共查询到16条相似文献,搜索用时 140 毫秒
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针对各类图论着色频谱分配算法的时间开销过大的问题,提出了一种并行单色连通分支处理拓扑图的方法。该方法结合连通分量理论和单色子图分解法,可应用于目前所有的图论着色模型的拓扑图分解中。并且根据认知用户的需求来调整分配使满意的用户比例增大,从而解决了分配结果存在的用户满意度不均衡情况。仿真结果表明,提出的算法是一种快速且能够使更多用户满足需求的有效方法。 相似文献
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针对传统的干扰协调算法存在着频谱效率不高,吞吐量低等问题,基于LTE-A,提出了一种改进的动态部分频率复用算法.在传统蜂窝网络中引入了低功率节点,与宏蜂窝网络组成异构网络.在改进的算法中,划分了干扰区域,以干扰区域比重为依据对用户进行分组,再为用户分配子信道.同时,建立干扰图,用点着色算法对图中顶点进行着色,再根据着色结果对节点进行分组,依据分组结果使用频谱资源分配算法进行资源分配.实验结果表明,该算法与传统算法相比具有更高的频谱效率,在保证系统的吞吐量的同时提高了用户的信道噪声比SINR. 相似文献
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动态频谱接入技术允许认知用户接入未授权的频谱,可以有效地提高频谱资源的利用率。频谱分配算法的时间开销和公平性是算法优劣的主要评价标准。本文从图论着色模型出发,构建了着色算法的评价体系及优化目标。针对用户间的公平性与分配的时间开销问题,在极大独立集的基础上提出了基于加权最大独立集的着色算法,获得了接近于最优的用户公平性,且该算法的时间开销等于信道数,与认知用户的数目无关。仿真分析验证了算法的正确性。 相似文献
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针对现有短波无线接入网的固定式频谱分配方法难以满足使用智能跳频技术新要求的问题,分析智能跳频短波无线接入网的通信需求,提出智能跳频短波无线接入网的动态频谱分配策略及算法。首先将各机动用户和接入基站看作一子网;然后将对各子网的频谱分配建模为基于图着色理论的智能跳频短波无线接入网频谱分配模型;最后结合通信需求提出分配策略和算法,完成频谱分配并进行了仿真分析。结果表明,这些频谱分配策略及算法以不同的目标进行频谱分配,能够有效支撑智能跳频技术在短波无线接入网中的应用,与固定式频谱分配方法的定频通信相比,在网络效益、子网满意度、网络公平性、网络支持用户数和频谱利用率等方面均有明显提升,同时能有效降低互扰率。 相似文献
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The fireworks algorithm features a small number of parameters, remarkable optimization ability, and resistance to a local optimum. Based on the graph
coloring model, the fireworks algorithm is introduced for the first time to solve the spectrum allocation problem for cognitive radio networks, thus maximizing
utility and fairness of spectrum allocation. Two-layer binary coding is adopted for individual fireworks. The first layer refers to the coding of cognitive users
used to determine channels that can be connected with the user. The second layer refers to the auxiliary coding of channels responsible for addressing
mutual interference among multiple cognitive users when they connect with the same channel at the same time. Explosion operator, mutation operator,
and the selection operation are designed to allocate the spectrum for the cognitive radio network. Simulation results demonstrate superiority and efficiency
of the proposed algorithm in terms of spectrum allocation. 相似文献
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为了解决认知无线网络中的频谱分配问题,提出一种基于多种群进化与粒子群优化混合的频谱分配算法。它采用图论着色模型,首先使用遗传算法将多个种群进行独立进化,以提高种群的全局搜索能力;然后选出每个种群中的最优的个体作为粒子群优化的粒子,并通过控制每个粒子的初始速度方向来加快算法的收敛速度。最后以系统总收益最大化和用户间的公平性为优化目标与遗传算法和粒子群算法进行了对比实验,仿真结果表明,该算法在收敛速度、认知用户接入公平性和系统总收益3个方面的性能均优于遗传算法和粒子群算法。 相似文献
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This paper presents a novel compiler algorithm,called acyclic orientation graph coloring(AOG coloring),for managing data objects in software-managed memory allocation.The key insight is that softwaremanaged memory allocation could be solved as an interval coloring problem,or equivalently,an acyclic orientation problem.We generalize graph coloring register allocation to interval coloring memory allocation by maintaining an acyclic orientation to the currently colored subgraph.This is achieved with some well-crafted heuristics,including Aggressive Simplify that does not necessarily preserve colorability and Best-Fit Select that assigns intervals(i.e.,colors)to nodes by possibly adjusting the colors already assigned to other nodes earlier.Our algorithm generalizes and subsumes as a special case the classical graph coloring register allocation algorithm without notably increased complexity:it deals with memory allocation while preserving the elegance and practicality of traditional graph coloring register allocation.We have implemented our algorithm and tested it on Appel’s 27921 interference graphs for scalars(augmented with node weights).Our algorithm outperforms Memory Coloring,the best in the literature,for software-managed memory allocation,on 98.64%graphs,in which,the gaps are more than 20%on 68.31%graphs and worse only on 0.29%graphs.We also tested it on all the 73 DIMACS weighted benchmarks(weighted graphs),AOG Coloring outperforms Memory Coloring on all of the benchmarks,in which,the gaps are more than 20%on 83.56%graphs. 相似文献