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1.
M Maltz  D Shinar 《Human factors》1999,41(1):15-25
This 2-part study focuses on eye movements to explain driving-related visual performance in younger and older persons. In the first task, participants' eye movements were monitored as they viewed a traffic scene image with a numeric overlay and visually located the numbers in their sequential order. The results showed that older participants had significantly longer search episodes than younger participants, and that the visual search of older adults was characterized by more fixations and shorter saccades, although the average fixation durations remained the same. In the second task, participants viewed pictures of traffic scenes photographed from the driver's perspective. Their task was to assume the role of the driver and regard the image accordingly. Results in the second task showed that older participants allocated a larger percentage of their visual scan time to a small subset of areas in the image, whereas younger participants scanned the images more evenly. Also, older participants revisited the same areas and younger participants did not. The results suggest how aging might affect the efficacy of visual information processing. Potential applications of this research include training older drivers for a more effective visual search, and providing older drivers with redundant information in case some information is missed.  相似文献   

2.
M Akamatsu 《Ergonomics》1992,35(5-6):647-660
Adaptation experiments in shape tracing were conducted to investigate finger and eye movements in various conditions of visual and tactile information. Maximum velocity, mean velocity, maximum acceleration and reacceleration point were calculated from finger movements. Number of eye fixations and lead time of eye fixation to finger position were calculated from eye movements. The results showed that for the finger movement the values of the indices studied were higher in the combined visual and tactile condition than in the visual only condition. The number of eye fixations decreased when subjects repeated the tracing and was more marked in the combined visual and tactile condition than in the visual only condition. The results suggest that finger movements become faster and use of vision is reduced when both visual and tactile information are given.  相似文献   

3.
《Ergonomics》2012,55(5-6):647-660
Abstract

Adaptation experiments in shape tracing were conducted to investigate finger and eye movements in various conditions of visual and tactile information. Maximum velocity, mean velocity, maximum acceleration and reacceleration point were calculated from finger movements. Number of eye fixations and lead time of eye fixation to finger position were calculated from eye movements. The results showed that for the finger movement the values of the indices studied were higher in the combined visual and tactile condition than in the visual only condition. The number of eye fixations decreased when subjects repeated the tracing and was more marked in the combined visual and tactile condition than in the visual only condition. The results suggest that finger movements become faster and use of vision is reduced when both visual and tactile information are given.  相似文献   

4.
《Ergonomics》2012,55(6):629-646
Eye fixations were recorded while novice and experienced drivers drove along three types of roads (rural, suburban and dual-carriageway). An analysis of the content of those fixations was performed in order to identify differences in the scanpaths that can be associated with skill acquisition and that can indicate a sensitivity to road type. This analysis itemized the part of the visual scene that was inspected with each fixation, and identified what the driver looked at as a function of what they had looked at previously. Single-fixation, two-fixation, and three-fixation patterns of eye-movements were identified. Differences in sequences of fixations were found between novice and experienced drivers on the three types of roads, with experienced drivers showing greater sensitivity overall, and with some stereotypical transitions in the visual attention of the novices. A number of individual sequences were identified, including a roadway preview pattern (alternating fixations between near and far views of the road ahead), and patterns involving mirror inspections that varied according to the road type.  相似文献   

5.
Eye fixations were recorded while novice and experienced drivers drove along three types of roads (rural, suburban and dual-carriageway). An analysis of the content of those fixations was performed in order to identify differences in the scanpaths that can be associated with skill acquisition and that can indicate a sensitivity to road type. This analysis itemized the part of the visual scene that was inspected with each fixation, and identified what the driver looked at as a function of what they had looked at previously. Single-fixation, two-fixation, and three-fixation patterns of eye-movements were identified. Differences in sequences of fixations were found between novice and experienced drivers on the three types of roads, with experienced drivers showing greater sensitivity overall, and with some stereotypical transitions in the visual attention of the novices. A number of individual sequences were identified, including a roadway preview pattern (alternating fixations between near and far views of the road ahead), and patterns involving mirror inspections that varied according to the road type.  相似文献   

6.
A process-oriented approach by systematically studying driver performance, distraction, and workload is the way to go for assessing safety effects of new telematics applications in vehicles. These systems may strive for drivers' attention and possibly lead to distraction from the primary task. Visual occlusion techniques appear to be an effective means of studying drivers' visual information processing performance. Studies to illustrate this include identifying the minimum visual information drivers need for driving (asking for visual information) and the evaluation of driver support systems such as heading control and adaptive cruise control with respect to visual workload. In other applications the occlusion technique is used to exclude 'visual array' information from the optic flow field. The temporary exclusion of part of the visual field of view was applied in evaluating the effects of different types of driver's side rearview mirrors.  相似文献   

7.
Novice drivers (16-year-olds with < or = 6 months' driving experience) have the highest crash involvement rates per 100 million vehicle miles (161 million vehicle km). In the past, this was attributed to greater risk taking or poorly developed psychomotor skills. More recently, however, their high crash involvement rate has been hypothesized to be attributable largely to their relative inability to acquire and assess information in inherently risky situations. The current study seeks to evaluate this hypothesis by recording eye movements while 72 participants (24 novice drivers, 24 younger drivers, and 24 older drivers) drove through 16 risky scenarios in an advanced driving simulator. There were significant age-related differences in driver scanning behavior, consistent with the hypothesis that novice drivers' scanning patterns reflect their failure to acquire information about potential risks and their consequent failure to deal with these risks. Actual or potential applications of this research include modification of these scenarios for display on a PC as a basis for a training module that would enable novice drivers to recognize risky scenarios before they encounter them on the road, in the hope of reducing their high fatality rate.  相似文献   

8.
Owens DA  Wood JM  Owens JM 《Human factors》2007,49(6):1115-1131
OBJECTIVE: This study investigated the effects of drivers' age and low light on speed, lane keeping, and visual recognition of typical roadway stimuli. BACKGROUND: Poor visibility, which is exacerbated by age-related changes in vision, is a leading contributor to fatal nighttime crashes. There is little evidence, however, concerning the extent to which drivers recognize and compensate for their visual limitations at night. METHOD: Young, middle-aged, and elder participants drove on a closed road course in day and night conditions at a "comfortable" speed without speedometer information. During night tests, headlight intensity was varied over a range of 1.5 log units using neutral density filters. RESULTS: Average speed and recognition of road signs decreased significantly as functions of increased age and reduced illumination. Recognition of pedestrians at night was significantly enhanced by retroreflective markings of limb joints as compared with markings of the torso, and this benefit was greater for middle-aged and elder drivers. Lane keeping showed nonlinear effects of lighting, which interacted with task conditions and drivers' lateral bias, indicating that older drivers drove more cautiously in low light. CONCLUSION: Consistent with the hypothesis that drivers misjudge their visual abilities at night, participants of all age groups failed to compensate fully for diminished visual recognition abilities in low light, although older drivers behaved more cautiously than the younger groups. APPLICATION: These findings highlight the importance of educating all road users about the limitations of night vision and provide new evidence that retroreflective markings of the limbs can be of great benefit to pedestrians' safety at night.  相似文献   

9.
Our work addresses one of the core issues related to Human Computer Interaction (HCI) systems that use eye gaze as an input. This issue is the sensor, transmission and other delays that exist in any eye tracker-based system, reducing its performance. A delay effect can be compensated by an accurate prediction of the eye movement trajectories. This paper introduces a mathematical model of the human eye that uses anatomical properties of the Human Visual System to predict eye movement trajectories. The eye mathematical model is transformed into a Kalman filter form to provide continuous eye position signal prediction during all eye movement types. The model presented in this paper uses brainstem control properties employed during transitions between fast (saccade) and slow (fixations, pursuit) eye movements. Results presented in this paper indicate that the proposed eye model in a Kalman filter form improves the accuracy of eye movement prediction and is capable of a real-time performance. In addition to the HCI systems with the direct eye gaze input, the proposed eye model can be immediately applied for a bit-rate/computational reduction in real-time gaze-contingent systems  相似文献   

10.
A driving simulator study was conducted to evaluate the effects of five in-vehicle warning information displays upon drivers' emergent response and decision performance. These displays include visual display, auditory displays with and without spatial compatibility, hybrid displays in both visual and auditory format with and without spatial compatibility. Thirty volunteer drivers were recruited to perform various tasks that involved driving, stimulus-response, divided attention and stress rating. Results show that for displays of single-modality, drivers benefited more when coping with visual display of warning information than auditory display with or without spatial compatibility. However, auditory display with spatial compatibility significantly improved drivers' performance in reacting to the divided attention task and making accurate S-R task decision. Drivers' best performance results were obtained for hybrid display with spatial compatibility. Hybrid displays enabled drivers to respond the fastest and achieve the best accuracy in both S-R and divided attention tasks.  相似文献   

11.
《Ergonomics》2012,55(11):1392-1399
Abstract

The aims of the study were to investigate the effects of race gaming experience in playing racing video games on gaze behaviour and performance of drivers and the effects of natural driving experience on gaze behaviour and performance of gamers. Thirty participants, divided into drivers-gamers, drivers-non-gamers and non-drivers-gamers, were asked to drive in a race circuit as fast as possible while their eye movements were recorded. Drivers-gamers spent more time looking at the lane than non-drivers-gamers. Furthermore, drivers-gamers performed greater number of fixations towards the speedometer and showed faster performance in the racing task than the drivers-non-gamers. Combining natural driving and race gaming experiences changed the gaze location strategy of drivers.

Practitioner summary: Racing video games practitioners have high propensity to exhibit attitudes and intentions of risky driving behaviour. Combining natural driving and race gaming experiences affects gaze behaviour strategy of drivers.

Abbreviations: DG: Drivers-gamers; DNG: Drivers-non-gamers; NDG: Non-drivers-gamers; AOIs: Areas of Interest; r-NUMFIX: Relative number of fixations; r-DURFIX: Relative fixations duration  相似文献   

12.
The goal of this study is to examine the effects of time pressure and feedback on learning performance, as mediated by eye movement. Time pressure is one of main causes of human error in the workplace. Providing participants with feedback about their performance before task completion has been shown to reduce human error in diverse domains. Since both time pressure and feedback induce motivation, which is closely related to attention, we measured participants' eye movements to trace their attention and information acquisition coupled with a visual display. Time-to-deadline (long and short) and the presence of feedback were the independent factors used while measuring participants’ performance and eye movements as they learned new information about the subject of project management and answered multiple-choice questions via self-paced online learning systems. Using structural equation modeling, we found a mediating effect of eye movement on the relationships among time-to-deadline, feedback, and learning performance. Insufficient time-to-deadline accelerated the number of fixations on the screen, which resulted in longer task completion times and increased correct rates for participants learning about project management. The models in this study suggest the possibility of predicting performance from eye movement under time-to-deadline and feedback conditions. The structural equation model in the study can be applied to online and remote learning systems, in which time management is one of the main challenges for individual learners.  相似文献   

13.
Visual distress signalling devices should be designed for safe and efficient use by untrained persons under adverse operating conditions. Thus, Ergonomics/Human Factors information should be used intensively to optimise visual emergency signals (VES). Research was performed to assess the compliance with Human Engineering principles in existing VES. A field survey was conducted, in which the VES were categorised, critical Ergonomics aspects were established and compiled to design recommendations. Laboratory tests were performed that indicated the effects of selected Human Engineering design features on identification, unpacking, and operation of VES. Finally, the research results were validated in realistically simulated emergencies. The research findings demonstrate that adherence to recommendations is often missing in present VES, but would greatly reduce the time needed (here: up to 80%) for the successful use of the signals.  相似文献   

14.
OBJECTIVES: Examine how driving experience and expectations affect the ability of experienced drivers to identify traffic signs--specifically, no right turn (NRT) and no left turn (NLT) at intersections. BACKGROUND: Failure to heed signs is a frequent cause of accidents, and the authors focused on the contributions of experience and expectancy to sign identification. METHOD: Inexperienced and experienced drivers were connected to an eye tracker system and briefly exposed to various traffic scenes. Some of the pictures included an NRT sign at the expected location (on the right), and some included the same sign at an unexpected location (on the left). The same procedure was used with an NLT traffic sign. RESULTS: Experienced drivers identified traffic signs better than inexperienced drivers did when the signs were posted at the expected location but identified them worse than did inexperienced drivers when they were at unexpected locations. CONCLUSIONS: With experience, drivers' expectations regarding the expected location of traffic signs become so strong that violating these expectancies results in more identification errors among experienced drivers than among inexperienced drivers. To optimize experienced drivers' traffic sign identification, signs must be located in accordance with drivers' expectations--specifically, on the right side of the road. APPLICATIONS: When signs are misplaced, crashes can be caused by inappropriate placement rather than inappropriate driving. Highway designers should ensure that their design conforms to standards that shape experienced drivers' expectations.  相似文献   

15.
《Ergonomics》2012,55(7):789-799
Abstract

The purpose of this study was to provide a basis for improving individual visual performance of inspectors. The relationship between the correct count rate and eye movements of subjects when they counted dots arranged on samples presented for different lengths of time were analysed mainly to determine individual differences. Subjects' eye movements were measured with a corneal reflectance eye camera and analysed frame by frame with a video motion analyser. It was found that accuracy of visual inspection does not depend on length of search time and that a fast search time is not incompatible with a slow search speed. Furthermore, fixation time and number of fixations were considered the main factors governing accuracy of visual inspection. When limited time is allowed for search, a search strategy of prolonging the fixation time leads to high performance and consequently shorter inspection time. Several other findings were obtained which appear important in obtaining accurate information rapidly.  相似文献   

16.
Although buttons are a frequently used type of control in car interiors, little research has been undertaken on how the usage of buttons affects the visual behaviour of the driver. In this study, the aim was to analyse the effect of push button location and auditory feedback on drivers' visual time off road and safety perception when driving in a real traffic situation. The effect of six button locations (five on the centre stack, one near the gear stick) was tested. Drivers' visual behaviour was studied in real traffic on a motorway. An eye tracking system recorded the visual behaviour of eight drivers who, in 96 repeated trials each, were instructed to press a specific button. Data analysis focused on the drivers' visual time off road and safety perception in relation to the location of the button to be pressed. Auditory feedback did not show a significant effect on visual time off road. The time off road increased significantly as the angle increased between the normal line of sight and button location for the five buttons placed on the centre stack. Results for the button located close to the gear stick, with the highest eccentricity, produced a short time off road. This unexpected finding is discussed in terms of three potential explanations: 1) the role of perceptual discrimination; 2) risk perception; and 3) motor control.  相似文献   

17.
随着眼动跟踪技术的日益成熟,面向终端用户的视线输入产品问世,视线交互(Gaze-based Interaction)的实用性越来越高。然而,由于眼睛并不是与生俱来的控制器官,用户界面中无论动态或静态的各种视觉反馈,在视线交互过程中都可能干扰用户的眼动,从而影响视线输入(视点坐标)。因此,通过两个视线点击(Eye Pointing)实验,从视点的空间分布特征和视线交互的人机工效两个方面,系统地评估了目标颜色因素对视线交互的影响。结果表明,目标颜色这类静态视觉反馈虽然不影响用户凝视目标时视点坐标的稳定性,但的确会对用户的眼动扫视过程造成显著影响,从而影响视线点击任务的人机工效。特别是在视线移动距离较长的情况下,这种影响更为明显。  相似文献   

18.
《Ergonomics》2012,55(12):1667-1681
Abstract

This study employed an eye-tracking technique to investigate the influence of social presence on eye movements in visual search tasks. A total of 20 male subjects performed visual search tasks in a 2 (target presence: present vs. absent) × 2 (task complexity: complex vs. simple) × 2 (social presence: alone vs. a human audience) within-subject experiment. Results indicated that the presence of an audience could evoke a social facilitation effect on response time in visual search tasks. Compared with working alone, the participants made fewer and shorter fixations, larger saccades and shorter scan path in simple search tasks and more and longer fixations, smaller saccades and longer scan path in complex search tasks when working with an audience. The saccade velocity and pupil diameter in the audience-present condition were larger than those in the working-alone condition. No significant change in target fixation number was observed between two social presence conditions.

Practitioner Summary: This study employed an eye-tracking technique to examine the influence of social presence on eye movements in visual search tasks. Results clarified the variation mechanism and characteristics of oculomotor scanning induced by social presence in visual search.  相似文献   

19.
Visual information can in principle be dynamically optimised by monitoring the user’s state of attention, e.g. by tracking eye movements. Gaze directed displays are therefore an important enabling technology for attention aware systems. We present a state-of-the-art review of both (1) techniques to register the direction of gaze and (2) display techniques that can be used to optimally adjust visual information presentation to the capabilities of the human visual system and the momentary direction of viewing. We focus particularly on evaluation studies that were performed to assess the added value of these displays. We identify promising application areas and directions for further research.  相似文献   

20.
Donmez B  Boyle LN  Lee JD 《Human factors》2006,48(4):785-804
OBJECTIVES: An experiment was conducted to assess the effects of distraction mitigation strategies on drivers' performance and productivity while engaged in an in-vehicle information system task. BACKGROUND: Previous studies show that in-vehicle tasks undermine driver safety and there is a need to mitigate driver distraction. METHOD: An advising strategy that alerts drivers to potential dangers and a locking strategy that prevents the driver from continuing the distracting task were presented to 16 middle-aged and 12 older drivers in a driving simulator in two modes (auditory, visual) and two road conditions (curves, braking events). RESULTS: Distraction was a problem for both age groups. Visual distractions were more detrimental than auditory ones for curve negotiation, as depicted by more erratic steering, F (6, 155) = 26.76, p < .05. Drivers did brake more abruptly under auditory distractions, but this effect was mitigated by both the advising, t (155) = 8.37, p < .05, and locking strategies, t (155) = 8.49, p < .05. The locking strategy also resulted in longer minimum time to collision for middle-aged drivers engaged in visual distractions, F (6, 138) = 2.43, p < .05. CONCLUSIONS: Adaptive interfaces can reduce abrupt braking on curve entries resulting from auditory distractions and can also improve the braking response for distracted drivers. APPLICATION: These strategies can be incorporated into existing in-vehicle systems, thus mitigating the effects of distraction and improving driver performance.  相似文献   

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