共查询到19条相似文献,搜索用时 171 毫秒
1.
针对目前最流行的MPEG-2和MPEG-4两个压缩编码标准,就MPEG-2视频码流之间的转换编码、MPEG-2视频码流转换成MPEG-4码流以及MPEG-4视频码流之间的转换编码中的一些核心问题进行研讨。 相似文献
2.
3.
4.
5.
6.
7.
8.
为了实现多媒体节目流在IP网上的实时播放,因特网工程任务组(IETF)为MPEG-2码流的分割及实时传输制定了相关的协议。根据此协议对MOPEG VBR码流进行分割后,MPEG的三种类型型帧的自相关结构都表现出短时相关性,因此,采用AR(2)模型对三种类型的帧的大小进行了模拟,并且与AR(1)模型进行了对比。结果表明,AR(2)比AR(1)模型能够更好地反映视频源的统计特性。 相似文献
9.
高清晰度电视芯片中视频和音频同步的异步实现 总被引:3,自引:0,他引:3
高清晰度电视的传输流采用了MPEG-2系统层标准ISO/IEC 13818-1。阐述了高清晰度电视(HDTV)传送流中时间信息码在视频和音频同步中的作用,分析了信源解码器中视频和音频同步的原理。就实际芯片中系统时钟的恢复,视频和音频的跳帧等机制进行了讨论,并提出了一种非锁相异步全数字视音同步实现方案。该方案采用了直接置数法恢复系统时钟,滞后跳帧法实现视频与系统时钟的同步,数字锁相法控制音频与系统时钟同步,最后,对视频帧率和音频PCM时钟的偏差等问题作了进一步的探讨。 相似文献
10.
11.
本文简要分析了HDTV接收系统中视频解码的特点与实现方法,介绍了一种HDTV视频解码器的硬件结构及其工作过程。重点讨论了该视频解码器的软件系统结构,主要模块的设计与实现。该视频解码器可对符合MPEG-2 MP@HL的视频流进行解码并兼容多种视频格式的输出。 相似文献
12.
13.
An application specific processor for an H.264 decoder with a configurable embedded processor is designed in this research. The motion compensation, inverse integer transform, inverse quantization, and entropy decoding algorithm of H.264 decoder software are optimized. We improved the performance of the processor with instruction‐level hardware optimization, which is tailored to configurable embedded processor architecture. The optimized instructions for video processing can be used in other video compression standards such as MPEG 1, 2, and 4. A significant performance improvement is achieved with high flexibility. Experimental results show that we could achieve 300% performance for the H.264 baseline profile level 2 decoder. 相似文献
14.
15.
An architecture of entropy decoder,inverse quantiser and predictor for multi-standard video decoding
Leibo Liu Yingjie Chen Shouyi Yin Hao Lei Guanghui He Shaojun Wei 《International Journal of Electronics》2013,100(7):877-893
A VLSI architecture for entropy decoder, inverse quantiser and predictor is proposed in this article. This architecture is used for decoding video streams of three standards on a single chip, i.e. H.264/AVC, AVS (China National Audio Video coding Standard) and MPEG2. The proposed scheme is called MPMP (Macro-block-Parallel based Multilevel Pipeline), which is intended to improve the decoding performance to satisfy the real-time requirements while maintaining a reasonable area and power consumption. Several techniques, such as slice level pipeline, MB (Macro-Block) level pipeline, MB level parallel, etc., are adopted. Input and output buffers for the inverse quantiser and predictor are shared by the decoding engines for H.264, AVS and MPEG2, therefore effectively reducing the implementation overhead. Simulation shows that decoding process consumes 512, 435 and 438 clock cycles per MB in H.264, AVS and MPEG2, respectively. Owing to the proposed techniques, the video decoder can support H.264 HP (High Profile) 1920 × 1088@30fps (frame per second) streams, AVS JP (Jizhun Profile) 1920 × 1088@41fps streams and MPEG2 MP (Main Profile) 1920 × 1088@39fps streams when exploiting a 200 MHz working frequency. 相似文献
16.
17.
The author describes how Toshiba's Unified Digital Architecture will enable the convergence of home entertainment and computing. The viable convergence platform combines the simplicity and reliability of consumer electronic (CE) appliances with a PC-like open extensible architecture optimised for the demands of A/V processing. Toshiba, a leading player in the CE appliance, PC and semiconductor industries, has formulated a proposal for a generic development platform for future-proof CE appliances designed expressly to satisfy these convergence criteria. The company has called its proposal the Unified Digital Platform (UDP). The UDP is designed to support a minimum set of common hardware components, comprising a RISC-based CPU, an MPEG -2 video decoder, an audio decoder (MPEG, Dolby), a graphics engine, a video interface, an audio interface and a network interface. Additional hardware components can be introduced to meet specific application requirements. Central to the UDP design is a data bus, the MM-bus (multimedia bus), designed to support data transfers between the system hardware components at rates consistent with the requirements of real-time A/V applications 相似文献
18.
Toyokura M. Kodama H. Miyagoshi E. Okamoto K. Gion M. Minemaru T. Ohtani A. Araki T. Takeno H. Akiyama T. Wilson B. Aono K. 《Solid-State Circuits, IEEE Journal of》1994,29(12):1474-1481
A video DSP with macroblock-level-pipeline and a SIMD type vector-pipeline architecture (VDSP2) has been developed, using 0.5 μm triple-layer-metal CMOS technology. This 17.00 mm×15.00 mm chip consists of 2.5 M transistors, and operates at 100 MHz. The real-time encoder and decoder specified in the MPEG2 main profile at the main level can be realized with two VDSP2's and a motion estimation (ME) unit, and one VDSP2 respectively, at an 80 MHz clock rate, with a total power dissipation of 4.2 W at 3.3 V 相似文献
19.
Chang-Hong Fu Yui-Lam Chan Tak-Piu Ip Wan-Chi Siu 《IEEE transactions on image processing》2007,16(9):2169-2183
MPEG digital video is becoming ubiquitous for video storage and communications. It is often desirable to perform various video cassette recording (VCR) functions such as backward playback in MPEG videos. However, the predictive processing techniques employed in MPEG severely complicate the backward-play operation. A straightforward implementation of backward playback is to transmit and decode the whole group-of-picture (GOP), store all the decoded frames in the decoder buffer, and play the decoded frames in reverse order. This approach requires a significant buffer in the decoder, which depends on the GOP size, to store the decoded frames. This approach could not be possible in a severely constrained memory requirement. Another alternative is to decode the GOP up to the current frame to be displayed, and then go back to decode the GOP again up to the next frame to be displayed. This approach does not need the huge buffer, but requires much higher bandwidth of the network and complexity of the decoder. In this paper, we propose a macroblock-based algorithm for an efficient implementation of the MPEG video streaming system to provide backward playback over a network with the minimal requirements on the network bandwidth and the decoder complexity. The proposed algorithm classifies macroblocks in the requested frame into backward macroblocks (BMBs) and forward/backward macroblocks (FBMBs). Two macroblock-based techniques are used to manipulate different types of macroblocks in the compressed domain and the server then sends the processed macroblocks to the client machine. For BMBs, a VLC-domain technique is adopted to reduce the number of macroblocks that need to be decoded by the decoder and the number of bits that need to be sent over the network in the backward-play operation. We then propose a newly mixed VLC/DCT-domain technique to handle FBMBs in order to further reduce the computational complexity of the decoder. With these compressed-domain techniques, the proposed architecture only manipulates macroblocks either in the VLC domain or the quantized DCT domain resulting in low server complexity. Experimental results show that, as compared to the conventional system, the new streaming system reduces the required network bandwidth and the decoder complexity significantly. 相似文献