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1.
Abstract— An attractive concept for 3‐D displays is the one based on LCDs equipped with lenticular lenses. This enables autostereoscopic multiview 3‐D displays without a loss in brightness. A general issue in multiview 3‐D displays is their relatively low spatial resolution because the pixels are divided among the different views. To overcome this problem, we have developed switchable displays, using liquid‐crystal (LC) filled switchable lenticulars. In this way, it is possible to have a high‐brightness 3‐D display capable of fully exploiting the native 2‐D resolution of the underlying LCD. The feasibility of LC‐filled switchable lenticulars was shown in several applications. For applications in which it is advantageous to be able to display 3‐D and 2‐D content simultaneously, a 42‐in. locally switchable prototype having a matrix electrode structure was developed. These displays were realized using cylindrically shaped lenticular lenses in contact with LC. An alternative for these are lenticulars based on gradient‐index (GRIN) LC lenses. Preliminary results for such switchable GRIN lenses are presented as well.  相似文献   

2.
Abstract— 3‐D cross‐talk typically represents the ratio of image overlap between the left and right views. For stereoscopic LCDs using shutter‐glasses technology, 3‐D cross‐talk for stereoscopic LCD TV with a diagonal size of 46 in. and vertical alignment (VA) mode was measured to change from 1% to 10% when the stereoscopic display is rotated around the vertical axis. Input signals consist of the left and right images that include patterns of different amounts of binocular disparity and various gray levels. Ghost‐like artifacts are observed. Furthermore, intensities of these artifacts are observed to change as the stereoscopic display is rotated about the vertical axis. The temporal luminance of the LCD used in stereoscopic TV was found to be dependent on the viewing direction and can be considered as one cause of the phenomenon of angular dependence of performance for stereoscopic displays.  相似文献   

3.
Abstract— An improved 3‐D/2‐D switchable display system with enhanced depth and viewing angle by adding two LCD panels to an integral imaging system has been realized. The proposed system uses the see‐through property of an LCD panel and displays multiple sets of elemental images on the LCD panels to integrate them on multiple locations simultaneously. As a result, the depth of the 3‐D image can be enhanced. For wide viewing angles, the time‐multiplexing method was adopted by displaying mask patterns on the front LCD panel. In addition, another technique to increase the contrast ratio of the proposed system has also been developed. Some experimental results will be provided.  相似文献   

4.
Abstract— A 42‐in. 2‐D/3‐D switchable display operating in a parallax‐barrier‐type system consisting of liquid‐crystal displays (LCDs) has been developed. The system displays 2‐D images in full resolution, without any degradation to the original 2‐D images, and 3‐D autostereoscopic images with resolutions higher than SVGA with wide viewing zones electrically controlled by the parallax‐barrier system. The system is intended for use in public‐information displays (PIDs), a booming field, and as displays for gaming, medical, and simulation applications.  相似文献   

5.
Abstract— A 3.1‐in.‐diagonal 2‐D/3‐D LCD with a novel pixel arrangement, called horizontally double‐density pixels (HDDP), for high‐quality 3‐D images has been developed. 3‐D visibility has been improved by broadening the qualified stereoscopic viewing space (QSVS) where high‐quality 3‐D images can be seen. In order to evaluate the QSVS, optical characterization methods, based on the ergonomics for stereoscopy, such as 3‐D crosstalk, interocular luminance difference and 3‐D moiré have been proposed. The implementation results show that these methods can correctly evaluate high‐visibility autostereoscopic displays.  相似文献   

6.
Abstract— Flat‐panel 2‐D/3‐D autostereoscopic displays are now being commercialized in a variety of applications, each with its own particular requirements. The autostereoscopic display designer has two key considerations to address in order to meet customer needs — the optical output of the display (defined by the output window structure) and the choice of optical components. Window structure determines 3‐D image resolution, achievable lateral and longitudinal viewing freedom, crosstalk, and 3‐D fringe contrast. Optical‐component selection determines the quality of the imaging of such windows, viewing distances, device ruggedness, thickness, and brightness. Trade‐offs in window design are described, and a comparison of the leading optical component technologies is given. Selection of Polarisation Activated Microlenses? architectures for LCD and OLED applications are described. The technology delivers significant advantages particularly for minimising nominal viewing distances in high pixel density panels and optimizing device ruggedness while maintaining display brightness.  相似文献   

7.
Abstract— It is expected that 3‐D will be the next step in the enhanced viewing experience. At present, there are two competing 3‐D technologies for glasses‐based consumer TVs: active shutter glasses and passive polarized glasses. With the ongoing reduction in response time of liquid‐crystal displays (LCDs), this article will focus on shutter‐glass‐based stereoscopic LCDs. In this paper, the properties of such a display system is described and it is demonstrated that by adding a line‐scanning backlight, the cross‐talk can be reduced to less than 1.4%, allowing for excellent 3‐D portrayal. For images of extreme contrast, this is perceivable, but not judged annoying by a panel of expert viewers. Which characteristics of the display and shutter glasses that should be optimized to create an inexpensive, cross‐talk‐free, 3‐D LCD are discussed.  相似文献   

8.
We have successfully developed a quarter‐wave retardation film (QWF) for wide viewing angle 3D liquid crystal displays (3D‐LCDs) that provides high luminance, low crosstalk, low color change, and low head‐tilt‐angle dependency. It was found that the out‐of‐plane retardation (Rth) of the QWF in the LCD needs to be close to 0 nm in order to improve the 3D display properties at an off‐axis position and that the in‐plane retardation (Re) needs to be adjusted from 120 to 130 nm to achieve low color change with head tilting. We adopted a coating process for making our QWF because of its potential for retardation control. 3D‐LCDs with this QWF whose Rth was nearly zero had high performance and allowed off‐axis other than on‐axis.  相似文献   

9.
Abstract— We have developed a 470 × 235‐ppi poly‐Si TFT‐LCD with a novel pixel arrangement, called HDDP (horizontally double‐density pixels), for high‐resolution 2‐D and 3‐D autostereoscopic displays. 3‐D image quality is especially high in a lenticular‐lens‐equipped 3‐D mode because both the horizontal and vertical resolutions are high, and because these resolutions are equal. 3‐D and 2‐D images can be displayed simultaneously in the same picture. In addition, 3‐D images can be displayed anywhere and 2‐D characters can be made to appear at different depths with perfect legibility. No switching of 2‐D/3‐D modes is necessary, and the design's thin and uncomplicated structure makes it especially suitable for mobile terminals.  相似文献   

10.
Abstract— Autostereoscopic 3‐D display technologies enable a more immersive media experience by adding real depth to the visual content. However, the method used for the creation of a sensation of depth or stereo illusion contains several display design and content‐related issues that need to be carefully considered to maintain sufficient image quality. Conventionally, methods used for 3‐D image‐quality evaluations have been based on subjective testing. Optical measurements, in addition to subjective testing, can be used as an efficient tool for 3‐D display characterization. Objective characterization methods for autostereoscopic displays have been developed. How parameters affecting stereo image quality can be defined and measured, and how their effect on the stereo image quality can be evaluated have been investigated. Developed characterization methods are based on empirically gathered data. In this paper, previously presented methodology for two‐view displays is extended to cover autostereoscopic multiview displays. A distinction between displays where the change in content occurs in clear steps when the user moves in front of the display, and displays where the apparent movement of the objects is more continuous as a function of the head movement is made. Definitions for 3‐D luminance and luminance uniformity, which are equally important, as well as 3‐D crosstalk, which is the dominant factor in the evaluations of the perceived 3‐D image quality, is focused upon.  相似文献   

11.
Abstract— The wide‐viewing freedom often requested by users of autostereoscopic displays can be delivered by spatial multiplexing of multiple views in which a sequence of images is directed into respective directions by a suitable autostereoscopic optical system. This gives rise to two important design considerations — the optical efficiency and the resolution efficiency of the device. Optical efficiency is particularly important in portable devices such as cell phones. A comparison is given between lens and barrier systems for various spatial multiplexing arrangements. Parallax‐barrier displays suffer from reduced optical efficiency as the number of views presented increases whereas throughput efficiency is independent of the number of views for lens displays. An autostereoscopic optical system is presented for the emerging class of highly efficient polarizer‐free displays. Resolution efficiency can be evaluated by investigating quantitative and subjective comparisons of resolution losses and pixel appearance in each 3‐D image. Specifically, 2.2‐in.‐diagonal 2‐D/3‐D panel performance has been assessed using Nyquist boundaries, human‐visual contrast‐sensitivity models, and autostereoscopic‐display optical output simulations. Four‐view vertical Polarization‐Activated Microlens technology with either QVGA mosaic or VGA striped pixel arrangements is a strong candidate for an optimum compromise between display brightness, viewing angle, and 3‐D pixel appearance.  相似文献   

12.
Abstract— A polydimethylsiloxane (PDMS) light‐guide plate (LGP) having micropatterns with an inverse‐trapezoidal cross section was developed for a sheet‐less LCD backlight unit (BLU). The micropatterned PDMS LGP was fabricated by backside 3‐D diffuser lithography followed by two consecutive PDMS replication processes: photoresist‐to‐PDMS and PDMS‐to‐PDMS replications. The fabricated LGP showed an average luminance of 2878 nits and a uniformity of 73.3% in a 2‐in. backlight module with four side‐view 0.85‐cd LEDs. It also could feasibly be applied to a light source for flexible displays owing to the flexible characteristic of the PDMS itself.  相似文献   

13.
Abstract— In this paper, the design of a lenticular‐based 2‐D/3‐D display for mobile applications is described. This display combines look‐around capability with good 3‐D resolution. In order to allow high‐resolution datagraphic applications, a concept based on actively switched lenses has been developed. A very noticeable problem for such displays is the occurrence of dark bands. Despite slanting the lenticular and defocusing the lens, banding becomes unacceptable when the display is viewed from an angle. As a solution, fractional viewing systems to reduce the banding intensity by almost two orders of magnitude is introduced. The resulting 3‐D display can be viewed from any horizontal direction without banding.  相似文献   

14.
Abstract— Display‐measurement methods different from conventional 2‐D display measurements are needed for verifying the optical characteristics of autostereoscopic (3‐D) displays and for comparing different 3‐D display technologies. Industry is lacking standardized measurement methods, and the reported results can not always be compared. The selected set of characteristics discussed in this paper and partly defining the quality of the 3‐D experience are crosstalk, viewing freedom, and optimum viewing distance. Also, more conventional display characteristics such as luminance are discussed, since the definitions for these characteristics in 3‐D mode usually differ from those used for the 2D displays. We have investigated how these chosen 3‐D display characteristics can be objectively measured from transmissive two‐view and multiview 3‐D displays. The scope of this article is to generally define those basic characteristics as well as the different measurement methods. Most of the 3‐D characteristics can be derived from the luminance and colors versus the viewing angle. Either a conoscopic or a goniometric measurement system can be used, as long as the angular and stray‐light properties are suitable and known. The characteristics and methods are currently discussed in the display‐quality standardization forums.  相似文献   

15.
A 4.4‐inch 2D/3D switchable full high definition (FHD) six‐view 3D display with 3D resolution greater than 170 ppi has been accomplished. In addition to adopting low temperature polysilicon technology (LTPS), which is most suitable for high resolution displays, a new RGBW pixel arrangement using four‐square sub‐pixels has been devised. In 2D, a resolution greater than 500 ppi, accompanied with high luminance, has been achieved. A new liquid crystal lens (LCL) has been exploited for 2D/3D switching. By employing a special multielectrode structure and dedicated manufacturing process, an optical focal ratio less than 20%, which is essential for low 3D cross talk for a six‐view 3D display, has been attained by adopting the LCL. In the vertical direction of the display, there is no cross talk increase when the viewing position is changed because of the new pixel structure. The strong focal strength of the LCL combined with a revised high‐density multi‐view design give rise to a wide 3D viewing angle greater than 20 degrees in the horizontal direction and minimum cross talk less than 10%.  相似文献   

16.
Abstract— The use of an electric‐field‐driven liquid‐crystal (ELC) lens cell for switching between a 3‐D and 2‐D display is proposed. Due to the phase retardation of the non‐uniform LC directors, an ELC lens functions the same as a geometric lens. The parameters of an ELC for 3‐D applications are optimized through the simulation of the electrode configuration and voltage levels. A prototype was made where the ELC lens is placed in front of a liquid‐crystal display (LCD) 15 in. on the diagonal with a 99‐μm subpixel pitch. Under zero voltage, the ELC lens is a transparent medium and the users can see a clear 2‐D image. In 3‐D mode, the ELC lens array performs the same as a cylindrical lens array to the incident vertical polarization under suitable driving voltages. Placing a half‐wave plate between the LCD and ELC lens is proposed to change the polarization of the LCD to be parallel with the polarization lens direction of the ELC lens. The measurement of the horizontal luminance profile, performance of the ELC lens, and feasibility for 3‐D/2‐D switching was verified. The fabrication process for the ELC lens is compatible with the current LCD production process and enables the accurate control of the lens pitch of the ELC lens.  相似文献   

17.
Abstract— The anaglyph 3‐D method is a widely used technique for presenting stereoscopic 3‐D images. Its primary advantage is that it will work on any full‐color display (LCDs, plasmas, and even prints) and only requires that the user view the anaglyph image using a pair of anaglyph 3‐D glasses with usually one lens tinted red and the other lens tinted cyan (blue plus green). A common image‐quality problem of anaglyph 3‐D images is high levels of cross‐talk — the incomplete isolation of the left and right image channels such that each eye sees a “ghost” of the opposite perspective view. An anaglyph cross‐talk simulation model has been developed which allows the amount of anaglyph cross‐talk to be estimated based on the spectral characteristics of the anaglyph glasses and the display. The model is validated using a visual cross‐talk ranking test which indicates good agreement. The model is then used to consider two scenarios for the reduction of cross‐talk in anaglyph systems and finds that a considerable reduction is likely to be achieved by using spectrally pure displays. The study also finds that the 3‐D performance of commercial anaglyph glasses can be significantly better than handmade anaglyph glasses.  相似文献   

18.
Abstract— Research described in this paper encompasses the design and building of glasses‐free (autostereoscopic) displays that utilize a direct‐view liquid‐crystal display whose backlight is provided by a projector and novel steering optics. This is controlled by the output of a multi‐user head‐position tracker. As the displays employ spatial multiplexing on a liquid‐crystal‐display screen, they are inherently 2‐D/3‐D switchable with 2‐D being achieved by simply displaying the same image in the left and right channels. Two prototypes are described in this paper; one incorporating a holographic projector and the other a conventional LCOS projector. The LCOS projector version addresses the limitations of brightness, cross‐talk, banding in the images, and laser stability that occur in the holographic projector version. The future development is considered and a comparison between the prototypes and with other 3‐D displays is given.  相似文献   

19.
Abstract— This paper describes the construction and operation of four 3‐D displays in which each display produces two images for each eye and thus fits into the category of projection‐based binocular stereoscopic displays. The four 3‐D displays described are pico‐projector‐based, liquid‐ crystal—on—silicon (LCOS) conventional projector‐based, 120‐Hz digital‐light‐processor (DLP) projector‐ based, and the HELIUM3D system. In the first three displays, images are produced on a direct‐view LCD whose conventional backlight is replaced with a projection illumination source that is controlled by a multi‐user head tracker; novel steering optics direct the projector output to regions referred to as exit pupils located at the viewers' eyes. In the HELIUM3D display, the image information is supplied by a horizontally scanned, fast, light valve whose output is controlled by a spatial light modulator (SLM) to direct images to the appropriate viewers' eyes. The current statu s and the multimodal potential of the HELIUM3D display are described.  相似文献   

20.
Abstract— This paper describes a charged‐coupled device (CCD) camera, which was developed for in‐field evaluation of the image quality of electronic‐display devices [such as cathode‐ray tubes (CRTs) and liquid‐crystal displays (LCDs)] used for medical applications. Contrary to traditional cameras for display‐image‐quality evaluation, this CCD camera does not require a sophisticated x‐y‐z translation stage for mounting and adjustment. Instead, it is handheld and pressed by gentle pressure against the display screen. It is controlled by a software package which was originally developed for display calibration according to the DICOM 14 gray‐scale standard display function (GSDF). This software package controls the camera gain when measurements are made at different display luminance, display test patterns, performs image analysis and displays the results of the measurements and calculations. The work concentrated on the measurement of modulation transfer function (MTF) and of signal‐to‐noise ratio (SNR) per display pixel. The MTF is derived from the Fourier transform of the line spread function (LSF). The single‐display‐pixel SNR is derived from the integration of the noise power spectrum (NPS) of a camera image taken of a display with a uniform luminance. It is demonstrated that the device can produce repeatable results in terms of MTF and SNR. MTFs were measured on three monochrome CRTs and five monochrome LCDs in order to study repeatability and similar quantities. The MTF was measured on a 5‐Mpixel LCD yielding values that lie within 3.5% of the average MTF at the Nyquist frequency and 4.0% of the maximum total sharpness (∫ MTF2 df). The MTF was also measured on a 9‐Mpixel LCD, yielding values that lie within 9.0% of the average MTF at the Nyquist frequency and 8.0% of the maximum total sharpness. The SNR was measured eight times on a 3‐Mpixel monochrome LCD at nine digital driving levels (DDLs). At a DDL of 185, the mean SNR was 15.694 and the standard deviation (Stdv) was 0.587. At a DDL of 65, the mean SNR was 5.675 and Stdv was 0.120.  相似文献   

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