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1.
In recent years, a large number of heuristics have been proposed for the minimization of the total or mean flowtime/completion time of the well-known permutation flowshop scheduling problem. Although some literature reviews and comparisons have been made, they do not include the latest available heuristics and results are hard to compare as no common benchmarks and computing platforms have been employed. Furthermore, existing partial comparisons lack the application of powerful statistical tools. The result is that it is not clear which heuristics, especially among the recent ones, are the best. This paper presents a comprehensive review and computational evaluation as well as a statistical assessment of 22 existing heuristics. From the knowledge obtained after such a detailed comparison, five new heuristics are presented. Careful designs of experiments and analyses of variance (ANOVA) techniques are applied to guarantee sound conclusions. The comparison results identify the best existing methods and show that the five newly presented heuristics are competitive or better than the best performing ones in the literature for the permutation flowshop problem with the total completion time criterion.  相似文献   

2.
    
The most efficient approximate procedures so far for the flowshop scheduling problem with makespan objective – i.e. the NEH heuristic and the iterated greedy algorithm – are based on constructing a sequence by iteratively inserting, one by one, the non-scheduled jobs into all positions of an existing subsequence, and then, among the so obtained subsequences, selecting the one yielding the lowest (partial) makespan. This procedure usually causes a high number of ties (different subsequences with the same best partial makespan) that must be broken via a tie-breaking mechanism. The particular tie-breaking mechanism employed is known to have a great influence in the performance of the NEH, therefore different procedures have been proposed in the literature. However, to the best of our knowledge, no tie-breaking mechanism has been proposed for the iterated greedy. In our paper, we present a new tie-breaking mechanism based on an estimation of the idle times of the different subsequences in order to pick the one with the lowest value of the estimation. The computational experiments carried out show that this mechanism outperforms the existing ones both for the NEH and the iterated greedy for different CPU times. Furthermore, embedding the proposed tie-breaking mechanism into the iterated greedy provides the most efficient heuristic for the problem so far.  相似文献   

3.
In this work, a review and comprehensive evaluation of heuristics and metaheuristics for the m-machine flowshop scheduling problem with the objective of minimising total tardiness is presented. Published reviews about this objective usually deal with a single machine or parallel machines and no recent methods are compared. Moreover, the existing reviews do not use the same benchmark of instances and the results are difficult to reproduce and generalise. We have implemented a total of 40 different heuristics and metaheuristics and we have analysed their performance under the same benchmark of instances in order to make a global and fair comparison. In this comparison, we study from the classical priority rules to the most recent tabu search, simulated annealing and genetic algorithms. In the evaluations we use the experimental design approach and careful statistical analyses to validate the effectiveness of the different methods tested. The results allow us to clearly identify the state-of-the-art methods.  相似文献   

4.
Cooperative Dispatching is a real-time scheduling methodology, which consults downstream machines before making a job dispatching decision on any given machine. This paper proposes such an approach for minimizing the mean tardiness in a dynamic flowshop where new jobs arrive continuously, at random points in time, throughout the production cycle. Cooperative Dispatching is based on the idea that individual machines act self-interestedly, with the objective of optimizing their local performance criteria. A consulted machine attempts to influence upstream dispatching decisions in a manner that promotes its ability to minimize its total local tardiness. A machine's influence in the dispatching decision depends on current congestion and due-date tightness levels in the shop. A multiple regression model is proposed to help determine the weight a consulted machine's preferences will carry in the dispatching decision. Conflicting demands from the different machines are resolved by a minimum regret decision procedure, which aims to minimize the aggregate deviation from the consulted machines' preferences. The winning candidate that ultimately emerges from this procedure is the job that is dispatched. A comparative analysis to evaluate the performance of cooperative dispatching, compared to six other dispatching rules that are commonly favoured for tardiness-based criteria, is performed by means of simulation, using randomly generated test problems. Computational results indicate that Cooperative Dispatching outperforms the other dispatching rules, across a broad range of flowshop congestion and due-date tightness levels.  相似文献   

5.
    
In this paper we address the problem of scheduling jobs in a permutation flowshop with a just-in-time objective, i.e. the minimisation of the sum of total tardiness and total earliness. Since the problem is NP-hard, there are several approximate procedures available for the problem, although their performance largely depends on the due dates of the specific instance to be solved. After an in-depth analysis of the problem, different cases or sub-problems are identified and, by incorporating this knowledge, four heuristics are proposed: a fast constructive heuristic, and three different local search procedures that use the proposed constructive heuristic as initial solution.The proposed Prod. Type: FLPheuristics have been compared on an extensive set of instances with the best-so-far heuristic for the problem, as well as with adaptations of efficient heuristics for similar scheduling problems. The computational results show the excellent performance of the proposed algorithms. Finally, the positive impact of the efficient heuristics is evaluated by including them as seed sequences for one of the best metaheuristic for the problem.  相似文献   

6.
This paper addresses the minimization of the mean absolute deviation from a common due date in a two-machine flowshop scheduling problem. We present heuristics that use an algorithm, based on proposed properties, which obtains an optimal schedule for a given job sequence. A new set of benchmark problems is presented with the purpose of evaluating the heuristics. Computational experiments show that the developed heuristics outperform results found in the literature for problems up to 500 jobs.  相似文献   

7.
    
The Permutation Flowshop Scheduling Problem with Makespan objective (PFSP-M) is known to be NP-hard for more than two machines, and literally hundreds of works in the last decades have proposed exact and approximate algorithms to solve it. These works—of computational/experimental nature—show that the PFSP-M is also empirically hard, in the sense that optimal or quasi-optimal sequences statistically represent a very small fraction of the space of feasible solutions, and that there are big differences among the corresponding makespan values. In the vast majority of these works, it has been assumed that (a) processing times are not job- and/or machine-correlated, and (b) all machines are initially available. However, some works have found that the problem turns to be almost trivial (i.e. almost every sequence yields an optimal or quasi-optimal solution) if one of these assumptions is dropped. To the best of our knowledge, no theoretical or experimental explanation has been proposed by this rather peculiar fact.Our hypothesis is that, under certain conditions of machine availability, or correlated processing times, the performance of a given sequence in a flowshop is largely determined by only one stage, thus effectively transforming the flowshop layout into a single machine. Since the single machine scheduling problem with makespan objective is a trivial problem where all feasible sequences are optimal, it would follow that, under these conditions, the equivalent PFSP-M is almost trivial. To address this working hypothesis from a general perspective, we investigate some conditions that allow reducing a permutation flowshop scheduling problem to a single machine scheduling problem, focusing on the two most common objectives in the literature, namely makespan and flowtime. Our work is a combination of theoretical and computational analysis, therefore several properties are derived to prove the conditions for an exact (theoretical) equivalence, together with an extensive computational evaluation to establish an empirical equivalence.  相似文献   

8.
This paper studies the flowshop scheduling problem with a complex bicriteria objective function. A weighted sum of makespan and maximum tardiness subject to a maximum tardiness threshold value is to be optimized. This problem, with interesting potential applications in practice, has been sparsely studied in the literature. We propose global and local dominance relationships for the three-machine problem and a fast and effective genetic algorithm (GA) for the more general mm-machine case. The proposed GA incorporates a novel three-phase fitness assignment mechanism specially targeted at dealing with populations in which both feasible as well as infeasible solutions might coexist. Comprehensive computational and statistical experiments show that the proposed GA outperforms the two most effective existing heuristics by a considerable margin in all scenarios. Furthermore, the proposed GA is also faster and able to find more feasible solutions. It should be noted that when the weight assigned to maximum tardiness is zero, then the problem is reduced to minimizing makespan subject to a maximum tardiness threshold value. Heuristics for both problems have been provided in the literature recently but they have not been compared. Another contribution of this paper is to compare these recent heuristics with each other.  相似文献   

9.
    
Since Johnson׳s seminal paper in 1954, scheduling jobs in a permutation flowshop has been receiving the attention of hundreds of practitioners and researchers, being one of the most studied topics in the Operations Research literature. Among the different objectives that can be considered, minimising the total tardiness (i.e. the sum of the surplus of the completion time of each job over its due date) is regarded as a key objective for manufacturing companies, as it entails the fulfilment of the due dates committed to customers. Since this problem is known to be NP-hard, most research has focused on proposing approximate procedures to solve it in reasonable computation times. Particularly, several constructive heuristics have been proposed, with NEHedd being the most efficient one, serving also to provide an initial solution for more elaborate approximate procedures. In this paper, we first analyse in detail the decision problem depending on the generation of the due dates of the jobs, and discuss the similarities with different related decision problems. In addition, for the most characteristic tardiness scenario, the analysis shows that a huge number of ties appear during the construction of the solutions done by the NEHedd heuristic, and that wisely breaking the ties greatly influences the quality of the final solution. Since no tie-breaking mechanism has been designed for this heuristic up to now, we propose several mechanisms that are exhaustively tested. The results show that some of them outperform the original NEHedd by about 25% while keeping the same computational requirements.  相似文献   

10.
This paper deals with the problem of preemptive scheduling in a two-stage flowshop with parallel unrelated machines and renewable resources at both the stages. The resource requirements are of a 0–1 type. The objective is the minimization of makespan. The problem is NP-hard. Four heuristic algorithms using linear programming are proposed for solving this problem. Performance of the algorithms is analyzed experimentally by comparing heuristic solutions with the lower bound on the optimal makespan. Statistical comparative analysis of the developed algorithms is carried out. The results of a computational experiment show that the proposed algorithms are able to produce good quality solutions in a small amount of computation time.  相似文献   

11.
This paper deals with the problem of preemptive scheduling in a two-stage flowshop with parallel unrelated machines at the first stage and a single machine at the second stage. At the first stage, jobs use some additional resources which are available in limited quantities at any time. The resource requirements are of 0–1 type. The objective is the minimization of makespan. The problem is NP-hard. Heuristic algorithms are proposed which solve to optimality the resource constrained scheduling problem at the first stage of the flowshop, and at the same time, minimize the makespan in the flowshop by selecting appropriate jobs for simultaneous processing. Several rules of job selection are considered. The performance of the proposed heuristic algorithms is analyzed by comparing solutions with the lower bound on the optimal makespan. The extensive computational experiment shows that the proposed heuristic algorithms are able to produce near-optimal solutions in short computational time.  相似文献   

12.
13.
    
Sequencing problems are difficult combinatorial problems because of the extremely large search space of possible solutions and the large number of \"local\" optima that arise. Unlike other NP-hard combinatorial problems, the search space, in general, for sequencing problems (under the makespan objective) consists of sequences with objective function values that lie within only a relatively small amount of each other. This means that when a change is made to the sequence, an improvement or non-improvement is not easily recognised. This makes the problem much more difficult to solve. A number of constructive heuristics exist that obtain good solutions in a short period of time, however, the output of such algorithms is generally a single sequence which may not be feasible or preferred with respect to industry constraints. Other heuristic algorithms such as Simulated Annealing (SA) and Tabu Search (TS) have also been applied and successes have been reported. However, the performance is dependent upon a number of finely tuned parameters and the output is again only a single solution. For these reasons, Evolutionary Algorithms (EAs) may be suitable solution strategy, for which limited research has been performed. In this research, a number of new EAs have been proposed and a number of modifications have been made to several constructive algorithms to cope with non-unique jobs or jobs with multiple demands. A numerical comparison of a number of benchmark problems and real data of a truck assembly line has also been presented.  相似文献   

14.
This paper presents a new, carefully designed algorithm for five bi-objective permutation flow shop scheduling problems that arise from the pairwise combinations of the objectives (i) makespan, (ii) the sum of the completion times of the jobs, and (iii) both, the weighted and non-weighted total tardiness of all jobs. The proposed algorithm combines two search methods, two-phase local search and Pareto local search, which are representative of two different, but complementary, paradigms for multi-objective optimization in terms of Pareto-optimality. The design of the hybrid algorithm is based on a careful experimental analysis of crucial algorithmic components of these two search methods. We compared our algorithm to the two best algorithms identified, among a set of 23 candidate algorithms, in a recent review of the bi-objective permutation flow-shop scheduling problem. We have reimplemented carefully these two algorithms in order to assess the quality of our algorithm. The experimental comparison in this paper shows that the proposed algorithm obtains results that often dominate the output of the two best algorithms from the literature. Therefore, our analysis shows without ambiguity that the proposed algorithm is a new state-of-the-art algorithm for the bi-objective permutation flow-shop problems studied in this paper.  相似文献   

15.
NEH is an effective heuristic for solving the permutation flowshop problem with the objective of makespan. It includes two phases: generate an initial sequence and then construct a solution. The initial sequence is studied and a strategy is proposed to solve job insertion ties which may arise in the construct process. The initial sequence which is generated by combining the average processing time of jobs and their standard deviations shows better performance. The proposed strategy is based on the idea of balancing the utilization among all machines. Experiments show that using this strategy can improve the performance of NEH significantly. Based on the above ideas, a heuristic NEH-D (NEH based on Deviation) is proposed, whose time complexity is O(mn2), the same as that of NEH. Computational results on benchmarks show that the NEH-D is significantly better than the original NEH.  相似文献   

16.
    
This paper focuses on the problem of scheduling jobs in a permutation flowshop with the objective of makespan minimisation subject to a maximum allowed tardiness for the jobs, a problem that combines two desirable manufacturing objectives related to machine utilisation and to customer satisfaction. Although several approximate algorithms have been proposed for this NP-hard problem, none of them can use the excellent speed-up method by Taillard (1990) [22] for makespan minimisation due to the special structure of the problem under consideration. In this paper, several properties of the problem are defined in order to be able to partly apply Taillard׳s acceleration. This mechanism, together with a novel feasible tabu local search method, allows us to further exploit the structure of solutions of the problem, and are incorporated in two proposed algorithms: a bounded-insertion-based constructive heuristic and an advanced non-population-based algorithm. These algorithms are compared with state-of-the-art algorithms under the same computer conditions. The results show that both algorithms improve existing ones and therefore, constitute the new state-of-art approximate solution procedures for the problem.  相似文献   

17.
In this paper, we address the problem of scheduling a set of jobs in a flowshop with makespan objective. In contrast to the usual assumption of machine availability presented in most research, we consider that machines may not be available at the beginning of the planning period, due to processing of previously scheduled jobs. We first formulate the problem, analyse the structure of solutions depending on a number of factors (such as machines, jobs, structure of the processing times, availability vectors, etc.), and compare it with its classical counterpart. Results indicate that the problem under consideration presents a different structure of solutions, and that it is easier than the classical permutation flowshop problem. In view of these results, we propose and test a number of fast heuristics for the problem.  相似文献   

18.
In this note, we show that the main results in the two papers [C.C. Wu, W.C. Lee, Single-machine and flowshop scheduling with a general learning effect model, Computers and Industrial Engineering 56 (2009) 1553-1558, W.C. Lee, C.C. Wu, Some single-machine and m-machine flowshop scheduling problems with learning considerations, Information Sciences 179 (2009) 3885-3892] are incorrect.  相似文献   

19.
Scheduling with learning effect has drawn many researchers’ attention since Biskup [D. Biskup, Single-machine scheduling with learning considerations, European Journal of Opterational Research 115 (1999) 173-178] introduced the concept of learning into the scheduling field. Biskup [D. Biskup, A state-of-the-art review on scheduling with learning effect, European Journal of Opterational Research 188 (2008) 315-329] classified the learning approaches in the literature into two main streams. He claimed that the position-based learning seems to be a realistic model for machine learning, while the sum-of-processing-time-based learning is a model for human learning. In some realistic situations, both the machine and human learning might exist simultaneously. For example, robots with neural networks are used in computers, motor vehicles, and many assembly lines. The actions of a robot are constantly modified through self-learning in processing the jobs. On the other hand, the operators in the control center learn how to give the commands efficiently through working experience. In this paper, we propose a new learning model that unifies the two main approaches. We show that some single-machine problems and some specified flowshop problems are polynomially solvable.  相似文献   

20.
In this paper we introduce a new scheduling model with learning effects in which the actual processing time of a job is a function of the total normal processing times of the jobs already processed and of the job’s scheduled position. We show that the single-machine problems to minimize makespan and total completion time are polynomially solvable. In addition, we show that the problems to minimize total weighted completion time and maximum lateness are polynomially solvable under certain agreeable conditions. Finally, we present polynomial-time optimal solutions for some special cases of the m-machine flowshop problems to minimize makespan and total completion time.  相似文献   

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