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1.
To study the effects of a tactile feedback signal in a computer mouse on reduction of hovering behaviour and consequently on changes in muscle load, productivity, comfort and user friendliness, a comparative, experimental study with repeated measures was conducted. Fifteen subjects performed five trials with different mouse actions and a standardised task, once with a mouse with the feedback signal and once with a mouse without the feedback signal. Holding the hand just above the mouse caused higher muscle loading than clicking and scrolling. Holding the hand on the mouse caused higher muscle loading than resting the hand on the desk. The feedback signal effectively decreased hovering behaviour. It also led to a more dynamic activation pattern of the extensor muscles of the forearm. The overall opinion of the feedback signal for future use was rated as somewhat variable. No effects on discomfort or productivity were found. The use of a mouse with a tactile vibrating feedback signal seems promising for preventing arm complaints, although more research is needed to establish the clinical relevance. 相似文献
2.
The aim of this study was to determine the effect of a tactile feedback signal on hovering behaviour, productivity, usability and comfort after 1 week of using an experimental mouse. In a randomized controlled trial, a regular computer mouse was compared to a new developed mouse with a tactile, vibrating feedback signal to prevent unnecessary hovering above the computer mouse. According to this study, participants do decrease their hovering behaviour when using a mouse with tactile feedback. Furthermore, the mouse with tactile feedback did not influence productivity. Usability was rated somewhat mixed. The use of a mouse with a tactile vibrating feedback signal seems promising for preventing neck, shoulder and arm complaints. Further research is needed to study long-term effects on (prevention of) neck, shoulder and arm complaints and development of learning effects. 相似文献
3.
de Korte EM Huysmans MA de Jong AM van de Ven JG Ruijsendaal M 《Applied ergonomics》2012,43(2):344-353
This study investigated the effects of non-obtrusive feedback on continuous lifted hand/finger behaviour, task performance and comfort. In an experiment with 24 participants the effects of two visual and two tactile feedback signals were compared to a no-feedback condition in a computer task. Results from the objective measures showed that all types of feedback were equally effective to reduce lifted hand/finger behaviour (effectiveness) compared to absence of feedback, while task performance was not affected (efficiency). In contrast to objective measures, subjective user experience was significantly different for the four types of feedback signals. Continuous tactile feedback appeared to be the best signal; not only the effectiveness and efficiency were rated reasonable, it also scored best on perceived match between signal and required action. This study shows the importance of including user experiences when investigating usability of feedback signals. Non-obtrusive feedback embedded in products and environments may successfully be used to support office workers to adopt healthy, productive and comfortable working behaviour. 相似文献
4.
Anecdotal reports of shoulder and arm discomfort related to computer mouse use are common. The aim of this study of ten subjects was to examine the influence of mouse position, relative to the keyboard, on shoulder and arm muscular activity and working posture. Surface electromyography and the Rapid Upper Limb Assessment were used to determine the differences in muscle activity and posture during an editing task in each of three mouse positions. Significantly less anterior (p = 0.01) and middle (p = 0.03) deltoid electromyographic activity was demonstrated when the computer mouse was positioned adjacent to a keyboard without a numeric pad when compared to performance of an identical task with the mouse adjacent to a standard keyboard. Electromyographic activity in trapezius muscle did not differ between mouse positions. Working posture of right handed mouse users is improved by removal of the numeric keypad. 相似文献
5.
Effects of a vertical keyboard design on typing performance, user comfort and muscle tension 总被引:1,自引:0,他引:1
To circumvent the awkward pronated hand position inherent to conventional horizontal keyboards, a vertical, split keyboard was designed with flexible cushions supporting the wrists, allowing relaxed hand and arm postures. During eight twice-weekly 30-min training sessions, the performance and subjective comfort of nine experienced typists were tested. Typing speed and error percentage, and surface electromyographic activity of six forearm muscles and two postural muscles were recorded in separate sessions at the end of each week. Typing speed rapidly recovered to the preset rate of 300 keystrokes/min and error percentages were similar for the two keyboards. The vertical keyboard caused lower muscular activity in especially finger extensor muscles, did not increase postural muscle activity, and self-reported comfort was higher. Thus, the vertical keyboard was easily mastered, was experienced as comfortable, and caused less stress on muscles sensitive to repetitive strain injuries. 相似文献
6.
Does the immersive design of an educational gaming environment affect learners’ virtual presence and how much do they learn? Does virtual presence affect learning? This study tries to answer these questions by examining the differences in virtual presence and learning outcomes in two different computer-based multimedia environments: a gaming environment with high immersive design vs. hypertext learning environment with low immersive design. As the main focus, the effect of virtual presence on learning is also explained and tested. By identifying virtual presence as a variable that may determine learning, it is argued that computer gaming environments present a new challenge for researchers to investigate, particularly, the effects of virtual presence on the immersive design of games in order to help designers to predict which instructional configurations will maximize learning performance. In general, results revealed that the high-immersive gaming environment leads to the strongest form of virtual presence but also decreased learning. Although regression analyses indicate that virtual presence positively influences trivial- and non-trivial learning outcomes, learners who learned in a low-immersive environment outperformed the gaming group. A mediation analysis showed that the relation between virtual presence and non-trivial learning outcomes is partly mediated through increased cognitive load. 相似文献
7.
The present study evaluated the specific effects of motor demand and visual demands on the ability to control motor output in terms of performance and muscle activation. Young and elderly subjects performed multidirectional pointing tasks with the computer mouse. Three levels of mouse gain and three levels of target size were used. All subjects demonstrated a reduced working speed and hit rate at the highest mouse gain (1:8) when the target size was small. The young group had an optimum at mouse gain 1:4. The elderly group was most sensitive to the combination of high mouse gain and small targets and thus, this age group should avoid this combination. Decreasing target sizes (i.e. increasing visual demand) reduced performance in both groups despite that motor demand was maintained constant. Therefore, it is recommended to avoid small screen objects and letters. Forearm muscle activity was only to a minor degree influenced by mouse gain (and target sizes) indicating that stability of the forearm/hand is of significance during computer mouse control. The study has implications for ergonomists, pointing device manufacturers and software developers. 相似文献
8.
A comparative, experimental study with repeated measures has been conducted to evaluate the effect of the use of speech recognition on working postures, productivity and the perception of user friendliness. Fifteen subjects performed a standardised task, first with keyboard and mouse and, after a six week training period, with speech recognition. The use of speech recognition leads to improved postures of wrist, forearm, upper arm and shoulder and improvement of neck movements when compared to the use of keyboard and mouse. Although the observation method was basic, this study provides insight into the potential benefits speech recognition has for posture. However, productivity decreased for most subjects and speech recognition appears to be usable for specific tasks only. From the perspective of productivity and the perception of user friendliness further development of speech recognition software is necessary. Up to now, speech recognition seems especially beneficial for people with WMSD complaints. 相似文献
9.
《Ergonomics》2012,55(4):816-827
A mouse was modified to add tactile feedback via a solenoid-driven pin projecting through a hole in the left mouse button. An experiment is described using a target selection task under five different sensory feedback conditions (‘normal’, auditory, colour, tactile, and combined). No differences were found in overall response times, error rates, or bandwidths; however, significant differences were found in the final positioning times (from the cursor entering the target to selecting the target). For the latter, tactile feedback was the quickest, normal feedback was the slowest. An examination of the spatial distributions in responses showed a peaked, narrow distribution for the normal condition, and a flat, wide distribution for the tactile (and combined) conditions. It is argued that tactile feedback allows subjects to use a wider area of the target and to select targets more quickly once the cursor is inside the target. Design considerations for human-computer interfaces are discussed. 相似文献
10.
《Ergonomics》2012,55(4):612-622
Fitts' law cannot be used to predict movement times (MTs) of bimanual tasks since no empirical relationships associating task difficulty and bimanual MT have been demonstrated yet. Development of a ‘bimanual task difficulty index’ has been challenged by the complex patterns of coordination involved in simultaneously performing two tasks, one with each hand, under a control system with limited visual and attentional resources. To address this fundamental issue in human motor performance, bimanual object transfers with the left and right hands to targets of various precision requirements and separated by different distances were studied in six healthy subjects. Visual resource allocation during task performance was used to identify ‘primary’ and ‘secondary’ hand movements in bimanual tasks. While the primary movement was similar to a unimanual movement, the secondary MT varied with its own, as well as the contralateral hand's task constraints. These results, which were stable and consistent across six subjects, provide preliminary evidence that visual behaviour, indicating closed-loop control, can be used to systematically derive bimanual MTs. Practitioner summary: A simple extension of Fitts' law cannot be used to predict movement times (MTs) of bimanual tasks since there is no consensus on the definition of a ‘bimanual task difficulty index’ in the literature. In this paper, we have approached this problem by using visual resource allocation patterns to systematically derive bimanual MTs. 相似文献
11.
Effects of tactile feedback on movement accuracy and speed were studied. Younger and older participants performed three tasks (1, select and drag word; 2, menu navigation; 3, select and drag cell) using commercial software and a mouse with or without tactile feedback. Task time and error number were recorded. Tasks were divided according to presence or absence of tactile feedback, and participants were divided into subgroups (high, average, low) based on Task 1 performance. Overall, older participants took longer (p < .0001) and made more errors (p < .001) than younger participants. There was an effect of feedback by task in younger participants for all six outcomes (p < 0.02). At the task level, with feedback, younger participants reduced performance time (13%) and errors (24%) on Task 1. Low- and average-performance younger participants benefited most from feedback for Task 1. Older low-performance participants also benefited from feedback for Task 1. For Task 3, older participants tended to take more time and make more errors with feedback. Tactile feedback may enhance performance when feedback is event related. Older people may not integrate sensation as well as younger individuals to enhance performance. Potential applications of this research include the development of tactile feedback interfaces to facilitate computer use. 相似文献
12.
Khoirul Muslim 《Ergonomics》2016,59(1):99-111
Traditional posterior load carriage (PLC), done without the use of an assistive device (e.g. backpack), has been associated with low back pain (LBP) development. This study evaluated the effects of important task demands, related to load mass and size, on potential mechanisms linking traditional PLC with LBP. Nine healthy participants completed PLC tasks with three load masses (20%, 35% and 50% of individual body mass) and three load sizes (small, medium and large). Torso kinematics, kinetics, muscle activity and slip risk were evaluated during PLC on a walkway, and torso movement stability was quantified during PLC on a treadmill. Increasing load mass caused increased torso flexion, L5/S1 flexion moment, abdominal muscle activity and torso movement stability in the frontal plane. Increasing load size also caused higher torso flexion, peak torso angular velocity and acceleration, and abdominal muscle activity. Complex interactive effects of load mass and size were found on paraspinal muscle activity and slip risk. Specific task demands, related to load mass and size, may thus influence the risk of LBP during PLC. 相似文献
13.
《Ergonomics》2012,55(11):1735-1756
Working at a computer is part of a large number of jobs and has been associated with upper extremity musculoskeletal disorders and back pain. The study evaluated the effects of a board attachment on upper extremity and back. The findings are mixed in that the board may have a positive effect in preventing back pain, but may be detrimental to upper extremities. Effect of a desk attachment board on upper extremity and trunk posture, and muscle activity was assessed in women video display terminal users. Participants completed a standard 20-min computer task under two conditions: 1) using a standard desk; 2) using a desk attachment board designed to support the forearms. Bilateral electromyography of the trapezius, multifidus and longissimus muscles and the right anterior deltoid and forearm extensor muscles was recorded. 3-D trunk and upper extremity posture was monitored. Participants were tested before and after 2 weeks of familiarisation with the board in their workplace. Perceived tension and discomfort were recorded before and after use of the board. Use of the board tended to increase muscle activity in the right trapezius and forearm extensor and to decrease muscle activity in the back. Perceived tension in the low back decreased slightly with the board. The board may be useful in reducing tension in the low back during computer work, but may adversely affect the upper extremities. 相似文献
14.
《Ergonomics》2012,55(4):540-555
Computers are now widely used by children. Tablet computers are becoming widely available and promoted for use by school children. The primary objective of this study was to compare the posture and muscle activity of children using a tablet computer to the posture and muscle activity of children using a desktop computer and paper technology. Eighteen children (mean age 5.6 years) performed a colouring-in task in tablet, desktop and paper conditions. 3-D posture and muscle activity around the neck and shoulder was assessed. Tablet computer use was similar to paper use, with less neutral spinal posture, more elevated scapular posture and greater upper trapezius and cervical erector spinae activity. This was offset by greater variability of posture and muscle activity. Tablet computer use clearly results in different musculoskeletal stresses than desktop computer use. Computer use guidelines need to be appropriate to traditional and emerging technologies. Tablet computers are being promoted for use by adults and children. However, the physical impact of using this type of technology is not known. The findings of this study provide the first tablet-specific evidence to inform guidelines on wise use of tablet computers by children. 相似文献
15.
Indian soldiers, while guarding the mountainous border areas, often carry loads in steep uphill gradients. This activity may predispose the risk of muscle injury. The present study aimed to examine the effects of an increasing load, speed and gradient during incremental uphill treadmill walking on different muscles. Twelve infantry soldiers walked on a treadmill at two speeds (2.5 and 4 km/h) with no load, and carrying 10.7, 17 and 21.4 kg loads at 0, 5, 10, 15, 20, 25% gradients. Electromyographic responses of erector spinae (>240%) and vastus medialis (>240%) were mostly affected, followed by soleus (>125%) and gastrocnemius medialis (>100%) at maximum speed, load and gradient combination compared to 0% gradient. Carrying 10.7 kg at 15% gradient and above was found to be highly strenuous and fatiguing with the risk of muscle injury. Uphill load carriage in slower speed is recommended for the maintenance of combat fitness of the individual at higher gradients.
Practitioner Summary:
The present article has evaluated the stress encountered by soldiers during load carriage at incremental uphill gradients while walking at different speeds by recording the muscular activities. Load carriage in steep uphill gradients is highly strenuous and may lead to muscle injury thus compromising the combat fitness. 相似文献
16.
This paper focuses on multiplayer cooperative interaction in a shared haptic environment based on a local area network. Decoupled motion control, which allows one user to manipulate a haptic interface to control only one‐dimensional movement of an avatar, is presented as a new type haptic‐based cooperation among multiple users. Users respectively move an avatar along one coordinate axis so that the motion of the avatar is the synthesis of movements along all axes. It is different from previous haptic cooperation where all users can apply forces on an avatar along any direction to move it, the motion of which completely depends on the resultant force. A novel concept of movement feedback is put forward where one user can sense other users’ hand motions through his or her own haptic interface. The concept can also be explained wherein one person who is required to move a virtual object along only one axis can also feel the motions of the virtual object along other axes. Movement feedback, which is a feeling of motion, differs from force feedback, such as gravity, collision force and resistance. A spring‐damper force model is proposed for the computation of motion feedback to implement movement transmission among users through haptic devices. Experimental results validate that movement feedback is beneficial for performance enhancement of such kind of haptic‐based cooperation, and the effect of movement feedback in performance improvement is also evaluated by all subjects.Copyright © 2012 John Wiley & Sons, Ltd. 相似文献
17.
In installation work, the physical workload is high. Awkward postures, heavy lifting and repetitive movements are often seen. To improve aspects of the work situation, frequently used pliers were redesigned to make them suitable for more cutting tasks. In this study these multitask pliers are evaluated in comparison to the originally used pliers in a field study and a laboratory study. For the field study 26 subjects participated divided into two groups according to their type of work. Ten subjects participated in the laboratory study. The multitask plier appeared to result in more comfort during working, more relaxed working and more satisfaction. No differences in productivity were found. In conclusion, the multitask pliers can replace the originally used pliers and are suitable for more tasks than the original pliers. The installation workers have to carry less pliers by using the multitask pliers. 相似文献
18.
The use of forearm and palm supports has been associated with lower neck and shoulder muscle activity as well as reduced musculoskeletal discomfort during keyboard use, however, few studies have investigated their effect during computer mouse use. Eight men and eight women completed several computer mousing tasks in six arm support conditions: Forearm Support, Flat Palm Support, Raised Palm Support, Forearm + Flat Palm Support, Forearm + Raised Palm Support, and No Support. Concurrently, an infrared three-dimensional motion analysis system measured postures, six-degree-of-freedom force-torque sensors measured applied forces & torques, and surface electromyography measured muscle activity. The use of forearm support compared to the no support condition was significantly associated with less shoulder muscle activity & torque, and the raised palm support was associated with less wrist extension. Forearm supports reduced shoulder flexion torque by 90% compared to no support. The use of either support also resulted in lower applied forces to the mouse pad. Participants reported less musculoskeletal discomfort when using a support. These results provide recommendations for office workstation setup and inform ergonomists of effective ways to reduce musculoskeletal exposures. 相似文献
19.
《Ergonomics》2012,55(5):748-761
Few musculoskeletal models are available to assess shoulder deeper muscle demand during overhead lifting tasks. Our objective was to implement a musculoskeletal model to assess the effect of lifting height and load on shoulder muscle work. A musculoskeletal model scaled from 15 male subjects was used to calculate shoulder muscle work during six lifting tasks. Boxes containing three different loads (6, 12 and 18 kg) were lifted by the subjects from the waist to shoulder or eye level. After optimisation of the maximal isometric force of the model's muscles, the bio-fidelity of the model was improved by 19%. The latter was able to reproduce the subjects’ lifting movements. Mechanical work of the rotator cuff muscles, upper trapezius and anterior deltoid was increased with lifting load and height augmentation. In conclusion, the use of a musculoskeletal model validated by electromyography enabled to evaluate the muscle demand of deep muscles during lifting tasks. 相似文献
20.
The goal of this study is to examine the effects of time pressure and feedback on learning performance, as mediated by eye movement. Time pressure is one of main causes of human error in the workplace. Providing participants with feedback about their performance before task completion has been shown to reduce human error in diverse domains. Since both time pressure and feedback induce motivation, which is closely related to attention, we measured participants' eye movements to trace their attention and information acquisition coupled with a visual display. Time-to-deadline (long and short) and the presence of feedback were the independent factors used while measuring participants’ performance and eye movements as they learned new information about the subject of project management and answered multiple-choice questions via self-paced online learning systems. Using structural equation modeling, we found a mediating effect of eye movement on the relationships among time-to-deadline, feedback, and learning performance. Insufficient time-to-deadline accelerated the number of fixations on the screen, which resulted in longer task completion times and increased correct rates for participants learning about project management. The models in this study suggest the possibility of predicting performance from eye movement under time-to-deadline and feedback conditions. The structural equation model in the study can be applied to online and remote learning systems, in which time management is one of the main challenges for individual learners. 相似文献