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1.
Control centric approach in designing scrolling and zooming user interfaces   总被引:1,自引:0,他引:1  
The dynamic systems approach to the design of continuous interaction interfaces allows the designer to use simulations, and analytical tools to analyse the behaviour and stability of the controlled system alone and when it is coupled with a manual control model of user behaviour. This approach also helps designers to calibrate and tune the parameters of the system before the actual implementation, and in response to user feedback. In this work we provide a dynamic systems interpretation of the coupling of internal states involved in speed-dependent automatic zooming, and test our implementation on a text browser on a Pocket PC instrumented with a tilt sensor. We illustrate simulated and experimental results of the use of the proposed coupled navigation and zooming interface using tilt and touch screen input.  相似文献   

2.
This article describes SwingStates, a Java toolkit designed to facilitate the development of graphical user interfaces and bring advanced interaction techniques to the Java platform. SwingStates is based on the use of finite‐state machines specified directly in Java to describe the behavior of interactive systems. State machines can be used to redefine the behavior of existing Swing widgets or, in combination with a new canvas widget that features a rich graphical model, to create brand new widgets. SwingStates also supports arbitrary input devices to implement novel interaction techniques based, for example, on bi‐manual or pressure‐sensitive input. We have used SwingStates in several Master's‐level classes over the past two years and have developed a benchmark approach to evaluate the toolkit in this context. The results demonstrate that SwingStates can be used by non‐expert developers with little training to successfully implement advanced interaction techniques. Copyright © 2007 John Wiley & Sons, Ltd.  相似文献   

3.
In the last decades, we have witnessed a growing interest toward touchless gestural user interfaces. Among other reasons, this is due to the large availability of different low‐cost gesture acquisition hardware (the so‐called “Kinect‐like devices”). As a consequence, there is a growing need for solutions that allow to easily integrate such devices within actual systems. In this paper, we present KIND‐DAMA, an open and modular middleware that helps in the development of interactive applications based on gestural input. We first review the existing middlewares for gestural data management. Then, we describe the proposed architecture and compare its features against the existing similar solutions we found in the literature. Finally, we present a set of studies and use cases that show the effectiveness of our proposal in some possible real‐world scenarios.  相似文献   

4.
The main goal of the present study was to empirically investigate the manner in which cultural diversity and communication mode affect team communication process. Two independent variables were manipulated in the study: (1) cultural diversity (homogeneous versus heterogeneous); and (2) communication mode (face-to-face versus computer-mediated communication). Team members’ communication exchanges were measured by using Bales’ interaction process analysis (IPA) that divides the function (as opposed to the topical content) of communication during group discussion into either task-related or socio-emotional contributions at two-levels: communication profile and functional area. Results of this study indicated homogeneous teams used more showing agreement, giving opinions, and showing tension communication patterns compared to heterogeneous teams. Additionally, when considering the higher-level functional areas, teams using face-to-face (FTF) communication strategies were characterized by greater positive socio-emotional communication, more attempted answers, more questions, and more frequent negative socio-emotional communications. The results of the present study also suggested that the impact of communication mode on team communication varies by the level of diversity within the team. The outcomes of this research should have a broad impact on the management of a multi-cultural team, a task-oriented team consisting of people with different national cultures. Relevance to industry: Results of the present study should provide valuable insights into the ways in which cultural diversity and communication mode influence the communication mechanisms which take place among members during team interaction.  相似文献   

5.
This paper presents a practical real time system for mapping dynamic glove-based hand gestures into Arabic speech. Arabic Glove-Talk (AGT) is a prototype for an intelligent system implemented to solve the problem of communication between the vocally impaired and other people. Various reasons increase the difficulty of dynamic gesture recognition. Neuro-fuzzy approaches are described to overcome this difficulty. The difficult task of gesture spotting is solved using a distance-based measure. We use the 5th Glove device to capture hand gestures. The system learns to recognise a basic vocabulary of 32 gestures. The basic vocabulary is extended to 128 gestures is tested on a test set, including 640 gestures using different types of classifiers to assign an unknown gesture to the corresponding spoken Arabic word. The minimum distance classifier, the neuro-fuzzy perceptron and the 1D-self-organising feature map based classifier result in 96.25%, 97.82% and 100% correct spoken words, respectively. After training, talkers successfully produced Arabic speech at nearly 75–90 words per minute.  相似文献   

6.
This paper first reviews current ergonomics design approaches in delivering digital solutions to achieve a unified experience from interaction and business process design perspectives. Then, it analyses the opportunities that new technologies may bring in for enhancing current ergonomics design approaches from integration and intelligence design perspectives. To address the challenges in today’s ergonomics practices in delivering digital solutions, an interaction, process, integration and intelligence (IPII) design approach is proposed. A case study is presented that implemented the IPII approach. The quantitative data gathered from the case study demonstrates that the IPII approach has achieved significant advantages in reaching the goal of a unified experience and operational benefits for delivering digital solutions. The IPII approach also demonstrates improvements compared to today’s ergonomics design approaches, such as user-centred design, for digital solutions. Finally, the paper highlights the contributions of the IPII approach for future ergonomics practices in delivering digital solutions.

Practitioner Summary: In addition to the interaction design for the UI of digital solutions, as is the case in current typical ergonomics practice, the IPII adds three additional design components: process, integration and intelligence design. The case study demonstrates the advantages of the IPII, providing an enhanced approach for designing digital solutions.

Abbreviations: IPII: interaction, process, integration and intelligence; IEA: International Ergonomics; Association; HFE: human factors/ ergonomics; HCD: human-centred design; UX: user experience; UI: user interface; ISO: International Organization for Standardization; UCD: user-centred design; ERP: enterprise resource planning; E2E experience: end-to-end experience; UXD: user experience design; AI: artificial intelligence; ML: machine learning; HCI: human-computer interaction; IaaS: infrastructure as a service; PaaS: platform as a service; SaaS: software as a service; CRM: customer relation management; SCM: supply chain management; HCM: human capability management; BI: business intelligence; BOMA: Bill of Materials Application; POC: proof of concept; TCM: transition change management; SMEs: subject matter experts; PMO: program management office; UAT: user acceptance test; iBPMS: intelligent business process management suite  相似文献   


7.
We describe an Affect and Belief Adaptive Interface System (ABAIS) designed to compensate for performance biases caused by users’ affective states and active beliefs. The ABAIS architecture implements an adaptive methodology consisting of four steps: sensing/inferring user affective state and performance-relevant beliefs; identifying their potential impact on performance; selecting a compensatory strategy; and implementing this strategy in terms of specific GUI adaptations. ABAIS provides a generic adaptive framework for integrating a variety of user assessment methods (e.g. knowledge-based, self-reports, diagnostic tasks, physiological sensing), and GUI adaptation strategies (e.g. content- and format-based). The ABAIS performance bias prediction is based on empirical findings from emotion research combined with detailed knowledge of the task context. The initial ABAIS prototype was demonstrated in the context of an Air Force combat task, used a knowledge-based approach to assess the pilot’s anxiety level, and adapted to the pilot’s anxiety and belief states by modifying selected cockpit instrument displays in response to detected changes in these states.  相似文献   

8.
ThisIn the system under investigation, the control input is subject to the saturation constraint, and both discrete and distributed time‐delays are taken into consideration. The objective of the addressed problem is to design a state feedback controller such that the resulting closed‐loop system is asymptotically stable in probability and an upper bound is guaranteed on a prespecified quadratic cost function. Sufficient conditions are established for the existence of the desired guaranteed cost control strategy in terms of the solvability of certain Hamilton–Jacobi inequalities. Simulation results demonstrate the correctness and applicability of the proposed control scheme. Copyright © 2017 John Wiley & Sons, Ltd.  相似文献   

9.
Reminiscence is an important aspect in our life. It preserves precious memories, allows us to form our own identities and encourages us to accept the past. Our work takes the advantage of modern sensor technologies to support reminiscence, enabling self‐monitoring of personal activities and individual movement in space and time on a daily basis. This paper presents MyEvents, a web‐based personal visual analytics platform designed for non‐computing experts, that allows for the collection of long‐term location and movement data and the generation of event mementos. Our research is focused on two prominent goals in event reminiscence: (1) selection subjectivity and human involvement in the process of self‐knowledge discovery and memento creation; and (2) the enhancement of event familiarity by presenting target events and their related information for optimal memory recall and reminiscence. A novel multi‐significance event ranking model is proposed to determine significant events in the personal history according to user preferences for event category, frequency and regularity. The evaluation results show that MyEvents effectively fulfils the reminiscence goals and tasks.  相似文献   

10.
Overloaded orthogonal drawing (OOD) is a recent graph visualization style specifically conceived for directed graphs. It merges the advantages of some popular drawing conventions like layered drawings and orthogonal drawings, and provides additional support for some common analysis tasks. We present a visualization framework called DAGView, which implements algorithms and graphical features for the OOD style. Besides the algorithm for acyclic digraphs, the DAGView framework implements extensions to visualize both digraphs with cycles and undirected graphs, with the additional possibility of taking into account user preferences and constraints. It also supports an interactive visualization of clustered digraphs, based on the use of strongly connected components. Moreover, we describe an experimental user study, aimed to investigate the usability of OOD within the DAGView framework. The results of our study suggest that OOD can be effectively exploited to perform some basic tasks of analysis in a faster and more accurate way when compared to other drawing styles for directed graphs.  相似文献   

11.
Baowen Xu  Yuming Zhou 《Software》2001,31(14):1381-1388
Although H. S. Chae's class cohesion measure considers not only the number of interactions, but also the patterns of the interactions among the constitute members of a class (which overcomes the limitations of previous class cohesion measures) it, however, only partly considers the patterns of interactions, and might cause the measuring results to be inconsistent with intuition in some cases. This paper discusses the demerits and proposes constructive amendments to Chae's cohesion measure. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   

12.
A new Mn(II) complex of MnL2Cl2 (L = azino-di(5,6-azafluorene)-κ2-NN′) was synthesized and utilized as an electrochemical indicator for the determination of hepatitis B virus (HBV) based on its interaction with MnL2Cl2. The electrochemical behavior of interaction of MnL2Cl2 with salmon sperm DNA was investigated on glassy carbon electrode (GCE). In the presence of salmon sperm DNA, the peak current of [MnL2]2+ was decreased and the peak potential was shifted positively without appearance of new peaks. The binding ratio between [MnL2]2+ and salmon sperm DNA was calculated to be 2:1 and the binding constant was 3.72 × 108 mol2 L−2. The extent of hybridization was evaluated on the basis of the difference between signals of [MnL2]2+ with probe DNA before and after hybridization with complementary sequence. Control experiments performed with non-complementary and mismatch sequence demonstrated the good selectivity of the biosensor. With this approach, a sequence of the HBV could be quantified over the range from 1.76 × 10−8 to 1.07 × 10−6 mol L−1, with a linear correlation of r = 0.9904 and a detection limit of 6.80 × 10−9 mol L−1. Additionally, the binding mechanism was preliminarily discussed. The mode of interaction between MnL2Cl2 and DNA was found to be primary intercalation binding.  相似文献   

13.
The main contribution of this paper is a theorem to guarantee uniform global asymptotic stability (UGAS) and uniform local exponential stability (ULES) for a class of nonlinear non‐autonomous systems which includes passive systems. These properties (and a uniform local Lipschitz condition) guarantee robustness of stability while weaker properties, like uniform global stability plus global convergence, do not. Our main result is then used in the tracking control problem of mechanical systems and ships. We use an adaptive backstepping design and prove UGAS of the closed‐loop tracking error system, in particular, we obtain that both the tracking and parameter estimation errors converge uniformly globally to zero. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   

14.
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