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The questions raised in the Preface hopefully provoke a deep thinking of aesthetic computing as possibly a new discipline:
to what extent can the traditional definitions of aesthetics in computing and art be interrelated and connected, with each informing the other? What roles can quality, subjectivity, and emotion play in mathematics and computing as ways to achieve a balance between form and function? What are effective social frameworks in which artists, designers, mathematicians, and computer scientists can collaborate in teams or in distributed networks?
The viewpoints expressed and many examples demonstrated in this book, some of which bear deep root in arts and sciences, are stimulating and of great interest to anyone who is interested in both computing (or mathematics) and art. I was slightly disappointed in not seeing any discussion on color and form, two essential dimensions of arts and design, for their roles in aesthetic computing, particularly in visualization and interface design. Aesthetic computing being a field of study may be premature. We have however come to a stage when we can “afford” thinking of this idea. This is because the modern computer graphics and interface technologies are so advanced that guidelines for effective yet enjoyable human–computer interactions are greatly needed.  相似文献   

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