共查询到20条相似文献,搜索用时 15 毫秒
1.
The Dichromatic Reflection Model (DRM) introduced by Shafer in 1985 is surely the most referenced physics-based model of image formation. A preliminary analysis of this model derives in the conclusion that colour channels remain coupled by the reflectance of objects surface material. Taking this observation as a basis, this paper shows that this coupling manifests itself at the signal level in the form of a set of properties only satisfied in uniform reflectance areas. Such properties are deeply analysed and formalized throughout the paper, and, eventually, they are stated geometrically. As will be seen, a compatibility relationship stems from this geometric interpretation, which allows checking at a very low cost whether two pixels correspond to the same scene reflectance or not. Finally, an edge detector based on the use of the previous relationship is presented as an example of application. This edge detector inherits all the properties of the compatibility relationship: simplicity, low computational power requirements, sensor noise adaptivity and insensitivity to image intensity changes due to scene objects curvature. 相似文献
2.
A drug’s physical characteristics, such as colour, could be factors influencing its therapeutic effects. It is not well understood whether people’s expectations on drug effects and efficacy are affected by colour, especially among Chinese population. This study was conducted to examine people’s expectations on drug effects and efficacy on the basis of drug colour, and to reveal possible gender differences in colour-related drug expectations. Participants (n = 224) were asked to classify seven single-coloured and six two-coloured capsules into one of four categories of drug effects, and to indicate the strength of drug efficacy. It is found that all the coloured capsules yielded non-chance distributions in classifications of drug effects, with six single-coloured and four two-coloured capsules associated with specific drug effects. Colour also conveyed differential strengths of drug efficacy in general and in relation to specific drug effects. There were gender differences in drug expectations for some colours and colour combinations.
Practitioner Summary: Drug colour was found to have impacts on perceived drug effects and efficacy. The findings from the present study can be used by ergonomics practitioners to design appropriate drug colours in support of drug differentiation, therapeutic effects and medication adherence. 相似文献
3.
Usability and visual impact in Web pages are not necessarily compatible ideals. This paper investigates the effect of colour on the presentation of information in a navigation bar, and aims to contribute towards design guidelines for the use of colour on the Web. We studied the effect of the combination of text and background colour on visual search performance and subjective preference. Twenty-nine participants carried out a visual search task using mock Web pages. Analysis showed that higher contrasts between text and background colour led to faster searching and were rated more favourably. The results are discussed in terms of visual search processes and design recommendations are given. 相似文献
4.
Matthews ML 《Applied ergonomics》1987,18(4):323-328
Performance and reports of comfort when proof-reading text displayed on a CRT were investigated as a function of the text/background colour. Luminances were those typically produced by commercially available hardware and software, and task conditions were designed to simulate those experienced by typical users. Colours from the extremes of the spectrum (red, blue) were shown to produce poorer reading performance, higher ratings of discomfort and a higher incidence of reported symptoms of discomfort than those from mid-spectrum and white stimulus conditions. 相似文献
5.
Perceptual correction for colour grading of random textures 总被引:1,自引:0,他引:1
We present a method of colour shade grading for industrial inspection of random textures, the differences of which are at
the threshold of human perception. This method uses image restoration techniques to recover an unblurred version of the image,
and then blurs it the same way as the human visual system does, to emulate the process of the image being captured by the
human sensor. Subsequently, the colour image is transformed into a perceptually uniform colour space, where colour gra ding
takes place.
Received: 10 October 1998 / Accepted: 21 March 2000 相似文献
6.
《Ergonomics》2012,55(6):763-774
The streets of Japan have undergone a series of radical changes in aspect and appearance in the past century. Following the Imperial Restoration, rapid westernization took place, followed by overwhelming devastation during the Pacific War, 1939-1945. Early postwar Japan saw an abundance of cheap, unplanned construction. After that, an age of whirlwind economic development began, characterized by an explosion of neon and billboard advertisement, characterizing the new, competitive, business world. The streets of Japan, as a result, became what one might call areas of ‘colour noise pollution’. In 1981, Tokyo city buses painted in a loud and disconcerting combination of yellow and red appeared on the streets, putting ‘colour noise pollution’ at an all-time high. These unsightly vehicles led to the formation of the Study Group for Colour Use in Public Places (SCPP), composed of volunteers and members of the Japan Colour Research Institute. From this beginning, the SCPP has recognized two major challenges: tackling existing cases of ‘colour noise pollution’, e.g., neon signs and shops painted in fluorescent colours; and promoting improvement in potential sources of problems such as outdoor neon and billboard advertising, or automatic vending machines, which can lead to colour pollution. The purpose of this movement is to improve the overall Japanese urban environment from the point of view of colour. 相似文献
7.
Chin-Hung Teng Shang-Hong Lai Yung-Sheng Chen Wen-Hsing Hsu 《Computer Vision and Image Understanding》2005,97(3):315-346
In this paper, we present a very accurate algorithm for computing optical flow with non-uniform brightness variations. The proposed algorithm is based on a generalized dynamic image model (GDIM) in conjunction with a regularization framework to cope with the problem of non-uniform brightness variations. To alleviate flow constraint errors due to image aliasing and noise, we employ a reweighted least-squares method to suppress unreliable flow constraints, thus leading to robust estimation of optical flow. In addition, a dynamic smoothness adjustment scheme is proposed to efficiently suppress the smoothness constraint in the vicinity of the motion and brightness variation discontinuities, thereby preserving motion boundaries. We also employ a constraint refinement scheme, which aims at reducing the approximation errors in the first-order differential flow equation, to refine the optical flow estimation especially for large image motions. To efficiently minimize the resulting energy function for optical flow computation, we utilize an incomplete Cholesky preconditioned conjugate gradient algorithm to solve the large linear system. Experimental results on some synthetic and real image sequences show that the proposed algorithm compares favorably to most existing techniques reported in literature in terms of accuracy in optical flow computation with 100% density. 相似文献
8.
9.
《Ergonomics》2012,55(7):933-944
In this paper, the effects of absolute colour-identification on a CRT display are compared under different experimental conditions, i.e., ambient illuminant intensity, colour temperature and target luminance. The results indicate that performance of colour identification deteriorated as ambient illuminant intensity was increased. Colour identification under the 2800 K colour temperature was better than that under the 1800 K and 5800K. Performance at high luminance was superior to that at low luminance. Colours were chosen to make up the colour coding system on the CRT display under various ambient illuminant conditions. The number and range of the colours selected for the colour coding could be expanded by increasing the target luminance on the CRT display. 相似文献
10.
G. Qiu 《Pattern recognition》2002,35(8):1675-1686
In this paper, we present a method to represent achromatic and chromatic image signals independently for content-based image indexing and retrieval for image database applications. Starting from an opponent colour representation, human colour vision theories and modern digital signal processing technologies are applied to develop a compact and computationally efficient visual appearance model for coloured image patterns. We use the model to compute the statistics of achromatic and chromatic spatial patterns of colour images for indexing and content-based retrieval. Two types of colour images databases, one colour texture database and another photography colour image database are used to evaluate the performance of the developed method in content-based image indexing and retrieval. Experimental results are presented to show that the new method is superior or competitive to state-of-the-art content-based image indexing and retrieval techniques. 相似文献
11.
C. F. Reynolds 《Software》1987,17(8):513-519
The use of colour to reflect the syntax of typed-in language statements can make a language processor much more user-friendly. This paper shows how colour has been used in MicroCODIL and suggests ways in which the approach could be applied to other systems. 相似文献
12.
It is impossible to collect more than a tiny proportion of all of the possible examples of a given hue to form a training set for a machine that learns to discriminate colours. In view of this, it is argued that colour generelization is essential. Three mechanisms for learning colours, as defined by a human being, are described. One of these is based upon an idea developed by A.P. Plummer and is implemented in a commercial device known as the intelligent camera. This implementation can learn the characteristics of coloured scenes presented to it and can segment a video image in real-time. This paper presents four procedures that allow the range of colours learned by such a system to be broadened so that recognition is made more reliable and less prone to generating noisy images that are difficult to analyse. Three of the procedures can be used to improve colour discrimination, while a fourth procedure is used when a single and general colour concept has to be learned. Several experiments were devised to demonstrate the effectiveness of colour generelization. These have shown that it is indeed possible to achieve reliable colour discrimination / recognition for such tasks as inspecting packaging and fruit. A practical system based upon the intelligent camera and controlled by software written in PROLOG has been developed by the authors and is being used in a study of methods for declarative programming of machine vision systems for industrial applications. 相似文献
13.
Colour plays a key role in determining a consumer’s response to a product’s appearance. Accordingly, this study proposes an automatic design support system which enables a designer either to emulate the colour scheme of a two-coloured product and then to determine its corresponding image perception, or to search for the two-colour combination which most closely meets the required image perception. The proposed system combines a gray theory-based colour-association evaluation method and a colour-harmony-based aesthetic evaluation method to design and evaluate different product-colour schemes. Since colour-harmony theories cannot be implemented directly using the additive primaries (i.e. R (Red), G (Green) and B (Blue)) used in most computer-based colour emulations, this study develops a RGB-based colour-association and colour-harmony measurement scheme to evaluate the image perception of a particular product-colour scheme. In an inverse process, a genetic algorithm is applied to search for the near-optimal colour combination which satisfies the specified product colour-association goal and achieves a high degree of colour harmony. Various case studies involving the design and evaluation of a two-coloured thermos flask are provided for illustration purposes to demonstrate the effectiveness of the proposed method. 相似文献
14.
Colour, marbling and surface texture properties of beef longissimus dorsi muscle are used in some countries to grade carcasses according to their expected eating quality. Handheld VIA systems are being used to augment the grader assessments, however attempts have been made to develop higher resolution image systems to give consistent and objective predictions of quality based on these properties. Previous efforts have been unable to model sufficiently the variation in eating quality. A new approach has been applied whereby beef carcasses were subjected to homogenous post-slaughter treatment to minimize variation in eating quality related to other factors such as chilling temperature and hanging method. Furthermore a wider range of features were used to better characterize colour and marbling and the wavelet transform was used to characterize texture. Objective and sensory panel tests were performed to evaluate the beef eating qualities. Classical statistical methods of multilinear regression (MLR) and partial least squares regression (PLSR) were used to develop predictive models. It was possible to explain a greater portion of variation in eating quality than before (up to r2=0.83). Carcasses were classified as high or low quality with a high rate of correct classifications (90%). Genetic algorithms were used to select the model subsets. 相似文献
15.
Eighteen people participated in an experiment in which they were asked to search for targets on control room like displays which had been produced using three different coding methods. The monochrome coding method displayed the information in black and white only, the maximally discriminable method contained colours chosen for their high perceptual discriminability, the visual layers method contained colours developed from psychological and cartographic principles which grouped information into a perceptual hierarchy. The visual layers method produced significantly faster search times than the other two coding methods which did not differ significantly from each other. Search time also differed significantly for presentation order and for the method x order interaction. There was no significant difference between the methods in the number of errors made. Participants clearly preferred the visual layers coding method. Proposals are made for the design of experiments to further test and develop the visual layers colour coding methodology. 相似文献
16.
N. Osaka 《Displays》1985,6(3):138-140
The effect of the display of a visual display unit (VDU) on visual fatigue was investigated using the critical flicker frequency (CFF) paradigm. The results indicate that fatigue, as measured by CFF, varied as the VDU colour and eccentricity changed in the visual field. It was found that blue and red, that is, both extremes of the visible spectrum, strongly caused visual fatigue in the visual field when compared to green and yellow, that is, the middle range of the visible spectrum. Furthermore, for yellow and blue, VDU signal fatigue tended to decrease as the distance from the fovea increased. whereas for red and green, it increased by up to 10° in the periphery and then tended to decrease. The results indicate that yellow and green cause less fatigue in the periphery and fovea, respectively. 相似文献
17.
M H Giard F Peronnet J Pernier F Mauguiere O Bertrand 《Computer methods and programs in biomedicine》1985,20(1):9-16
We present a colour mapping system for the visualization of both the spatial scalp distribution and the temporal evolution of brain potentials. The system is applicable to recordings of auditory, visual and somatosensory potentials. It uses a Tektronix 4113 colour terminal connected to a Solar 16 (SEMS) mini-computer. The brain potentials are recorded on up to 16 scalp electrodes. The gain and the baseline are corrected separately on each channel. At each point of the scalp the potential is reconstructed by a linear interpolation of the measured potentials of the four nearest electrodes. Simultaneously n2 (1 less than n less than 8) colour maps can be presented on the screen. This allows the study of the temporal evolution of full scalp evoked potentials. The user chooses the two extreme latencies defining the time window to be explored and the latencies of the maps are regularly time-spaced within this window. In a typical case, in which four maps are desired, the latencies of the maps can be chosen independently. The 16-colour palette is predetermined but the user has three possibilities to establish the correspondence between the electrical potential and the colours. Examples are shown in the visual and somatosensory stimulation modalities. The advantages and limitations of such a representation are discussed. 相似文献
18.
We present a method of colour shade grading for industrial inspection of surfaces, the differences of which are at the threshold
of human perception. This method converts the input data from the electronic sensor to the corresponding data as they would
have been viewed using the human vision system. Then their differences are computed using a perceptually uniform colour space,
thus approximating the way the human experts would grade the product. The transformation from the electronic sensor to the
human sensor makes use of synthetic metameric data to determine the transformation parameters. The method has been tested
using real data.
Received: 17 November 1997 / Accepted: 15 September 1998 相似文献
19.
《Ergonomics》2012,55(10):1681-1688
In recent years there have been many alterations to equipment and technology in professional cricket, including the introduction of white balls during day — night matches. In the present study simulated slip-catching performance and movement initiation time were examined in professional cricketers when ball colour and illuminance levels differed. Five male professional cricketers (mean age: 27.3 ± 1.4 years) volunteered to catch a total of 60 cricket balls, 20 (10 red and 10 white) under each of three illuminance levels (571, 1143 and 1714 lux). Balls were projected from a ball machine at 20 m s?1 (45 mph) over a distance of 8.4 m, to the subject's dominant side. Catching performance was measured using an established catching scale. Movement initiation times for each hand were also calculated for each trial using a motion-analysis system. Data were submitted to separate two-way (ball colour [2] × illuminance level [3]) repeated measures analysis of variance. No significant effects were obtained for ball colour or illuminance levels for either catching performance or movement initiation time. Neither ball colour nor light level (within the range tested) affected slip-catching performance and movement initiation times in professional cricketers. Therefore it was concluded that the changes made to ball colour and light conditions in professional cricket were not detrimental to catching performance. 相似文献
20.
A study is outlined which indicates that the application of traditional colorimetry to CRT displays is not totally adequate. The findings may be interpreted as indicating that the measured colours of CRT displays are always more saturated than the colours perceived by the human eye. 相似文献