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目的 对全息图进行加网处理,实现计算全息图的二值化,将计算全息图应用于印刷领域。方法 本文设计计算全息图进行调频加网的整体方案,讨论不同的加网算法对计算全息再现图像的质量影响。首先,对3幅不同类型的灰度图片进行计算全息编码得到全息图;然后利用误差扩散算法和抖动算法对全息图进行调频加网获得二值化全息图;之后通过光场重建得到全息再现图像。结果 对全息再现图像进行峰值信噪比和结构相似性数据比较发现,误差扩散算法更适用于计算全息二值化处理,抖动加网使计算全息图产生周期性图案,导致再现全息图产生混频现象,全息再现图像的质量下降。结论 加网导致全息图再现质量下降,误差扩散算法可以得到较好的再现像,适用于全息图的二值化处理;与此同时,抖动算法会产生混频现象,因此抖动算法并不适用于全息图二值化处理。 相似文献
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基于gyrator变换数值算法和计算全息理论提出了gyrator变换计算全息图,采用罗曼编码方法制作出了在不同变换角度下的gyrator变换计算全息图并实现了相应的数字再现,其再现规律与相关文献报道的gyrator变换全息图的再现规律一致,表明制作gyrator变换计算全息图是可行的。在此基础上提出了一种新的计算全息编码方法即梯形等效面积编码方法,该方法能有效提高在单个抽样单元中进行相位编码时的相位量化级数。应用该编码方法完成了傅里叶变换计算全息图的产生和数字再现的仿真实验,实验表明采用新型编码方法的离轴物体的计算全息图能实现零级衍射成像。采用新型编码方法也实现了gyrator变换计算全息图的产生和数字再现的仿真实验。上述实验结果表明本文提出的新型编码方法是可行的和有效的。 相似文献
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针对目前实现大视角数字全息图实时动态再现的难点,提出了一种基于液晶空间光调制器用分时再现原理实现大视角数字全息图实时动态显示的新方法。分析了大视角全息图的计算原理和利用空间光调制器进行分时再现的技术原理,并提出了空间多屏拼接的方法。利用经改造的液晶背投影光学引擎系统设计了实验系统,对计算得到的全息图阵列进行了相应的处理以符合原投影系统RGB信号的传输,处理后的全息图阵列由计算机控制以60Hz的频率输出到光学引擎。实验结果表明,可以观察到大视角全息图的动态再现像。 相似文献
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针对目前实现大视角数字全息图实时动态再现的难点,提出了一种基于液晶空间光调制器用分时再现原理实现大视角数字全息图实时动态显示的新方法.分析了大视角全息图的计算原理和利用空间光调制器进行分时再现的技术原理,并提出了空间多屏拼接的方法.利用经改造的液晶背投影光学引擎系统设计了实验系统,对计算得到的全息图阵列进行了相应的处理以符合原投影系统RGB信号的传榆,处理后的全息图阵列由计算机控制以60Hz的频率输出到光学引擎.实验结果表明,可以观察到大视角全息图的动态再现像. 相似文献
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提出了一种医学层析图像的计算全息三维可视化技术。首先研究了层析图像序列的三维信息融合,将层析图像序列的二维信息融合成三维信息,用计算全息图的方法进行三维信息记录。然后结合空间光调制器的结构特性,对全息系统的空间频率、参物光夹角、取样间隔以及全息再现像的再现区域和视角等进行了讨论和分析,并设置了相关参数,使计算全息系统与电子显示系统相匹配。最后用液晶空间光调制器作为全息图显示载体,用计算机控制全息图的实时输出,用雾屏承载三维空间再现像,建立三维图像光电再现与实时显示系统,实现层析图像序列的三维可视化,给出了理论分析与实验结果。 相似文献
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为了消除相移误差对数字全息中再现像的像质的影响,本文时单次相移数字全息进行了研究.基于相位统计特性,提出了一种有效消除相移误差的新方法,该方法能够对任意未知相移量进行提取,并利用数字全息图所有抽样点的强度偏差之和作为评价标准,通过逐步改变计算得到的初始相移值来寻找正确的实际相移角.计算机模拟得到了很好的再现结果,证明了该方法的可行性和有效性. 相似文献
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We discuss a computer-generated hologram for encoding arbitrary complex modulation based on a commercial twisted-nematic liquid-crystal display. This hologram is implemented with the constrained complex modulation provided by the display in a phase-mostly configuration. The hologram structure and transmittance are determined to obtain on-axis signal reconstruction, maximum bandwidth, optimum efficiency, and high signal-to-noise ratio. We employed the proposed holographic code for the experimental synthesis of first-order Bessel beams. 相似文献
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提出了用递归直接二元搜索算法(DBS)设计二元位相计算全息图的新方法,分析了DBS型位相计算全息图的设计原理,计算机模拟定量地分析恢复象的质量和衍射效率,分析结果表明该位相计算全息图恢复象质量较好、衍射效率高,在光电技术、光学信息处理等领域中有重要的应用前景 相似文献
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In this paper, we propose an approach, new to our knowledge, to effectively generate and reconstruct the resolution-enhanced computer-generated hologram (CGH) of three-dimensional (3-D) objects with a significantly reduced in memory size novel look-up table (N-LUT) by taking into account a relationship between the pixel pitch and reconstruction distance of the hologram pattern. In the proposed method, a CGH pattern composed of shifted versions of the principal fringe patterns (PFPs) with a short pixel pitch can be reconstructed just by using the CGH generated with a much longer pixel pitch by controlling the hologram reconstruction distance. Accordingly, the corresponding N-LUT memory size required for resolution-enhanced hologram patterns can be significantly reduced in the proposed method. To confirm the feasibility of the proposed method, experiments are carried out and the results are discussed. 相似文献
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We address reconstruction abilities of computer-generated holograms that are fabricated in a sampled form and designed for spherical-wave illumination. Our approach enables one to define the limit of resolution of the object reconstruction and the light-intensity distribution in an output plane. The analysis takes into account a hologram aperture, a sampling aperture, and a curvature radius of spherical illumination. Theoretical results are confirmed by experimental verification. 相似文献
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We consider a computer-generated hologram for the one-dimensional collimation in x of the output from a linear laser-diode array in y. Our concern is to produce one-dimensional pencil beams from each laser diode with small cross talk between the output from the separate laser diodes. Such outputs can be used in matrix-vector, neural net, and interconnection applications. The efficiency and the design of the computer-generated hologram are detailed, and initial optical laboratory results with an electron-beam recorded computer-generated hologram are presented. 相似文献
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Three types of computer-generated hologram synthesized from multiple angular viewpoints of a three-dimensional scene 总被引:1,自引:0,他引:1
We describe various techniques to synthesize three types of computer-generated hologram (CGH): the Fresnel-Fourier CGH, the Fresnel CGH, and the image CGH. These holograms are synthesized by fusing multiple perspective views of a computer-generated scene. An initial hologram is generated in the computer as a Fourier hologram. Then it can be converted to either a Fresnel or an image hologram by computing the desired wave propagation and imitating an interference process of optical holography. By illuminating the CGH, a 3D image of the objects is constructed. Computer simulations and experimental results underline the performance of the suggested techniques. 相似文献
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Since a general flat hologram has a limited viewable area, we usually cannot see the other side of a reconstructed object. There are some holograms that can solve this problem. A cylindrical hologram is well known to be viewable in 360 deg. Most cylindrical holograms are optical holograms, but there are few reports of computer-generated cylindrical holograms. The lack of computer-generated cylindrical holograms is because the spatial resolution of output devices is not great enough; therefore, we have to make a large hologram or use a small object to fulfill the sampling theorem. In addition, in calculating the large fringe, the calculation amount increases in proportion to the hologram size. Therefore, we propose what we believe to be a new calculation method for fast calculation. Then, we print these fringes with our prototype fringe printer. As a result, we obtain a good reconstructed image from a computer-generated cylindrical hologram. 相似文献
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Rosen J 《Applied optics》1999,38(29):6136-6140
When one illuminates a computer-generated hologram by a plane wave, the obtained two-dimensional image is usually displayed on a planar plane. Other possibilities for reconstructing images on arbitrary curved surfaces are discussed herein. As an example, the reconstruction of an image on a virtual spherical surface is demonstrated. 相似文献
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A color transmission approach between a computer display and a color computer-generated holography (CCGH) colorimetric system is proposed based on color matching theory. Firstly, the conversion between color quantities of a computer display and a CCGH colorimetric system is discussed based on color matching theory. Secondly, the isochromatic transfer relationship of color quantity and amplitude of the object light field is proposed. Thirdly, the color object light field was encoded into a hologram, and then the hologram was reconstructed numerically. The simulation results demonstrate that our novel approach is feasible. 相似文献