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1.
Curricular schooling can benefit from the usage of educational computer games, but it is difficult to integrate them in the formal schooling system. Here, we investigate one possible approach to this integration, which capitalizes on using a micro-game that can be played with a teacher’s guidance as a supplement after a traditional expository lecture followed by a debriefing. The game’s purpose is to reinforce and integrate part of the knowledge learnt during the lecture. We investigated feasibility of this approach in a quasi-experimental study in 70 min long seminars on the topic of animal learning at 5 classes at 4 different high-schools in the Czech Republic. Each class was divided to two groups randomly. After an expository lecture, the game group played a game called Orbis Pictus Bestialis while the control group received an extra lecture that used media-rich materials. The time allotment was the same in both groups. We investigated the immediate and one month delayed effects of the game on students’ knowledge reinforced and integrated by the game as well as on knowledge learnt during the expository lecture but not strengthened by the game. We also investigated students’ overall appeal towards the seminar and its perceived educational value. Data from 100 students were analysed. The results showed that a) the game-playing is comparable to the traditional form of teaching concerning immediate knowledge gains and has a significant medium positive effect size regarding retention, b) the game-playing is not detrimental to information transmitted in the expository lecture but not strengthened by the game, c) perceived educational value and the overall appeal were high in the game group, nevertheless the perceived educational value was slightly lower in the game group comparing to the traditional group. Our results suggest that the proposed approach of harnessing educational computer games at high-schools is promising.  相似文献   

2.
iTunes University, a website with downloadable educational podcasts, can provide students the opportunity to obtain professors’ lectures when students are unable to attend class. To determine the effectiveness of audio lectures in higher education, undergraduate general psychology students participated in one of two conditions. In the lecture condition, participants listened to a 25-min lecture given in person by a professor using PowerPoint slides. Copies of the slides were given to aid note-taking. In the podcast condition, participants received a podcast of the same lecture along with the PowerPoint handouts. Participants in both conditions were instructed to keep a running log of study time and activities used in preparing for an exam. One week from the initial session students returned to take an exam on lecture content. Results indicated that students in the podcast condition who took notes while listening to the podcast scored significantly higher than the lecture condition. The impact of mobile learning on classroom performance is discussed.  相似文献   

3.
In this paper, we present a system LESSON for lecture notes searching and sharing, which is dedicated to both instructors and students for effectively supporting their Web-based teaching and learning activities. The LESSON system employs a metasearch engine for lecture notes searching from Web and a peer-to-peer (P2P) overlay network for lecture notes sharing among the users. A metasearch engine provides an unified access to multiple existing component search engines and has better performance than general-purpose search engines. With the help of a P2P overlay network, all computers used by instructors and students can be connected into a virtual society over the Internet and communicate directly with each other for lecture notes sharing, without any centralized server and manipulation. In order to merge results from multiple component search engines into a single ranked list, we design the RSF strategy that takes rank, similarity and features of lecture notes into account. To implement query routing decision for effectively supporting lecture notes sharing, we propose a novel query routing mechanism. Experimental results indicate that the LESSON system has better performance in lecture notes searching from Web than some popular general-purpose search engines and some existing metasearch schemes; while processing queries within the system, it outperforms some typical routing methods. Concretely, it can achieve relatively high query hit rate with low bandwidth consumption in different types of network topologies.  相似文献   

4.
This study investigated, whether learning from science texts can be enhanced by providing learners with different forms of visualizations (pictures) in addition to text. One-hundred-two 9th and 10th graders read a computer-based text on chemical processes of washing and answered questions on cognitive load (mental effort, perceived difficulty) and comprehension (retention, transfer, drawing). Instruction varied according to a 2 × 2-factorial design with ‘learner-generated pictures’ (yes, no) and ‘provided pictures’ (yes, no) as factors. Results indicate positive main effects of provided pictures on all three comprehension measures and negative main effects on both cognitive load measures. Additional analyses revealed a mediation effect of perceived difficulty on retention and transfer, that is learning with provided pictures decreased cognitive load and enhanced comprehension. Furthermore, results show a positive main effect of learner-generated pictures on drawing and mental effort, but no mediation effect. Taken together, computer-based learning with provided pictures enhances comprehension as it seems to promote active processing while reducing extraneous cognitive processing. Learners, generating pictures, however, seem to have less cognitive resources available for essential and generative processing, resulting in reduced comprehension. These results are in line with cognitive load theory, cognitive theories of multimedia learning, and generative theories of learning.  相似文献   

5.
This paper reports a case study for developing lecture teaching in higher education by connecting simultaneously the benefits of face‐to‐face teaching and social software for capturing and sharing students' lecture notes. The study was conducted with 12 university students taking a degree course on pre‐primary education. Data were collected on (1) the nature of the shared lecture notes produced by the students; and (2) their experiences in creating and sharing lecture notes. Students wrote 367 notes in eight lecture sessions. Discourse analysis revealed five types of notes: reproducing lecture content; summarizing lecture content; connecting key concepts; developing lecture content; questions arising from lecture content. Content analysis revealed those aspects of the lectures developed through the shared notes. Discussions with four students at the end of the course explored their experiences of using the shared notes. The results are discussed in the context of changes to the cultural ecology of learning.  相似文献   

6.
《Computers & Education》2001,36(1):33-40
The World Wide Web has impacted the educational model in a fundamental way and forced educators to think of ways that this technology can be used to improve teaching effectiveness. This paper describes an implementation of the continuous improvement philosophy in a graduate level Operations Analysis class by using the web to obtain immediate and systematic feedback from students on lecture and other course activities. The feedback obtained is analyzed to determine how the delivery and content of the course can be improved. In the short-term the response is to address immediate problems or difficulties encountered by students. In the long-term a fully searchable web site with references to readings, audio/visual modules of class lectures, problem solutions and frequently asked questions (FAQ) materials is to be developed. Technology issues and the lessons learned from the experiment are discussed.  相似文献   

7.
Learners often neglect support (glossaries, help sites etc.) in computer-based learning environments since they experience it as an unrelated add-on. We assumed that prompts presenting situated instructional support would lead to an increased use of help sites and glossary. Further it was assumed that situated instructional support would lead to a higher cognitive load of learners, which causes differential learning outcomes depending on learners’ general domain knowledge. To scrutinise the differential effect of situated instructional prompts we conducted an experiment with 69 students (undergraduates vs. graduates). Students learned either with a learning environment with or without prompts. As expected, learning with prompts resulted in an increased support usage. Furthermore, two interaction effects occurred. (1) Graduates learned slightly better with a program including prompts whereas undergraduates performed better without prompts. (2) Undergraduates stated a higher perceived cognitive load if they learned with a program with situated instructional prompts. In the group of graduates no differences occurred concerning the perceived cognitive load. The results are interpreted within the framework of cognitive load theory.  相似文献   

8.
This paper describes the process and results of an evaluation on an online game-based learning environment (GBLE) by focusing on learners’ motivational processing and cognitive processing. The goal is to explore how online GBLE might initiate and support learners’ goal-setting activities and impact learners’ cognitive loads. The study surveyed 144 undergraduate students after their autonomous participation in the online game available at the Nobel Prize Foundation website teaching the Heckscher-Ohlin Theory on international trade. Grounded in the integrative theory of motivation, volition, and performance (MVP), the evaluation indicated that participants felt significantly confident in learning the subject. The perceived satisfaction, however, was lower than the rest of motivational components possibly due to heavy cognitive processing. The finding of cognitive load reported that learners perceived a significantly higher level of intrinsic load than the germane load due to the novelty of the subject matter. Data analysis further indicated a significant canonical correlation between learners’ motivational and cognitive processing. This particular finding could inform future research to investigate specific motivational processing components’ effects on learners’ cognitive load levels in online GBLEs.  相似文献   

9.
Comprehension is the goal of reading. However, students often encounter reading difficulties due to the lack of background knowledge and proper reading strategy. Unfortunately, print text provides very limited assistance to one’s reading comprehension through its static knowledge representations such as symbols, charts, and graphs. Integrating digital materials and reading strategy into paper-based reading activities may bring opportunities for learners to make meaning of the print material. In this study, QR codes were adopted in association with mobile technology to deliver supplementary materials and questions to support students’ reading. QR codes were printed on paper prints to provide direct access to digital materials and scaffolded questions. Smartphones were used to scan the printed QR codes to fetch pre-designed digital resources and scaffolded questions over the Internet. A quasi-experiment was conducted to evaluate the effectiveness of direct access to the digital materials prepared by the instructor using QR codes and that of scaffolded questioning in improving students’ reading comprehension. The results suggested that direct access to digital resources using QR codes does not significantly influence students’ reading comprehension; however, the reading strategy of scaffolded questioning significantly improves students’ understanding about the text. The survey showed that most students agreed that the integrated print-and-digital-material- based learning system benefits English reading comprehension but may not be as efficient as expected. The implications of the findings shed light on future improvement of the system.  相似文献   

10.
Although many children are technically skilled in using the Web, their competences to use it in a critical and meaningful way are usually less well developed. In this article, we report on a multiple case study focusing on the possibilities and limitations of collaborative inquiry activities as an appropriate context to acquire Web literacy skills in primary education. Four 5th grade school teachers and their students worked with collaborative inquiry activities on the subject of ‘healthy food’. The project was aimed at both the development of Web literacy skills and content knowledge building. Data from a variety of sources were collected: videotaped and written lesson observations, interviews with teachers and students, teacher diaries, student questionnaires, and student assignments. The teachers appeared to be able to carry out the program to varying degrees. Contextual factors that influenced the realization of the project’s goals and results were the adequacy of the research questions formulated by students, students’ inquiry skills, and the teachers’ teaching styles. Students’ learning results show that it is possible to teach Web literacy skills in the context of collaborative inquiry activities. All classes show knowledge gain with regard to the subject healthy food and all classes but one show knowledge gain with regard to Web literacy skills. Although many students show adequate use of particular Web searching, reading and evaluating skills after the project, inconsistency, impulsiveness and impatience are also typical of their Web behaviour. In the context of collaborative inquiry activities teachers are challenged to deal with the paradox that they want their students to be active knowledge builders with help of the Web, whereas the Web seems to invite students to be more or less passive searchers.  相似文献   

11.
Although online courseware often includes multimedia materials, exactly how different video lecture types impact student performance has seldom been studied. Therefore, this study explores how three commonly used video lectures styles affect the sustained attention, emotion, cognitive load, and learning performance of verbalizers and visualizers in an autonomous online learning scenario by using a two-factor experimental design, brainwave detection, emotion-sensing equipment, cognitive load scale, and learning performance test sheet. Analysis results indicate that, while the three video lecture types enhance learning performance, learning performance with lecture capture and picture-in-picture types is superior to that associated with the voice-over type. Verbalizers and visualizers achieve the same learning performance with the three video types. Additionally, sustained attention induced by the voice-over type is markedly higher than that with the picture-in-picture type. Sustained attention of verbalizers is also significantly higher than that of visualizers when learning with the three video lectures. Moreover, the positive and negative emotions induced by the three video lectures do not appear to significantly differ from each other. Also, cognitive load related to the voice-over type is significantly higher than that with by the lecture capture and picture-in-picture types. Furthermore, the cognitive load for visualizers markedly exceeds that of verbalizers who are presented with the voice-over type. Results of this study significantly contribute to efforts to design of video lectures and also provide a valuable reference when selecting video lecture types for online learning.  相似文献   

12.
A large percentage of students who use Internet search engines accept the results they are given without challenge, which conflicts with many learning theories that emphasize exploration. Longer and more in-depth searches require critical analyses of results as part of a process that is thought to produce better learning outcomes. With the development of social media, social motivation is increasingly considered an important factor in learning. To boost motivation for knowledge exploration, many instructors are adding elements of high interest to students to their teaching materials and activities. Here we investigate the effects of social motivation-associated priming on learner behaviors involving search engine results, using differences in learner characteristics (peer relationships and math skills) and search question type (add-on and integrated) as the main distinguishing factors. Our sample consisted of 81 students between the ages of 14 and 15 in a junior high school located in northern Taiwan. All of the participants were experienced in using computers, the Web, and search engines. Our results indicate (a) no significant effects of peer relationships or prior math achievement on the use of search results in that subject area; (b) the use of add-on questions (i.e., presenting math questions after presenting interpersonal relationship questions) encourages the appropriate use of summary results; and (c) the use of integrated questions (i.e., learners read stories involving a mix of interpersonal relationship and math information before addressing search questions) encourages students to read more information from search results rather than focusing on finding single “correct” answers. We interpret the third finding as evidence of greater enjoyment of exploration.  相似文献   

13.
Encouraging students to actively ask questions during lectures is a formidable challenge that can be addressed through innovative use of information technology. We developed a robotic system that allows students in a lecture to collaboratively decide questions to be asked by a humanoid robot. To verify whether the system reduces hesitation to ask questions during lectures, 62 university students were divided into two groups, and each attended two different mock lectures on the Nobel Prize in Physics. Two lectures were conducted with and without the proposed system in counterbalanced order. Results suggested that students who were usually hesitant to ask questions during lectures became less hesitant to ask questions face-to-face when they could use the proposed system. Moreover, the perceived activeness in the lectures increased when using the system. Multiple regression analyses revealed that certain student actions, particularly tweeting and showing agreement with the questions posted by others, were correlated with an increase in perceived activeness.  相似文献   

14.
15.
Note taking and note reviewing are essential college student learning activities. A large number of carefully controlled studies have evaluated student effectiveness in implementing each of these skills and have found that both can be improved by providing instructor notes. While the Internet now offers a practical method for providing notes, some instructors are reluctant to offer notes because they fear that students will use these notes as an alternative to class attendance. This study used data collected by the server and questionnaires to describe voluntary use of online lecture notes, to search for correlates of individual patterns of note use, and to investigate student use of notes as an alternative to class attendance. Students primarily printed notes and used these notes during class presentations. There was some evidence that note users performed better on examinations than students who did not use notes. Some students did admit to using notes as an alternative to class attendance, but a comparison between the examination scores of those who admitted to this practice and those who claimed never to use notes for this purpose showed no significant differences in performance.  相似文献   

16.
《Computers & Education》1998,31(2):171-184
The use of the World Wide Web in higher education is increasing at an exponential rate. However, little research has been done on the quality and nature of students' learning in a Web based system. This paper discusses the views of students on an experiment at Aberdeen University in which the Web was used to replace face to face lectures. The results suggest that students exercised greater choice of when to study and experienced few problems of lack of access to computers or of technical failures. The experiment appears to have saved students time and not to have involved them in much financial expenditure. The findings as to how the students actually used the Web materials were less encouraging. Most students appear to have printed a paper copy of the Web documents at the earliest opportunity, while only a minority of students went in search of other relevant Internet sites. The experiment suggests that the transition from a traditional to a computer based system will involve considerable investment of time by lecturers new to the Web, in the acquisition of new skills and the preparation of Web materials. The Web has great potential to benefit students' learning but there are few shortcuts to the realisation of this potential.  相似文献   

17.
This study evaluates student use of an online study environment. Its purposes were to (1) determine if college students will voluntarily use online study tools, (2) identify characteristics of users and nonusers of the tools, and (3) determine if the use of online study tools relates to course achievement. Approximately 25% of students used the online tools for more than one hour before each of three examinations. In comparing use of the study tools provided, the largest number of students made use of the online lecture notes and the greatest amount of online study time was devoted to reviewing multiple choice questions. The perceived ease of access to the Internet differentiated tool users from nonusers. Study tool users scored higher on course examinations after accounting for measures of ability and study skill.  相似文献   

18.
Fostering problem-solving abilities has long been recognized as an important issue in education; however, past studies have shown that it is difficult and challenging to find effective learning strategies or tools for improving students’ problem-solving abilities. To cope with this problem, in this study, a hybrid approach that integrates the cognitive apprenticeship model with the collaborative learning strategy is proposed for conducting web-based problem-solving activities. Students’ problem-solving performance is examined in such a hybrid learning context. Furthermore, past studies indicate that cognitive load could affect learners’ performance; thus, the influence of cognitive load on students’ problem-solving effectiveness with this new approach is investigated in depth. The experimental results show that middle- and low-achievement students in the experimental group gained significant benefits from the hybrid approach in comparison with those who learned with the traditional approach. Accordingly, a discussion of how to accommodate the needs of different learning ability groups is provided.  相似文献   

19.
Quantifying student engagement with online learning resources on virtual learning environments such as BlackBoard is important in understanding how these technologies enhance the student learning. In the present study, it was examined when, and how often, first‐year students accessed lecture recordings, lecture slides, and lecture notes via BlackBoard, in an introductory natural resource course taken by both on campus students and remote students. The findings demonstrated that lecture recordings were not well utilized by students—although only 58% of on campus students attended face‐to‐face lectures, less than 15% of absent students downloaded the missed lecture. Overall, more students downloaded lecture slides (an average of 63% per week) than notes (38%) or recordings (16%). Indeed, the average student downloaded only 1.1 types of the 3 online resources (recordings, slides, and notes) that were available each week, with 5.7% of students downloading all 3 types of resources, 23% downloading 2 types of resources, 42% downloading only 1 type of resource, and 29% downloading none of the 3 types of resources. Finally, remote students were more likely to download lecture notes and recordings than were on campus students. The information presented here is important in understanding student behaviour and engagement.  相似文献   

20.
面向学生的表现预测(试题得分)是在线教育领域重要的研究课题。但传统认知诊断的预测准确性较低,协同过滤方法难以保证预测结果的可解释性。此外,由于目前方法预测时大多利用了学生的试题作答记录,因而不能预测无作答记录的学生在试题上的表现。学生作答试题之前,通常会阅读一些辅助性文本类学习材料。阅读认知诊断即学生阅读学习材料的内容往往可以反映出学生的知识状态(知识点掌握情况),从而有助于预测学生表现。为此,提出一种基于阅读认知诊断的知识状态建模方法。利用学生阅读学习材料的内容,量化其对学习材料的潜在认知程度。结合教育学假设,量化学习材料的难度。利用上述两个量化结果,根据项目反应理论,计算出学生对学习材料的实际掌握程度,据此建模学生的知识状态并预测其在试题上的表现。在实际数据集上进行实验,实验结果表明所提方法可以保证预测结果的准确性与可解释性,也可以预测出无作答记录的学生表现。  相似文献   

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