共查询到20条相似文献,搜索用时 15 毫秒
1.
Juan Cristóbal Zagal José Delpiano Javier Ruiz-del-Solar 《Robotics and Autonomous Systems》2009,57(8):819-827
In this paper we discuss the applicability, potential benefits, open problems and expected contributions that an emerging set of self-modeling techniques might bring on the development of humanoid soccer robots. The idea is that robots might continuously generate, validate and adjust physical models of their sensorimotor interaction with the world. These models are exploited for adapting behavior in simulation, enhancing the learning skills of a robot with the regular transference of controllers developed in simulation to reality. Moreover, these simulations can be used to aid the execution of complex sensorimotor tasks, speed up adaptation and enhance task planning. We present experiments on the generation of behaviors for humanoid soccer robots using the Back-to-Reality algorithm. General motivations are presented, alternative algorithms are discussed and, most importantly, directions of research are proposed. 相似文献
2.
As humanoid social robots are developed rapidly in recent years and experimented in social situations, comparing them to humans
provides insights into practical as well as philosophical concerns. This study uses the theoretical framework of communication
constraints, derived in human–human communication research, to compare whether people apply social-oriented constraints and
task-oriented constraints differently to human targets versus humanoid social robot targets. A total of 230 students from
the University of Hawaii at Manoa participated in the study. The participants completed a questionnaire, which determined
their concern for the five communication constraints (feelings, non-imposition, disapproval, clarity, and effectiveness) in
situations involving humans or robots. The results show people were more concerned with avoiding hurting the human’s feelings,
avoiding inconveniencing the human interactive partner, and avoiding being disliked by the human and less concerned with avoiding
hurting the robot’s feelings, avoiding inconveniencing the robot partner, and avoiding being disliked by the robot. But people
did not differ in their concerns of the two task-oriented constraints (clarity and effectiveness) in response to humans versus
humanoid robots. The results of the research suggest that people are more likely to emphasize the social-oriented constraints
in communication with humans. 相似文献
3.
To let humanoid robots behave socially adequate in a future society, we started to explore laughter as an important para-verbal signal known to influence relationships among humans rather easily. We investigated how the naturalness of various types of laughter in combination with different humanoid robots was judged, first, within a situational context that is suitable for laughter and, second, without describing the situational context. Given the variety of human laughter, do people prefer a certain style for a robot??s laughter? And if yes, how does a robot??s outer appearance affect this preference, if at all? Is this preference independent of the observer??s cultural background? Those participants, who took part in two separate online surveys and were told that the robots would laugh in response to a joke, preferred one type of laughter regardless of the robot type. This result is contrasted by a detailed analysis of two more surveys, which took place during presentations at a Japanese and a German high school, respectively. From the results of these two surveys, interesting intercultural differences in the perceived naturalness of our laughing humanoids can be derived and challenging questions arise that are to be addressed in future research. 相似文献
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从仿生学角度分析了人体的步行运动规律,提出了一种基于人体运动规律的仿人机器人步态参数设定方法.首先对人体步行运动数据进行捕捉并分析,得出人体各步态参数间的函数关系,以人体步行相似性作为评价指标,提出仿人机器人步态参数的设定方法.其次,通过分析人体在步行过程中的补偿支撑脚偏航力矩的基本原理,提出了基于双臂及腰关节协调运动的仿人机器人偏航力矩补偿算法,以提高仿人机器人行走的稳定性.最后通过仿真及实验验证了所提出的步态规划方法的正确性及有效性. 相似文献
6.
Contemporary approaches in the development of humanoid robots continually neglect holistic nuances, particularly in ocular prosthetic design. The standard solid glass and acrylic eye construction techniques implemented in humanoid robot design present the observer with an inaccurate representation of the natural human eye by utilising hardened synthetic materials which prohibit pupillary dynamics. Precise eye emulation is an essential factor in the development of a greater realistic humanoid robot as misrepresentation in ocular form and function will appear distinctly prevalent during proximity face to face communication as eye contact is the primary form of interpersonal communicative processing. This paper explores a new material approach in the development of a more accurate humanoid robotic eye construction by employing natural compounds similar in structure to that found in the organic human eye to replace the traditional glass and acrylic modelling techniques. Furthermore, this paper identifies a gap in current ocular system design as no robotic eye model can accurately replicate all the natural operations of the human iris simultaneously in reaction to light and emotive responsivity. This paper offers a new system design approach to augment future humanoid robot eye construction towards achieving a greater accurate and naturalistic eye emulation. 相似文献
7.
Uwe Mettin Pedro X. La Hera Leonid B. Freidovich Anton S. Shiriaev Jan Helbo 《Intelligent Service Robotics》2008,1(4):289-301
In the field of robotics there is a great interest in developing strategies and algorithms to reproduce human-like behavior.
In this paper, we consider motion planning for humanoid robots based on the concept of virtual holonomic constraints. At first,
recorded kinematic data of particular human motions are analyzed in order to extract consistent geometric relations among
various joint angles defining the instantaneous postures. Second, a simplified human body representation leads to dynamics
of an underactuated mechanical system with parameters based on anthropometric data. Motion planning for humanoid robots of
similar structure can be carried out by considering solutions of reduced dynamics obtained by imposing the virtual holonomic
constraints that are found in human movements. The relevance of such a reduced mathematical model in accordance with the real
human motions under study is shown. Since the virtual constraints must be imposed on the robot dynamics by feedback control,
the design procedure for a suitable controller is briefly discussed. 相似文献
8.
Nikolaos Mavridis Marina-Selini Katsaiti Silvia Naef Abdullah Falasi Abdulrahman Nuaimi Hamdan Araifi Ahmed Kitbi 《AI & Society》2012,27(4):517-534
Robotics is expected to boom in the near future, moving massively beyond traditional application areas, and extending to all parts of the globe. Thus, in order to enable effective international customization of robot designs, and in order to facilitate their smoother harmonious introduction to everyday life, it is important to study the opinions and attitudes toward robots in different regions of the world. Although there exists a small body of research covering the US, EU, and Asia, there is almost no research regarding attitudes toward robots in the Middle East, a region with its own marked cultural idiosyncrasies. Therefore, we brought Ibn Sina, an Arabic-language conversational android robot to Dubai’s Gitex, one of the most important exhibitions in the region, and performed a questionnaire-based empirical study with 355 subjects from 38 countries, which had seen the robot interacting, and most of which had also interacted directly with it. Many interesting findings are presented: First, a statistically significant ordering of preferred application areas for robots overall was found, as well as strong effects of the region of origin on the preferred applications. Furthermore, strong religion, age, and education effects were observed. Overall, the results together with a theoretical discussion of possible causes provide interesting insights on cultural acceptance of robots in this richly complex region, which potentially have strong implications to their wider deployment in the future in specific settings. 相似文献
9.
Ambarish Goswami Seung-kook Yun Umashankar Nagarajan Sung-Hee Lee KangKang Yin Shivaram Kalyanakrishnan 《Autonomous Robots》2014,36(3):199-223
Humanoid robots are expected to share human environments in the future and it is important to ensure the safety of their operation. A serious threat to safety is the fall of such robots, which can seriously damage the robot itself as well as objects in its surrounding. Although fall is a rare event in the life of a humanoid robot, the robot must be equipped with a robust fall strategy since the consequences of fall can be catastrophic. In this paper we present a strategy to change the default fall direction of a robot, during the fall. By changing the fall direction the robot may avoid falling on a delicate object or on a person. Our approach is based on the key observation that the toppling motion of a robot necessarily occurs at an edge of its support area. To modify the fall direction the robot needs to change the position and orientation of this edge vis-a-vis the prohibited directions. We achieve this through intelligent stepping as soon as the fall is predicted. We compute the optimal stepping location which results in the safest fall. Additional improvement to the fall controller is achieved through inertia shaping, which is a principled approach aimed at manipulating the robot’s centroidal inertia, thereby indirectly controlling its fall direction. We describe the theory behind this approach and demonstrate our results through simulation and experiments of the Aldebaran NAO H25 robot. To our knowledge, this is the first implementation of a controller that attempts to change the fall direction of a humanoid robot. 相似文献
10.
In this paper a case study of the cooperation of a strongly heterogeneous autonomous robot team, composed of a highly articulated humanoid robot and a wheeled robot with largely complementing and some redundant abilities is presented. By combining strongly heterogeneous robots the diversity of achievable tasks increases as the variety of sensing and motion abilities of the robot system is extended, compared to a usually considered team of homogeneous robots. A number of methodologies and technologies required in order to achieve the long-term goal of cooperation of heterogeneous autonomous robots are discussed, including modeling tasks and robot abilities, task assignment and redistribution, robot behavior modeling and programming, robot middleware and robot simulation. Example solutions and their application to the cooperation of autonomous wheeled and humanoid robots are presented in this case study. The scenario describes a tightly coupled cooperative task, where the humanoid robot and the wheeled robot track a moving ball, which is to be approached and kicked by the humanoid robot into a goal. The task can be fulfilled successfully by combining the abilities of both robots. 相似文献
11.
We describe a novel approach that allows humanoid robots to incrementally integrate motion primitives and language expressions, when there are underlying natural language and motion language modules. The natural language module represents sentence structure using word bigrams. The motion language module extracts the relations between motion primitives and the relevant words. Both the natural language module and the motion language module are expressed as probabilistic models and, therefore, they can be integrated so that the robots can both interpret observed motion in the form of sentences and generate the motion corresponding to a sentence command. Incremental learning is needed for a robot that develops these linguistic skills autonomously . The algorithm is derived from optimization of the natural language and motion language modules under constraints on their probabilistic variables such that the association between motion primitive and sentence in incrementally added training pairs is strengthened. A test based on interpreting observed motion in the forms of sentence demonstrates the validity of the incremental statistical learning algorithm. 相似文献
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In order to introduce social robots successfully, we must first understand the underlying reasons whereupon potential users accept these robots to reside within their own homes. An extensive literature review has been conducted and provides an overview of variables influencing the acceptance of social robots categorized by utilitarian variables, hedonic variables, user characteristics, social normative beliefs and control beliefs. In a user study, in which 60 participants interacted with a social robot, both the robot itself and the interaction experience the users had with the robot were evaluated. The results indicate that especially the variables of usefulness, adaptability, enjoyment, sociability, companionship and perceived behavioral control are important evaluating the user acceptance of social robots. Hence, the present study contributes to human–robot interaction research by designating the variables that lead to social robot acceptance. Subsequently, this study may serve as a onset in developing an integral model which takes into consideration the relevant determinants of social robot acceptance. 相似文献
14.
Human responses to android and humanoid robots have become an important topic to social scientists due to the increasing prevalence of social and service robots in everyday life. The present research connects work on the effects of lateral (sideward) head tilts, an eminent feature of nonverbal human behavior, to the experience of android and humanoid robots. In two experiments (N = 402; N = 253) the influence of lateral head tilts on user perceptions of android and humanoid robots were examined. Photo portrayals of three different robots (Asimo, Kojiro, Telenoid) were manipulated. The stimuli included head tilts of −20°, −10° (left tilt), +10°, +20° (right tilt) and 0° (upright position). Compared to an upright head posture, we found higher scores for attributed human likeness, cuteness, and spine-tinglingness when the identical robots conveyed a head tilt. Results for perceived warmth, eeriness, attractiveness, and dominance varied with the robot or head tilts yielded no effects. Implications for the development and marketing of android and humanoid robots are discussed. 相似文献
15.
Olivier Stasse R. Ruland F. Lamiraux A. Kheddar K. Yokoi W. Prinz 《Intelligent Service Robotics》2009,2(3):153-160
This paper illustrates through a practical example an integration of a humanoid robotic architecture, with an open-platform collaborative working environment called BSCW (Be Smart-Cooperate Worldwide). BSCW is primarily designed to advocate a futuristic shared workspace system for humans. We exemplify how a complex robotic system (such as a humanoid robot) can be integrated as a proactive collaborative agent which provides services and interacts with other agents sharing the same collaborative environment workspace. Indeed, the robot is seen as a ‘user’ of the BSCW which is able to handle simple tasks and reports on their achievement status. We emphasis on the importance of using standard software such as CORBA (Common Object Request Broker Architecture) in order to easily build interfaces between several interacting complex software layers, namely from real-time constraints up to basic Internet data exchange. 相似文献
16.
This paper addresses the problem of planning the movement of highly redundant humanoid robots based on non-linear attractor
dynamics, where the attractor landscape is obtained by combining multiple force fields in different reference systems. The
computational process of relaxation in the attractor landscape is similar to coordinating the movements of a puppet by means
of attached strings, the strings in our case being the virtual force fields generated by the intended/attended goal and the
other task dependent combinations of constraints involved in the execution of the task. Hence the name PMP (Passive Motion
Paradigm) was given to the computational model. The method does not require explicit kinematic inversion and the computational
mechanism does not crash near kinematic singularities or when the robot is asked to achieve a final pose that is outside its
intrinsic workspace: what happens, in this case, is the gentle degradation of performance that characterizes humans in the same situations. Further, the measure of inconsistency in the relaxation
in such cases can be directly used to trigger higher level reasoning in terms of breaking the goal into a sequence of subgoals
directed towards searching and perhaps using tools to realize the otherwise unrealizable goal. The basic PMP model has been
further expanded in the present paper by means of (1) a non-linear dynamical timing mechanism that provides terminal attractor
properties to the relaxation process and (2) branching units that allow to ‘compose’ complex PMP-networks to coordinate multiple
kinematic chains in a complex structure, including manipulated tools. A preliminary evaluation of the approach has been carried
out with the 53 degrees of freedom humanoid robot iCub, with particular reference to trajectory formation and bimanual/whole
upper body coordination under the presence of different structural and task specific constraints. 相似文献
17.
Trafton J.G. Cassimatis N.L. Bugajska M.D. Brock D.P. Mintz F.E. Schultz A.C. 《IEEE transactions on systems, man, and cybernetics. Part A, Systems and humans : a publication of the IEEE Systems, Man, and Cybernetics Society》2005,35(4):460-470
We propose that an important aspect of human-robot interaction is perspective-taking. We show how perspective-taking occurs in a naturalistic environment (astronauts working on a collaborative project) and present a cognitive architecture for performing perspective-taking called Polyscheme. Finally, we show a fully integrated system that instantiates our theoretical framework within a working robot system. Our system successfully solves a series of perspective-taking problems and uses the same frames of references that astronauts do to facilitate collaborative problem solving with a person. 相似文献
18.
The main indicator of dynamic balance is the \(\mathit{ZMP}\). Its original notion assumes that both feet of the robot are in contact with the flat horizontal surface (all contacts are in the same plane) and that the friction is high enough so that sliding does not occur. With increasing capabilities of humanoid robots and the higher complexity of the motion that needs to be performed, these assumptions might not hold. Having in mind that the system is dynamically balanced if there is no rotation about the edges of the feet and if the feet do not slide, we propose a novel approach for testing the dynamic balance of bipedal robots, by using linear contact wrench conditions compiled in a single matrix (Dynamic Balance Matrix). The proposed approach has wide applicability since it can be used to check the stability of different kinds of contacts (including point, line, and surface) with arbitrary perimeter shapes. Motion feasibility conditions are derived on the basis of the conditions which the wrench of each contact has to satisfy. The approach was tested by simulation in two scenarios: biped climbing up and walking sideways on the inclined flat surface which is too steep for a regular walk without additional support. The whole-body motion was synthesized and performed using a generalized task prioritization framework. 相似文献
19.
Rusdorf S Brunnett G Lorenz M Winkler T 《IEEE transactions on visualization and computer graphics》2007,13(1):15-25
In this paper, we report on the realization of an immersive table tennis simulation. After describing the hardware necessities of our system, we give insight into different aspects of the simulation. In particular, the developed methods for collision detection and physical simulation are presented. The design of the virtual opponent is of crucial importance to realize an enjoyable game. Therefore, we report on the implemented game strategy and the animation of the opponent. Since table tennis is one of the fastest sports, the synchronization of the human player's movements and the visual output on the projection wall is a very challenging problem to solve. To overcome the latencies in our system, we designed a prediction method that allows high speed interaction with our application 相似文献
20.
In this paper, we analyze the insights behind the common approach to the assessment of robot motor behaviors in articulated mobile structures with compromised dynamic balance. We present a new approach to this problem and a methodology that implements it for motor behaviors encapsulated in rest-to-rest motions. As well as common methods, we assume the availability of kinematic information about the solution to the task, but reference is not made to the workspace, allowing the workspace to be free of restrictions. Our control framework, based on local control policies at the joint acceleration level, attracts actuated degrees of freedom (DOFs) to the desired final configuration; meanwhile, the resulting final states of the unactuated DOFs are viewed as an indirect consequence of the profile of the policies. Dynamical systems are used as acceleration policies, providing the actuated system with convenient attractor properties. The control policies, parameterized around imposed simple primitives, are deformed by means of changes in the parameters. This modulation is optimized, by means of a stochastic algorithm, in order to control the unactuated DOFs and thus carry out the desired motor behavior. 相似文献