Author Keywords: Production processes; job satisfaction; assembly line 相似文献
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1.
Kai W. Müller Heide Glaesmer Elmar Brähler Klaus Woelfling Manfred E. Beutel 《Behaviour & Information Technology》2014,33(7):757-766
Despite a growing number of publications, there is still no generally agreed-upon definition and assessment procedure for Internet addiction, and there is a lack of representative data on its prevalence in the general population. Based on a reliable and valid scale of Internet addiction, the purpose of this study was to determine the proportion of the general population of Internet addiction with psychometric evidence and to identify associated psychosocial and health consequences. Out of a representative survey of the German population (N=2512) the leisure time Internet users (n=1382) were queried by standardised questionnaires on Internet addiction, depression, anxiety (HADS) and depersonalisation (CDS-2). According to strict criteria of the Assessment of Internet and Computer Game Addiction (AICA-S), 2.1% of the sample was characterised as addicted by meeting criteria of craving, withdrawal symptoms, tolerance, etc. These reported daily Internet use, excessive online times. The majority reported additional adverse psychosocial and health consequences. Risk factors were male gender and social factors (unmarried, unemployment, students, low income). Online gambling, social networks, gaming chats and pornography were preferentially used by Internet addicts. Assessment of Internet addiction requires a multifaceted approach; the AICA-S is an instrument suitable for further epidemiological study. 相似文献
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We describe a restriction of Dechter, Meiri and Pearl's TCSPs (Temporal Constraint Satisfaction Problems) sufficiently expressive to represent any job shop scheduling problem. A solver based on the restriction is then described, which is similar to Ladkin and Reinefeld's qualitative interval network solver; except, however, that the filtering method used during the search is not path consistency but either ULT (Upper-Lower Tightening) or LPC (Loose Path- Consistency), which are both less effective but have the advantage of getting rid of the so-called fragmentation problem. 相似文献
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随着社会的发展和人们生活水平的提高,形式追随功能的实用主义设计已不能满足人们日益增长的精神需要,人们开始对体验和情感的表达有了新的认识和要求。与此同时,设计师们发现,将人们的心理需求进行整合和分析然后运用到设计中去即可以达到很好的效果,也使产品本身充满了现实意义,那么此时此刻,心理学就在产品设计中扮演着十分重要的角色。 相似文献
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针对不同情绪刺激下加法计算的认知加工过程差异问题,提出了不同情绪刺激下加法计算的认知假设模型,验证了不同情绪刺激对加法计算的影响机制。以正性、中性、负性情绪图片刺激下没有进位的二位数加法计算为实验范式,依据被试事前事后问卷调查及行为实验结果,采用行为实验与ACT-R认知仿真实验相结合的方法进行研究。通过行为实验测试了24名被试在不同情绪刺激下加法计算的行为实验结果;认知仿真实验以不同情绪刺激下加法计算的行为结果及相关研究结果为假设,提出了不同情绪下加法计算认知过程的假设模型。结果显示正性情绪刺激下加法计算的模拟反应时间2040ms与真实反应时间2077ms 107,偏差37ms;中性情绪刺激下加法计算的模拟反应时间2106ms与真实反应时间2090ms 98,偏差16ms;负性情绪刺激下加法计算的模拟反应时间2264ms与真实反应时间2218ms 52,偏差46ms。结果表明,正性情绪刺激对认知计算具有促进作用,负性情绪刺激对加法计算具有抑制作用。认知模型的模拟反应时间与真实反应时间非常接近,假设模型的合理性在反应时数据上得到有效验证;同时模型输出的认知信息加工过程序列模块的协同工作机制与分析过程一致,从而使得模型在逻辑合理性得到了有效解释。 相似文献
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A study of the impact of machine-paced (M/P) and self-paced (S/P) work on job satisfaction of 28 female industrial assembly workers was evaluated in which M/P work was confounded with simplified work and the S/P job was confounded with enriched tasks. Results indicated the following:
1. 1. Over three-quarters of workers were more satisfied in S/P jobs, while only less than one-quarter were more satisfied in M/P jobs.
2. 2. The 16PF personality test effectively predicts (0·88 multiple correlation) the satisfaction ratios of M/P to S/P jobs.
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One of the most commonly used forms of video lectures is a combination of an instructor's image and accompanying lecture slides as a picture‐in‐picture. As the image size of the instructor varies significantly across video lectures, and so do the learning outcomes associated with this technology, the influence of the instructor's image size should be evaluated. This study tested the effect of image size of the instructor on learners' experience of social presence, cognitive load, learning performance and satisfaction. In the study, 87 Chinese undergraduates were randomly assigned to view a video lecture with a small image of the instructor, with a medium image size of the instructor or with a large image of the instructor. The results of analyses of variances and analysis of covariance suggested that learners perceived the same level of social presence and cognitive load across video lectures with different image sizes of the instructor; learners who watched the video lecture with the small image of the instructor learned better than those who watched the video lectures with the medium and the large images of the instructors. Furthermore, learners who watched the video lecture with the small image and medium image of the instructor experienced more learning satisfaction. The findings highlight the importance of image size of the instructor in video lecture learning. 相似文献
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The unique environment of the information technology (IT) worker is prone to create work exhaustion, a conceptual component of job burnout. Prior research on the IT worker focuses primarily on the antecedent conditions to work exhaustion, uniquely identifying the IT work environment including emotional dissonance, perceived workload, role ambiguity and conflict, autonomy, and fairness of rewards. However, though work exhaustion is a critical product of conditions in the IT work environment, two ignored dimensions of job burnout theory, depersonalization and lessened feelings of personal accomplishment, create a more complete picture and extend current models of IT worker burnout. The extended model with established antecedents is empirically tested through survey techniques and found to hold. Management needs to be aware of these additional symptoms of burnout to circumvent undesirable consequences. 相似文献
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Given increasing investment in an IT (information technology) artifact (i.e., online service website), it is becoming important to retain existing customers. In order to help link website design and investment decisions to the strategy for retaining customers, we propose a model by extending the user satisfaction perspective into research on online service continuance. We empirically tested the model within the context of a social network service. The analysis results found that website information satisfaction and system satisfaction play key roles in forming continuance intention through perceived usefulness and perceived enjoyment. It is also noted that computer anxiety serves as an important moderator toward continuance intention. Theoretical and practical implications are offered for better understanding of the role of the IT artifact in online service post-adoption phenomena. 相似文献
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The aim of this research is to investigate the relationship between coworker incivility, emotional exhaustion, and organizational outcomes measured by job satisfaction, job performance, and turnover intention. Working with a sample of 286 retail bank employees in South Korea, structural equation modeling is employed to test four hypotheses drawing on conservation of resources (COR) theory and affective events theory (AET). According to the analyses, while employee incivility positively affects emotional exhaustion, emotional exhaustion has a negative effect on job satisfaction and job performance. In addition, emotional exhaustion has a positive impact on turnover intention among organizational employees. These results imply that to better understand the relationship between coworker incivility and organizational outcomes, it is necessary to consider emotional exhaustion as an important mediating variable. The theoretical and practical implications of this study are discussed, together with its limitations and future research directions. 相似文献
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Satyanarayana Parayitam Kiran J. Desai Mayur S. Desai Mary K. Eason 《Computers in human behavior》2010
The present study empirically examines the relationship between computer anxiety, job satisfaction, career satisfaction, and stress. Based on self-efficacy theory and self-worth theory of achievement-motivation, it is hypothesized that the relationship between computer anxiety and job satisfaction is curvilinear and attitude towards computer moderates such relationship. The relationship between computer anxiety and career satisfaction and job stress were empirically examined in this study. Two hundred and thirty undergraduate students (125 female and 105 male students) at a university in south-western part of Louisiana completed computer anxiety, computer attitude, job satisfaction, career satisfaction and stress surveys. Hierarchical moderated regression results support that the attitude towards computer acts as a moderator in the relationship between (i) computer anxiety and stress, (ii) computer anxiety and job satisfaction, and (iii) computer anxiety and career satisfaction. Implications for management are discussed. 相似文献
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《Ergonomics》2012,55(7):968-981
The aims of the study were to: 1) create work organisation constructs for forest machine operators; 2) examine relationships between these work organisation constructs and different ergonomic outcomes. The study was carried out among forest machine operators in six European countries and was based on a questionnaire survey (n = 358). Exploratory factor analysis (EFA) was used in the formation of the construct measures of work organisation. The EFA resulted in a five-factor structure. The factors were named ‘job control’, ‘variation’, ‘job rotation’, ‘breaks’ and ‘rate of work’. Three multiple regression analyses were carried out separately for the dependent variables job satisfaction, musculoskeletal symptoms and headache/sleeping problems. All regression analyses resulted in significant overall models. The highest explained variance among the dependent variables was found for job satisfaction (R = 0.51, i.e. ‘large’ effect size). The unique contribution of the work organisation constructs varied in the models, but ‘job rotation’ contributed significantly in all regression models. The results may be used as a source for ergonomic improvements to work organisation. The present study was performed as part of the EU project ‘ErgoWood’, which resulted in a European handbook for mechanised forest operations (Gellerstedt et al. 2005). The results delivered part of the evidence base for a toolbox in this handbook regarding changes in work organisation to improve health and performance. 相似文献
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Bo Han 《Journal of Computer Information Systems》2018,58(2):122-130
Social media users have shown several burnout symptoms lately. In this research, we study the social media burnout issue from three perspectives, including a user’s ambivalence, emotional exhaustion, and depersonalization. Building on the Maslach Burnout Inventory (MBI), we designed a new scale to measure a user’s social media burnout. Using social media continuance as an example, we investigated the effects of social media burnout on a user’s post-adoption intention. We find that ambivalence, emotional exhaustion, and depersonalization can all significantly negatively influence a user’s social media continuance. 相似文献
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虚拟智能体情感研究综述 总被引:1,自引:0,他引:1
分别从合成情感模型、个性模型以及合成情感具体行为表现等方面,介绍并分析了各类模型和方法的基本思想和关键技术;进而给出了若干具有代表性的虚拟智能体情感应用系统,并对如何将上述情感技术应用于虚拟智能体进行了总结;最后提出了未来虚拟智能体情感研究需解决的若干问题. 相似文献
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对高职网络技术专业125名毕业生就业满意度跟踪调查,从就业情况、首次就业成功因素、专业课程内容设置、专业教师教学水平、专业教学管理、专业技能重要性、运用专业技能熟练程度、对职业资格证书的意见等九个方面进行分析,为教学改革提供依据。研究大学生就业能力结构及其对就业结果的影响,对调整课程设置与教学内容,构建以能力为核心的课程体系具有重要意义。 相似文献
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《Behaviour & Information Technology》2012,31(5):453-467
Given the prevalence of technology in the workplace, an understanding of employees' attitudes towards technology is essential. Such attitudes have been linked to such important issues as the successful implementation of new technologies in the workplace, employee intent to use technology, and the actual usage of technology by employees. As a result of the rapidly aging workforce, and because age has been linked to computer use and comfort, it is important to examine the relationship that may exist between age and attitudes towards technology. This study examines age as a moderator of 612 employees' attitudes towards technology in relation to work motivation (intrinsic and extrinsic) and overall job satisfaction. Further, given the technological socialisation of the Generation X (Gen X) versus the Baby Boomers, our sample comprised these two demographics. Hierarchical moderated multiple regression indicates age moderates the relationship between attitude towards technology and intrinsic motivation, extrinsic motivation, and to a lesser extent, overall job satisfaction. In each instance, older employees exhibit the strongest relationships with the outcome variables when possessing a high attitude towards technology. In contrast, older employees exhibit the weakest relationships when possessing a low attitude towards technology. These results are supportive of the moderating effect of age on attitude towards technology. Lastly, implications and directions for future research are discussed. 相似文献
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Recent developments in information and communication technology have blurred the line between the workplace and the home. This can have a negative influence on employees' well-being and thus has gained increasing attention from academics and practitioners. In this study, we developed a research model based on the transactional perspective of stress and the challenge–hindrance stressor framework. We defined the two dimensions of work–family conflict as the perceptual stress resulting from a chronic challenge and hindrance technostressors, which ultimately affect employees' satisfaction in both the work and family domains. We tested our model using a three-wave time-lagged survey study with data collected from 268 employees. Challenge and hindrance technostressors had different effects on these two main forms of work–family conflict (time-based and strain-based) but further induced negative effects on both job and family satisfaction. Overall, we make both scientific and practical contributions to the fields of work-related technology use and work–family conflict. 相似文献
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Jeya Amantha Kumar Balakrishnan Muniandy Wan Ahmad Jaafar Wan Yahaya 《New Review of Hypermedia and Multimedia》2013,19(1-2):57-86
ABSTRACTEmotions are an important aspect in learning and with the current boom in instructional technology, researchers are exploring methods to investigate how emotions may be manipulated to positively influence online learning. One such method is by adapting the theory of emotional design through multimedia elements. This theory emphasises on individuality and metacognition in exploring these learning outcomes and by this we choose to explore the effects of emotional intelligence (EI). We replicated the methodology used in previous research studies in emotional design in multimedia learning by further exploring the gaps from those studies especially the effects of negative design, EI and a new sample that primarily focusses on engineering undergraduates in Malaysia. This study was designed as a quantitative quasi-experimental using a 3?×?2 factorial design. Based on the findings, it was found that emotional design is a better predictor of cognitive outcomes, whereas EI was a better predictor of emotional outcomes such as motivation and satisfaction for multimedia-based learning. It was also found that positive and negative designs have similar effects on students’ learning outcomes, while EI affected perceived satisfaction in each design. 相似文献
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Changes in technology and the movement of key entry functions into user areas are altering the traditional work environment. These changes can effect worker attitudes and associated behaviors, such as absenteeism and productivity. This study examines the effect of differences in key entry settings and technologies on perceived job characteristics and worker attitudes and behaviors. The results are based upon a study of 350 operators working in 87 key entry environments drawn from 29 organizations. It is found that new technologies and the movement of key entry into user areas affect perceived task characteristics, including task significance, autonomy, and feedback from the job. Job satisfaction, worker motivation, absenteeism, and productivity are also influenced (but to a lesser degree) by changes in key entry technology and setting. The implications of the findings for the design of key entry equipment and jobs are discussed. The conclusion is drawn that designers of key entry technologies and environments will benefit from a knowledge of the dimensions comprising meaningful work. 相似文献