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1.
Travel planning and location recommendation are increasingly important in recent years. In this light, we propose and study a novel aggregate location recommendation query (ALRQ) of discovering aggregate locations for multiple travelers and planning the corresponding travel routes in dynamic transportation networks. Assuming the scenario that multiple travelers target the same destination, given a set of travelers’ locations Q, a set of potential aggregate location O, and a departure time t, the ALRQ finds an aggregate location oO that has the minimum global travel time \({\sum }_{q \in Q} T(q,o,t)\), where T(q,o,t) is the travel time between o and q with departure time t. The ALRQ problem is challenging due to three reasons: (1) how to model the dynamic transportation networks practically, and (2) how to compute ALRQ efficiently. We take two types of dynamic transportation networks into account, and we define a pair of upper and lower bounds to prune the search space effectively. Moreover, a heuristic scheduling strategy is adopted to schedule multiple query sources. Finally, we conducted extensive experiments on real and synthetic spatial data to verify the performance of the developed algorithms.  相似文献   

2.
Event cameras or neuromorphic cameras mimic the human perception system as they measure the per-pixel intensity change rather than the actual intensity level. In contrast to traditional cameras, such cameras capture new information about the scene at MHz frequency in the form of sparse events. The high temporal resolution comes at the cost of losing the familiar per-pixel intensity information. In this work we propose a variational model that accurately models the behaviour of event cameras, enabling reconstruction of intensity images with arbitrary frame rate in real-time. Our method is formulated on a per-event-basis, where we explicitly incorporate information about the asynchronous nature of events via an event manifold induced by the relative timestamps of events. In our experiments we verify that solving the variational model on the manifold produces high-quality images without explicitly estimating optical flow. This paper is an extended version of our previous work (Reinbacher et al. in British machine vision conference (BMVC), 2016) and contains additional details of the variational model, an investigation of different data terms and a quantitative evaluation of our method against competing methods as well as synthetic ground-truth data.  相似文献   

3.
In this paper, we investigate the camera network placement problem for target coverage in manufacturing workplaces. The problem is formulated to find the minimum number of cameras of different types and their best configurations to maximise the coverage of the monitored workplace such that the given set of target points of interest are each k-covered with a predefined minimum spatial resolution. Since the problem is NP-complete, and even NP-hard to approximate, a novel method based on Simulated Annealing is presented to solve the optimisation problem. A new neighbourhood generation function is proposed to handle the discrete nature of the problem. The visual coverage is modelled using realistic and coherent assumptions of camera intrinsic and extrinsic parameters making it suitable for many real world camera based applications. Task-specific quality of coverage measure is proposed to assist selecting the best among the set of camera network placements with equal coverage. A 3D CAD of the monitored space is used to examine physical occlusions of target points. The results show the accuracy, efficiency and scalability of the presented solution method; which can be applied effectively in the design of practical camera networks.  相似文献   

4.
A video segmentation algorithm that takes advantage of using a background subtraction (BS) model with low learning rate (LLR) or a BS model with high learning rate (HLR) depending on the video scene dynamics is presented in this paper. These BS models are based on a neural network architecture, the self-organized map (SOM), and the algorithm is termed temporal modular self-adaptive SOM, TMSA_SOM. Depending on the type of scenario, the TMSA_SOM automatically classifies and processes each video into one of four different specialized modules based on an initial sequence analysis. This approach is convenient because unlike state-of-the-art (SoA) models, our proposed model solves different situations that may occur in the video scene (severe dynamic background, initial frames with dynamic objects, static background, stationary objects, etc.) with a specialized module. Furthermore, TMSA_SOM automatically identifies whether the scene has drastically changed (e.g., stationary objects of interest become dynamic or drastic illumination changes have occurred) and automatically detects when the scene has become stable again and uses this information to update the background model in a fast way. The proposed model was validated with three different video databases: Change Detection, BMC, and Wallflower. Findings showed a very competitive performance considering metrics commonly used in the literature to compare SoA models. TMSA_SOM also achieved the best results on two perceptual metrics, Ssim and D-Score, and obtained the best performance on the global quality measure, FSD (based on F-Measure, Ssim, and D-Score), demonstrating its robustness with different and complicated non-controlled scenarios. TMSA_SOM was also compared against SoA neural network approaches obtaining the best average performance on Re, Pr, and F-Measure.  相似文献   

5.
We examine the orthographic-n-point problem (OnP), which extends the perspective-n-point problem to telecentric cameras. Given a set of 3D points and their corresponding 2D points under orthographic projection, the OnP problem is the determination of the pose of the 3D point cloud with respect to the telecentric camera. We show that the OnP problem is equivalent to the unbalanced orthogonal Procrustes problem for non-coplanar 3D points and to the sub-Stiefel Procrustes problem for coplanar 3D points. To solve the OnP problem, we apply existing algorithms for the respective Procrustes problems and also propose novel algorithms. Furthermore, we evaluate the algorithms to determine their robustness and speed and conclude which algorithms are preferable in real applications. Finally, we evaluate which algorithm is most suitable as a minimal solver in a RANSAC scheme.  相似文献   

6.
Instagram is a popular photo-sharing social application. It is widely used by tourists to record their journey information such as location, time and interest. Consequently, a huge volume of geo-tagged photos with spatio-temporal information are generated along tourist’s travel trajectories. Such Instagram photo trajectories consist of travel paths, travel density distributions, and traveller behaviors, preferences, and mobility patterns. Mining Instagram photo trajectories is thus very useful for many mobile and location-based social applications, including tour guide and recommender systems. However, we have not found any work that extracts interesting group-like travel trajectories from Instagram photos asynchronously taken by different tourists. Motivated by this, we propose a novel concept: coterie, which reveals representative travel trajectory patterns hidden in Instagram photos taken by users at shared locations and paths. Our work includes the discovery of (1) coteries, (2) closed coteries, and (3) the recommendation of popular travel routes based on closed coteries. For this, we first build a statistically reliable trajectory database from Instagram geo-tagged photos. These trajectories are then clustered by the DBSCAN method to find tourist density. Next, we transform each raw spatio-temporal trajectory into a sequence of clusters. All discriminative closed coteries are further identified by a Cluster-Growth algorithm. Finally, distance-aware and conformityaware recommendation strategies are applied on closed coteries to recommend popular tour routes. Visualized demos and extensive experimental results demonstrate the effectiveness and efficiency of our methods.  相似文献   

7.
Event cameras are bio-inspired vision sensors that output pixel-level brightness changes instead of standard intensity frames. They offer significant advantages over standard cameras, namely a very high dynamic range, no motion blur, and a latency in the order of microseconds. However, because the output is composed of a sequence of asynchronous events rather than actual intensity images, traditional vision algorithms cannot be applied, so that a paradigm shift is needed. We introduce the problem of event-based multi-view stereo (EMVS) for event cameras and propose a solution to it. Unlike traditional MVS methods, which address the problem of estimating dense 3D structure from a set of known viewpoints, EMVS estimates semi-dense 3D structure from an event camera with known trajectory. Our EMVS solution elegantly exploits two inherent properties of an event camera: (1) its ability to respond to scene edges—which naturally provide semi-dense geometric information without any pre-processing operation—and (2) the fact that it provides continuous measurements as the sensor moves. Despite its simplicity (it can be implemented in a few lines of code), our algorithm is able to produce accurate, semi-dense depth maps, without requiring any explicit data association or intensity estimation. We successfully validate our method on both synthetic and real data. Our method is computationally very efficient and runs in real-time on a CPU.  相似文献   

8.
In recent years, with the upgrading of mobile positioning and the popularity of smart devices, location related research gets a lot of attentions. One of popular issues is the trip planning problem. Although many related scientific or technical literature have been proposed, most of them focused only on tourist attraction recommendation or arrangement meeting some user demands. In fact, to grasp the huge tourism opportunities, more and more tour operators design tourist packages and provide to users. Generally, tourist packages have many advantages such as cheaper ticket price and higher transportation convenience. However, researches on trip planning combining tourist packages have not been mentioned in the past studies. In this research, we present a new approach named Package-Attraction-based Trip Planner (PAT-Planner) to simultaneously combine tourist packages and tourist attractions for personalized trip planning satisfying users’ travel constraints. In PAT-Planner, we first based on user preferences and temporal characteristics to design a Score Inference Model for respectively measuring the score of a tourist package or tourist attraction. Then, we develop the Hybrid Trip-Mine algorithm meeting user travel constraints for personalized trip planning. Besides, we further propose two improvement strategies, namely Score Estimation and Score Bound Tightening, based on Hybrid Trip-Mine to speed up the trip planning efficiency. As far as we know, our study is the first attempt to simultaneously combine tourist packages and tourist attractions on trip planning problem. Through a series of experimental evaluations and case studies using the collected Gowalla datasets, PAT-Planner demonstrates excellent planning effects.  相似文献   

9.
Human action recognition is an active research topic in both computer vision and machine learning communities, which has broad applications including surveillance, biometrics and human computer interaction. In the past decades, although some famous action datasets have been released, there still exist limitations, including the limited action categories and samples, camera views and variety of scenarios. Moreover, most of them are designed for a subset of the learning problems, such as single-view learning problem, cross-view learning problem and multi-task learning problem. In this paper, we introduce a multi-view, multi-modality benchmark dataset for human action recognition (abbreviated to MMA). MMA consists of 7080 action samples from 25 action categories, including 15 single-subject actions and 10 double-subject interactive actions in three views of two different scenarios. Further, we systematically benchmark the state-of-the-art approaches on MMA with respective to all three learning problems by different temporal-spatial feature representations. Experimental results demonstrate that MMA is challenging on all three learning problems due to significant intra-class variations, occlusion issues, views and scene variations, and multiple similar action categories. Meanwhile, we provide the baseline for the evaluation of existing state-of-the-art algorithms.  相似文献   

10.
In this paper, we present a user model of subjective quality assessment on virtual viewpoint image (VVI) for free-viewpoint video system. VVIs are rendered through neighbor viewpoint color and depth images, and it is a new type of image that generated for human-computer interaction (HCI) in free-viewpoint video system. In this system, a natural scene is captured by multi-viewpoint cameras, and users can view the scene from any desired viewpoint, regardless the real or virtual one. The subjective quality of VVIs is crucial for the quality of experiences for HCI, because the magnitude of VVI is much greater than the real. In order to find the user model of VVI quality assessment, we organize three sets of stimuli, including Symmetric Stimuli, Asymmetric Stimuli Part I and Part II, to reveal the psychological responses of participants. A psychometric function is consequently obtained to determine the relationship between stimulus and psychological responses. Further discussions on the factors of distortion level, gender, age and academic background are examined to find the influence on the user model. We find that the distortion level of neighbor viewpoint color images has the dominant impact on the user model, while other factors contribute little.  相似文献   

11.
Nowadays, location-based services (LBS) are facilitating people in daily life through answering LBS queries. However, privacy issues including location privacy and query privacy arise at the same time. Existing works for protecting query privacy either work on trusted servers or fail to provide sufficient privacy guarantee. This paper combines the concepts of differential privacy and k-anonymity to propose the notion of differentially private k-anonymity (DPkA) for query privacy in LBS. We recognize the sufficient and necessary condition for the availability of 0-DPkA and present how to achieve it. For cases where 0-DPkA is not achievable, we propose an algorithm to achieve ??-DPkA with minimized ??. Extensive simulations are conducted to validate the proposed mechanisms based on real-life datasets and synthetic data distributions.  相似文献   

12.
Due to its wide applications, subgraph query has attracted lots of attentions in database community. In this paper, we focus on subgraph query over a single large graph G, i.e., finding all embeddings of query Q in G. Different from existing feature-based approaches, we map all edges into a two-dimensional space R 2 and propose a bitmap structure to index R 2. At run time, we find a set of adjacent edge pairs (AEP) or star-style patterns (SSP) to cover Q. We develop edge join (EJ) algorithms to address both AEP and SSP subqueries. Based on the bitmap index, our method can optimize I/O and CPU cost. More importantly, our index has the linear space complexity instead of exponential complexity in feature-based approaches, which indicates that our index can scale well with respect to large data size. Furthermore, our index has light maintenance overhead, which has not been considered in most of existing work. Extensive experiments show that our method significantly outperforms existing ones in both online and offline processing with respect to query response time, index building time, index size and index maintenance overhead.  相似文献   

13.
Flutter shutter (coded exposure) cameras allow to extend indefinitely the exposure time for uniform motion blurs. Recently, Tendero et al. (SIAM J Imaging Sci 6(2):813–847, 2013) proved that for a fixed known velocity v the gain of a flutter shutter in terms of root means square error (RMSE) cannot exceeds a 1.1717 factor compared to an optimal snapshot. The aforementioned bound is optimal in the sense that this 1.1717 factor can be attained. However, this disheartening bound is in direct contradiction with the recent results by Cossairt et al. (IEEE Trans Image Process 22(2), 447–458, 2013). Our first goal in this paper is to resolve mathematically this discrepancy. An interesting question was raised by the authors of reference (IEEE Trans Image Process 22(2), 447–458, 2013). They state that the “gain for computational imaging is significant only when the average signal level J is considerably smaller than the read noise variance \(\sigma _r^2\)” (Cossairt et al., IEEE Trans Image Process 22(2), 447–458, 2013, p. 5). In other words, according to Cossairt et al. (IEEE Trans Image Process 22(2), 447–458, 2013) a flutter shutter would be more efficient when used in low light conditions e.g., indoor scenes or at night. Our second goal is to prove that this statement is based on an incomplete camera model and that a complete mathematical model disproves it. To do so we propose a general flutter shutter camera model that includes photonic, thermal (The amplifier noise may also be mentioned as another source of background noise, which can be included w.l.o.g. in the thermal noise) and additive [The additive (sensor readout) noise may contain other components such as reset noise and quantization noise. We include them w.l.o.g. in the readout.] (sensor readout, quantification) noises of finite variances. Our analysis provides exact formulae for the mean square error of the final deconvolved image. It also allows us to confirm that the gain in terms of RMSE of any flutter shutter camera is bounded from above by 1.1776 when compared to an optimal snapshot. The bound is uniform with respect to the observation conditions and applies for any fixed known velocity. Incidentally, the proposed formalism and its consequences also apply to e.g., the Levin et al. motion-invariant photography (ACM Trans Graphics (TOG), 27(3):71:1–71:9, 2008; Method and apparatus for motion invariant imag- ing, October 1 2009. US Patent 20,090,244,300, 2009) and variant (Cho et al. Motion blur removal with orthogonal parabolic exposures, 2010). In short, we bring mathematical proofs to the effect of contradicting the claims of Cossairt et al. (IEEE Trans Image Process 22(2), 447–458, 2013). Lastly, this paper permits to point out the kind of optimization needed if one wants to turn the flutter shutter into a useful imaging tool.  相似文献   

14.
This paper is concerned with a dynamic traffic network performance model, known as dynamic network loading (DNL), that is frequently employed in the modeling and computation of analytical dynamic user equilibrium (DUE). As a key component of continuous-time DUE models, DNL aims at describing and predicting the spatial-temporal evolution of traffic flows on a network that is consistent with established route and departure time choices of travelers, by introducing appropriate dynamics to flow propagation, flow conservation, and travel delays. The DNL procedure gives rise to the path delay operator, which associates a vector of path flows (path departure rates) with the corresponding path travel costs. In this paper, we establish strong continuity of the path delay operator for networks whose arc flows are described by the link delay model (Friesz et al., Oper Res 41(1):80–91, 1993; Carey, Networks and Spatial Economics 1(3):349–375, 2001). Unlike the result established in Zhu and Marcotte (Transp Sci 34(4):402–414, 2000), our continuity proof is constructed without assuming a priori uniform boundedness of the path flows. Such a more general continuity result has a few important implications to the existence of simultaneous route-and-departure-time DUE without a priori boundedness of path flows, and to any numerical algorithm that allows convergence to be rigorously analyzed.  相似文献   

15.
In this work, we study protocols so that populations of distributed processes can construct networks. In order to highlight the basic principles of distributed network construction, we keep the model minimal in all respects. In particular, we assume finite-state processes that all begin from the same initial state and all execute the same protocol. Moreover, we assume pairwise interactions between the processes that are scheduled by a fair adversary. In order to allow processes to construct networks, we let them activate and deactivate their pairwise connections. When two processes interact, the protocol takes as input the states of the processes and the state of their connection and updates all of them. Initially all connections are inactive and the goal is for the processes, after interacting and activating/deactivating connections for a while, to end up with a desired stable network. We give protocols (optimal in some cases) and lower bounds for several basic network construction problems such as spanning line, spanning ring, spanning star, and regular network. The expected time to convergence of our protocols is analyzed under a uniform random scheduler. Finally, we prove several universality results by presenting generic protocols that are capable of simulating a Turing Machine (TM) and exploiting it in order to construct a large class of networks. We additionally show how to partition the population into k supernodes, each being a line of \(\log k\) nodes, for the largest such k. This amount of local memory is sufficient for the supernodes to obtain unique names and exploit their names and their memory to realize nontrivial constructions.  相似文献   

16.
The emergence of portable 3D mapping systems are revolutionizing the way we generate digital 3D models of environments. These systems are human-centric and require the user to hold or carry the device while continuously walking and mapping an environment. In this paper, we adapt this unique coexistence of man and machines to propose SAGE (Semantic Annotation of Georeferenced Environments). SAGE consists of a portable 3D mobile mapping system and a smartphone that enables the user to assign semantic content to georeferenced 3D point clouds while scanning a scene. The proposed system contains several components including touchless speech acquisition, background noise adaptation, real time audio and vibrotactile feedback, automatic speech recognition, distributed clock synchronization, 3D annotation localization, user interaction, and interactive visualization. The most crucial advantage of SAGE technology is that it can be used to infer dynamic activities within an environment. Such activities are difficult to be identified with existing post-processing semantic annotation techniques. The capability of SAGE leads to many promising applications such as intelligent scene classification, place recognition and navigational aid tasks. We conduct several experiments to demonstrate the effectiveness of the proposed system.  相似文献   

17.
Dynamic time warping (DTW) distance has been effectively used in mining time series data in a multitude of domains. However, in its original formulation DTW is extremely inefficient in comparing long sparse time series, containing mostly zeros and some unevenly spaced nonzero observations. Original DTW distance does not take advantage of this sparsity, leading to redundant calculations and a prohibitively large computational cost for long time series. We derive a new time warping similarity measure (AWarp) for sparse time series that works on the run-length encoded representation of sparse time series. The complexity of AWarp is quadratic on the number of observations as opposed to the range of time of the time series. Therefore, AWarp can be several orders of magnitude faster than DTW on sparse time series. AWarp is exact for binary-valued time series and a close approximation of the original DTW distance for any-valued series. We discuss useful variants of AWarp: bounded (both upper and lower), constrained, and multidimensional. We show applications of AWarp to three data mining tasks including clustering, classification, and outlier detection, which are otherwise not feasible using classic DTW, while producing equivalent results. Potential areas of application include bot detection, human activity classification, search trend analysis, seismic analysis, and unusual review pattern mining.  相似文献   

18.
In this paper, an innovative framework labeled as cooperative cognitive maritime big data systems (CCMBDSs) on the sea is developed to provide opportunistic channel access and secure communication. A two-phase frame structure is applied to let Secondary users (SUs) entirely utilize the transmission opportunities for a portion of time as the reward by cooperation with Primary users (PUs). Amplify-and-forward (AF) relaying mode is exploited in SU nodes, and Backward induction method based Stackelberg game is employed to achieve optimal determination of SU, power consumption and time portion of cooperation both for non-secure communication scenario and secure communication. Specifically, a jammer-based secure communications scheme is developed to maximize the secure utility of PU, to confront of the situation that the eavesdropper could overheard the signals from SU i and the jammer. Close-form solutions for the best access time portion as well as the power for SU i and jammer are derived to realize the Nash Equilibrium. Simulation results validate the effectiveness of our proposed strategy.  相似文献   

19.
The theory of finite pseudo-random binary sequences was built by C. Mauduit and A. Sárközy and later extended to sequences of k symbols (or k-ary sequences). Certain constructions of pseudo-random sequences of k symbols were presented over finite fields in the literature. In this paper, two families of sequences of k symbols are constructed by using the integers modulo pq for distinct odd primes p and q. The upper bounds on the well-distribution measure and the correlation measure of the families sequences are presented in terms of certain character sums over modulo pq residue class rings. And low bounds on the linear complexity profile are also estimated.  相似文献   

20.
A review is given on the recent progress of silicon-based on-chip hybrid multiplexers, which are the key elements to enable more than one (de)multiplexing techniques simultaneously, including wavelength-division-multiplexing (WDM), polarization-division-multiplexing (PDM), and mode-division-multiplexing (MDM). This helps enhance the link capacity of optical interconnects multiplexed with many channels. The first part gives a review on the recent developed silicon-based hybrid WDM-PDM (de)multiplexers enabling WDM and PDM simultaneously, which helps achieve 2N channels by introducing N wavelengths and dual polarizations. The recent progress of silicon-based hybrid WDM-MDM (de)multiplexers developed is reviewed in the second part. With the hybrid WDM-MDM (de)multiplexers, one can achieve N×M channels by using N wavelengths and M guided-modes. Finally, the silicon-based hybrid MDM-PDM (de)multiplexers are presented as the key to enhance the link capacity for a single wavelength carrier.  相似文献   

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