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1.
本文提出了一种基于PVM的海量数据链表并行Iistscan算法实现的方法和策略,并对它在曙光1000A上的执行效果进行了分析。结果显示所提出的并特处理策略对100M数据大小链表的Iistscan并行操作是可行的,算法复杂度为O(n/p+p)。  相似文献   

2.
本文提出了一种基于SIMD-LA模型的大整数乘法的算法,将分治策略与Karatsuba-Offman算法相结合改进了已有的算法.当使用p台处理器,大整数长度n<=256p时,其时间复杂度为O(p);大整数长度n>256p时,其时间复杂度为O(p[n]1.58/|p|+p).其时间复杂度比传统算法有了进一步的提高.  相似文献   

3.
对混沌系统不稳定周期轨道(unstable periodic orbits,UPO's)的搜索算法进行了深入研究.首先分析了传统的Newton-Raphson算法(NR算法)及Schmelcher-Diakonos算法(SD算法)各自的优点和缺点.然后提出了一种新的UPO's搜索算法,称之为NR-SD算法.该方法集中了NR算法和SD算法各自的优点,能够在保证收敛全局性的条件下,极大地提高UPO's的搜索效率.此外,NR-SD算法采用了一种全新的初始点确定策略,该策略能够保证搜索到所有的长周期UPO's.最后借助于实例模拟验证了NR-SD算法的有效性,同时论证了周期p与p周期UPO's数目之间的关系.  相似文献   

4.
在灾难场景下能量成为稀缺资源,为在高效转发数据包的同时尽可能减少节点能量消耗,提出基于分组策略的机会网络路由算法.对网络中的节点进行分组,根据角色的特点,采用不同的路由策略.该算法基于泛洪策略,使用p、k、t参数控制泛洪程度.仿真结果表明,在不同的网络规模下,该算法的网络开销均可以接近最优的水平,获得较高的传输成动率,...  相似文献   

5.
在网格环境中,一个好的调度策略可以提高网格资源的利用率,但现阶段的基于调度中心的资源调度方式已不能满足节点越来越多的网格,因为当节点越来越多的时候,调度中心资源调度的能力会剧减;所以提出了一种将关键路径和p2p思想相结合的网格资源调度方法,使用基于关键路径的调度算法找出需求调度的节点,节点和节点之间使用p2p的思想进行调度;此策略可以有效缓解当网格中节点增多传输速率衰减的问题。  相似文献   

6.
已知一加权无向图G(V,E),|V|=n.本文基于网孔处理机阵列,运用分而治之策略和数据归约技术给出了一种新的最小生成树算法.此算法需O(n~2/p)时间,使用了O(p)个处理机(1≤p≤n).当p=n时,此算法仅需O(n)时间和O(n)处理机.而目前基于同一计算模型上此问题的最好算法需O(n)时间和O(n~2)个处理机,因而这里给出的算法在使用处理机数目方面改进了O(n)因子.  相似文献   

7.
提出一种基于对等网的流媒体数据分配算法(DA2SMp2p),可根据网络环境的变化动态调整数据分配,在提供节点中途失效时,可以比MBDAp2p算法、OTSp2p算法和Algorithm_1算法保持更好的流媒体连续性,提供节点没有失效时,所取得的段缓冲延迟与MBDAp2p算法相同,比OTSp2p算法和Algorithm_1算法小。DA2SMp2p算法、MBDAp2p算法和OTSp2p算法保持连续播放的最小缓冲延迟相同,都比Algorithm_1算法小。  相似文献   

8.
本文提出一种利用多项式变换(PT)和Winograd算法计算二维DFT的实现方法,简称为PT-WFT法。并对H.J.努斯鲍默(Nussbaumer)提出的利用多项式变换计算大小为p×p二维卷积(p为素数)的算法进行了简化解释。编制了计算机程序,进行了实际运算时间的比较,得出了比较理想的结果。  相似文献   

9.
针对花朵授粉算法收敛速度慢、不易跳出局部最优、搜索精度低的问题,根据花朵授粉算法的运动特点,提出了中心随机替换策略,加快算法的搜索速度。同时为了提高算法的全局搜索能力,加入多样性控制策略,动态改变转换概率[p],增加全局搜索的概率。经六种测试函数仿真实验,该算法在加快收敛速度的同时,合理地保持算法的多样性,相比于其他启发式智能算法拥有更快的寻优速度和更好的寻优精度。  相似文献   

10.
动态频谱共享通信系统(DSSCS)的分布式网络中使用p坚持时隙ALOHA作为媒体接入控制协议,MAC驱动不支持浮点运算。分析了动态自适应p坚持算法的工作原理,并针对该算法中需要进行对数运算的问题,提出了二进制移位和泰勒级数展开两种近似处理算法。对近似算法对系统性能的影响进行了数值计算和仿真测试,结果表明,该近似算法在降低了运算复杂度的基础上,能获得接近于p坚持理论算法相近的性能。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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