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1.
当前,ActiveX控件在互联网和桌面上应用非常广泛,但是尚不能在Linux平台上无缝运行。为解决这个问题,本文提出了一种由两层功能层组成的中间件机制,这两层功能层分别是操作系统兼容层和AtiveX控件机制支撑层。在该机制中,操作系统兼容层消除了Windows和Linux两种操作系统的差别,ActiveX控件机制支撑层中添加了支持ActiveX控件的CDM机制。提出了以XML格式文件实现注册表的组件注册方法,提供了Linux上直接运行ActiveX控件的“控件-容器”机制的必要条件,最后实现了一个在Linux上直接运行轻量级ActiveX控件机制的原型系统。  相似文献   

2.
针对不同设备厂商的视频不能在统一界面集中监控的问题,设计了一种Web视频监控播放插件,该插件根据网络配置与前端视频设备直连通信,集成不同视频设备厂商提供的API,实现不同厂商设备的兼容. 基于ActiveX和NPAPI的插件实现机制,开发了实时预览、历史录像下载与回放和本地录像文件播放等功能接口,为不同浏览器的使用者提供相同的远程视频监控体验. 该插件在山东润兴化工智慧园区建设项目中得到了成功应用.  相似文献   

3.
如何在IE浏览器中调用Word,实现公文的排版、打印,是基于B/S模式的公文处理系统要解决的关键技术。本文简要介绍ActiveX控件技术,提出一种应用ActiveX控件技术调用Word的方案,并给出详细的实现步骤。应用实践证明该方案成功实现Word与IE浏览器的无缝挂接。  相似文献   

4.
ActiveX与Internet相结合的开发方法是一个令人振奋的途径,利用ActiveX技术可以实现一些浏览器做起来很麻烦或根本就无法实现的功能.本文以我们研发的某公司项目文档管理系统为例,介绍了如何利用ActiveX文档控件实现直接在Web浏览器中存取、编辑Office文档等,并探讨了文档对象嵌入浏览器原理和文档的安全控制策略.  相似文献   

5.
ActiveX控件的制作及网络应用   总被引:2,自引:0,他引:2  
ActiveX控件是一种基于COM的技术,它实际上是一个COM组件.在应用环境方面它不仅可以在一般的桌面应用程序中使用,而且可以很方便地插入到网页中增强网站的功能,特别是ActiveX控件具有图形用户界面,可以弥补网页在图形处理方面的不足.在功能方面ActiveX控件并没有什么功能方面的限制,只是在网页上运行时根据用户浏览器的安全级别设置系统可能会有一些提示信息,提示控件的安全性.  相似文献   

6.
ActiveX技术在Web应用中实现本地端打印   总被引:5,自引:0,他引:5  
本文介绍了采用ActiveX技术在基于Web的业务应用系统中进行本地端打印和报表输出的方法,讨论了ActiveX控件的开发,ActiveX控件与Web浏览器集成,ActiveX控件从服务器端获取数据,连续本地端打印机进行打印输出等问题。  相似文献   

7.
OpenGL作为一个性能优越的图形应用程序设计界面(API),适用于广泛的计算机环境,可实现高性能的三维图形功能,被认为是高性能图形和交互式场景处理的标准。随着Internet的迅猛发展,Web已经成为世界范围内最大和最有效的信息获取和发布媒体。ActiveX控件是一个在Internet上自动传送的可执行程序,通常在浏览器中运行,运行速度快,功能强大。本文详述了使用ActiveX控件和OpenGL相结合的方法从而实现基于Web的交互式三维建模。  相似文献   

8.
该文提出了一种利用ActiveX控件构建网络虚拟频谱分析仪系统的方法。整个系统基于浏览器,服务器构架,首先在VC6.0环境下采用ActiveX控件技术设计出虚拟仪器,然后将其制作成网页的形式并通过Internet向外发布,最后用户通过浏览器向服务器发送命令以远程控制频谱分析仪,并获取实时测试结果。实践证明,ActiveX控件在搭建虚拟仪器软件平台方面具有形象逼真的显示效果、更好的通用性、更强的灵活性等优点。  相似文献   

9.
简单介绍了GdViewer Pro ActiveX控件的功能、属性和方法程序,重点阐述了在VisuaL FoxPro中应用GdViewer Pro ActiveX控件设计图像浏览器的界面组成、属性设置和事件代码设计。  相似文献   

10.
ActiveX漏洞是一种常见的漏洞,其近年来又有回升的趋势。由于ActiveX控件通常与IE浏览器结合使用,使得ActiveX漏洞几乎等同于IE本身的漏洞,因此其危害性极大。通过细致分析UUSee网络电视UUPlayer.ocx控件缓冲区溢出漏洞,剖析了ActiveX溢出漏洞的形成原因,然后基于开发者和终端用户的角度,总结出了有效针对ActiveX控件漏洞的安全防御策略。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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