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1.
    
Since Johnson׳s seminal paper in 1954, scheduling jobs in a permutation flowshop has been receiving the attention of hundreds of practitioners and researchers, being one of the most studied topics in the Operations Research literature. Among the different objectives that can be considered, minimising the total tardiness (i.e. the sum of the surplus of the completion time of each job over its due date) is regarded as a key objective for manufacturing companies, as it entails the fulfilment of the due dates committed to customers. Since this problem is known to be NP-hard, most research has focused on proposing approximate procedures to solve it in reasonable computation times. Particularly, several constructive heuristics have been proposed, with NEHedd being the most efficient one, serving also to provide an initial solution for more elaborate approximate procedures. In this paper, we first analyse in detail the decision problem depending on the generation of the due dates of the jobs, and discuss the similarities with different related decision problems. In addition, for the most characteristic tardiness scenario, the analysis shows that a huge number of ties appear during the construction of the solutions done by the NEHedd heuristic, and that wisely breaking the ties greatly influences the quality of the final solution. Since no tie-breaking mechanism has been designed for this heuristic up to now, we propose several mechanisms that are exhaustively tested. The results show that some of them outperform the original NEHedd by about 25% while keeping the same computational requirements.  相似文献   

2.
    
The most efficient approximate procedures so far for the flowshop scheduling problem with makespan objective – i.e. the NEH heuristic and the iterated greedy algorithm – are based on constructing a sequence by iteratively inserting, one by one, the non-scheduled jobs into all positions of an existing subsequence, and then, among the so obtained subsequences, selecting the one yielding the lowest (partial) makespan. This procedure usually causes a high number of ties (different subsequences with the same best partial makespan) that must be broken via a tie-breaking mechanism. The particular tie-breaking mechanism employed is known to have a great influence in the performance of the NEH, therefore different procedures have been proposed in the literature. However, to the best of our knowledge, no tie-breaking mechanism has been proposed for the iterated greedy. In our paper, we present a new tie-breaking mechanism based on an estimation of the idle times of the different subsequences in order to pick the one with the lowest value of the estimation. The computational experiments carried out show that this mechanism outperforms the existing ones both for the NEH and the iterated greedy for different CPU times. Furthermore, embedding the proposed tie-breaking mechanism into the iterated greedy provides the most efficient heuristic for the problem so far.  相似文献   

3.
    
In this paper we address the problem of scheduling jobs in a permutation flowshop with a just-in-time objective, i.e. the minimisation of the sum of total tardiness and total earliness. Since the problem is NP-hard, there are several approximate procedures available for the problem, although their performance largely depends on the due dates of the specific instance to be solved. After an in-depth analysis of the problem, different cases or sub-problems are identified and, by incorporating this knowledge, four heuristics are proposed: a fast constructive heuristic, and three different local search procedures that use the proposed constructive heuristic as initial solution.The proposed Prod. Type: FLPheuristics have been compared on an extensive set of instances with the best-so-far heuristic for the problem, as well as with adaptations of efficient heuristics for similar scheduling problems. The computational results show the excellent performance of the proposed algorithms. Finally, the positive impact of the efficient heuristics is evaluated by including them as seed sequences for one of the best metaheuristic for the problem.  相似文献   

4.
Cooperative Dispatching is a real-time scheduling methodology, which consults downstream machines before making a job dispatching decision on any given machine. This paper proposes such an approach for minimizing the mean tardiness in a dynamic flowshop where new jobs arrive continuously, at random points in time, throughout the production cycle. Cooperative Dispatching is based on the idea that individual machines act self-interestedly, with the objective of optimizing their local performance criteria. A consulted machine attempts to influence upstream dispatching decisions in a manner that promotes its ability to minimize its total local tardiness. A machine's influence in the dispatching decision depends on current congestion and due-date tightness levels in the shop. A multiple regression model is proposed to help determine the weight a consulted machine's preferences will carry in the dispatching decision. Conflicting demands from the different machines are resolved by a minimum regret decision procedure, which aims to minimize the aggregate deviation from the consulted machines' preferences. The winning candidate that ultimately emerges from this procedure is the job that is dispatched. A comparative analysis to evaluate the performance of cooperative dispatching, compared to six other dispatching rules that are commonly favoured for tardiness-based criteria, is performed by means of simulation, using randomly generated test problems. Computational results indicate that Cooperative Dispatching outperforms the other dispatching rules, across a broad range of flowshop congestion and due-date tightness levels.  相似文献   

5.
This paper addresses the minimization of the mean absolute deviation from a common due date in a two-machine flowshop scheduling problem. We present heuristics that use an algorithm, based on proposed properties, which obtains an optimal schedule for a given job sequence. A new set of benchmark problems is presented with the purpose of evaluating the heuristics. Computational experiments show that the developed heuristics outperform results found in the literature for problems up to 500 jobs.  相似文献   

6.
NEH is an effective heuristic for solving the permutation flowshop problem with the objective of makespan. It includes two phases: generate an initial sequence and then construct a solution. The initial sequence is studied and a strategy is proposed to solve job insertion ties which may arise in the construct process. The initial sequence which is generated by combining the average processing time of jobs and their standard deviations shows better performance. The proposed strategy is based on the idea of balancing the utilization among all machines. Experiments show that using this strategy can improve the performance of NEH significantly. Based on the above ideas, a heuristic NEH-D (NEH based on Deviation) is proposed, whose time complexity is O(mn2), the same as that of NEH. Computational results on benchmarks show that the NEH-D is significantly better than the original NEH.  相似文献   

7.
    
The Permutation Flowshop Scheduling Problem with Makespan objective (PFSP-M) is known to be NP-hard for more than two machines, and literally hundreds of works in the last decades have proposed exact and approximate algorithms to solve it. These works—of computational/experimental nature—show that the PFSP-M is also empirically hard, in the sense that optimal or quasi-optimal sequences statistically represent a very small fraction of the space of feasible solutions, and that there are big differences among the corresponding makespan values. In the vast majority of these works, it has been assumed that (a) processing times are not job- and/or machine-correlated, and (b) all machines are initially available. However, some works have found that the problem turns to be almost trivial (i.e. almost every sequence yields an optimal or quasi-optimal solution) if one of these assumptions is dropped. To the best of our knowledge, no theoretical or experimental explanation has been proposed by this rather peculiar fact.Our hypothesis is that, under certain conditions of machine availability, or correlated processing times, the performance of a given sequence in a flowshop is largely determined by only one stage, thus effectively transforming the flowshop layout into a single machine. Since the single machine scheduling problem with makespan objective is a trivial problem where all feasible sequences are optimal, it would follow that, under these conditions, the equivalent PFSP-M is almost trivial. To address this working hypothesis from a general perspective, we investigate some conditions that allow reducing a permutation flowshop scheduling problem to a single machine scheduling problem, focusing on the two most common objectives in the literature, namely makespan and flowtime. Our work is a combination of theoretical and computational analysis, therefore several properties are derived to prove the conditions for an exact (theoretical) equivalence, together with an extensive computational evaluation to establish an empirical equivalence.  相似文献   

8.
In recent years, a large number of heuristics have been proposed for the minimization of the total or mean flowtime/completion time of the well-known permutation flowshop scheduling problem. Although some literature reviews and comparisons have been made, they do not include the latest available heuristics and results are hard to compare as no common benchmarks and computing platforms have been employed. Furthermore, existing partial comparisons lack the application of powerful statistical tools. The result is that it is not clear which heuristics, especially among the recent ones, are the best. This paper presents a comprehensive review and computational evaluation as well as a statistical assessment of 22 existing heuristics. From the knowledge obtained after such a detailed comparison, five new heuristics are presented. Careful designs of experiments and analyses of variance (ANOVA) techniques are applied to guarantee sound conclusions. The comparison results identify the best existing methods and show that the five newly presented heuristics are competitive or better than the best performing ones in the literature for the permutation flowshop problem with the total completion time criterion.  相似文献   

9.
In this paper, we address the problem of scheduling a set of jobs in a flowshop with makespan objective. In contrast to the usual assumption of machine availability presented in most research, we consider that machines may not be available at the beginning of the planning period, due to processing of previously scheduled jobs. We first formulate the problem, analyse the structure of solutions depending on a number of factors (such as machines, jobs, structure of the processing times, availability vectors, etc.), and compare it with its classical counterpart. Results indicate that the problem under consideration presents a different structure of solutions, and that it is easier than the classical permutation flowshop problem. In view of these results, we propose and test a number of fast heuristics for the problem.  相似文献   

10.
    
This paper addresses the problem of scheduling jobs in a permutation flowshop with the objective of total completion time minimisation. Since this problem is known to be NP-hard, most research has focussed on obtaining procedures – heuristics – able to provide good, but not necessarily optimal, solutions with a reasonable computational effort. Therefore, a full set of heuristics efficiently balancing both aspects (quality of solutions and computational effort) has been developed. 12 out of these 14 efficient procedures are composite heuristics based on the LR heuristic by Liu and Reeves (2001), which is of complexity n3m. In our paper, we propose a new heuristic of complexity n2m for the problem, which turns out to produce better results than LR. Furthermore, by replacing the heuristic LR by our proposal in the aforementioned composite heuristics, we obtain a new set of 17 efficient heuristics for the problem, with 15 of them incorporating our proposal. Additionally, we also discuss some issues related to the evaluation of efficient heuristics for the problem and propose an alternative indicator.  相似文献   

11.
For over 20 years the NEH heuristic of Nawaz, Enscore, and Ham [A heuristic algorithm for the m-machine, n-job flow-shop sequencing problem. Omega, The International Journal of Management Science 1983;11:91–5] has been commonly regarded as the best heuristic for solving the NP-hard problem of minimizing the makespan in permutation flow shops. The strength of NEH lies mainly in its priority order according to which jobs are selected to be scheduled during the insertion phase. Framinan et al. [Different initial sequences for the heuristic of Nawaz, Enscore and Ham to minimize makespan, idle time or flowtime in the static permutation flowshop problem. International Journal of Production Research 2003;41:121–48] presented the results of an extensive study to conclude that the NEH priority order is superior to 136 different orders examined. Based upon the concept of Johnson's algorithm, we propose a new priority order combined with a simple tie-breaking method that leads to a heuristic that outperforms NEH for all problem sizes.  相似文献   

12.
    
In this paper, a generalized constructive algorithm referred to as GCA is presented which makes it possible to select a wide variety of heuristics just by the selection of its arguments values. A general framework for generating permutations of integers is presented. This framework, referred to as PERMGEN, forms a link between the numbering of permutations and steps in the insertion-based heuristics. A number of arguments controlling the operation of GCA are identified. Features and benefits of the generalized algorithm are presented through the extension of the NEH heuristic, a successful heuristic solution approach of Nawaz, Enscore, and Ham for the permutation flowshop problem (PFSP). The goal of the experimental study is to improve the performance of the NEH heuristic on the PFSP. To achieve this goal, the space of algorithmic control arguments is searched for a combination of values that define an algorithm providing lower makespan solutions than NEH, in a linear increase of CPU time. Computational experiments on a set of 120 benchmark problem instances, originally proposed by Taillard, are performed to establish a more robust version of the original NEH constructive heuristic. The proposed procedures outperform NEH, preserving its efficiency and simplicity.  相似文献   

13.
In this work, a review and comprehensive evaluation of heuristics and metaheuristics for the m-machine flowshop scheduling problem with the objective of minimising total tardiness is presented. Published reviews about this objective usually deal with a single machine or parallel machines and no recent methods are compared. Moreover, the existing reviews do not use the same benchmark of instances and the results are difficult to reproduce and generalise. We have implemented a total of 40 different heuristics and metaheuristics and we have analysed their performance under the same benchmark of instances in order to make a global and fair comparison. In this comparison, we study from the classical priority rules to the most recent tabu search, simulated annealing and genetic algorithms. In the evaluations we use the experimental design approach and careful statistical analyses to validate the effectiveness of the different methods tested. The results allow us to clearly identify the state-of-the-art methods.  相似文献   

14.
基于改进的RA算法的混合Flowshop调度问题的求解   总被引:1,自引:0,他引:1  
针对混合Flowshop系统的最小化Makespan调度问题,提出基于改进的RA斜度指标的启发式算法来对工件进行排序,采用FAM算法来分配设备并给出其最优值的下界检验该算法。仿真结果表明该方法优于目前最好的启发式算法能较好地解决混合Flowshop的调度问题。  相似文献   

15.
    
In traditional scheduling problems, the processing time for the given job is assumed to be a constant regardless of whether the job is scheduled earlier or later. However, the phenomenon named “learning effect” has extensively been studied recently, in which job processing times decline as workers gain more experience. This paper discusses a bi-criteria scheduling problem in an m-machine permutation flowshop environment with varied learning effects on different machines. The objective of this paper is to minimize the weighted sum of the total completion time and the makespan. A dominance criterion and a lower bound are proposed to accelerate the branch-and-bound algorithm for deriving the optimal solution. In addition, the near-optimal solutions are derived by adapting two well-known heuristic algorithms. The computational experiments reveal that the proposed branch-and-bound algorithm can effectively deal with problems with up to 16 jobs, and the proposed heuristic algorithms can yield accurate near-optimal solutions.  相似文献   

16.
提出一种新的元任务调度算法.该算法根据网格中当前可用的计算资源、存储资源和元任务对这些资源的不同需求,选择一些任务预先分配到其中的一种资源上;再根据运行时另一种资源的可用情况,调整预分配任务运行顺序和给未预分配的任务分配资源,平衡计算资源和存储资源的负载并使元任务的完成时间趋向最短.  相似文献   

17.
Scheduling unrelated parallel batch processing machines to minimize makespan is studied in this paper. Jobs with non-identical sizes are scheduled on batch processing machines that can process several jobs as a batch as long as the machine capacity is not violated. Several heuristics based on best fit longest processing time (BFLPT) in two groups are proposed to solve the problem. A lower bound is also proved to evaluate the quality of the heuristics. Computational experiments were undertaken. These showed that J_SC-BFLPT, considering both load balance of machines and job processing times, was robust and outperformed other heuristics for most of the problem categories.  相似文献   

18.
This research analyzes the problem of scheduling a set of n jobs with arbitrary job sizes and non-zero ready times on a set of m unrelated parallel batch processing machines so as to minimize the makespan. Unrelated parallel machine is a generalization of the identical parallel processing machines and is closer to real-world production systems. Each machine can accommodate and process several jobs simultaneously as a batch as long as the machine capacity is not exceeded. The batch processing time and the batch ready time are respectively equal to the largest processing time and the largest ready time among all the jobs in the batch. Motivated by the computational complexity and the practical relevance of the problem, we present several heuristics based on first-fit and best-fit earliest job ready time rules. We also present a mixed integer programming model for the problem and a lower bound to evaluate the quality of the heuristics. The small computational effort of deterministic heuristics, which is valuable in some practical applications, is also one of the reasons that motivates this study. The results show that the heuristic proposed in this paper has a superior performance compared to the heuristics based on ideas proposed in the literature.  相似文献   

19.
Scheduling with two competing agents has drawn a lot of attention lately. However, it is assumed that all the jobs are available in the beginning in most of the research. In this paper, we study a single-machine problem in which jobs have different release times. The objective is to minimize the total tardiness of jobs from the first agent given that the maximum tardiness of jobs from the second agent does not exceed an upper bound. Three genetic algorithms are proposed to obtain the near-optimal solutions. Computational results show that the branch-and-bound algorithm could solve most of the problems with 16 jobs within a reasonable amount of time. In addition, it shows that the performance of the combined genetic algorithm is very good with mean error percentages of less than 0.2% for all the cases.  相似文献   

20.
This paper studies the flowshop scheduling problem with a complex bicriteria objective function. A weighted sum of makespan and maximum tardiness subject to a maximum tardiness threshold value is to be optimized. This problem, with interesting potential applications in practice, has been sparsely studied in the literature. We propose global and local dominance relationships for the three-machine problem and a fast and effective genetic algorithm (GA) for the more general mm-machine case. The proposed GA incorporates a novel three-phase fitness assignment mechanism specially targeted at dealing with populations in which both feasible as well as infeasible solutions might coexist. Comprehensive computational and statistical experiments show that the proposed GA outperforms the two most effective existing heuristics by a considerable margin in all scenarios. Furthermore, the proposed GA is also faster and able to find more feasible solutions. It should be noted that when the weight assigned to maximum tardiness is zero, then the problem is reduced to minimizing makespan subject to a maximum tardiness threshold value. Heuristics for both problems have been provided in the literature recently but they have not been compared. Another contribution of this paper is to compare these recent heuristics with each other.  相似文献   

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