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1.
Digital color halftoning is the process of transforming continuous-tone color images into images with a limited number of colors. The importance of this process arises from the fact that many color imaging systems use output devices such as color printers and low-bit depth displays that are bilevel or multilevel with a few levels. The goal is to create the perception of a continuous-tone color image using the limited spatiochromatic discrimination capability of the human visual system. In decreasing order of how locally algorithms transform a given image into a halftone and, therefore, in increasing order of computational complexity and halftone quality, monochrome digital halftoning algorithms can be placed in one of three categories: 1) point processes (screening or dithering), 2) neighborhood algorithms (error diffusion), and 3) iterative methods. All three of these algorithm classes can be generalized to digital color halftoning with some modifications. For an in-depth discussion of monochrome halftoning algorithms, the reader is directed to the July 2003 issue of IEEE Signal Processing Magazine. In the remainder of this article, we only address those aspects of halftoning that specifically have to do with color. For a good overview of digital color halftoning, the reader is directed to Haines et al. (2003). In addition, Agar et al. (2003) contains a more in-depth treatment of some of the material found in this work.  相似文献   

2.
Joint halftoning and watermarking   总被引:2,自引:0,他引:2  
A framework to jointly halftone and watermark a grayscale images is presented. The framework needs the definition of three components: a human visual system (HVS)-based error metric between the continuous-tone image and a halftone, a watermarking scheme with a corresponding watermark detection measure, and a search strategy to traverse the space of halftones. We employ the HVS-based error metric used in the direct binary search (DBS) halftoning algorithm, and we use a block-based spread spectrum watermarking scheme and the toggle and swap search strategy of DBS. The halftone is printed on a desktop printer and scanned using a flatbed scanner. The watermark is detected from the scanned image and a number of post-processed versions of the scanned image, including one restored in Adobe PhotoShop. The results show that the watermark is extremely resilient to printing, scanning, and post-processing; for a given baseline image quality, joint optimization is better than watermarking and halftoning independently. For this particular algorithm, the original continuous-tone image is required to detect the watermark.  相似文献   

3.
自适应反馈视觉感知差的误差扩散半色调算法   总被引:1,自引:0,他引:1  
文章基于人眼对亮度的视觉感受特性。提出了一种自适应反馈视觉感知差的误差扩散算法(PEF Error Diffusion算法)。首先提出视觉感知差的概念,然后根据原图像区域的灰度特征,自适应地计算反馈系数,将视觉感知差反馈给原连续调图像,以补偿误差扩散所引起的不同区域的灰度损失。实验结果表明,由于视觉感知差的引入及反馈系数的自适应变化。PEF Error Diffusion算法能够明显增强图像的整体对比度.减弱点增益现象的不良影响,并准确再现更多的图像细节.因而表现出比传统算法更好的主观视觉效果。  相似文献   

4.
The direct binary search (DBS) algorithm employs a search heuristic to minimize the mean-squared perceptually filtered error between the halftone and continuous-tone original images. Based on an efficient method for evaluating the effect on the mean squared error of trial changes to the halftone image, we show that DBS also minimizes in a pointwise sense the absolute error under the same visual model, but at twice the viewing distance associated with the mean-squared error metric. This dual interpretation sheds light on the convergence properties of the algorithm, and clearly explains the tone bias that has long been observed with halftoning algorithms of this type. It also demonstrates how tone bias and texture quality are linked via the scale parameter, the product of printer resolution and viewing distance. Finally, we show how the tone bias can be eliminated by tone-correcting the continuous-tone image prior to halftoning it.  相似文献   

5.
For numerous digital imaging applications, there is a need to maintain the highest quality perceived image, while utilizing a printer or display that can only achieve a limited number of output states. Digital halftoning is the approach that has been widely used to meet this demand. In this focus paper, we provide a short summary of halftone techniques, then we concentrate on the newer and expanding roles of stochastic halftone screens—which are free of regular periodic structures and have numerous advantages in quality color rendering. We address some theoretical issues, design and optimality issues, printer compensation issues, and color quality issues that pertain to the development and use of stochastic screens for electronic imaging devices.  相似文献   

6.
Impact of HVS models on model-based halftoning   总被引:7,自引:0,他引:7  
A model for the human visual system (HVS) is an important component of many halftoning algorithms. Using the iterative direct binary search (DBS) algorithm, we compare the halftone texture quality provided by four different HVS models that have been reported in the literature. Choosing one HVS model as the best for DBS, we then develop an approximation to that model which significantly improves computational performance while minimally increasing the complexity of the code. By varying the parameters of this model, we find that it is possible to tune it to the gray level being rendered, and to thus yield superior halftone quality across the tone scale. We then develop a dual-metric DBS algorithm that effectively provides a tone-dependent HVS model without a large increase in computational complexity.  相似文献   

7.
Color error-diffusion halftoning   总被引:1,自引:0,他引:1  
Grayscale halftoning converts a continuous-tone image (e.g., 8 bits per pixel) to a lower resolution (e.g., 1 bit per pixel) for printing or display. Grayscale halftoning by error diffusion uses feedback to shape the quantization noise into high frequencies where the human visual system (HVS) is least sensitive. In color halftoning, the application of grayscale error-diffusion methods to the individual colorant planes fails to exploit the HVS response to color noise. Ideally the quantization error must be diffused to frequencies and colors, to which the HVS is least sensitive. Further it is desirable for the color quantization to take place in a perceptual space so that the colorant vector selected as the output color is perceptually closest to the color vector being quantized. This article discusses the design principles of color error diffusion that differentiate it from grayscale error diffusion, focusing on color error diffusion halftoning systems using the red, green, and blue (RGB) space for convenience.  相似文献   

8.
A class of inverse halftoning algorithms that recovers grayscale (continuous-tone) images from halftone images is proposed. The basic structure is an optimized linear filter. Then, a properly designed adaptive postprocessor is employed to enhance the recovered image quality. Finally, a multistage space-varying algorithm is developed that uses the basic linear filter structure as before but with spatially adaptive parameters.  相似文献   

9.
Inkjet printer model-based halftoning.   总被引:3,自引:0,他引:3  
The quality of halftone prints produced by inkjet (IJ) printers can be limited by random dot-placement errors. While a large literature addresses model-based halftoning for electrophotographic printers, little work has been done on model-based halftoning for IJ printers. In this paper, we propose model-based approaches to both iterative least-squares halftoning and tone-dependent error diffusion (TDED). The particular approach to iterative least-squares halftoning that we use is direct binary search (DBS). For DBS, we use a stochastic model for the equivalent gray-scale image, based on measured dot statistics of printed IJ halftone patterns. For TDED, we train the tone-dependent weights and thresholds to mimic the spectrum of halftone textures generated by model-based DBS. We do this under a metric that enforces both the correct radially averaged spectral profile and angular symmetry at each radial frequency. Experimental results generated with simulated printers and a real printer show that both IJ model-based DBS and IJ model-based TDED very effectively suppress IJ printer-induced artifacts.  相似文献   

10.
In this paper, we develop a model-based color halftoning method using the direct binary search (DBS) algorithm. Our method strives to minimize the perceived error between the continuous tone original color image and the color halftone image. We exploit the differences in how the human viewers respond to luminance and chrominance information and use the total squared error in a luminance/chrominance based space as our metric. Starting with an initial halftone, we minimize this error metric using the DBS algorithm. Our method also incorporates a measurement based color printer dot interaction model to prevent the artifacts due to dot overlap and to improve color texture quality. We calibrate our halftoning algorithm to ensure accurate colorant distributions in resulting halftones. We present the color halftones which demonstrate the efficacy of our method.  相似文献   

11.
Least-squares model-based halftoning   总被引:3,自引:0,他引:3  
A least-squares model-based (LSMB) approach to digital halftoning is proposed. It exploits both a printer model and a model for visual perception. It attempts to produce an optimal halftoned reproduction, by minimizing the squared error between the response of the cascade of the printer and visual models to the binary image and the response of the visual model to the original gray-scale image. It has been shown that the one-dimensional (1-D) least-squares problem, in which each row or column of the image is halftoned independently, can be implemented using the Viterbi algorithm to obtain the globally optimal solution. Unfortunately, the Viterbi algorithm cannot be used in two dimensions. In this paper, the two-dimensional (2-D) least-squares solution is obtained by iterative techniques, which are only guaranteed to produce a total optimum. Experiments show that LSMB halftoning produces better textures and higher spatial and gray-scale resolution than conventional techniques. We also show that the least-squares approach eliminates most of the problems associated with error diffusion. We investigate the performance of the LSMB algorithms over a range of viewing distances, or equivalently, printer resolutions. We also show that the LSMB approach gives us precise control of image sharpness.  相似文献   

12.
Halftones and other binary images are difficult to process with causing several degradation. Degradation is greatly reduced if the halftone is inverse halftoned (converted to grayscale) before scaling, sharpening, rotating, or other processing. For error diffused halftones, we present (1) a fast inverse halftoning algorithm and (2) a new multiscale gradient estimator. The inverse halftoning algorithm is based on anisotropic diffusion. It uses the new multiscale gradient estimator to vary the tradeoff between spatial resolution and grayscale resolution at each pixel to obtain a sharp image with a low perceived noise level. Because the algorithm requires fewer than 300 arithmetic operations per pixel and processes 7x7 neighborhoods of halftone pixels, it is well suited for implementation in VLSI and embedded software. We compare the implementation cost, peak signal to noise ratio, and visual quality with other inverse halftoning algorithms.  相似文献   

13.
王磊  李学庆 《电子学报》2011,39(1):70-75
本文提出了一种基于离散Sibson插值的盲反半色调方法.算法建立在统一的离散Voronoi图框架之上,通过自适应Voronoi区域估计得到种子点的灰度值,然后通过离散Sibson插值将传统的反半色调问题转化为插值问题并计算获取连续色调图像.算法不需要知道任何先验知识,因此算法具有更广的适用性,可以被应用于任意方法生成的...  相似文献   

14.
Inverse halftoning using binary permutation filters   总被引:1,自引:0,他引:1  
The problem of reconstructing a continuous-tone image given its ordered dithered halftone or its error-diffused halftone image is considered. We develop a modular class of nonlinear filters that can reconstruct the continuous-tone information preserving image details and edges that provide important visual cues. The proposed nonlinear reconstruction algorithms, denoted as binary permutation filters, are based on the space and rank orderings of the halftone samples provided by the multiset permutation of the "on" pixels in a halftone observation window. For a given window size, we obtain a wide range of filters by varying the amount of space-rank ordering information utilized in the estimate. For image reconstructions from ordered dithered halftones, we develop periodically space-varying filters that can account for the periodical nature of the underlying screening process. A class of suboptimal but simpler space-invariant reconstruction filters are also proposed and tested. Constrained LMS type algorithms are employed for the design of reconstruction filters that minimize the reconstruction mean squared error. We present simulations showing that binary permutation filters are modular, robust to image source characteristics, and that they produce high visual quality image reconstruction.  相似文献   

15.
Inverse halftoning via MAP estimation   总被引:11,自引:0,他引:11  
There has been a tremendous amount of research in the area of image halftoning, where the goal has been to find the most visually accurate representation given a limited palette of gray levels (often just two, black and white). This paper focuses on the inverse problem, that of finding efficient techniques for reconstructing high-quality continuous-tone images from their halftoned versions. The proposed algorithms are based on a maximum a posteriori (MAP) estimation criteria using a Markov random field (MRF) model for the prior image distribution. Image estimates obtained with the proposed model accurately reconstruct both the smooth regions of the image and the discontinuities along image edges. Algorithms are developed and example gray-level reconstructions are presented generated from both dithered and error-diffused halftone originals. Application of the technique to the problems of rescreening and the processing of halftone images are shown.  相似文献   

16.
Data hiding watermarking for halftone images   总被引:11,自引:0,他引:11  
In many printer and publishing applications, it is desirable to embed data in halftone images. We proposed some novel data hiding methods for halftone images. For the situation in which only the halftone image is available, we propose data hiding smart pair toggling (DHSPT) to hide data by forced complementary toggling at pseudo-random locations within a halftone image. The complementary pixels are chosen to minimize the chance of forming visually undesirable clusters. Our experimental results suggest that DHSPT can hide a large amount of hidden data while maintaining good visual quality. For the situation in which the original multitone image is available and the halftoning method is error diffusion, we propose the modified data hiding error diffusion (MDHED) that integrates the data hiding operation into the error diffusion process. In MDHED, the error due to the data hiding is diffused effectively to both past and future pixels. Our experimental results suggest that MDHED can give better visual quality than DHSPT. Both DHSPT and MDHED are computationally inexpensive.  相似文献   

17.
This paper is a tradeoff study of image processing algorithms that can be used to transform continuous tone and halftone pictorial image input into spatially encoded representations compatible with binary output processes. A large percentage of the electronic output marking processes utilize a binary mode of operation. The history and rationale for this are reviewed and thus the economic justification for the tradeoff is presented. A set of image quality and processing complexity metrics are then defined. Next, a set of algorithms including fixed and adaptive thresholding, orthographic pictorial fonts, electronic screening, ordered dither, and error diffusion are defined and evaluated relative to their ability to reproduce continuous tone input. Finally, these algorithms, along with random nucleated halftoning, the alias reducing image enhancement system (ARIES), and a new algorithm, selective halftone rescreening (SHARE), are defined and evaluated as to their ability to reproduce halftone pictorial input.  相似文献   

18.
A multiscale error diffusion technique for digital halftoning   总被引:4,自引:0,他引:4  
A new digital halftoning technique based on multiscale error diffusion is examined. We use an image quadtree to represent the difference image between the input gray-level image and the output halftone image. In iterative algorithm is developed that searches the brightest region of a given image via "maximum intensity guidance" for assigning dots and diffuses the quantization error noncausally at each iteration. To measure the quality of halftone images, we adopt a new criterion based on hierarchical intensity distribution. The proposed method provides very good results both visually and in terms of the hierarchical intensity quality measure.  相似文献   

19.
Digital halftoning is a technique to display a gray-level image with a bilevel device. Conventionally, most halftoning techniques are done in the spatial domain. A new halftoning technique based on the discrete cosine transform is proposed. The method chooses an optimal bilevel image to display the original gray-level image and minimize the weighted mean square error based on the discrete cosine transform domain. The simulation results indicate that our algorithm can produce very good halftoned images without false contours.  相似文献   

20.
A new class of dithering algorithms for black and white (B/W) images is presented. The basic idea behind the technique is to divide the image into small blocks and minimize the distortion between the original continuous-tone image and its low-pass-filtered halftone. This corresponds to a quadratic programming problem with linear constraints, which is solved via standard optimization techniques. Examples of B/W halftone images obtained by this technique are compared to halftones obtained via existing dithering algorithms.  相似文献   

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