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1.
This article considers the nature of online religion by examining the websites and religious counseling activities conducted by new Japanese religions. Beginning with an overview of the widespread use of the Internet in Japan and its use in religion, the article examines the cultural and social factors that keep the religious use of the Internet from becoming as pervasive in Japan as it is in the U.S. The article then describes a website with elements of online religion and the Internet-based religious counseling services being provided by ministers of the new Shintō-derived religions of Konkōkyō and Tenrikyō. These activities have successfully given some people who need religious assistance access to religious teaching. In concluding, the article examines the reasons for the success of these efforts, as well as the reasons why they have not expanded in scope, in light of the cultural and organizational advantages and disadvantages that affect Internet use.  相似文献   

2.
山西长治观音堂明代彩塑是在多教建构的宗教意识与文化语境中确立的庙宇彩塑的典型代表。其彩塑艺术在史学上反映出不同历史时期沿革流变后的审美特征与人文世态,在艺术造型上强调了宗教信仰与民俗文化的高度融合,在理论上承载了儒、释、道"三教合一"互融并生的思路和定位。文章着力阐述长治观音堂彩塑在传统与外来宗教并铸而迸发出的色彩、造型及其装饰的瑰丽之美。  相似文献   

3.
荷兰绘画艺术的繁荣既得益于新教卡尔文教派反对偶像崇拜的教义主张,受益于荷兰经济的推动,又加上继承了尼德兰的民族文化传统,使绘画艺术在荷兰完全摆脱了天主教会、宫廷和贵族的垄断,真正融入荷兰人的日常生活。本文以维米尔代表作《画室》为出发点,以此辐射出17世纪荷兰的宗教、经济、民族文化传统。  相似文献   

4.
The question of how to present cultural heritage resources in a way that attracts potential users is becoming important in our ever-changing world. This paper describes MOSAICA system – a web 2.0-based toolbox, dedicated for the preservation and presentation of cultural heritage. This paper also describes an evaluation study that examined MOSAICA system’s usability and social impact. Online questionnaires and semi-structured interviews were administered among users from Israel, France, and Poland. Findings indicated positive views related to MOSAICA’s usage in terms of knowledge gain, ease of use, and attractiveness. Findings also indicated that learning about the stories, customs, and traditions of diverse cultures, via hypertext narratives, may enhance positive dispositions toward open-mindedness, in general, and non-judgmental views, in specific. MOSAICA system provides a generic framework for users, of any culture and religion, to actively engage in preserving their heritage via activities such as investigation, exploration, and storytelling.  相似文献   

5.
袄教,基督教诞生之前中东西亚最具影响力的宗教,古代波斯帝国的国教。考证敦煌莫高窟322窟不难发现,其中壁画所表现的图案内容与粟特本土的祆教图像和于阗袄教图像多有类同。读姜伯勤先生所著《中国袄教艺术史研究》一书.结合其他绘画书籍和文献记载进而分析畏兽、雷神、人非人这三种图形的异同。深入的对这三种图像进行阐述。同时整理莫高窟相关窟形典型图像。得出在“高县王国”时期“袄教”的确在吐鲁番地区出现并且影响了当时的文化、艺术.人民的生活等各个方面。  相似文献   

6.
Nothing defines a civilization more than how it conducts itself in war, which, to paraphrase von Clausewitz (1833) , is the continuation of diplomacy by other means. Why men turn to arms to settle disputes and resolve threats is a matter for international relations experts, but how information about war is disseminated and how audiences are affected fall under the purview of media experts and academicians. This special section of the Journal of Computer‐Mediated Communication examines the introduction of networked communication technologies and the effects of the digital world, and how the Internet has been utilized to cover international conflicts, primarily, the 2003 Iraq War. The seven articles included in this special section represent the efforts of scholars from different research traditions, orientations, and cultural backgrounds. The common thread running through this tapestry of research interests and methodologies is the desire to understand the dynamics, structures, and effects of global digital war coverage.  相似文献   

7.
The research–practice gap is of concern in human factors/ergonomics (HF/E) as there is a belief that HF/E research may not be making an impact on practice in the ‘real world’. A potential issue is what researchers and practitioners perceive as important in HF/E journal articles as a primary means of conveying research findings to practitioners. This study examined the characteristics that make scientific journal articles appeal to HF/E researchers and practitioners using a web-based survey. HF/E researchers and practitioners were more similar than expected in judgements of important attributes and the selection of articles. Both practitioners and researchers considered practical significance to be more important than theoretical significance, in direct contrast to professionals from a related discipline – psychology. Well-written articles were appreciated across disciplines. The results signal a strong interest in practical applications in HF/E, but a relative lack of focus on development of theories that should be the basis for practical applications.  相似文献   

8.
How can we satisfactorily address the history of computing, recognizing that computing artifacts and practices are often shaped by local circumstances and cultures, and yet also capture the longer-term processes by which computing has shaped the world? This article reviews three traditions of scholarly work, proposes a new line of scholarship, and concludes with thoughts on collaborative, international, and interdisciplinary research.  相似文献   

9.
冠词选择需要综合考虑语言知识、语义知识以及世界知识,是汉英翻译中的一个难点。针对传统的基于规则和机器学习的方法,只考虑名词短语前冠词选择的问题,该文将冠词看作一种标记,将该问题形式化地描述为一个序列标注任务,提出一种基于条件随机场的解决策略,选取特征时充分利用词、词性等多层次资源,并引入前后词的互信息。实验采用包含91 106个冠词的专利摘要做测试语料,F值达到80%。  相似文献   

10.
The term “Augmented Reality” covers a wide range of applications, from the overlay of virtual graphics on a real scene using a head-mounted display for use in areas such as industrial maintenance, through to the insertion of real-time virtual graphics in TV programmes. Fundamental to all these applications is the need to be able to accurately track the motion of the camera, so that the graphics may be rendered so as to appear rigidly locked to the real world. To overcome the limitations of existing tracking systems, the MATRIS project has developed a real-time system for measuring the movement of a camera, which uses image analysis to track naturally occurring features in the scene, and data from an inertial sensor. No additional sensors, special markers, or camera mounts are required. This paper gives an overview of the system, provides the context for the other articles in this journal and presents some results.  相似文献   

11.
Personalized, interactive news on the Web   总被引:2,自引:0,他引:2  
We present Krakatoa Chronicle, an interactive, personalized newspaper on the World Wide Web implemented as a Java applet. The newspaper is similar in appearance to newspapers in the real world, with a multi-column layout and justified text. At the same time, it provides various interaction techniques for browsing the content of articles, giving relevance feedback, and dynamically changing layout. As users interact with the system, individual ‘user profiles’ are built up at the webserver site. These are used to tailor the newspaper's content and layout to each user's declared and inferred preferences. The system allows for a balancing of personal and community interests, allowing the user to navigate through a space of newspapers corresponding to a range of viewpoints.  相似文献   

12.
Graham  I. 《Software, IEEE》2003,20(6):99-101
Recently a requirements analyst told me that be was far too busy to read anything except technical books and articles; after all, isn't that how we improve our skill? But requirements are concerned with much more than technical solutions, and building successful products depends on being able to broadly view the world and the people in it. You can improve your ability to communicate by reading as much as you can about diverse subjects. The author explains how this exogenous attitude enhances our systems requirements skills.  相似文献   

13.
14.
This special thematic section of the Journal of Computer-Mediated Communication brings together nine articles that provide a rich composite of the current research in online communities. The articles cover a range of topics, methodologies, theories and practices. Indirectly they all speak to design since they aim to extend our understanding of the field. The variety shown in these articles illustrates how broad the definition is of this rapidly growing field known as 'online communities.'  相似文献   

15.
This editorial is written at an unprecedented time in human history, when the entire world is engulfed with the effects of COVID-19 pandemic. The pandemic has taken lives of millions of people, destroyed families, and disrupted the livelihoods of hundreds of millions more. Isolations, lockdowns, and restricted movements threaten to hamper business and unravel the social fabric of the contemporary world. With widespread movement restrictions, human resilience is put to the test, manifesting through the digitalization of businesses, governments, and societies. Consequently, digital business transformation can be conceived as the single most important force to thrive in an exceptional time. In this special issue, we include seven insightful and well-executed research articles that advances contemporary knowledge on digital business transformation in the domains of innovation and entrepreneurship. We believe that these articles are only pertinent to the current circumstances where innovation and entrepreneurship are inevitably digitally-driven, but they are also likely to be relevant beyond the pandemic where digitalization would become the new norm in business transformation.  相似文献   

16.
Annotating Expressions of Opinions and Emotions in Language   总被引:3,自引:0,他引:3  
This paper describes a corpus annotation project to study issues in the manual annotation of opinions, emotions, sentiments, speculations, evaluations and other private states in language. The resulting corpus annotation scheme is described, as well as examples of its use. In addition, the manual annotation process and the results of an inter-annotator agreement study on a 10,000-sentence corpus of articles drawn from the world press are presented.  相似文献   

17.
文字是平面设计的元素之一,它置身于版式之内时与文化传统一脉相承,随社会发展不断演进,与科技变革息息相关;各种文化艺术思潮、设计师的艺术积淀与技术创新促使文字呈现出日新月异的艺术表现。文字作为独立的艺术语言,愈发向影象、象征靠拢而具有图形感。技术的提供给予我们无限创作的空间,平面设计中的文字世界也由此呈现出一个广阔的新天地。在这里,本人就平面设计师莱昂纳多.索诺里的几幅海报作品展开,浅谈"情景文字"的艺术表现在二维平面设计中的新风情。  相似文献   

18.
19.
The guest editors introduce this special issue on Moving Mixed Reality into the Real World. The four theme articles represent a balanced view of the challenges in dealing with the problems of creating mixed reality systems in the real world.  相似文献   

20.
长时间积累是MIMO(多输入多输出)雷达最常用的工作模式,而包络走动会严重影响积累效果.针对上述问题,推导出基于MIMO雷达运动目标回波模型的积累输出与目标速度、信号带宽等关键因素的表达式,定量说明了包络走动与其影响因子之间的关系.该表达式可用于确定需要进行包络补偿的目标速度范围,并通过发射带宽等参数的优选,使包络走动...  相似文献   

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