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1.
数据竞争是多线程程序最为常见的问题之一。由于线程交织导致状态空间爆炸,多线程程序数据竞争引起的错误检测难度大、成本高、精度低;此外,即使检测到数据竞争,由于线程调度难以控制、执行过程难以复现,错误难以复现和定位。提出了一种多线程程序数据竞争检测与证据生成方法,基于程序语义分析和执行过程监测,构建程序的执行路径约束模型和数据竞争条件,将多线程程序数据竞争检测问题转化为约束求解问题,降低检测难度,提高检测精度;利用SMT求解器计算可能的数据竞争,并生成触发该数据竞争的程序执行序列,协助程序员定位和验证错误。实验中对10个程序进行了测试,相比现有数据竞争检测工具threadsanitizer和helgrind,本方法检测出的数据竞争多出287.5%和264.7%,且没有误报,而其他方法平均误报率为10.5%和9.8%。  相似文献   

2.
数据竞争检测、确定性回放等方法被广泛应用于解决多线程程序中由内存访问顺序不确定性引发的数据竞争及死锁等问题.但是,由于上述方法需要监测程序内存访问,所以通常带来很大的运行开销.实验表明,在多线程程序中存在着大量只被赋值一次的对象,去除这类对象内存访问的监测操作不会影响上述方法的正确性,且能有效减少系统的运行开销.在此基础上,本文形式化定义了单赋值对象,并提出了一个静态对象单赋值分析算法,将这一算法的分析结果应用到多种成熟的数据竞争检测、确定性回放系统中.测试数据表明使用对象单赋值分析可以有效减少数据竞争检测、确定性回放等系统的运行开销,从而扩展系统应用场景.  相似文献   

3.
孙家泽  易刚  舒新峰 《计算机工程》2021,47(12):215-220
针对并发程序数据竞争检测时准确率低和开销大的问题,基于Adaboost模型设计并发程序数据竞争语句级检测方法。对多线程并发程序进行插桩操作,记录指令的相关内存信息,并对提取出的指令集做语句级转化处理,利用语句对相关属性特征构建并发程序Adaboost数据竞争检测模型,实现多线程程序数据竞争检测工具ADR。实验结果表明,相比于Eraser、Djit+和Thread Sanitizer工具,ADR能够在降低时间及内存开销的同时,有效提高分类准确率,验证了所提方法的有效性。  相似文献   

4.
非对称数据竞争是数据竞争中一种常见的类型.当一个线程在临界区内访问某个共享变量,另外一个线程在临界区外或不同的临界区内同时也访问这个共享变量时,就触发了非对称数据竞争.多线程程序中的非对称数据竞争往往是有害的.为了解决非对称数据竞争引入的问题,提出了ARace.它使用共享变量保护和写缓冲区来动态容忍和检测非对称数据竞争.其中,共享变量保护用于保护临界区内只读和先读后写的共享变量,防止这些变量在临界区外被修改;写缓冲区用于缓存临界区内对共享变量的写操作.ARace不仅可以容忍临界区内和临界区外之间的非对称数据竞争,还可以对并发临界区之间的非对称数据竞争进行检测.ARace既不依赖程序源代码和编译器的支持,也不依赖额外硬件的支持.此外,还提出了一种通过动态二进制插桩技术实现ARace的方法.实验结果表明,ARace在保证容忍和检测非对称数据竞争的同时,并未引入很大的性能开销和内存开销.  相似文献   

5.
针对多线程程序数据竞争分析与检测困难的问题,提出一种基于隐Markov 模型的多线程程序时序分析方法.用随机变量不确定性刻画不同线程之间时序上的交互关系,分析数据竞争条件下程序不确定结果的概率分布情况;建立多线程程序时序分析的隐Markov 模型,使用Baum-Welch 和前向算法仿真上下文对程序实际运行状态的影响.实验结果表明,该模型能够快速有效反映多线程执行时序,用于指导多线程程序时序竞争检测过程.  相似文献   

6.
针对现有代码混淆仅限于某一特定编程语言或某一平台,并不具有广泛性和通用性,以及控制流混淆和数据混淆会引入额外开销的问题,提出一种基于底层虚拟机(LLVM)的标识符混淆方法。该方法实现了4种标识符混淆算法,包括随机标识符算法、重载归纳算法、异常标识符算法以及高频词替换算法,同时结合这些算法,设计新的混合混淆算法。所提混淆方法首先在前端编译得到的中间文件中候选出符合混淆条件的函数名,然后使用具体的混淆算法对这些函数名进行处理,最后使用具体的编译后端将混淆后的文件转换为二进制文件。基于LLVM的标识符混淆方法适用于LLVM支持的语言,不影响程序正常功能,且针对不同的编程语言,时间开销在20%内,空间开销几乎无增加;同时程序的平均混淆比率在77.5%,且相较于单一的替换算法和重载算法,提出的混合标识符算法理论分析上可以提供更强的隐蔽性。实验结果表明,所提方法具有性能开销小、隐蔽性强、通用性广的特点。  相似文献   

7.
蔄羽佳  尹青  朱晓东 《计算机应用》2016,36(6):1567-1572
针对传统的数据随机化技术静态分析精度不高的问题,提出一种基于域敏感指针分析算法的细粒度数据随机化技术。在静态分析过程中,首先对中间表示进行语法抽象,得到形式化的语言表示;然后建立非标准类型系统,描述变量之间的指向关系;最后按照类型规则进行类型推断并求解,得到域敏感的指向关系。根据指向关系对数据进行随机化加密,得到经过随机化的可执行程序。实验数据表明,基于域敏感指针分析的数据随机化技术与传统的数据随机化技术相比,分析精度显著提高;处理时间开销平均增加了2%,但运行时间开销平均减少了3%。所提技术利用域敏感的指针分析,给程序带来更少的执行开销,并能够更好地提高程序的防御能力。  相似文献   

8.
伴随大数据计算时代的到来,片上多核处理器为提高多线程程序服务器吞吐率发挥巨大作用,同时其内存系统的访问延迟越来越影响系统性能.目前,路径驱动(trace-driven)仿真方法比执行驱动(execution-driven)运行速度快,被内存系统研究者广泛采用.但是路径驱动在仿真并发线程时,会同时导致宏观和微观的访存错位.而实际多线程程序运行过程中,不会发生这种访存错位行为.通过理论分析和计算,访存错位引起路径驱动的仿真结果存在明显偏差.针对上述问题,提出了一种方法来避免路径驱动仿真发生宏观和微观访存错位,精确回放采集阶段的多线程程序行为.实验数据显示,在避免宏观访存trace错位后,多线程程序的多个仿真指标出现最高10.22%的变化;对于部分访存密集型的多线程程序,避免微观访存trace错位可以使算数平均IPC出现大于50%的变化.为研究交互线程的内存系统行为提供一种更加准确的路径驱动方法.  相似文献   

9.
针对单线程进程机制通信开销大,系统工作效率低的问题,利用多线程技术和Windows API函数,开发设计了上位机的串行通信程序;根据PLC自由端口模式,设计了PLC的串口通信程序,从而实现了闭气塞自动检测装置中PLC和PC之间的通信.系统运行表明:基于自由口通信方式的上位机 PLC的自动检测控制系统,引入多线程后,检测效率明显提高,且性能稳定,可靠性高.  相似文献   

10.
郭克榕  唐新春 《计算机学报》1998,21(Z1):207-212
同步控制是并行执行中的主要开销源之一.本文以Fortran 77串行程序自动转换为MPPFortran并行程序为背景,提出了一种减少数据并行程序中障碍同步开销的优化算法.根据数据并行程序中显式的数据分布与工作划分,处理机间的相关性分析可用于消除程序中不必要的障碍同步,改善程序的并行性能.我们使用一组标准测试程序对算法的有效性进行了测试,测试结果表明平均26%的障碍同步可消除.算法的基本思想同样适用于其它数据并行语言程序的障碍同步优化.  相似文献   

11.
多核程序的执行存在不确定性,内存竞争记录是实现多核程序确定性重演的关键技术.针对现有内存竞争记录机制记录日志较大、重演速度受限等问题,提出了一种新型的循环式点到点内存竞争记录算法.该算法用当前发生序表示内存冲突,用硬件签名实现冲突检测,无需修改原有的cache结构;引入冲突方向检测机制,约减连续同向的当前发生序,记录循环发生序到内存竞争日志.该算法中,内存竞争日志中所记录的任意两线程间的内存竞争呈循环状,大大减少了冗余,并用增量计数器优化循环发生序,更大程度上减小了内存竞争日志.仿真结果表明该算法能够在引入较少硬件资源的前提下有效地减小内存竞争日志.同时,内存竞争日志也具有较好的可扩展性.  相似文献   

12.
Reasoning about multithreaded object-oriented programs is difficult, due to the non-local nature of object aliasing, data races, and deadlocks. We propose a programming model that prevents data races and deadlocks, and supports local reasoning in the presence of object aliasing and concurrency. Our programming model builds on the multi-threading and synchronization primitives as they are present in current mainstream languages. Java or C# programs developed according to our model can be annotated by means of stylized comments to make the use of the model explicit. We show that such annotated programs can be formally verified to comply with the programming model. In other words, if the annotated program verifies, the underlying Java or C# program is guaranteed to be free from data races and deadlocks, and it is sound to reason locally about program behavior. Our approach supports immutable objects as well as static fields and static initializers. We have implemented a verifier for programs developed according to our model in a custom build of the Spec# programming system, and have validated our approach on a case study.  相似文献   

13.
Multithreaded architectures provide an opportunity for efficiently executing programs with irregular parallelism and/or irregular locality. This paper presents a strategy that makes use of the multithreaded execution model without exposing multithreading to the programmer. Our approach is to design simple extensions to C, and to provide compiler support that automatically translates high-level C programs into lower-level threaded programs. In this paper we present EARTH-C our extended C language which contains simple constructs for specifying control parallelism, data locality, shared variables and atomic operations. Based on EARTH-C, we describe compiler techniques that are used for translating to lower-level Threaded-C programs for the EARTH multithreaded architecture. We demonstrate our approach with six benchmark programs. We show that even naive EARTH-C programs can lead to reasonable performance, and that more advanced EARTH-C programs can give performance very close to hand-coded threated-C programs. This work supported, in part, by NSERC and FCAR.  相似文献   

14.
Memory‐related program failures in multithreaded programs can be caused by a variety of bugs. Concurrency bugs can occur due to unexpected or incorrect thread interleavings during execution. Other kinds of memory bugs, such as buffer overflows and uninitialized reads, may also occur in multithreaded as well as single‐threaded programs. Most prior techniques for isolating these bugs are specialized, addressing only one type of concurrency bug or certain types of other memory bugs. The memory corruption caused by these bugs can also undergo significant propagation during program execution. When a program failure finally occurs due to memory corruption, the true root cause of the failure may be effectively concealed as significant portions of memory may have become corrupted. We propose a general framework that can isolate the root cause of any failure in a multithreaded program that involves memory corruption and reveals at least a subset of this memory corruption. This includes three important types of concurrency bugs—data races, atomicity violations, and order violations—as well as other kinds of memory bugs. To account for propagation of memory corruption, our approach uses a dynamic technique called ‘execution suppression’ that iteratively reveals memory corruption in a failing execution to isolate the true root cause of the failure. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   

15.
With the advent of multicores, multithreaded programming has acquired increased importance. In order to obtain good performance, the synchronization constructs in multithreaded programs need to be carefully implemented. These implementations can be broadly classified into two categories: busy–wait and schedule‐based. For shared memory architectures, busy–wait synchronizations are preferred over schedule‐based synchronizations because they can achieve lower wakeup latency, especially when the expected wait time is much shorter than the scheduling time. While busy–wait synchronizations can improve the performance of multithreaded programs running on multicore machines, they create a challenge in program debugging, especially in detecting and identifying the causes of data races. Although significant research has been done on data race detection, prior works rely on one important assumption—the debuggers are aware of all the synchronization operations performed during a program run. This assumption is a significant limitation as multithreaded programs, including the popular SPLASH‐2 benchmark have busy–wait synchronizations such as barriers and flag synchronizations implemented in the user code. We show that the lack of knowledge of these synchronization operations leads to unnecessary reporting of numerous races. To tackle this problem, we propose a dynamic technique for identifying user‐defined synchronizations that are performed during a program run. Both software and hardware implementations are presented. Furthermore, our technique can be easily exploited by a record/replay system to significantly speedup the replay. It can also be leveraged by a transactional memory system to effectively resolve a livelock situation. Our evaluation confirms that our synchronization detector is highly accurate with no false negatives and very few false positives. We further observe that the knowledge of synchronization operations results in 23% reduction in replay time. Finally, we show that using synchronization knowledge livelocks can be efficiently avoided during runtime monitoring of programs. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   

16.
Trends in modern multicore architecture design requires software developers to develop and debug multithreaded programs. Consequently, software developers must face new challenges because of bug patterns occurring at runtime and due to the non-deterministic behavior of multi-threaded program executions. This calls for new defect-localization techniques. There has been much work in the field of defect localization for sequential programs on the one side and on the localization of specific multithreading bugs on the other side, but we are not aware of any general technique for multithreaded programs. This paper proposes such an approach. It generalizes data mining-based defect-localization techniques for sequential programs. The techniques work by analyzing call graphs. More specifically, we propose new graph representations of multithreaded program executions as well as two mining-based localization approaches based on these representations. Our evaluation shows that our technique yields good results and is able to find defects that other approaches cannot localize.  相似文献   

17.
Concurrency constructs are widely used when developing complex software such as real-time, networking and multithreaded client–server applications. Consequently, testing a program, which includes concurrency constructs is a very elaborate and complex process. In this work, we first identify the different classes of synchronization anomalies that may occur in concurrent Java programs. We then consider testing concurrent Java programs against synchronization anomalies using dynamic data flow analysis techniques. Moreover, we show how the data flow analysis technique can be extended to detect such anomalies.  相似文献   

18.
随着多核技术的不断发展,多线程技术更加广泛地应用于计算机软件中.但由于执行的不确定性,多线程程序的排错和调试存在着很大的困难.确定性多线程系统可以使多线程程序以确定的方式执行,即多次执行同一个多线程程序的顺序和结果是相同的,这可以大大简化多线程程序的排错和调试.但是,确定性多线程系统会导致多线程程序性能的下降.本文提出一种基于长并行距离优先的确定性多线程调度算法,优先执行并行距离长的线程,减少线程总体等待时间,从而提高多线程程序的效率.实验结果表明,本文方法可以使多线程程序的性能提升10%,并且具有很好的可扩展性.  相似文献   

19.
We present the design of a formal low-level multithreaded language with advanced region-based memory management and thread synchronization primitives, where well-typed programs are memory safe and race free. In our language, regions and locks are combined in a single hierarchy and are subject to uniform ownership constraints imposed by this hierarchical structure: deallocating a region causes its sub-regions to be deallocated. Similarly, when a region is read/write-protected, then its sub-regions inherit the same access rights. We discuss aspects of the integration and implementation of the formal language within Cyclone and evaluate the performance of code produced by the modified Cyclone compiler against highly optimized C programs using pthreads. Our results show that the performance overhead for guaranteed race freedom and memory safety is in most cases acceptable.  相似文献   

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