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1.
Haptic gas pedal feedback   总被引:1,自引:0,他引:1  
Active driver support systems either automate a control task or present warnings to drivers when their safety is seriously degraded. In a novel approach, utilising neither automation nor discrete warnings, a haptic gas pedal (accelerator) interface was developed that continuously presents car-following support information, keeping the driver in the loop. This interface was tested in a fixed-base driving simulator. Twenty-one drivers between the ages of 24 and 30 years participated in a driving experiment to investigate the effects of haptic gas pedal feedback on car-following behaviour. Results of the experiment indicate that when haptic feedback was presented to the drivers, some improvement in car-following performance was achieved, while control activity decreased. Further research is needed to investigate the effectiveness of the system in more varied driving conditions. Haptics is an under-used modality in the application of human support interfaces, which usually draw on vision or hearing. This study demonstrates how haptics can be used to create an effective driver support interface.  相似文献   

2.
Advances in technology have fueled the development of driver assistance systems. Even today, these systems can take over parts of the driving task. However, the interface becomes more and more complex with an increasing number of functions. One way to reduce such complexity is to venture the haptic channel. While haptic feedback in lateral direction is comparatively easy to realize via the steering wheel, the longitudinal direction forms a challenge. With conventional control elements, that is, pedals, haptic interaction can only be partially realized (this is due to the division of accelerator and brake pedals). Haptic signals, like forces added to the accelerator pedal, can only transmit information regarding the amount of acceleration, not the desired deceleration. In this context, two-dimensional control elements show great potential regarding future highly automated vehicle driving. Therefore, an experiment conducted at the Institute of Ergonomics of the Technische Universität München investigated the influence of haptic feedback of assistance systems on driving performance when using an active side stick as control element. Additionally, the impact of vehicle vibrations and accelerations were explored. Besides objective performance data, subjective assessment was also reported. The results show that adding assistance significantly improves driving performance. Moreover, subjective ratings indicate a reduction in workload. Accelerations and vibrations, however, had no verifiable effect on the driving performance. This fact was confirmed by the subjects’ subjective assessment. This paper shows that two-dimensional control elements can be a reasonable alternative to steering wheel and pedals when driving a highly automated vehicle.  相似文献   

3.
Previous studies have shown adaptive cruise control (ACC) can compromise driving safety when drivers do not understand how the ACC functions, suggesting that drivers need to be informed about the capabilities of this technology. This study applies ecological interface design (EID) to create a visual representation of ACC behavior, which is intended to promote appropriate reliance and support effective transitions between manual and ACC control. The EID display reveals the behavior of ACC in terms of time headway (THW), time to collision (TTC), and range rate. This graphical representation uses emergent features that signal the state of the ACC. Two failure modes—exceedance of braking algorithm limits and sensor failures—were introduced in the driving contexts of traffic and rain, respectively. A medium-fidelity driving simulator was used to evaluate the effect of automation (manual, ACC control), and display (EID, no display) on ACC reliance, brake response, and driver intervention strategies. Drivers in traffic conditions relied more appropriately on ACC when the EID display was present than when it was not, proactively disengaging the ACC. The EID display promoted faster and more consistent braking responses when braking algorithm limits were exceeded, resulting in safe following distances and no collisions. In manual control, the EID display aided THW maintenance in both rain and traffic conditions, reducing the demands of driving and promoting more consistent and less variable car-following performance. These results suggest that providing drivers with continuous information about the state of the automation is a promising alternative to the more common approach of providing imminent crash warnings when it fails. Informing drivers may be more effective than warning drivers.  相似文献   

4.
New driver support systems are developed and introduced to the market at increasing speed. In conditions of traffic congestion drivers may be supported by a "Congestion Assistant", a system that combines the features of a Congestion Warning System (acoustic warning and gas pedal counterforce) and a Stop & Go system (automatic gas and brake pedal during congestion). To gain understanding of the effects of driving with a Congestion Assistant on drivers, mental workload of drivers was registered under different conditions as well as acceptance of the system. Mental workload was measured by means of physiological registrations, i.e. heart rate, a secondary task and with the aid of subjective scaling techniques. Acceptance was measured with an acceptance scale. The study was carried out in an advanced driving simulator. Driving with the Congestion Assistant while in congestion potentially leads to decreased driver mental workload, whereas just before congestion starts, i.e. developing just noticeable, the system may add to the workload of the driver. Acceptance is generally high after experiencing the system, though not in all respects.  相似文献   

5.

There is evidence that drivers’ behaviour adapts after using different advanced driving assistance systems. For instance, drivers’ headway during car-following reduces after using adaptive cruise control. However, little is known about whether, and how, drivers’ behaviour will change if they experience automated car-following, and how this is affected by engagement in non-driving-related tasks (NDRT). The aim of this driving simulator study, conducted as part of the H2020 L3Pilot project, was to address this topic. We also investigated the effect of the presence of a lead vehicle during the resumption of control, on subsequent manual driving behaviour. Thirty-two participants were divided into two experimental groups. During automated car-following, one group was engaged in an NDRT (SAE Level 3), while the other group was free to look around the road environment (SAE Level 2). Both groups were exposed to Long (1.5 s) and Short (.5 s) Time Headway (THW) conditions during automated car-following, and resumed control both with and without a lead vehicle. All post-automation manual drives were compared to a Baseline Manual Drive, which was recorded at the start of the experiment. Drivers in both groups significantly reduced their time headway in all post-automation drives, compared to a Baseline Manual Drive. There was a greater reduction in THW after drivers resumed control in the presence of a lead vehicle, and also after they had experienced a shorter THW during automated car-following. However, whether drivers were in L2 or L3 did not appear to influence the change in mean THW. Subjective feedback suggests that drivers appeared not to be aware of the changes to their driving behaviour, but preferred longer THWs in automation. Our results suggest that automated driving systems should adopt longer THWs in car-following situations, since drivers’ behavioural adaptation may lead to adoption of unsafe headways after resumption of control.

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6.
As mobile office technology becomes more advanced, drivers have increased opportunity to process information "on the move." Although speech-based interfaces can minimize direct interference with driving, the cognitive demands associated with such systems may still cause distraction. We studied the effects on driving performance of an in-vehicle simulated "E-mail" message system; E-mails were either system controlled or driver controlled. A high-fidelity, fixed-base driving simulator was used to test 19 participants on a car-following task. Virtual traffic scenarios varying in driving demand. Drivers compensated for the secondary task by adopting longer headways but showed reduced anticipation of braking requirements and shorter time to collision. Drivers were also less reactive when processing E-mails, demonstrated by a reduction in steering wheel inputs. In most circumstances, there were advantages in providing drivers with control over when E-mails were opened. However, during periods without E-mail interaction in demanding traffic scenarios, drivers showed reduced braking anticipation. This may be a result of increased cognitive costs associated with the decision making process when using a driver-controlled interface when the task of scheduling E-mail acceptance is added to those of driving and E-mail response. Actual or potential applications of this research include the design of speech-based in-vehicle messaging systems.  相似文献   

7.
A haptic driver–vehicle steering interface is introduced that interacts with the driver through environmentally mediated torque and stiffness changes, thereby communicating the vehicle’s proximity to constraints in the driving environment. The system design is based on principles of distributed cognition, which are used to shape the force characteristics to provide the driver with a tangible, rich, distributed representation of the task constraints. This mapping of the task constraints aids the human operator in satisfying a variety of needs, including managing risk, maintaining contextual awareness and achieving a satisfactory level of performance. The proposed design philosophy was applied to implement a haptic steering system in a real-world test vehicle to assist drivers in navigating through an experimental course with tight passages. In tests conducted with 12 participants, not only did most drivers show improved performance, but activities identified as epistemic behaviors were also observed; in the context of driving, epistemic behaviors are actions through which a driver probes the environment to maintain contextual awareness for the purpose of actively maintaining a satisfactory balance between performance and risk. These findings indicate that the proposed system design allows humans to actively integrate the haptic interface system into their cognitive loops and that the resulting human–machine system achieves higher performance than the human alone. The observed human–machine system interaction is interpreted as achieving improved resilience against variations in environmentally imposed risks.  相似文献   

8.
OBJECTIVE: This research evaluated the effects of an advance warning device (AWD) on the safety of driver interactions with emergency vehicles (EVs). The AWD was intended to provide drivers with advance warning of an approaching on-call EV via visual and auditory warnings when the EV was within a 300- to 400-m radius. BACKGROUND: Research suggests that drivers can experience difficulty accurately detecting the distance and direction of approaching on-call EV. In-vehicle technology has not previously been explored as a means of overcoming the limitations of existing EV lights and sirens and improving driver detection of EV. METHOD: An experimental study using an advanced driving simulator examined the effects of the AWD on driving performance in a range of circumstances in which real-world EV crashes and near-misses commonly occur. Each event contained a combination of scenario type (adjacent lane, turning across, car following) and warning condition (control, standard, advance). RESULTS: Data from 22 participants were collected, including measures of speed, braking, and visual scanning. For adjacent-lane and turning-across events, the AWD was associated primarily with reductions in mean speed. The AWD resulted in an earlier lane change to clear a path for the EV in the car-following event. CONCLUSION: The reduction in speed observed was a positive finding, given the relationship between impact speed and injury severity. Response priming emerged as the mechanism underpinning these effects. Application: Response priming may result in safety benefits in other settings when an advisory warning is presented before the threat can be perceived.  相似文献   

9.
Older adults are overrepresented in fatal crashes on a per-mile basis. Those with useful field of view (UFOV) reductions show a particularly elevated crash risk that might be mitigated with vehicle-based warnings. To evaluate cross-modal cues that could be used in these warnings, we applied a variation of Posner's orienting of attention paradigm. Twenty-nine older drivers with UFOV impairments and 32 older drivers without impairments participated. Cues were presented in either a single modality or a combination of modalities (visual, auditory, haptic). Drivers experienced three cue types (valid spatial information, invalid spatial information, neutral) and an uncued baseline. Following each cue, drivers discriminated the direction of a target (a Landolt square with a gap facing up or down) in the visual panorama. Drivers with and without UFOV impairments showed comparable response times (RTs) across the different cue modalities and cue types. Both groups benefited most from auditory and auditory/haptic cues. Redundant visual cues, when paired with auditory cues, undermined performance rather than enhanced it. Overall, drivers responded faster to targets with valid spatial information followed by neutral, invalid, and uncued targets. Cues provide the greatest benefit in alerting rather than orienting the driver. The cue expected to be most effective at orienting attention - the extra-vehicular cue - performs most poorly when the spatial information is either invalid or neutral. Even when the spatial information is valid the extra-vehicular cue underperforms the auditory cues. The results suggest that temporal information dominates spatial information in the ability of cues to speed responses to targets. This study represents a first step in assessing whether combining a cognitive science paradigm and a driving simulator environment can quickly assess how different warning signals alert and orient drivers.  相似文献   

10.
Scott JJ  Gray R 《Human factors》2008,50(2):264-275
OBJECTIVE: This study examined the effectiveness of rear-end collision warnings presented in different sensory modalities as a function of warning timing in a driving simulator. BACKGROUND: The proliferation of in-vehicle information and entertainment systems threatens driver attention and may increase the risk of rear-end collisions. Collision warning systems have been shown to improve inattentive and/or distracted driver response time (RT) in rear-end collision situations. However, most previous rear-end collision warning research has not directly compared auditory, visual, and tactile warnings. METHOD: Sixteen participants in a fixed-base driving simulator experienced four warning conditions: no warning, visual, auditory, and tactile. The warnings activated when the time-to-collision (TTC) reached a critical threshold of 3.0 or 5.0 s. Driver RT was captured from a warning below critical threshold to brake initiation. RESULTS: Drivers with a tactile warning had the shortest mean RT. Drivers with a tactile warning had significantly shorter RT than drivers without a warning and had a significant advantage over drivers with visual warnings. CONCLUSION: Tactile warnings show promise as effective rear-end collision warnings. APPLICATION: The results of this study can be applied to the future design and evaluation of automotive warnings designed to reduce rear-end collisions.  相似文献   

11.
Rear-end collisions account for almost 30% of automotive crashes. Rear-end collision avoidance systems (RECASs) may offer a promising approach to help drivers avoid these crashes. Two experiments performed using a high-fidelity motion-based driving simulator examined driver responses to evaluate the efficacy of a RECAS. The first experiment showed that early warnings helped distracted drivers react more quickly--and thereby avoid more collisions--than did late warnings or no warnings. Compared with the no-warning condition, an early RECAS warning reduced the number of collisions by 80.7%. Assuming collision severity is proportional to kinetic energy, the early warning reduced collision severity by 96.5%. In contrast, the late warning reduced collisions by 50.0% and the corresponding severity by 87.5%. The second experiment showed that RECAS benefits even undistracted drivers. Analysis of the braking process showed that warnings provide a potential safety benefit by reducing the time required for drivers to release the accelerator. Warnings do not, however, speed application of the brake, increase maximum deceleration, or affect mean deceleration. These results provide the basis for a computational model of driver performance that was used to extrapolate the findings and identify the most promising parameter settings. Potential applications of these results include methods for evaluating collision warning systems, algorithm design guidance, and driver performance model input.  相似文献   

12.
Touchscreen interfaces offer benefits in terms of flexibility and ease of interaction and as such their use has increased rapidly in a range of devices, from mobile phones to in-car technology. However, traditional touchscreens impose an inevitable visual workload demand that has implications for safety, especially in automotive use. Recent developments in touchscreen technology have enabled feedback to be provided via the haptic channel. A study was conducted to investigate the effects of visual and haptic touchscreen feedback on visual workload, task performance and subjective response using a medium-fidelity driving simulator. Thirty-six experienced drivers performed touchscreen ‘search and select’ tasks while engaged in a motorway driving task. The study utilised a 3 × 2 within-subjects design, with three levels of visual feedback: ‘immediate’, ‘delayed’, ‘none’; and two levels of haptic feedback: ‘visual only’, ‘visual + haptic’. Results showed that visual workload was increased when visual feedback was delayed or absent; however, introducing haptic feedback counteracted this effect, with no increases observed in glance time and count. Task completion time was also reduced when haptic feedback was enabled, while driving performance showed no effect due to feedback type. Subjective responses indicated that haptic feedback improved the user experience and reduced perceived task difficulty.  相似文献   

13.
Lee JD  Caven B  Haake S  Brown TL 《Human factors》2001,43(4):631-640
As computer applications for cars emerge, a speech-based interface offers an appealing alternative to the visually demanding direct manipulation interface. However, speech-based systems may pose cognitive demands that could undermine driving safety. This study used a car-following task to evaluate how a speech-based e-mail system affects drivers' response to the periodic braking of a lead vehicle. The study included 24 drivers between the ages of 18 and 24 years. A baseline condition with no e-mail system was compared with a simple and a complex e-mail system in both simple and complex driving environments. The results show a 30% (310 ms) increase in reaction time when the speech-based system is used. Subjective workload ratings and probe questions also indicate that speech-based interaction introduces a significant cognitive load, which was highest for the complex e-mail system. These data show that a speech-based interface is not a panacea that eliminates the potential distraction of in-vehicle computers. Actual or potential applications of this research include design of in-vehicle information systems and evaluation of their contributions to driver distraction.  相似文献   

14.
Automobile industry and academic researchers expend considerable effort to develop driver assistance systems. DASs are aware of certain driving situations and support drivers through information, warnings, or even intervention. Many DAS applications are safety oriented, such as lane departure warning systems. Some are comfort oriented, such as automated parking assistants. Moreover, DAS human-machine interfaces must support careful communication with potentially taxed drivers. Driver models support DAS design in several ways. Our work focuses on modeling the tactical level of driving decisions, such as when to brake and whether to accelerate and pass another vehicle. Such decisions are based on local, instantaneously available environmental information about the road and other cars in the same or an adjacent lane.  相似文献   

15.
Vehicle crashes caused by driver distraction are of increasing concern. One approach to reduce the number of these crashes mitigates distraction by giving drivers feedback regarding their performance. For these mitigation systems to be effective, drivers must trust and accept them. The objective of this study was to evaluate real-time and post-drive mitigation systems designed to reduce driver distraction. The real-time mitigation system used visual and auditory warnings to alert the driver to distracting behavior. The post-drive mitigation system coached drivers on their performance and encouraged social conformism by comparing their performance to peers. A driving study with 36 participants between the ages of 25 and 50 years old (M=34) was conducted using a high-fidelity driving simulator. An extended Technology Acceptance Model captured drivers' acceptance of mitigation systems using four constructs: perceived ease of use, perceived usefulness, unobtrusiveness, and behavioral intention to use. Perceived ease of use was found to be the primary determinant and perceived usefulness the secondary determinant of behavioral intention to use, while the effect of unobtrusiveness on intention to use was fully mediated by perceived ease of use and perceived usefulness. The real-time system was more obtrusive and less easy to use than the post-drive system. Although this study included a relatively narrow age range (25 to 50 years old), older drivers found both systems more useful. These results suggest that informing drivers with detailed information of their driving performance after driving is more acceptable than warning drivers with auditory and visual alerts while driving.  相似文献   

16.
Warning systems are being developed to improve traffic safety using visual, auditory, and/or tactile displays by informing drivers of the existence of a threat in the roadway. Behavioral and safety effects of driver dependence on such a warning system, especially when the warning system is unreliable, were investigated in a driving-simulator study. Warning-system accuracy was defined in terms of miss rate (MR) and positive predictive value (PPV) (PPV is the fraction of warnings that were correct detections). First, driver behavior and performance were measured across four warning-system accuracy conditions. Second, the authors estimated the probability of collision in each accuracy condition to measure the overall system effectiveness in terms of safety benefit. Combining these results, a method was proposed to evaluate the degree of driver dependence on a warning system and its effect on safety. One major result of the experiment was that the mean driving speed decreased as the missed detection rate increased, demonstrating a decrease in driver's reliance on warnings when the system was less effective in detecting threats. Second, both the acceleration-pedal and brake-pedal reaction times increased as the PPV of the warning system decreased, demonstrating a decrease in driver compliance with warnings when the system became more prone to false alarms. A key implication of the work is that performance is not necessarily directly correlated to warning-system quality or trends in subjective ratings, highlighting the importance of objective evaluation. Practical applications of the work include design and analysis of in-vehicle warning systems.  相似文献   

17.
《Ergonomics》2012,55(2):165-176
Warning systems for slippery road conditions are a potential newcomer among driver support systems. A total of 75 participants drove in a high-fidelity driving simulator on roads with both visible and invisible ice, to investigate to which extent drivers rely on a low friction warning system. Three experimental groups with different versions of a low friction warning system and a control group without warning system were compared. All drivers ranked the systems according to trust. A system displaying recommended speed received the best ratings. Driving speed was analysed for three particular segments of the route. Generally, lowest speeds were achieved with the recommended speed system. The participants drove more slowly on a slippery segment that looked icy than on the segments that looked dry when they did not receive a low friction warning. When they received a warning for low friction they also lowered their speed for the segment looking like asphalt. The results provide guidelines for how to present low friction warnings to drivers. The design has substantial effects on the resulting behaviour and therefore it can have a high impact on traffic safety. So far, not much research on low friction warning systems has been reported.  相似文献   

18.
Kircher K  Thorslund B 《Ergonomics》2009,52(2):165-176
Warning systems for slippery road conditions are a potential newcomer among driver support systems. A total of 75 participants drove in a high-fidelity driving simulator on roads with both visible and invisible ice, to investigate to which extent drivers rely on a low friction warning system. Three experimental groups with different versions of a low friction warning system and a control group without warning system were compared. All drivers ranked the systems according to trust. A system displaying recommended speed received the best ratings. Driving speed was analysed for three particular segments of the route. Generally, lowest speeds were achieved with the recommended speed system. The participants drove more slowly on a slippery segment that looked icy than on the segments that looked dry when they did not receive a low friction warning. When they received a warning for low friction they also lowered their speed for the segment looking like asphalt. The results provide guidelines for how to present low friction warnings to drivers. The design has substantial effects on the resulting behaviour and therefore it can have a high impact on traffic safety. So far, not much research on low friction warning systems has been reported.  相似文献   

19.
In this study, we investigated the effects of context-sensitive distraction warnings on drivers׳ in-car glance behaviors and acceptance. The studied prototype warning application functions on a smart phone. The novelty of the application is its proactive and context-sensitive approach to the adjustment of warning thresholds according to the estimated visual demands of the driving situation ahead. In our study, novice and experienced drivers conducted in-car tasks with a smart phone on a test track with and without the warnings. The application gave a warning if the driver׳s gaze was recognized to remain on the smart phone over a situation-specific threshold time, or if the driver was approaching a high-demand part of the track (an intersection or a tight curve). Glance metrics indicated a significant increasing effect of the warnings on glance time on road while multitasking. The effect varied between 5% and 30% increase depending on the in-car task. A text message reading task was the most visually demanding activity and indicated the greatest effect of the warnings on glance time on road. Driving experience did not have an effect on the efficiency of the warnings. The proposed gaze tracking with current smart phone technology proved to be highly unreliable in varying lighting conditions. However, the findings suggest that location-based proactive distraction warnings of high-demanding driving situations ahead could help all drivers in overcoming the inability to evaluate situational demands while interacting with complex in-car tasks and to place more attention on the road. Furthermore, survey results indicate that it is possible to achieve high levels of trust, perceived usefulness, and acceptance with these kinds of context-sensitive distraction warnings for drivers.  相似文献   

20.
The implementation of haptic interfaces in vehicles has important safety and flexibility implications for lessening visual and auditory overload during driving. The present study aims to design and evaluate haptic interfaces with vehicle seats. Three experiments were conducted by testing a haptic seat in a simulator with a total of 20 participants. The first experiment measured reaction time, subjective satisfaction, and subject workloads of the haptic, visual, and auditory displays for the four signals primarily used by vehicle navigation systems. The second experiment measured reaction time, subjective satisfaction, and subjective workloads of the haptic, auditory, and multimodal (haptic + auditory) displays for the ringing signal used by in-vehicle Bluetooth hands-free systems. The third experiment measured drivers' subjective awareness, urgency, usefulness, and disturbance levels at various vibration intensities and positions for a haptic warning signal used by a driver drowsiness warning system. The results indicated that haptic seat interfaces performed better than visual and auditory interfaces, but the unfamiliarity of the haptic interface caused a lower subjective satisfaction for some criteria. Generally, participants showed high subjective satisfaction levels and low subjective workloads toward haptic seat interfaces. This study provided guidance for implementing haptic seat interfaces and identified the possible benefits of their use. It is expected that haptic seats implemented in vehicles will improve safety and the interaction between driver and vehicle.  相似文献   

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