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1.
The basic starting point of this paper is that context constitutes most of the user interface when doing VR-related experiments, but even so one bases performance measures on only a few active tasks. Thus, in order to meaningfully compare results obtained in vastly different experiments one needs to somehow subtract the contribution to observables that are due to the context. For the case where one is investigating whether changes in one observable causes changes in another, a method, context calibration, is proposed that does just that. This method is expected to, to a large extent, factor out the part of one's results that are due to factors that are not explicitly considered when evaluating the experiment, factors that the experimenter might not even suspect influences the experiment. A procedure for systematically investigating the theoretical assumptions underlying context calibration is also discussed as is an initial experiment adhering to the proposed methodology.  相似文献   

2.
The notion of obvious inference in predicate logic is discussed from the viewpoint of proof-checker applications in logic and mathematics education. A class of inferences in predicate logic is defined and it is proposed to identify it with the class of obvious logical inferences. The definition is compared with other approaches. The algorithm for implementing the obviousness decision procedure follows directly from the definition.  相似文献   

3.
This paper aims to provide a basis for renewed talk about use in computing. Four current discourse arenas are described. Different intentions manifest in each arena are linked to failures in translation, different terminologies crossing disciplinary and national boundaries non-reflexively. Analysis of transnational use discourse dynamics shows much miscommunication. Conflicts like that between the Scandinavian System Development School and the usability approach have less current salience. Renewing our talk about use is essential to a participatory politics of information technology and will lead to clearer perception of the implications of letting new systems becoming primary media of social interaction.  相似文献   

4.
In this paper, the authors address the problem of edge-perception for its applications to vision-feedback control in robotic systems.In natural vision, the recognition of objects takes place through the process consisting of eye system, neural networks and cognition. The cognitive process, in turn yields a phenomenon known as perception. This is the phenomenon of perception of physical attributes, such as edges, color and texture, etc., which is responsible for the recognition of objects through the natural vision processes.In this paper, we make an attempt to postulate the theory of perception for gray-level images. The gray-level images, when going through the cognitive and perception processes, are contaminated by the uncertainty; here we call it cognitive uncertainty.The studies in this paper are confined to the phenomenon of edge-perception for two-dimensional gray-level images, however, these studies can be extended to other types of visual attributes both in two-dimensional and three-dimensional spaces. Indeed, the perception of these attributes, which attempts to emulate the human vision system, may help in the design of a truly robust computer vision-feedback control system for robotic applications.  相似文献   

5.
Semantics connected to some information based metaphor are well-known in logic literature: a paradigmatic example is Kripke semantic for Intuitionistic Logic. In this paper we start from the concrete problem of providing suitable logic-algebraic models for the calculus of attribute dependencies in Formal Contexts with information gaps and we obtain an intuitive model based on the notion of passage of information showing that Kleene algebras, semi-simple Nelson algebras, three-valued ukasiewicz algebras and Post algebras of order three are, in a sense, naturally and directly connected to partially defined information systems. In this way wecan provide for these logic-algebraic structures a raison dêetre different from the original motivations concerning, for instance, computability theory.  相似文献   

6.
Some Observations on the Semantics of “Information”   总被引:1,自引:0,他引:1  
The term Information is widely used in the rhetoric of the Information Society, a rhetoric which some critics have judged to be empty, at least in part because of the overextension and inconsistent use of this word. We review the emergence of the concept of Information, identify a number of dimensions of similarity and difference in the way that the concept of Information is used and defined, and point up some specific areas where further critical attention is needed, of especial concern to the field of Information Systems. In particular we highlight some problems in identifying and understanding Information Work, and some research themes relevant to Virtual Organisations and Computer Supported Collaborative Work.  相似文献   

7.
Summary A single multiaccess channel is studied with the outcome of a transmission being either idle, success, or collision (ternary channel). Packets involved in a collision must be retransmitted, and an efficient way to solve a collision is known in the literature as Gallager-Tsybakov-Mikhailov algorithm. Performance analysis of the algorithm is quite hard. In fact, it bases on a numerical solution of some recurrence equations and on a numerical evaluation of some series. The obvious drawback of it is lack of insight into the behavior of the algorithm. We shall present a new approach of looking at the algorithm and discuss some attempts of analyzing its performance. In particular, expected lengths of a resolution interval and a conflict resolution interval as well as throughput of the algorithm will be discussed using asymptotic approximation and a small input rate approximation.  相似文献   

8.
Examples in the history of Automated Theorem Proving are given, in order to show that even a seemingly mechanical activity, such as deductive inference drawing, involves special cultural features and tacit knowledge. Mechanisation of reasoning is thus regarded as a complex undertaking in cultural pruning of human-oriented reasoning. Sociological counterparts of this passage from human- to machine-oriented reasoning are discussed, by focusing on problems of man-machine interaction in the area of computer-assisted proof processing.  相似文献   

9.
In the world of OTIS, an online Internet School for occupational therapists, students from four European countries were encouraged to work collaboratively through problem-based learning by interacting with each other in a virtual semi-immersive environment. This paper describes, often in their own words, the experience of European occupational therapy students working together across national and cultural boundaries. Collaboration and teamwork were facilitated exclusively through an online environment, since the students never met each other physically during the OTIS pilot course. The aim of the paper is to explore the observations that (1) there was little interaction between students from different tutorial groups and (2) virtual teamwork developed in each of the cross-cultural tutorial groups. Synchronous data from the students was captured during tutorial sessions and peer-booked meetings and analyzed using the qualitative constructs of immersion, presence and reflection in learning. The findings indicate that immersion was experienced only to a certain extent. However, students found both presence and shared presence, within their tutorial groups, to help collaboration and teamwork. Other evidence suggests that communities of interest were established. Further study is proposed to support group work in an online learning environment. It is possible to conclude that collaborative systems can be designed, which encourage students to build trust and teamwork in a cross cultural online learning environment.This revised version was published online in March 2005 with corrections to the cover dateFunded by the European Union through the TENTelecom programme.  相似文献   

10.
The temporal property to-always has been proposed for specifying progress properties of concurrent programs. Although the to-always properties are a subset of the leads-to properties for a given program, to-always has more convenient proof rules and in some cases more accurately describes the desired system behavior. In this paper, we give a predicate transformerwta, derive some of its properties, and use it to define to-always. Proof rules for to-always are derived from the properties ofwta. We conclude by briefly describing two application areas, nondeterministic data flow networks and self-stabilizing systems where to-always properties are useful.  相似文献   

11.
In this paper we show, for the first time, how Radial Basis Function (RBF) network techniques can be used to explore questions surrounding authorship of historic documents. The paper illustrates the technical and practical aspects of RBF's, using data extracted from works written in the early 17th century by William Shakespeare and his contemporary John Fletcher. We also present benchmark comparisons with other standard techniques for contrast and comparison.David Lowe is Professor of Neural Computing at Aston University, UK. His research interests span from the theoretical aspects of dynamical systems theory and statistical pattern processing, to a wide range of application domains, from financial market analysis (Novel Exploitation of Neural Network Methods in Financial Markets, invited paper,World Conference on Computational Intelligence, vol. VI, pp. 3623–28, 1994) to the artificial nose (Novel Topographic Nonlinear Feature Extraction using Radial Basis Functions for Concentration Coding in the Artificial Nose,3 rd IEE International Conference on Artificial Neural Networks, pp. 95–99, Conference Publication number 372, The Institute of Electrical Engineers, 1993).Robert Matthews is a visiting research fellow at Aston University. His research interests include probability, number theory and astronomy. His recent paper inNature (vol. 374, pp. 681–82, 1995) somehow managed to combine all three.  相似文献   

12.
This paper concerns the resolution of lexical ambiguity in a machine translation environment. We describe the integration of principles of selection restrictions. Preference Semantics, and intelligent relaxation of constraints in handling lexical ambiguity. The approach differs from many previous MT systems in that it is more powerful than brute force systems, while more realistic than systems that assume a large degree of coded encyclopedia information for full understanding.  相似文献   

13.
In this paper, a heuristic and learning, algorithmic scheme for collision-free navigation is presented. This scheme determines an optimum collision-free navigation path of an autonomous platform by using a trial and error process, past navigation knowledge and current information extracted from the generated surrounding environment.  相似文献   

14.
This position paper argues that extending the CSP model to a richer set of tasks such as, constraint optimization, probabilistic inference and decision theoretic tasks can be done within a unifying framework called bucket elimination. The framework allows uniform hybrids for combining elimination and conditioning guided by the problem's structure and for explicating the tradeoffs between space and time and between time and accuracy.  相似文献   

15.
This paper suggests that a software process can be viewed as an instance of a business process. Therefore software process improvement might be achieved by applying the concepts of Business Process Re-engineering (BPR). BPR is introduced and the recent work of Jacobson, using object-oriented concepts to construct a BPR framework, is described. The paper critiques Jacobson's approach as being essentially reductionist, and presents an alternative approach, State-Behaviour Modelling (SBM), that utilizes systems principles in the analysis of problem situations, while generating object models. The application of SMB to model and improve a component of a software development process, is presented.  相似文献   

16.
Using case-study material from threesmall software development teams, this paper analysesthe regionalisation of design spaces. Its mainpurpose is to understand problems and practices ofcooperative work in such spaces. Configurationmanagement is used to denote both a practice andsupporting software tools and their relationship. Amajor concern is how to develop practices and toolsthat support cooperation across multipleorganisational and social boundaries whilesimultaneously being respectful of regionalisations.  相似文献   

17.
This paper explores some aspects of the algebraic theory of mathematical morphology from the viewpoints of minimax algebra and translation-invariant systems and extends them to a more general algebraic structure that includes generalized Minkowski operators and lattice fuzzy image operators. This algebraic structure is based on signal spaces that combine the sup-inf lattice structure with a scalar semi-ring arithmetic that possesses generalized additions and -multiplications. A unified analysis is developed for: (i) representations of translation-invariant operators compatible with these generalized algebraic structures as nonlinear sup- convolutions, and (ii) kernel representations of increasing translation-invariant operators as suprema of erosion-like nonlinear convolutions by kernel elements. The theoretical results of this paper develop foundations for unifying large classes of nonlinear translation-invariant image and signal processing systems of the max or min type. The envisioned applications lie in the broad intersection of mathematical morphology, minimax signal algebra and fuzzy logic.Petros Maragos received the Diploma degree in electrical engineering from the National Technical University of Athens in 1980, and the M.Sc.E.E. and Ph.D. degrees from Georgia Tech, Atlanta, USA, in 1982 and 1985.In 1985 he joined the faculty of the Division of Applied Sciences at Harvard University, Cambridge, Massachusetts, where heworked for 8 years as professor of electrical engineering, affiliated with the interdisciplinary Harvard Robotics Lab. He has also been a consultant to several industry research groups including Xeroxs research on document image analysis. In 1993, he joined the faculty of the School of Electrical and Computer Engineering at Georgia Tech. During parts of 1996-98 he was on academic leave working as a senior researcher at the Institute for Language and Speech Processing in Athens. In 1998, he joined the faculty of the National Technical University of Athens where he is currently working as professor of electrical and computer engineering. His current research and teaching interests include the general areas of signal processing, systems theory, pattern recognition, and their applications to image processing and computer vision, and computer speech processing and recognition.He has served as associate editor for the IEEE Trans. on Acoustics, Speech, and Signal Processing, editorial board member for the Journal of Visual Communications and Image Representation, and guest editor for the IEEE Trans. on Image Processing; general chairman for the 1992 SPIE Conference on Visual Communications and Image Processing, and co-chairman for the 1996 International Symposium on Mathematical Morphology; member of two IEEE DSP committees; and president of the International Society for Mathematical Morphology.Dr. Maragos research work has received several awards, including: a 1987 US National Science Foundation Presidential Young Investigator Award; the 1988 IEEE Signal Processing Societys Paper Award for the paper Morphological Filters; the 1994 IEEE Signal Processing Societys Senior Award and the 1995 IEEE Baker Award for the paper Energy Separation in Signal Modulations with Application to Speech Analysis; and the 1996 Pattern Recognition Societys Honorable Mention Award for the paper Min-Max Classifiers. In 1995, he was elected Fellow of IEEE for his contributions to the theory and applications of nonlinear signal processing systems.  相似文献   

18.
Speech perception relies on the human ability to decode continuous, analogue sound pressure waves into discrete, symbolic labels (phonemes) with linguistic meaning. Aspects of this signal-to-symbol transformation have been intensively studied over many decades, using psychophysical procedures. The perception of (synthetic) syllable-initial stop consonants has been especially well studied, since these sounds display a marked categorization effect: they are typically dichotomised into voiced and unvoiced classes according to their voice onset time (VOT). In this case, the category boundary is found to have a systematic relation to the (simulated) place of articulation, but there is no currently-accepted explanation of this phenomenon. Categorization effects have now been demonstrated in a variety of animal species as well as humans, indicating that their origins lie in general auditory and/or learning mechanisms, rather than in some phonetic module specialized to human speech processing.In recent work, we have demonstrated that appropriately-trained computational learning systems (neural networks) also display the same systematic behaviour as human and animal listeners. Networks are trained on simulated patterns of auditory-nerve firings in response to synthetic continuua of stop-consonant/vowel syllables varying in place of articulation and VOT. Unlike real listeners, such a software model is amenable to analysis aimed at extracting the phonetic knowledge acquired in training, so providing a putative explanation of the categorization phenomenon. Here, we study three learning systems: single-layer perceptrons, support vector machines and Fisher linear discriminants. We highlight similarities and differences between these approaches. We find that the modern inductive inference technique for small sample sizes of support vector machines gives the most convincing results. Knowledge extracted from the trained machine indicated that the phonetic percept of voicing is easily and directly recoverable from auditory (but not acoustic) representations.  相似文献   

19.
Experiment 1 explored the impact of physically touching a virtual object on how realistic the virtual environment (VE) seemed to the user. Subjects in a no touch group picked up a 3D virtual image of a kitchen plate in a VE, using a traditional 3D wand. See and touch subjects physically picked up a virtual plate possessing solidity and weight, using a technique called tactile augmentation. Afterwards, subjects made predictions about the properties of other virtual objects they saw but did not interact with in the VE. See and touch subjects predicted these objects would be more solid, heavier, and more likely to obey gravity than the no touch group. In Experiment 2 (a pilot study), subjects physically bit a chocolate bar in one condition, and imagined biting a chocolate bar in another condition. Subjects rated the event more fun and realistic when allowed to physically bite the chocolate bar. Results of the two experiments converge with a growing literature showing the value of adding physical qualities to virtual objects. This study is the first to empirically demonstrate the effectiveness of tactile augmentation as a simple, safe, inexpensive technique with large freedom of motion for adding physical texture, force feedback cues, smell and taste to virtual objects. Examples of practical applications are discussed.Based in part on Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments' by Hunter Hoffman which appeared in the Proceedings of the IEEE Virtual Reality Annual International Symposium '98, Atlanta GA, pp 59–63. ¢ 1998 IEEE.  相似文献   

20.
In this paper we use free fall approach to develop a high level control/command strategy for a bipedal robot called BIPMAN, based on a multi-chain mechanical model with a general control architecture. The strategy is composed of three levels: the Legs and arms level, the Coordinator level and the Supervisor level. The Coordinator level is devoted to controlling leg movements and to ensure the stability of the whole biped. Actually perturbation effects threaten the equilibrium of the human robot and can only be compensated using a dynamic control strategy. This one is based on dynamic stability studies with a center of mass acceleration control and a force distribution on each leg and arm. Free fall in the gravity field is assumed to be deeply involved in the human locomotor control. According to studies of this specific motion through a direct dynamic model,the notion of equilibrium classes is introduced. They allow one to define time intervals in which the biped is able to maintain its posture. This notion is used for the definition of a reconfigurable high level control of the robot.  相似文献   

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