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1.
Traffic geometry is a factor that contributes to cognitive complexity in air traffic control. In conflict‐detection tasks, geometry can affect the attentional effort necessary to correctly perceive and interpret the situation; online measures of situational workload are therefore highly desirable. In this study, we explored whether saccadic movements vary with changes in geometry. We created simple scenarios with two aircraft and simulated a conflict detection task. Independent variables were the conflict angle and the distance to convergence point. We hypothesized lower saccadic peak velocity (and longer duration) for increasing complexity, that is, for increasing conflict angles and for different distances to convergence point. Response times varied accordingly with task complexity. Concerning saccades, there was a decrease of peak velocity (and a related increase of duration) for increased geometry complexity for large saccades (>15°). The data therefore suggest that geometry is able to influence “reaching” saccades and not “fixation” saccades. © 2011 Wiley Periodicals, Inc.  相似文献   

2.
《Ergonomics》2012,55(6):833-850
Manual and saccadic reaction times (RTs) were measured to peripheral target onsets. Previous researchers reported marked decrement in saccadic latencies when the central fixation mark offset preceded the target onset by a short interval (a gap paradigm). The first experiment ascertained whether a similar RT facilitation would occur with a manual RT task. It was found that, in line with previous studies, a majority of saccades was less than 150 ms when a gap of 200 ms was inserted between the fixation offset and the target onset. These short latency saccades were executed virtually without error. Manual RTs were also facilitated, but the amount of facilitation was modest, and it was bargained for at the expense of increased errors.

To compare these two response modes under the gap paradigm, two additional experiments were conducted. First, to check the possibility that the facilitation of manual RTs was due to the prolonged experience with the gap paradigm, 36 naive subjects were recruited, and their manual RTs were measured under one of two gap durations (100 or 200 ms). Both gap durations were successful in bringing about RT facilitation, suggesting that naive subjects could utilize the gap paradigm to speed up their responses. The gap durations of 100 and 200 ms were equally effective in the facilitation of RTs.

In the final experiment, three subjects were observed in manual and saccadic RT tasks under 13 gap-overlap intervals (— 1000 to + 1000ms, of which a negative sign indicates a delayed fixation mark offset relative to target onset or overlap condition). Both saccadic and manual RTs were shortened in the gap range 100-300 ms, while they were increased under the short (less than 300 ms) overlap condition. These effects were more conspicuous for the saccade. Prolonged fixation mark presentation (overlaps of more than 500 ms) caused delayed response initiations only for the saccade.  相似文献   

3.
The analysis of eye movements has proven to be valuable in both clinical work and research as well as in other fields besides medicine. The detection of saccadic eye movements and the extraction of related saccade parameters, such as maximum angular velocity, amplitude, and duration, are usually performed during the analysis of electro-oculographic (EOG) signals. This article considers a saccade detection method that is based on the constant false alarm rate technique, in which the detection sensitivity is continuously adjusted on the basis of the observed signal in order to keep the number of false alarms constant. The method is computationally efficient, it can operate autonomously without user intervention, and it is capable of detecting saccades in a sequential fashion. Therefore, the method finds potential use in applications that require automated analysis of electro-oculographic signals. Because of the constant false alarm rate property, the method can also perform in situations where ideal measurement conditions cannot be guaranteed and noise presents a considerable problem.  相似文献   

4.
《Ergonomics》2012,55(12):1667-1681
Abstract

This study employed an eye-tracking technique to investigate the influence of social presence on eye movements in visual search tasks. A total of 20 male subjects performed visual search tasks in a 2 (target presence: present vs. absent) × 2 (task complexity: complex vs. simple) × 2 (social presence: alone vs. a human audience) within-subject experiment. Results indicated that the presence of an audience could evoke a social facilitation effect on response time in visual search tasks. Compared with working alone, the participants made fewer and shorter fixations, larger saccades and shorter scan path in simple search tasks and more and longer fixations, smaller saccades and longer scan path in complex search tasks when working with an audience. The saccade velocity and pupil diameter in the audience-present condition were larger than those in the working-alone condition. No significant change in target fixation number was observed between two social presence conditions.

Practitioner Summary: This study employed an eye-tracking technique to examine the influence of social presence on eye movements in visual search tasks. Results clarified the variation mechanism and characteristics of oculomotor scanning induced by social presence in visual search.  相似文献   

5.
Understanding and reproducing complex human oculomotor behaviors using computational models is a challenging task. In this paper, two studies are presented, which focus on the development and evaluation of a computational model to show the influences of cyclic top-down and bottom-up processes on eye movements. To explain these processes, reinforcement learning was used to control eye movements. The first study showed that, in a picture-viewing task, different policies obtained from different picture-viewing conditions produced different types of eye movement patterns. In another visual search task, the second study illustrated that feedback information from each saccadic eye movement could be used to update the model's eye movement policy, generating different patterns in the following saccade. These two studies demonstrate the value of an integrated reinforcement learning model in explaining both top-down and bottom-up processes of eye movements within one computational model.  相似文献   

6.
《Ergonomics》2012,55(4):649-660
Abstract

Changes in saccade duration, saccade amplitude and slope of the regression line relating amplitude and duration were assessed during a 2 hour air traffic control simulating task. Mean duration significantly increased as a function of time on task (TOT). Saccade amplitude decreased during the beginning part of the two hour period, increased in the middle and decreased in the final part of task performance. Differences in saccade duration were also assessed for saccades occurring during and independent of eye blinks. When matched for amplitude, electrooculographically measured saccades occurring during a blink were significantly slower than those occurring independent of a blink. Our results suggest caution in interpreting saccade velocity change as an index of ‘fatigue’ since most of the reduction in average saccade velocity may be secondary to increases in blink frequency.  相似文献   

7.
S Saito 《Ergonomics》1992,35(5-6):607-615
The measurement system for quantitative analysis of eye movements and distribution of eye fixation points was developed through the study. Experiments on physiological fatigue characteristics of eye movements were studied using the system. The subjects involved in the study were six young males. No significant change was quantitatively found in saccadic eye movements during and/or after five hours of rapid eye tracking tasks. The saccadic velocity of two subjects were found in binocular decreased temporarily. The maximum velocity of eye movements obtained in the present experiment was ascertained in order to produce a scale for various visual work as an ergonomic index.  相似文献   

8.
This study investigates the characteristics of eye movements during a camouflaged target search task. Camouflaged targets were randomly presented on two natural landscapes. The performance of each camouflage design was assessed by target detection hit rate, detection time, number of fixations on display, first saccade amplitude to target, number of fixations on target, fixation duration on target, and subjective ratings of search task difficulty. The results showed that the camouflage patterns could significantly affect the eye-movement behavior, especially first saccade amplitude and fixation duration, and the findings could be used to increase the sensitivity of the camouflage assessment. We hypothesized that the assessment could be made with regard to the differences in detectability and discriminability of the camouflage patterns. These could explain less efficient search behavior in eye movements. Overall, data obtained from eye movements can be used to significantly enhance the interpretation of the effects of different camouflage design.  相似文献   

9.
《Ergonomics》2012,55(5-6):607-615
Abstract

The measurement system for quantitative analysis of eye movements and distribution of eye fixation points was developed through the study. Experiments on physiological fatigue characteristics of eye movements were studied using the system. The subjects involved in the study were six young males. No significant change was quantitatively found in saccadic eye movements during and/or after five hours of rapid eye tracking tasks. The saccadic velocity of two subjects were found in binocular decreased temporarily. The maximum velocity of eye movements obtained in the present experiment was ascertained in order to produce a scale for various visual work as an ergonomic index.  相似文献   

10.
《Pattern recognition》1986,19(5):353-359
A syntactic method is presented which takes advantage of a context free grammar and an LR(k) parser in order to recognize saccadic eye movements from digitalized eye position signals. The method functions in linear time and may be applied in real time systems. Saccades, which are voluntary eye movements, are measured in several areas of medicine for diagnosis and research. After the analog-digital conversion the signal is transformed into a symbol string. A valid saccade beginning is first looked for and the complete saccade is then recognized by applying the parser. An example of the application of the method is demonstrated on photoelectrically recorded data.  相似文献   

11.
In this article, a novel technique for fixation prediction and saccade generation will be introduced. The proposed model simulates saccadic eye movement to incorporate the underlying eye movement mechanism into saliency estimation. To this end, a simple salience measure is introduced. Afterwards, we derive a system model for saccade generation and apply it in a stochastic filtering framework. The proposed model will dynamically make a saccade toward the next predicted fixation and produces saliency maps. Evaluation of the proposed model is carried out in terms of saccade generation performance and saliency estimation. Saccade generation evaluation reveals that the proposed model outperforms inhibition of return. Also, experiments signify integration of eye movement mechanism into saliency estimation boosts the results. Finally, comparison with several saliency models shows the proposed model performs aptly.  相似文献   

12.
Optimal control theory takes into account constraints such as energy and time economies which are relevant to the understanding of biological design. The versional eye tracking system responsible for the extremely rapid and precise movements called saccades, which occur, for example, during reading, seemed a likely biological system in which to test for time optimality. A homeomorphic detailed physiological model was constructed based on quantitative muscle, neuronal and oculomotor characteristcs. It is a sixth-order nonlinear representation which considers reciprocal innervation and the asymmetrical force-velocity relationship of the agonist-antagonist muscle pair that moves the eye. Simulations were done by digital computer, and responses of the model to first-, second-, and third-order time optimal control signals were observed; the major portions of the response trajectories were essentially the same. The model response was then compared with measured human saccadic eye movements, and it was found that this experimental data agreed most completely with the model driven by first-order time optimal control signals. Additionally, electromyographic studies in man and neurophysiological experiments in animals agree in showing that the nervous controller signals during saccades are also of the first-order type. Thus, we can conclude that the saccadic eye movements studied are accurately depicted by a model that yields time optimal responses.  相似文献   

13.
Saccade detection in an eye-movement trace provides a starting point for analyses ranging from the investigation of low-level oculomotor mechanisms to high-level cognitive processes. When the eye tracks the motion of the object of current interest (smooth pursuit), of the visual background (OKN), or of the resultant visual motion from a head movement (tVOR, rVOR), the smooth tracking movement is generally intermixed with rapid-phase saccadic eye movements, which must be excised to analyze the smooth components of tracking behavior properly. We describe a simple method to detect saccades on a background trace of variable velocity, compare our saccade-detection algorithm with the performance of an expert human observer, and present an ideal-observer analysis to benchmark its detection performance.  相似文献   

14.
We used perceptual and oculomotor measures to understand the negative impacts of low (phantom array) and high (motion blur) duty cycles with a high‐speed, AR‐likehead‐mounted display prototype. We observed large intersubject variability for the detection of phantom array artifacts but a highly consistent and systematic effect on saccadic eye movement targeting during low duty cycle presentations. This adverse effect on saccade endpoints was also related to an increased error rate in a perceptual discrimination task, showing a direct effect of display duty cycle on the perceptual quality. For high duty cycles, the probability of detecting motion blur increased during head movements, and this effect was elevated at lower refresh rates. We did not find an impact of the temporal display characteristics on compensatory eye movements during head motion (e.g., VOR). Together, our results allow us to quantify the tradeoff of different negative spatiotemporal impacts of user movements and make subsequent recommendations for optimized temporal HMD parameters.  相似文献   

15.
Saccadic eye movements provide important information about the neuron system at several levels. In recent years computer analysis of saccades has been adapted for use in clinical work. The most common detection methods do not always function without the user's control and aid. In the present paper a digital filter is described for the detection of saccades. This non-recursive filter unscrambles saccade data which has been collected during the execution of an algorithm. The method is suitable for use with microcomputers. The filter is adaptive. Two concise experiments using the method are described.  相似文献   

16.
Human eye-head co-ordination in natural exploration   总被引:1,自引:0,他引:1  
During natural behavior humans continuously adjust their gaze by moving head and eyes, yielding rich dynamics of the retinal input. Sensory coding models, however, typically assume visual input as smooth or a sequence of static images interleaved by volitional gaze shifts. Are these assumptions valid during free exploration behavior in natural environments? We used an innovative technique to simultaneously record gaze and head movements in humans, who freely explored various environments (forest, train station, apartment). Most movements occur along the cardinal axes, and the predominance of vertical or horizontal movements depends on the environment. Eye and head movements co-occur more frequently than their individual statistics predicts under an independence assumption. The majority of co-occurring movements point in opposite directions, consistent with a gaze-stabilizing role of eye movements. Nevertheless, a substantial fraction of eye movements point in the same direction as co-occurring head movements. Even under the very most conservative assumptions, saccadic eye movements alone cannot account for these synergistic movements. Hence nonsaccadic eye movements that interact synergistically with head movements to adjust gaze cannot be neglected in natural visual input. Natural retinal input is continuously dynamic, and cannot be faithfully modeled as a mere sequence of static frames with interleaved large saccades.  相似文献   

17.
Saccadic eye movements remain spatially accurate even when the target becomes invisible and the initial eye position is perturbed. The brain accomplishes this in part by remapping the remembered target location in retinal coordinates. The computation that underlies this visual remapping is approximated by vector subtraction: the original saccade vector is updated by subtracting the vector corresponding to the intervening eye movement. The neural mechanism by which vector subtraction is implemented is not fully understood. Here, we investigate vector subtraction within a framework in which eye position and retinal target position signals interact multiplicatively (gain field). When the eyes move, they induce a spatial modulation of the firing rates across a retinotopic map of neurons. The updated saccade metric can be read from the shift of the peak of the population activity across the map. This model uses a quasi-linear (half-rectified) dependence on the eye position and requires the slope of the eye position input to be negatively proportional to the preferred retinal position of each neuron. We derive analytically this constraint and study its range of validity. We discuss how this mechanism relates to experimental results reported in the frontal eye fields of macaque monkeys.  相似文献   

18.
Today, with the advancements in the eye-tracking technology, it has become possible to follow surgeons’ eye movements while performing surgical tasks. Despite the availability of studies providing a better understanding of surgeons’ eye movements, research in the particular field of endoneurosurgery is very limited. Analysing surgeons’ eye-movement data can provide general insights into how to improve surgical education programmes. In this study, four simulation-based task-oriented endoscopic surgery training scenarios were developed and implemented by 23 surgical residents using three different hand conditions; dominant, non-dominant, and both. The participants’ recorded eye data comprised fixation number, fixation duration, saccade number, saccade duration, pursuit number, pursuit duration, and pupil size. This study has two main contributions: First, it reports on the eye-movement behaviours of surgical residents, demonstrating that novice residents tended to make more fixations and saccades than intermediate residents. They also had a higher fixation duration and followed the objects more frequently compared to the intermediates. Furthermore, hand conditions significantly affected the eye movements of the participants. Based on these results, it can be concluded that eye-movement data can be used to assess the skill levels of surgical residents and would be an important measure to better guide trainees in surgical education programmes. The second contribution of this study is the eye-movement event classifications of 10 different algorithms. Although the algorithms mostly provided similar results, there were a few conflicted values for some classifications, which offers a clue as to how researchers can utilise these algorithms with low sampling frequency eye trackers.  相似文献   

19.
《Ergonomics》2012,55(1):105-114
Despite previous studies it remains unclear, whether saccadic eye movements across computer screens may be adversely affected by the intermittency of light of cathode ray tubes (CRT). We measured the latency of simple saccades to peripheral targets presented on a CRT-screen, operated at refresh rates of 50, 100 and 150 Hz, compared with a special fluorescent lamp display (FLD). Our results suggest that the intermittent light of CRT screens does not prolong the latency of saccades not even relative to a control condition of unmodulated steady light at the FLD. Further, there was no evidence for any individual effect in possibly susceptible subjects, e.g. at high critical flicker frequencies (CFF).  相似文献   

20.
Despite previous studies it remains unclear, whether saccadic eye movements across computer screens may be adversely affected by the intermittency of light of cathode ray tubes (CRT). We measured the latency of simple saccades to peripheral targets presented on a CRT-screen, operated at refresh rates of 50, 100 and 150 Hz, compared with a special fluorescent lamp display (FLD). Our results suggest that the intermittent light of CRT screens does not prolong the latency of saccades not even relative to a control condition of unmodulated steady light at the FLD. Further, there was no evidence for any individual effect in possibly susceptible subjects, e.g. at high critical flicker frequencies (CFF).  相似文献   

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