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1.
C语言程序设计课堂教学要解决的首要问题是创新。创新是灵魂,教学是目的。由于C语言的概念和规则较多,使用灵活,初学者很难掌握。文章结合长期的教学实践经验,总结出C语言教学中应注意“三激”。  相似文献   

2.
通过对国家精品课程——C语言程序设计建设的学习,了解其在教学梯队、教材、教学支撑环境、考试方式、创新实践活动及教学模式等方面的成功做法,结合高校的C语言课程中现存的问题,分析了精品课程建设对C语言教学的启示。通过借鉴这些成功的教学措施,以期对C语言教学起促进作用。  相似文献   

3.
C语言是计算机及相关专业的基础课程,基于CDIO模式对其进行实践教学改革,可以促进C语言教学成果的提升.本文将对现阶段C语言程序设计教学存在的普遍性问题进行分析,主要包括教学资源配置不足、教材更新缓慢、教学形式单一、缺乏实践创新教学等.进而针对这些问题,基于CDIO模式对其实践教学过程进行改革.  相似文献   

4.
本文针对学生认为《C语言程序设计》难学的现象,结合教学实践,就在《C语言程序设计》课程教学中,如何从学生兴趣培养入手,在教学内容、教学方法、教学手段、实践教学等方面教学创新,提高教学质量,阐述了教学创新的思想与方法.  相似文献   

5.
针对面向全校非计算机专业学生开设的C语言程序设计课程特点,以首届全国高校教师教学创新大赛校内一等奖项目为例,分析新能源科学与技术专业学情实际,提出与专业相结合的基于OBE理念的"以学生为中心,层次化教学"创新思路,从学情分析、教学创新理念及思路、层次化教学目标的设定、教学创新方法及途径、教学创新效果及成果等方面阐述C语言课程创新教学实践体系.  相似文献   

6.
C语言是一种应用比较广泛的高级语言,作为教学语言非常方便、实用。本文根据C语言的特点,列举了学习和使用C语言时一些常见错误,并加以分析.从而为初学者尽快掌握C语言,提高程序设计水平提供借鉴。  相似文献   

7.
C语言程序设计是高校计算机专业学生必修的一门专业基础课.对掌握计算机技术起到具有十分重要的基础作用。因此有必要对C语言教学进行研究。Linux是一套开源的类Unix操作系统,主要通过C语言和一小部分汇编指令实现,因而更适于在该平台上进行C语言课程的教学和实践。文章以Linux为基础,对C语言教学方法的几个问题进行了探讨及研究。  相似文献   

8.
结合教学实践,通过对C语言和C#(读C Sharp)语言的教学与分析,初步探讨两门程序设计语言各自的特点及在教学方面的异同,并且总结出当前高校计算机程序设计语言C与C#主要的教学方法和教学手段。  相似文献   

9.
指针是C/C 语言教学中的难点,笔者在指针教学中采用了项目教学法进行教学的改革和创新,让学生化难为易,循序渐进,克服了畏难情绪,提高了学习主动性,取得了较好的教学效果。  相似文献   

10.
C语言指针教学探讨   总被引:1,自引:0,他引:1  
指针是C语言教学的重和难点,也是C语言的精华。正确而灵活地应用指针,能动态分配内存;可以有效地表示复杂的数据结构;有效而方便地使用数组等。论文针对C语言指针的教学进行探讨,力图通过细致的分析,提出行之有效的教学方法,与同行商榷.  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
蒙古语言是中国蒙古族使用的通用语言,由于蒙古文区别于其他文字的书写方式和其自身变形机制等特点,在很多通用的文字处理引擎中都不被支持。在嵌入式产品开发与应用领域中Linux加QTE已经成为流行方式。该文给出了一种在QTE环境上实现基于标准Unicode的蒙古文点阵显示和变形算法, 并自定义了支持蒙古文的QTE组件,扩展了QTE功能,为在Linux加QTE方式的嵌入式体系结构中处理蒙古文提供了一种解决方法。  相似文献   

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