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1.
A separator theorem for a class of graphs asserts that every graph in the class can be divided approximately in half by removing a set of vertices of specified size. Nontrivial separator theorems hold for several classes of graphs, including graphs of bounded genus and chordal graphs. We show that any separator theorem implies various weighted separator theorems. In particular, we show that if the vertices of the graph have real-valued weights, which may be positive or negative, then the graph can be divided exactly in half according to weight. If k unrelated sets of weights are given, the graph can be divided simultaneously by all k sets of weights. These results considerably strengthen earlier results of Gilbert, Lipton, and Tarjan: (1) for k=1 with the weights restricted to being nonnegative, and (2) for k>1 , nonnegative weights, and simultaneous division within a factor of (1+ε ) of exactly in half. Received November 21, 1995; revised October 30, 1997.  相似文献   

2.
In this paper a parallel algorithm is given that, given a graph G=(V,E) , decides whether G is a series parallel graph, and, if so, builds a decomposition tree for G of series and parallel composition rules. The algorithm uses O(log \kern -1pt |E|log ^\ast \kern -1pt |E|) time and O(|E|) operations on an EREW PRAM, and O(log \kern -1pt |E|) time and O(|E|) operations on a CRCW PRAM. The results hold for undirected as well as for directed graphs. Algorithms with the same resource bounds are described for the recognition of graphs of treewidth two, and for constructing tree decompositions of treewidth two. Hence efficient parallel algorithms can be found for a large number of graph problems on series parallel graphs and graphs with treewidth two. These include many well-known problems like all problems that can be stated in monadic second-order logic. Received July 15, 1997; revised January 29, 1999, and June 23, 1999.  相似文献   

3.
Alber  Bodlaender  Fernau  Kloks  Niedermeier 《Algorithmica》2002,33(4):461-493
Abstract. We present an algorithm that constructively produces a solution to the k -DOMINATING SET problem for planar graphs in time O(c^ \sqrt k n) , where c=4^ 6\sqrt 34 . To obtain this result, we show that the treewidth of a planar graph with domination number γ (G) is O(\sqrt \rule 0pt 4pt \smash γ (G) ) , and that such a tree decomposition can be found in O(\sqrt \rule 0pt 4pt \smash γ (G) n) time. The same technique can be used to show that the k -FACE COVER problem (find a size k set of faces that cover all vertices of a given plane graph) can be solved in O(c 1 ^ \sqrt k n) time, where c 1 =3^ 36\sqrt 34 and k is the size of the face cover set. Similar results can be obtained in the planar case for some variants of k -DOMINATING SET, e.g., k -INDEPENDENT DOMINATING SET and k -WEIGHTED DOMINATING SET.  相似文献   

4.
图的树宽和树分解是图子式理论中发展起来的两个重要概念。图的树分解由于其本身的特性使得它在算法设计中有着极其重要的意义。从图的树宽特性、图的树分解算法、图的树分解在复杂算法问题求解中的应用等方面对近年来的相关研究进展做了深入的分析和介绍,结合一些简洁的实例分析了一些重要的原理和方法,讨论了其中的一些问题,并给出了今后的一些研究方向。  相似文献   

5.
Beaumont  Boudet  Rastello  Robert 《Algorithmica》2008,34(3):217-239
   Abstract. In this paper we deal with two geometric problems arising from heterogeneous parallel computing: how to partition the unit square into p rectangles of given area s 1 , s 2 , . . . ,s p (such that Σ i=1 p s i = 1 ), so as to minimize either (i) the sum of the p perimeters of the rectangles or (ii) the largest perimeter of the p rectangles? For both problems, we prove NP-completeness and we introduce a 7/4 -approximation algorithm for (i) and a
-approximation algorithm for (ii).  相似文献   

6.
The NP-complete Power Dominating Set problem is an “electric power networks variant” of the classical domination problem in graphs: Given an undirected graph G=(V,E), find a minimum-size set P?V such that all vertices in V are “observed” by the vertices in P. Herein, a vertex observes itself and all its neighbors, and if an observed vertex has all but one of its neighbors observed, then the remaining neighbor becomes observed as well. We show that Power Dominating Set can be solved by “bounded-treewidth dynamic programs.” For treewidth being upper-bounded by a constant, we achieve a linear-time algorithm. In particular, we present a simplified linear-time algorithm for Power Dominating Set in trees. Moreover, we simplify and extend several NP-completeness results, particularly showing that Power Dominating Set remains NP-complete for planar graphs, for circle graphs, and for split graphs. Specifically, our improved reductions imply that Power Dominating Set parameterized by |P| is W[2]-hard and it cannot be better approximated than Dominating Set.  相似文献   

7.
Abstract. Using the notion of modular decomposition we extend the class of graphs on which both the treewidth and the minimum fill-in can be solved in polynomial time. We show that if C is a class of graphs that are modularly decomposable into graphs that have a polynomial number of minimal separators, or graphs formed by adding a matching between two cliques, then both the treewidth and the minimum fill-in on C can be solved in polynomial time. For the graphs that are modular decomposable into cycles we give algorithms that use respectively O(n) and O(n 3 ) time for treewidth and minimum fill-in.  相似文献   

8.
Let X = {f1, …, fn} be a set of scalar functions of the form fi : ?2 → ? which satisfy some natural properties. We describe a subdivision algorithm for computing a clustered ε‐isotopic approximation of the minimization diagram of X. By exploiting soft predicates and clustering of Voronoi vertices, our algorithm is the first that can handle arbitrary degeneracies in X, and allow scalar functions which are piecewise smooth, and not necessarily semi‐algebraic. We apply these ideas to the computation of anisotropic Voronoi diagram of polygonal sets; this is a natural generalization of anisotropic Voronoi diagrams of point sites, which extends multiplicatively weighted Voronoi diagrams. We implement a prototype of our anisotropic algorithm and provide experimental results.  相似文献   

9.
We present a new method of solving graph problems related to Vertex Cover by enumerating and expanding appropriate sets of nodes. As an application, we obtain dramatically improved runtime bounds for two variants of the Vertex Cover problem. In the case of Connected Vertex Cover, we take the upper bound from O *(6 k ) to O *(2.7606 k ) without large hidden factors. For Tree Cover, we show a complexity of O *(3.2361 k ), improving over the previous bound of O *((2k) k ). In the process, faster algorithms for solving subclasses of the Steiner tree problem on graphs are investigated. Supported by the DFG under grant RO 927/6-1 (TAPI).  相似文献   

10.
We introduce a new class of dynamic graph algorithms called quasi-fully dynamic algorithms , which are much more general than backtracking algorithms and are much simpler than fully dynamic algorithms. These algorithms are especially suitable for applications in which a certain core connected portion of the graph remains fixed, and fully dynamic updates occur on the remaining edges in the graph. We present very simple quasi-fully dynamic algorithms with O(log n) worst-case time per operation for 2-edge connectivity and O(log n) amortized time per operation for cycle equivalence. The former is deterministic while the latter is Monte-Carlo-type randomized. For 2-vertex connectivity, we give a deterministic quasi-fully dynamic algorithm with O(log 3 n) amortized time per operation. The quasi-fully dynamic algorithm we present for cycle equivalence (which has several applications in optimizing compilers) is of special interest since the algorithm is quite simple, and no special-purpose incremental or backtracking algorithm is known for this problem. Received October 26, 1998; revised October 1, 1999, and April 15, 2001.  相似文献   

11.
In this paper, we survey several recent results that highlight an interplay between a relatively new class of quasiseparable matrices and univariate polynomials. Quasiseparable matrices generalize two classical matrix classes, Jacobi (tridiagonal) matrices and unitary Hessenberg matrices that are known to correspond to real orthogonal polynomials and Szegö polynomials, respectively. The latter two polynomial families arise in a wide variety of applications, and their short recurrence relations are the basis for a number of efficient algorithms. For historical reasons, algorithm development is more advanced for real orthogonal polynomials. Recent variations of these algorithms tend to be valid only for the Szegö polynomials; they are analogues and not generalizations of the original algorithms.  相似文献   

12.
Cohen  Kaplan 《Algorithmica》2008,32(3):459-466
Abstract. We give an integer programming formulation of the paging problem with varying sizes and fetching costs. We use this formulation to provide an alternative proof that a variant of the algorithm greedy-dual-size previously considered in [4] and [5] is (k+1)/(k-h+1) competitive against the optimal strategy with cache size h≤ k . Our proof provides further insights to greedy-dual-size. We also indicate how the same integer programming formulation has been recently used [1], [2] to obtain approximation algorithms to the NP-complete ``offline' problem.  相似文献   

13.
The analysis of large graphs plays a prominent role in various fields of research and is relevant in many important application areas. Effective visual analysis of graphs requires appropriate visual presentations in combination with respective user interaction facilities and algorithmic graph analysis methods. How to design appropriate graph analysis systems depends on many factors, including the type of graph describing the data, the analytical task at hand and the applicability of graph analysis methods. The most recent surveys of graph visualization and navigation techniques cover techniques that had been introduced until 2000 or concentrate only on graph layouts published until 2002. Recently, new techniques have been developed covering a broader range of graph types, such as time‐varying graphs. Also, in accordance with ever growing amounts of graph‐structured data becoming available, the inclusion of algorithmic graph analysis and interaction techniques becomes increasingly important. In this State‐of‐the‐Art Report, we survey available techniques for the visual analysis of large graphs. Our review first considers graph visualization techniques according to the type of graphs supported. The visualization techniques form the basis for the presentation of interaction approaches suitable for visual graph exploration. As an important component of visual graph analysis, we discuss various graph algorithmic aspects useful for the different stages of the visual graph analysis process. We also present main open research challenges in this field.  相似文献   

14.
Plasmas are ubiquitous in the Universe. An understanding of plasma phenomena is therefore of importance in almost every area of astrophysics, from stellar atmospheres to star clusters. Plasmas also occur in daily life both in industrial processes and in consumer products. Recent groundbreaking data is making this the golden age of plasma science. Although direct observations and analysis of data provide important physical evidence for plasma phenomena, they do not necessarily explain the phenomena. Hence, recent discoveries in this area might not only arise out of observations, but also from visual simulations of the phenomena supported by advanced rendering technologies. This report describes the state of art of such simulations, and examines practical issues often overlooked in the literature. Educational and public outreach applications are also discussed. Although the emphasis is on the predictive rendering of plasma processes, the simulation guidelines and trade-offs addressed in this report can be extended to other types of natural phenomena. The report closes with a discussion of further avenues of research involving the visual simulation of plasma phenomena.  相似文献   

15.
This paper presents a method for the 3D reconstruction of a piecewise‐planar surface from range images, typically laser scans with millions of points. The reconstructed surface is a watertight polygonal mesh that conforms to observations at a given scale in the visible planar parts of the scene, and that is plausible in hidden parts. We formulate surface reconstruction as a discrete optimization problem based on detected and hypothesized planes. One of our major contributions, besides a treatment of data anisotropy and novel surface hypotheses, is a regularization of the reconstructed surface w.r.t. the length of edges and the number of corners. Compared to classical area‐based regularization, it better captures surface complexity and is therefore better suited for man‐made environments, such as buildings. To handle the underlying higher‐order potentials, that are problematic for MRF optimizers, we formulate minimization as a sparse mixed‐integer linear programming problem and obtain an approximate solution using a simple relaxation. Experiments show that it is fast and reaches near‐optimal solutions.  相似文献   

16.
Choosing balls that best approximate a 3D object is a non‐trivial problem. To answer it, we first address the inner approximation problem, which consists of approximating an object defined by a union of n balls with balls defining a region . This solution is further used to construct an outer approximation enclosing the initial shape, and an interpolated approximation sandwiched between the inner and outer approximations. The inner approximation problem is reduced to a geometric generalization of weighted max k‐cover, solved with the greedy strategy which achieves the classical lower bound. The outer approximation is reduced to exploiting the partition of the boundary of by the Apollonius Voronoi diagram of the balls defining the inner approximation. Implementation‐wise, we present robust software incorporating the calculation of the exact Delaunay triangulation of points with degree two algebraic coordinates, of the exact medial axis of a union of balls, and of a certified estimate of the volume of a union of balls. Application‐wise, we exhibit accurate coarse‐grain molecular models using a number of balls 20 times smaller than the number of atoms, a key requirement to simulate crowded cellular environments.  相似文献   

17.
The concept of symmetry has received significant attention in computer graphics and computer vision research in recent years. Numerous methods have been proposed to find, extract, encode and exploit geometric symmetries and high‐level structural information for a wide variety of geometry processing tasks. This report surveys and classifies recent developments in symmetry detection. We focus on elucidating the key similarities and differences between existing methods to gain a better understanding of a fundamental problem in digital geometry processing and shape understanding in general. We discuss a variety of applications in computer graphics and geometry processing that benefit from symmetry information for more effective processing. An analysis of the strengths and limitations of existing algorithms highlights the plenitude of opportunities for future research both in terms of theory and applications.  相似文献   

18.
19.
In this paper we define a complete framework for processing large image sequences for a global monitoring of short range oceanographic and atmospheric processes. This framework is based on the use of a non quadratic regularization technique for optical flow computation that preserves flow discontinuities. We also show that using an appropriate tessellation of the image according to an estimate of the motion field can improve optical flow accuracy and yields more reliable flows. This method defines a non uniform multiresolution approach for coarse to fine grid generation. It allows to locally increase the resolution of the grid according to the studied problem. Each added node refines the grid in a region of interest and increases the numerical accuracy of the solution in this region. We make use of such a method for solving the optical flow equation with a non quadratic regularization scheme allowing the computation of optical flow field while preserving its discontinuities. The second part of the paper deals with the interpretation of the obtained displacement field. For this purpose a phase portrait model used along with a new formulation of the approximation of an oriented flow field allowing to consider arbitrary polynomial phase portrait models for characterizing salient flow features. This new framework is used for processing oceanographic and atmospheric image sequences and presents an alternative to complex physical modeling techniques.  相似文献   

20.
We provide an improved FPTAS for multiobjective shortest paths—a fundamental (NP-hard) problem in multiobjective optimization—along with a new generic method for obtaining FPTAS to any multiobjective optimization problem with non-linear objectives. We show how these results can be used to obtain better approximate solutions to three related problems, multiobjective constrained [optimal] path and non-additive shortest path, that have important applications in QoS routing and in traffic optimization. We also show how to obtain a FPTAS to a natural generalization of the weighted multicommodity flow problem with elastic demands and values that models several realistic scenarios in transportation and communication networks. This work was partially supported by the Future and Emerging Technologies Unit of EC (IST priority—6th FP), under contracts No. IST-2002-001907 (integrated project DELIS) and No. FP6-021235-2 (project ARRIVAL), and the Action PYTHAGORAS of the Operational Programme for Educational & Vocational Training II, with matching funds from the European Social Fund and the Greek Ministry of Education.  相似文献   

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