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Hardware-Accelerated Rendering of Photo Hulls 总被引:1,自引:0,他引:1
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Shadow Volumes on Programmable Graphics Hardware 总被引:3,自引:0,他引:3
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Point Cloud Collision Detection 总被引:1,自引:0,他引:1
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Multi-Resolution Rendering of Complex Animated Scenes 总被引:5,自引:0,他引:5
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Deferred, Self-Organizing BSP Trees 总被引:1,自引:0,他引:1
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Reanimating Faces in Images and Video 总被引:8,自引:0,他引:8
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Efficient Multidimensional Sampling 总被引:1,自引:0,他引:1
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Real-Time Caustics 总被引:1,自引:0,他引:1
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Exchanging Faces in Images 总被引:1,自引:0,他引:1
Volker Blanz Kristina Scherbaum Thomas Vetter Hans-Peter Seidel 《Computer Graphics Forum》2004,23(3):669-676
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Real-Time Weighted Pose-Space Deformation on the GPU 总被引:1,自引:0,他引:1