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1.
A nonsmooth (hybrid) 3-D mathematical model of a snake robot (without wheels) is developed and experimentally validated in this paper. The model is based on the framework of nonsmooth dynamics and convex analysis that allows us to easily and systematically incorporate unilateral contact forces (i.e., between the snake robot and the ground surface) and friction forces based on Coulomb's law of dry friction. Conventional numerical solvers cannot be employed directly due to set-valued force laws and possible instantaneous velocity changes. Therefore, we show how to implement the model for numerical treatment with a numerical integrator called the time-stepping method. This method helps to avoid explicit changes between equations during simulation even though the system is hybrid. Simulation results for the serpentine motion pattern lateral undulation and sidewinding are presented. In addition, experiments are performed with the snake robot ldquoAikordquo for locomotion by lateral undulation and sidewinding, both with isotropic friction. For these cases, back-to-back comparisons between numerical results and experimental results are given.  相似文献   

2.
This paper presents the design and implementation of a modular self-reconfigurable robot with enhanced locomotion capabilities. It is a small hexahedron robot which is 160 mm × 140 mm × 60 mm in size and 405 g in weight. The robot is driven by three omnidirectional wheels, with up and down symmetrical structure. The robot can perform rectilinear and rotational locomotion, and turn clockwise and counterclockwise without limitation. A new docking mechanism that combines the advantages of falcula and pin-hole has been designed for attaching and detaching different modules. The communication and image data transmission are based on a wireless network. The kinematics and dynamics of the single module has been analyzed, and the enhanced locomotion capabilities of the prototype robot are verified through experiments. The maximum linear velocity is 25.1cm/s, which is much faster than other modular self-reconfigurable robots. The mobility of two connected modules is analyzed in the ADAMS simulator. The locomotion of the docking modules is more flexible. Simulations on the wheel and crawling locomotion are conducted, the trajectories of the robot are shown, and the movement efficiency is analyzed. The docking mechanisms are tested through docking experiments, and the effectiveness has been verified. When the transmission time interval between the adjacent packets is more than 4 ms, the wireless network will not lose any packet at the maximum effective distance of 37 m in indoor environments.  相似文献   

3.
《Advanced Robotics》2013,27(5-6):537-560
In this paper we restrict our attention to worm-like, vertical traveling wave locomotion and present detailed kinematics and dynamics of a planar multi-link snake robot. Lagrange's method is used to obtain the robot dynamics. Webots software is used for simulation and to experimentally investigate the effects of link shape on motor torques. Using the dynamics model and Webots simulation, a nine-link snake robot is designed and constructed. Physical experiments are carried out to validate the mathematical model. Webots software is also used to perform simulation and further validate theoretical results. Finally, stability of the snake robot is experimentally investigated.  相似文献   

4.
针对仿生机器蛇的行波运动控制,分析了其运动机理,在移动机器人仿真软件Webots中建立了其三维虚拟运动模型;基于机器蛇的行波运动控制函数,采用建立的三维虚拟模型对实现行波运动的控制参数进行了分析和实验验证,得到了控制参数与行波运动形状之间的关系;机器蛇行波运动控制的实验结果表明,基于上述分析的控制参数对机器蛇运动形状影响的结论,可以实现机器蛇任意期望形状的行波运动控制,并且具有较快的收敛速度。  相似文献   

5.
We developed a dynamic model of a Nitinol artificial muscle activated biomimetic robot. The robot was reverse engineered from the American lobster and built in the Biomimetic Underwater Robot Program at Northeastern University. It is intended for autonomous remote-sensing operations in shallow waters. An experimentally based Nitinol artificial muscle model was integrated into the robot dynamic model. The hydrodynamic characteristics of the robot were determined experimentally. The muscle control signals were generated by utilizing a readily available biomimetic control architecture. The effects of the timing parameters were investigated. Simulations indicate that the developed robot is able to locomote with high stability. It can walk against constant currents and surge.  相似文献   

6.
In this paper, we present a method for robots modeling called bidirectional dynamic modeling. This new method takes into account the gear efficiency and the direction of power transmission in the gears. Epicyclic gearboxes have often different efficiencies in the two directions of power transmission. The characteristics of the chain of transmission must then be taken into consideration in order to describe the dynamic behavior of robots. The two directions of power flow can indeed occur in robot motions. Depending on that direction the dynamic model is different. The bidirectional dynamic modeling is experimentally applied to a bipedal walking robot. Our method exhibits a better accuracy over classical modeling. Moreover, when applied to computed torque control, the bidirectional model increases the tracking performances.  相似文献   

7.
特种机器人运动轨迹规划及其实现   总被引:2,自引:0,他引:2  
研究了基于压力传感器的特种机器人足端轨迹规划策略及其实现;首先,采用基于Mallat小波快速算法对机器人足端压力传感器的输入信号进行去噪;其次,仿照动物的膝跳反射原理,提出了基于足端压力传感器信息反馈的落足反射式仿生六足机器人足端轨迹规划策略;在所提出的足端轨迹规划策略中,机器人落足点的位置不经过主控制器,而直接由信息处理子系统根据足端压力传感器的输出信息快速确定,从而减轻了主控制器的运算负担,提高了信息处理的实时性,使反应时间小于0.23s;最后,通过实验验证了所提出的多足式机器人足端轨迹规划策略的合理性和实效性。  相似文献   

8.
The trident snake robot is a mechanical device that serves as a demanding testbed for motion planning and control algorithms of constrained non-holonomic systems. This paper provides the equations of motion and addresses the motion planning problem of the trident snake with dynamics, equipped with either active joints (undulatory locomotion) or active wheels (wheeled locomotion). Thanks to a partial feedback linearization of the dynamics model, the motion planning problem basically reduces to a constrained kinematic motion planning. Two kinds of constraints have been taken into account, ensuring the regularity of the feedback and the collision avoidance between the robot’s arms and body. Following the guidelines of the endogenous configuration space approach, two Jacobian motion planning algorithms have been designed: the singularity robust Jacobian algorithm and the imbalanced Jacobian algorithm. Performance of these algorithms have been illustrated by computer simulations.  相似文献   

9.
Different parallelization methods vary in their system requirements, programming styles, efficiency of exploring parallelism, and the application characteristics they can handle. For different situations, they can exhibit totally different performance gains. This paper compares OpenMP, MPI, and Strings for parallelizing a complicated tribology problem. The problem size and computing infrastructure is changed to assess the impact of this on various parallelization methods. All of them exhibit good performance improvements and it exhibits the necessity and importance of applying parallelization in this field.  相似文献   

10.
提高电能质量的主要方法是在电力系统中消除谐渡和补偿无功功率.目前使用的先进补偿装置包括有源电力滤渡器(APF)和静止无功发生器(SVG)等,其补偿效果很大程度上取决于检测的精度.文中提出了电网电压畸变情况下谐波和无功检测的具体方法,同时对SVG实验中经常会遇到的无功电流检测中的问题进行了阐述,并进行了仿真分析.仿真结果表明,本文所介绍ip-iq方法能准确、及时有效地检测出电力系统中的谐波和无功功率,能够为有源电力滤波器和静止无功发生器的设计提供理论支持.  相似文献   

11.
Recently, many experiments and analyses with biped robots have been carried out. Steady walking of a biped robot implies a stable limit cycle in the state space of the robot. In the design of a locomotion control system, there are primarily three problems associated with achieving such a stable limit cycle: the design of the motion of each limb, interlimb coordination, and posture control. In addition to these problems, when environmental conditions change or disturbances are added to the robot, there is the added problem of obtaining robust walking against them. In this paper we attempt to solve these problems and propose a locomotion control system for a biped robot to achieve robust walking by the robot using nonlinear oscillators, each of which has a stable limit cycle. The nominal trajectories of each limb's joints are designed by the phases of the oscillators, and the interlimb coordination is designed by the phase relation between the oscillators. The phases of the oscillators are reset and the nominal trajectories are modified using sensory feedbacks that depend on the posture and motion of the robot to achieve stable and robust walking. We verify the effectiveness of the proposed locomotion control system, analyzing the dynamic properties of the walking motion by numerical simulations and hardware experiments. Shinya Aoi received the B.E. and M.E. degrees from the Department of Aeronautics and Astronautics, Kyoto University, Kyoto, Japan in 2001 and 2003, respectively. He is a Ph.D. candidate in the Department of Aeronautics and Astronautics, Kyoto University. Since 2003, he has been a research fellow of the Japan Society for the Promotion of Science (JSPS). His research interests include dynamics and control of robotic systems, especially legged robots. He is a member of IEEE, SICE, and RSJ. Kazuo Tsuchiya received the B.S., M.S., and Ph.D. degrees in engineering from Kyoto University, Kyoto, Japan in 1966, 1968, and 1975, respectively. From 1968 to 1990, he was a research member of Central Research Laboratory in Mitsubishi Electric Corporation, Amagasaki, Japan. From 1990 to 1995, he was a professor at the Department of Computer Controlled Machinery, Osaka University, Osaka, Japan. Since 1995, he has been a professor at the Department of Aeronautics and Astronautics, Kyoto University. His fields of research include dynamic analysis, guidance, and control of space vehicles, and nonlinear system theory for distributed autonomous systems. He is currently the principal investigator of “Research and Education on Complex Functional Mechanical Systems” under the 21st Century Center of Excellence Program (COE program of the Ministry of Education, Culture, Sports, Science and Technology, Japan).  相似文献   

12.
Inspired by the efficient method of locomotion of the rattlesnake Crotalus cerastes, the objective of this work is automatic design through genetic programming (GP) of the fastest possible (sidewinding) locomotion of simulated limbless, wheelless snake-like robot (Snakebot). The realism of simulation is ensured by employing the Open Dynamics Engine (ODE), which facilitates implementation of all physical forces, resulting from the actuators, joints constrains, frictions, gravity, and collisions. Reduction of the search space of the GP is achieved by representation of Snakebot as a system comprising identical morphological segments and by automatic definition of code fragments, shared among (and expressing the correlation between) the evolved dynamics of the vertical and horizontal turning angles of the actuators of Snakebot. Empirically obtained results demonstrate the emergence of sidewinding locomotion from relatively simple motion patterns of morphological segments. Robustness of the sidewinding Snakebot, which is considered to be the ability to retain its velocity when situated in an unanticipated environment, is illustrated by the ease with which Snakebot overcomes various types of obstacles such as a pile of or burial under boxes, rugged terrain, and small walls. The ability of Snakebot to adapt to partial damage by gradually improving its velocity characteristics is discussed. Discovering compensatory locomotion traits, Snakebot recovers completely from single damage and recovers a major extent of its original velocity when more significant damage is inflicted. Exploring the opportunity for automatic design and adaptation of a simulated artifact, this work could be considered as a step toward building real Snakebots, which are able to perform robustly in difficult environments.  相似文献   

13.
根据仿生尺蠖运动机理研制了一种用于人体腔道微创诊查的微小机器人系统,该机器人系统由前支撑单元、后支撑单元和具有3个气室的橡胶驱动器三部分组成.根据微型机器人的本体结构分析了机器人的移动控制原理,给出了在一个运动循环周期内机器人移动一个步距的运动状态和控制时序.阐述了有限状态机原理,并基于有限状态机原理建立了该机器人移动...  相似文献   

14.
该文将机器蛇的蠕动、游动等运动方式简化为正弦曲线,采用单侧对分法的迭代方法,将关节的长度和正弦曲线的数据进行拟合,得到在不同时刻下每一关节在统一坐标系内的具体位置和方向参数.利用关节坐标架的方法,将坐标系附着在关节坐标点上,建立一系列具有可继承性的关节链结构,调节不同时间的曲线变换规律,实现机器蛇的运动姿态的调整,进而在屏幕上实现三维的可视运动.针对OpenGL系统的开发特点,对机器蛇建模过程中的注意问题、关节动画中的坐标架复合变换等关键问题,进行了具体的分析提出了有效的解决方案.  相似文献   

15.
Many previous studies have conducted computer-aided simulations ofelastic bodies undergoing large deflections and deformations, but therehave not been many attempts to validate their numerical results. Thesubject of this paper is a thin clamped plate undergone large vibrationdue to attached end-point weight. The main aim of this paper is to showthe validity of the absolute nodal coordinate formulation (ANCF) bycomparing to the real experiments. Large oscillations of thin plates arestudied in the paper with taking into account effects of an attachedend-point weight and aerodynamic damping forces. The physicalexperiments are carried out using a high-speed camera and dataacquisition system. For numerical modeling of the plate, the absolutenodal coordinate formulation is used.  相似文献   

16.
This paper discusses on determination of the workspace of the body of a quadruped walking robot, called “body workspace”, and its applicability in legged locomotion. The body workspace represents the set of all valid body configurations for a next step by considering three constraints of a body position: existence of the inverse kinematic solutions, reach-ability of the next swing leg to the next desired foothold, and static equilibrium of the robot when the next swing leg is lifted. The space contains all the body positions that ensure the existence of inverse kinematic solutions, is calculated in the first. Then, a subspace inside the determined space that allows the robot to reach the next desired foothold is analyzed. Finally, the workspace is obtained by excluding all the positions inside the subspace that do not ensure the equilibrium of the robot when the next swing leg is lifted. Therefore, the workspace shows all possible solutions for choosing the next body configuration of a given static walking problem. It is significant in improving the robot’s performances since moving body takes an intrinsic role in static walking, besides swinging a leg. The algorithm runs fast in real-time because it is a pure geometric method. The body workspace of a quadruped walking robot is visualized to help the understanding of the algorithm. In addition, applications of using the body workspace in improving the robot’s ability are presented to show potential applicability of the workspace.  相似文献   

17.
The behavior of reinforcement learning (RL) algorithms is best understood in completely observable, discrete-time controlled Markov chains with finite state and action spaces. In contrast, robot-learning domains are inherently continuous both in time and space, and moreover are partially observable. Here we suggest a systematic approach to solve such problems in which the available qualitative and quantitative knowledge is used to reduce the complexity of learning task. The steps of the design process are to: (i) decompose the task into subtasks using the qualitative knowledge at hand; (ii) design local controllers to solve the subtasks using the available quantitative knowledge, and (iii) learn a coordination of these controllers by means of reinforcement learning. It is argued that the approach enables fast, semi-automatic, but still high quality robot-control as no fine-tuning of the local controllers is needed. The approach was verified on a non-trivial real-life robot task. Several RL algorithms were compared by ANOVA and it was found that the model-based approach worked significantly better than the model-free approach. The learnt switching strategy performed comparably to a handcrafted version. Moreover, the learnt strategy seemed to exploit certain properties of the environment which were not foreseen in advance, thus supporting the view that adaptive algorithms are advantageous to nonadaptive ones in complex environments.  相似文献   

18.
The behavior of reinforcement learning (RL) algorithms is best understood in completely observable, discrete-time controlled Markov chains with finite state and action spaces. In contrast, robot-learning domains are inherently continuous both in time and space, and moreover are partially observable. Here we suggest a systematic approach to solve such problems in which the available qualitative and quantitative knowledge is used to reduce the complexity of learning task. The steps of the design process are to:i) decompose the task into subtasks using the qualitative knowledge at hand; ii) design local controllers to solve the subtasks using the available quantitative knowledge and iii) learn a coordination of these controllers by means of reinforcement learning. It is argued that the approach enables fast, semi-automatic, but still high quality robot-control as no fine-tuning of the local controllers is needed. The approach was verified on a non-trivial real-life robot task. Several RL algorithms were compared by ANOVA and it was found that the model-based approach worked significantly better than the model-free approach. The learnt switching strategy performed comparably to a handcrafted version. Moreover, the learnt strategy seemed to exploit certain properties of the environment which were not foreseen in advance, thus supporting the view that adaptive algorithms are advantageous to non-adaptive ones in complex environments.  相似文献   

19.
In order to properly function in real-world environments, the gait of a humanoid robot must be able to adapt to new situations as well as to deal with unexpected perturbations. A promising research direction is the modular generation of movements that results from the combination of a set of basic primitives. In this paper, we present a robot control framework that provides adaptive biped locomotion by combining the modulation of dynamic movement primitives (DMPs) with rhythm and phase coordination. The first objective is to explore the use of rhythmic movement primitives for generating biped locomotion from human demonstrations. The second objective is to evaluate how the proposed framework can be used to generalize and adapt the human demonstrations by adjusting a few open control parameters of the learned model. This paper contributes with a particular view into the problem of adaptive locomotion by addressing three aspects that, in the specific context of biped robots, have not received much attention. First, the demonstrations examples are extracted from human gaits in which the human stance foot will be constrained to remain in flat contact with the ground, forcing the “bent-knee” at all times in contrast with the typical straight-legged style. Second, this paper addresses the important concept of generalization from a single demonstration. Third, a clear departure is assumed from the classical control that forces the robot’s motion to follow a predefined fixed timing into a more event-based controller. The applicability of the proposed control architecture is demonstrated by numerical simulations, focusing on the adaptation of the robot’s gait pattern to irregularities on the ground surface, stepping over obstacles and, at the same time, on the tolerance to external disturbances.  相似文献   

20.
Motivated by the need for greater speed, efficiency, and adaptability in climbing and walking robots, we have developed a bipedal planar robot that complements its walking and climbing capabilities with rolling. Rolling capabilities are provided by an innovative morphology, without the need for additional resources beyond those required by walking and climbing. Herein, we present the design of this robot, the development of a quasi-static rolling controller, and a comparison of experimentally obtained speed and energy data for walking versus rolling locomotion. We show that rolling can significantly improve energy efficiency over walking—as much as a factor of 5.5. We also demonstrate the ability to roll up slopes and roll over obstacles.   相似文献   

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