCDs at high ambient illumination and the viewing of LCDs at low‐power mode. These cases result in low‐content visibility and low contrast, leading to an unpleasant viewing experience. In this paper, a technique to improve the perceived contrast and visibility of images at low‐contrast viewing conditions is proposed. The proposed approach enhances image brightness with content and ambient adaptive image brightening and highlights visual parts and boundaries with non‐photorealistic rendering. The proposed technique enables longer battery life for mobile LC devices and makes mobile LC devices viewable at high ambient illumination. It also enables TVs with extreme low‐power consumption and smart‐grid responsive TVs.  相似文献   

8.
This paper proposes a wide gamut LCD using locally dimmable four‐primary‐color (4PC) LED backlight. Although the color gamut of LCDs has been improved in recent years, it is insufficient to reproduce all the colors in the real world. The objective of this paper is to propose a wide gamut LCD that reproduces all the colors in the real world while keeping the cost increases to a minimum. We evaluated the color gamut reproduced by LEDs of multiple primary colors and selected cyan as the optimal color to be added to the three primary colors to reproduce all the colors in the real world. Therefore, we designed an LED backlight consisting of an additional only‐cyan LED with three‐primary‐color LEDs and developed a prototype LCD with 4PC LED backlight. Furthermore, we developed a local dimming algorithm for the 4PC LED backlight. As a result, we confirmed that the prototype LCD with the 4PC LED backlight is able to cover almost all the colors in the real world and also able to display natural images with highly saturated colors by local dimming.  相似文献   

9.
Abstract— The fabrication and demonstration of field‐sequential‐color (FSC) LCDs using modules of narrow‐gap twisted‐nematic (NTN) LCDs with and without doping of newly synthesized PγCyD‐ZrO2 nanoparticles is reported. Two types of FSC‐LCDs are demonstrated: one is a direct multiplexed NTN‐LCD and the other is TFT driven. The advantages of FSC‐LCDs include their high legibility even under direct sunlight, and the mechanism for the doping of nanoparticles in LCDs is discussed.  相似文献   

10.
Based on the measured temporal luminance behavior of each field, the perceived color breakup (CBU) artifact for moving block on a field sequential color display is simulated and predicted. The prediction accuracy is evaluated by a perceptual experiment on a 240 Hz liquid crystal display. The results show a perfect matching between the simulation and the subjects' actual visual experience. The simulation also works well when motion compensation is applied. It is validated by another perceptual experiment that a perfect or a near‐perfect compensation degree can suppress CBU significantly in field sequential color system. CBU of nature image was also simulated and reproduced for both stable and pulse backlight by using this model, which could be rather valuable for the further development of CBU metrics.  相似文献   

11.
Abstract— The contrast and power consumption of today's liquid‐crystal displays (LCDs) can be improved substantially by introducing (local) dimming backlights. In fact, infinite dynamic contrast and power savings of well over 50% have been claimed for such displays. Because these claims are generally made for very specific backlight designs and image content, the contrast gain and power savings are quantified as a function of the number of backlight segments for a large variety of image content.  相似文献   

12.
Abstract— Cholesteric liquid crystals automatically form one‐dimensional photonic crystals. For a photonic crystal in which light‐emitting moieties are embedded, unique properties such as microcavity effects and simultaneous light emission and light reflection can be expected. Three primary‐color photonic‐crystal films were prepared based on cholesteric liquid crystal in which fluorescent dye is incorporated. Microcavity effects, i.e., emission enhancement and spectrum narrowing, were observed. Two types of demonstration liquid‐crystal displays (LCDs) were fabricated using the prepared photonic‐crystal films in a backlight system. One is an area‐color LCD in which a single photonic‐crystal layer is used for each color pixel and the other is a full‐color TFT‐LCD in which three stacked photonic‐crystal layers are used as light‐conversion layers. The area‐color LCD was excited by using 365‐nm UV light, and the full‐color TFT‐LCD was excited by using 470‐nm blue LED light. Because of the photonic crystal's unique features that allow it to work as light‐emitting and light‐reflecting layers simultaneously, both LCDs demonstrate clear readable images even under strong ambient light, such as direct‐sunlight conditions, under which conventional displays including LCDs and OLED displays cannot demonstrate clear images. In particular, an area‐color LCD, which eliminated color filters, gives clear images under bright ambient light conditions even without backlight illumination. This fact suggests that a backlight system using novel photonic‐crystal layers will be suitable for energy‐efficient LCDs (e2‐LCDs), especially for displays designed for outdoor usage.  相似文献   

13.
Abstract— A novel pixel memory using an integrated voltage‐loss‐compensation (VLC) circuit has been proposed for ultra‐low‐power TFT‐LCDs, which can increase the number of gray‐scale levels for a single subpixel using an analog voltage gray‐scale technique. The new pixel with a VLC circuit is integrated under a small reflective electrode in a high‐transmissive aperture‐ratio (39%) 3.17‐in. HVGA transflective panel by using a standard low‐temperature‐polysilicon process based on 1.5‐μm rules. No additional process steps are required. The VLC circuit in each pixel enables simultaneous refresh with a very small change in voltage, resulting in a two‐orders‐of‐magnitude reduction in circuit power for a 64‐color image display. The advanced transflective TFT‐LCD using the newly proposed pixel can display high‐quality multi‐color images anytime and anywhere, due to its low power consumption and good outdoor readability.  相似文献   

14.
Abstract— Liquid‐crystal displays (LCDs) have become increasingly popular due to their lower price and larger sizes. In particular, backlights having an RGB LED source have recently attracted attention, because they have a wider color gamut, higher luminance, and lower power consumption. However, even when the backlight area is uniformly covered with light modules based on arrays of individual LEDs, this does not ensure a uniform chromaticity and luminance over the backlight panel, thereby stressing the need for lighting simulation of the backlight. Accordingly, this paper proposes an effective lighting simulator to predict the chromaticity and luminance distribution of an LED backlight panel for an LCD. First, the spectrum‐based photons are all initially generated using a random function with a constraint satisfying the spectral power distribution of the actual LED light sources, while their emitting directions are determined based on a pre‐calculated probability using a random variable angle. The optical characteristics of the inner sheets in the LCD backlight structure are then modeled using the wavelength and incident angle to predict the next direction of each photon based on the reflection and transmittance at an intersection. All the photons that reach the unit area of the outward panel are gathered to shape their spectral power distribution, then converted to CIEXYZ values and multiplied with a color‐matching function. Finally, a realistic image visualization of these CIEXYZ values is achieved through standardized device characterization using the sRGB mode. Experiments confirm that the proposed spectrum‐based photon mapping can effectively predict the chromaticity and luminance distribution of an LED backlight panel, providing a good lighting simulation of an LED backlight before manufacturing the LCD.  相似文献   

15.
Abstract— Bi‐layered Al nano‐wire grids (N WGs) are proposed as high‐efficiency polarizers for power recycling in liquid‐crystal displays (LCDs). In comparison with single‐layered NWGs, the bi‐layered scheme is more cost‐effective with both less and more controllable fabrication steps. Two types of 150‐nm‐period NWGs with different cross sections were characterized and theoretically analyzed. A TM transmittance of over 66% and a contrast ratio as high as 8000 in the visible range were calculated. Furthermore, 5–8% increase in TM transmittance and an almost 20% enhancement in contrast ratio are achievable. The NWG sheet with a large contrast ratio as well as a high optical throughput acts as a reflective polarizer in the power‐recycling system of LCD backlight units. A total transmittance of above 70% in the visible region is predicted for the power‐recycling process, which is at least 9% higher in total light efficiency than the claimed result of commercial dual brightness‐enhancement film (DBEF).  相似文献   

16.
Dynamic drive scheme (DDS) is known widely as passive matrix addressing that obtains both high‐speed re‐writing and a high contrast ratio in the field of cholesteric liquid crystal displays (LCDs). However, DDS has a serious problem in that the proper drive condition is very narrow and it is largely influenced by individual differences in LCDs that arise during their production. We have developed a new auto‐calibration system that adjusts both the contrast ratio and color balance automatically using capacitances of effective pixels and temperature compensation models that utilize the physical properties of cholesteric LCDs. We have managed to optimize the driving conditions between 5 and 35 °C with this method, and obtained both stable and high‐quality color images where the reflectance is 36%, contrast ratio is 8, and NTSC ratio is 20%. This auto‐calibration system has been able to greatly improve the production yield of cholesteric LCDs and made it possible to make practical use of cholesteric LCDs.  相似文献   

17.
Abstract— The pixel brightness of an LCD panel perceived by a user is the product of the backlight brightness and the panel transmittance. In conventional LCD panels, the backlight brightness is constant and always at peak luminance. This design suffers from light leakage and power waste problems at dark scenes. This paper presents a new LCD system, which uses locally pixel‐compensated backlight dimming (PCBD). The proposed method combines backlight control and pixel processing for reducing light leakage and power consumption while keeping the image at the original brightness. Backlight luminance is dimmed locally in the dark‐image region, and pixel values are compensated synchronously according to the luminance profile of dimmed backlight. By reducing the light leakage, a static contrast of over 20,000:1 has been achieved on a large‐sized LCD panel with the proposed PCBD method. No obvious artifacts have been noticed as well. The power consumption of the panel can also be greatly reduced, depending on various video content. The PCBD method could be widely used for developing state‐of‐the‐art LCD panels with LED backlights.  相似文献   

18.
Abstract— A 1‐D LED‐backlight‐scanning technique and a 2‐D local‐dimming technique for large LCD TVs are presented. These techniques not only reduce the motion‐blur artifacts by means of impulse representation of images in video, but also increase the static contrast ratio by means of local dimming in the image(s). Both techniques exploit a unique feature of an LED backlight in large LCD TVs in which the whole panel is divided into a pre‐defined number of regions such that the luminance in each region is independently controllable. The proposed techniques are implemented in a Xilinx FPGA and demonstrated on a Samsung 40‐in. LCD TV. Measurement results show that the proposed techniques significantly reduce the motion‐blur artifacts, enhance the static contrast ratio by about 3×, and reduce the power consumption by 10% on average.  相似文献   

19.
Abstract— The scanning‐backlight technique to improve the motion performance of LCDs is introduced. This technique, however, has some drawbacks such as double edges and color aberration, which may become visible in moving patterns. A method combining accurate measurements of temporal luminance transitions with the simulation of human‐eye tracking and spatiotemporal integration is used to model the motion‐induced profile of an edge moving on a scanning‐backlight LCD‐TV panel that exhibits the two drawbacks mentioned above. The model results are validated with a perception experiment including different refresh rates, and a high correspondence is found between the simulated apparent edge and the one that is perceived during actual motion. Apart from the motion‐induced edge blur, the perception of a moving line or square‐wave grating can also be predicted by the same method starting from the temporal impulse and frame‐sequential response curves, respectively. Motion‐induced image degradation is evaluated for both a scanning‐ and continuous‐backlight mode based on three different characteristics: edge blur, line spreading, and modulation depth of square‐wave grating. The results indicate that the scanning‐backlight mode results in better motion performance.  相似文献   

20.
Abstract— In the present set of experiments, we examined the mechanisms underlying color break‐up (CBU), a phenomenon observed when images produced with a color‐sequential projector are viewed. The perceived position of CBU was measured during fast eye movement, saccade with static and briefly flashed stimuli. Results showed that CBU did not simply correspond to the locus of the stimulus on the retina during saccades, because the width of the CBU perception was narrower than the distance of the eye movements. This effect was thought to be related to visual stability, which allows objects to be perceived as stationary even when the eyes move and the retinal image changes position. Visual stability is assumed to operate by compensating for the change in retinal image position using eye‐position signals; however, this compensation is imperfect during saccades. Thus, incomplete compensation results in a CBU perception that is of a narrower width than the amplitude of the saccade. In conclusion, CBU cannot be simulated with moving video cameras because it results largely from the mechanisms of visual perception. Large inter‐individual differences in perception of CBU were also found. This observation also supports the idea that CBU depends on the mechanism of perception.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号