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1.
三维物体表面重建方法的分析   总被引:4,自引:0,他引:4  
介绍了目前三维物体表面重建技术的两种常用方案,并对这两种方案的优缺点进行了较为详细的分析与比较,最后给出了它们不同的适用范围。  相似文献   

2.
三维重建中点云模型与纹理图像的配准   总被引:1,自引:0,他引:1  
研究三维立体图像优化问题,实现高真实度的纹理图.由于立体图像重建过程产生累加误差,影响匹配精度.目前半自动和自动纹理贴图中三维扫描数据与高分辨率纹理图像对应点配准精度低、计算量大.为解决上述问题,在标准ICP(Iterative Closest Point)算法的基础上,提出一种改进的LM-ICP 2D和3D配准算法.通过法向量内积加权的最近点迭代,动态更新特征对应,减小误匹配点对配准精度的影响,并利用LM(Levenberg-Marquardt)算法优化投影矩阵.采用真实数据进行仿真.实验表明,提出的算法能得到精度高、真实性强的匹配图像效果,为设计提供参考.  相似文献   

3.
3D Surface Reconstruction Using Occluding Contours   总被引:6,自引:1,他引:6  
This paper addresses the problem of 3D surface reconstruction using image sequences. It has been shown that shape recovery from three or more occluding contours of the surface is possible given a known camera motion. Several algorithms, which have been recently proposed, allow such a reconstruction under the assumption of a linear camera motion. A new approach is presented which deals with the reconstruction problem directly from a discrete point of view. First, a theoretical study of the epipolar correspondence between occluding contours is achieved. A correct depth formulation is then derived from a local approximation of the surface up to order two. This allows the local shape to be estimated, given three consecutive contours, without any constraints on the camera motion. Experimental results are presented for both synthetic and real data.  相似文献   

4.
正电子发射断层成像(PET)重建的核心是解决重建精度和重建速度的问题.针对传统重建方法中以PET符合计数值表达待求图像的每个点像素值的规则点表达框架的问题,提出利用结构先验导引的自适应点云表达待求图像的点云表达框架的方法,从而可在保证重建精度的条件下有效地提高重建速度.该方法采用两步布点的方法引入点云表达框架:第一步基...  相似文献   

5.
Objects with many concavities are difficult to acquire using laser scanners. The highly concave areas are hard to access by a scanner due to occlusions by other components of the object. The resulting point scan typically suffers from large amounts of missing data. Methods that use surface‐based priors rely on local surface estimates and perform well only when filling small holes. When the holes become large, the reconstruction problem becomes severely under‐constrained, which necessitates the use of additional reconstruction priors. In this paper, we introduce weak volumetric priors which assume that the volume of a shape varies smoothly and that each point cloud sample is visible from outside the shape. Specifically, the union of view‐rays given by the scanner implicitly carves the exterior volume, while volumetric smoothness regularizes the internal volume. We incorporate these priors into a surface evolution framework where a new energy term defined by volumetric smoothness is introduced to handle large amount of missing data. We demonstrate the effectiveness of our method on objects exhibiting deep concavities, and show its general applicability over a broader spectrum of geometric scenario.  相似文献   

6.
基于无组织结构数据集的三维表面重建算法   总被引:13,自引:0,他引:13  
严京旗  施鹏飞 《计算机学报》2001,24(10):1051-1056
三维表面重建技术具有广泛的应用前景,通用高效的重建算法是迫切需要研究的课题之一。由于三维点集分布不均匀,目前通用的基于无组织结构数据集的重建算法欠缺稳定性,应用范围受到了限制。文中提出了分布不均匀补偿的近邻点确定算法,提高了算法的稳定性和可靠性,扩展了基于无组织结构数据集表面重建算法的应用范围。实验表明通过分布不均匀补偿的离散数据集三维表面重建算法具有很好的重建效果。  相似文献   

7.
Given a complete unoriented point set, we propose a binary orientation tree (BOT) for volume and surface representation, which roughly splits the space into the interior and exterior regions with respect to the input point set. The BOTs are constructed by performing a traditional octree subdivision technique while the corners of each cell are associated with a tag indicating the in/out relationship with respect to the input point set. Starting from the root cell, a growing stage is performed to efficiently assign tags to the connected empty sub‐cells. The unresolved tags of the remaining cell corners are determined by examining their visibility via the hidden point removal operator. We show that the outliers accompanying the input point set can be effectively detected during the construction of the BOTs. After removing the outliers and resolving the in/out tags, the BOTs are ready to support any volume or surface representation techniques. To represent the surfaces, we also present a modified MPU implicits algorithm enabled to reconstruct surfaces from the input unoriented point clouds by taking advantage of the BOTs.  相似文献   

8.
For reconstructing sparse volumes of 3D objects from projection images taken from different viewing directions, several volumetric reconstruction techniques are available. Most popular volume reconstruction methods are algebraic algorithms (e.g. the multiplicative algebraic reconstruction technique, MART). These methods which belong to voxel-oriented class allow volume to be reconstructed by computing each voxel intensity. A new class of tomographic reconstruction methods, called “object-oriented” approach, has recently emerged and was used in the Tomographic Particle Image Velocimetry technique (Tomo-PIV). In this paper, we propose an object-oriented approach, called Iterative Object Detection—Object Volume Reconstruction based on Marked Point Process (IOD-OVRMPP), to reconstruct the volume of 3D objects from projection images of 2D objects. Our approach allows the problem to be solved in a parsimonious way by minimizing an energy function based on a least squares criterion. Each object belonging to 2D or 3D space is identified by its continuous position and a set of features (marks). In order to optimize the population of objects, we use a simulated annealing algorithm which provides a “Maximum A Posteriori” estimation. To test our approach, we apply it to the field of Tomo-PIV where the volume reconstruction process is one of the most important steps in the analysis of volumetric flow. Finally, using synthetic data, we show that the proposed approach is able to reconstruct densely seeded flows.  相似文献   

9.
点云的形状与曲线重建算法   总被引:1,自引:0,他引:1  
针对平面无序带噪点云的曲线重建问题,给出了点云形状的定义并提出了构造点云形状的算法.该算法基于Delaunay三角剖分,在构造好点云的Delaunay三角剖分后对三角剖分进行细化,使得在点云中的点周围形成空间上的局部均匀采样;基于集合论中的基本概念定义点云中内点、外点和边界点,并且明确地定义了点云的形状,根据Delaunay三角剖分细化时,选择不同的参数得到不同层次的点云的形状;选择合适的参数得到相应形状后,通过薄化过程得到具有流形结构的曲线.实验结果表明,采用文中算法得到的重建曲线很好地反映了点云的形状,验证了该算法的有效性.  相似文献   

10.
The observation likelihood approximation is a central problem in stochastic human pose tracking. In this article we present a new approach to quantify the correspondence between hypothetical and observed human poses in depth images. Our approach is based on segmented point clouds, enabling accurate approximations even under conditions of self-occlusion and in the absence of color or texture cues. The segmentation step extracts small regions of high saliency such as hands or arms and ensures that the information contained in these regions is not marginalized by larger, less salient regions such as the chest. To enable the rapid, parallel evaluation of many poses, a fast ellipsoid body model is used which handles occlusion and intersection detection in an integrated manner. The proposed approximation function is evaluated on both synthetic and real camera data. In addition, we compare our approximation function against the corresponding function used by a state-of-the-art pose tracker. The approach is suitable for parallelization on GPUs or multicore CPUs.  相似文献   

11.
12.
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the covariance matrices of Voronoi cells, we first extract from the point cloud a set of sharp features. Our algorithm also runs on the input point cloud a reconstruction process, such as Poisson reconstruction, providing an implicit surface. A feature preserving variant of a Delaunay refinement process is then used to generate a mesh approximating the implicit surface and containing a faithful representation of the extracted sharp edges. Such a mesh provides an enhanced trade‐off between accuracy and mesh complexity. The whole process is robust to noise and made versatile through a small set of parameters which govern the mesh sizing, approximation error and shape of the elements. We demonstrate the effectiveness of our method on a variety of models including laser scanned datasets ranging from indoor to outdoor scenes.  相似文献   

13.
We present a deep learning method that propagates point-wise feature representations across shapes within a collection for the purpose of 3D shape segmentation. We propose a cross-shape attention mechanism to enable interactions between a shape's point-wise features and those of other shapes. The mechanism assesses both the degree of interaction between points and also mediates feature propagation across shapes, improving the accuracy and consistency of the resulting point-wise feature representations for shape segmentation. Our method also proposes a shape retrieval measure to select suitable shapes for cross-shape attention operations for each test shape. Our experiments demonstrate that our approach yields state-of-the-art results in the popular PartNet dataset.  相似文献   

14.
With the widespread use of 3D acquisition devices, there is an increasing need of consolidating captured noisy and sparse point cloud data for accurate representation of the underlying structures. There are numerous algorithms that rely on a variety of assumptions such as local smoothness to tackle this ill‐posed problem. However, such priors lead to loss of important features and geometric detail. Instead, we propose a novel data‐driven approach for point cloud consolidation via a convolutional neural network based technique. Our method takes a sparse and noisy point cloud as input, and produces a dense point cloud accurately representing the underlying surface by resolving ambiguities in geometry. The resulting point set can then be used to reconstruct accurate manifold surfaces and estimate surface properties. To achieve this, we propose a generative neural network architecture that can input and output point clouds, unlocking a powerful set of tools from the deep learning literature. We use this architecture to apply convolutional neural networks to local patches of geometry for high quality and efficient point cloud consolidation. This results in significantly more accurate surfaces, as we illustrate with a diversity of examples and comparisons to the state‐of‐the‐art.  相似文献   

15.
应用神经网络隐式视觉模型进行立体视觉的三维重建   总被引:2,自引:0,他引:2  
针对传统的基于精确数学模型的立体视觉方法过程繁琐的不足,提出一种应用BP神经网络隐式视觉模型进行三维重建的算法。该算法将多个标定平面放置在有效视场内,用神经网络模拟立体视觉由两个二维图像重建三维几何的过程,经过网络训练建模后,无须摄像机标定即可进行三维重建。仿真实验结果证明,该算法比较简单,且能保持较高的精度。  相似文献   

16.
We present an implicit surface reconstruction algorithm for point clouds. We view the implicit surface reconstruction as a three dimensional binary image segmentation problem that segments the entire space $\mathbb R ^3$ or the computational domain into an interior region and an exterior region while the boundary between these two regions fits the data points properly. The key points with using an image segmentation formulation are: (1) an edge indicator function that gives a sharp indicator of the surface location, and (2) an initial image function that provides a good initial guess of the interior and exterior regions. In this work we propose novel ways to build both functions directly from the point cloud data. We then adopt recent convexified image segmentation models and fast computational algorithms to achieve efficient and robust implicit surface reconstruction for point clouds. We test our methods on various data sets that are noisy, non-uniform, and with holes or with open boundaries. Moreover, comparisons are also made to current state of the art point cloud surface reconstruction techniques.  相似文献   

17.
18.
为保持曲面浮雕的细节特征,改善浮雕与背景曲面的过渡效果,提出一种细节保持的曲面浮雕算法.首先采用Canny算子在梯度域定位内外轮廓,获得连续的梯度域;其次提出非线性函数,并用其压缩梯度幅值实现形状压缩;再通过双边滤波算子来保持和增强浮雕细节;最终通过求解积分方程重建曲面浮雕.该算法将背景曲面作为积分方程的优化条件,使浮雕在轮廓处向曲面光滑过渡;在重建过程中利用Fourier变换的微分性质在频域实现方程的精确求解,无需设置迭代收敛条件;通过调整参数可方便地控制浮雕整体变化范围、细节锐化程度以及浮雕与背景曲面的过渡效果.实验结果表明,文中算法参数的几何意义直观,所得曲面浮雕细节清晰,边界过渡自然.  相似文献   

19.
We propose a 3D environment modelling method using multiple pairs of high-resolution spherical images. Spherical images of a scene are captured using a rotating line scan camera. Reconstruction is based on stereo image pairs with a vertical displacement between camera views. A 3D mesh model for each pair of spherical images is reconstructed by stereo matching. For accurate surface reconstruction, we propose a PDE-based disparity estimation method which produces continuous depth fields with sharp depth discontinuities even in occluded and highly textured regions. A full environment model is constructed by fusion of partial reconstruction from spherical stereo pairs at multiple widely spaced locations. To avoid camera calibration steps for all camera locations, we calculate 3D rigid transforms between capture points using feature matching and register all meshes into a unified coordinate system. Finally a complete 3D model of the environment is generated by selecting the most reliable observations among overlapped surface measurements considering surface visibility, orientation and distance from the camera. We analyse the characteristics and behaviour of errors for spherical stereo imaging. Performance of the proposed algorithm is evaluated against ground-truth from the Middlebury stereo test bed and LIDAR scans. Results are also compared with conventional structure-from-motion algorithms. The final composite model is rendered from a wide range of viewpoints with high quality textures.  相似文献   

20.
In this work we propose a method for computing mesh representations of 3D objects reconstructed from a set of silhouette images. Our method is based on the polygonization of volumetric reconstructions by using a modified version of the dual contouring method. In order to apply dual contouring on volumetric reconstruction from silhouettes we devised a method that is able to determine the discrete topology of the surface in relation to the octree cells. We also developed a new scheme for computing hermitian data representing the intersections of conic volumes with the octree cells and their corresponding normals with subpixel accuracy. Due to the discrete and extremely noisy nature of the data used in the reconstruction we had to devise a different criterion for mesh simplification that applies topological consistency tests only when the geometric error measure is beyond a given tolerance. We present results of the application of the proposed method in the extraction of a mesh corresponding to the surface of objects of a real scene.  相似文献   

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