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1.
This paper presents an automatic and robust approach to synthesize stereoscopic videos from ordinary monocular videos acquired by commodity video cameras. Instead of recovering the depth map, the proposed method synthesizes the binocular parallax in stereoscopic video directly from the motion parallax in monocular video, The synthesis is formulated as an optimization problem via introducing a cost function of the stereoscopic effects, the similarity, and the smoothness constraints. The optimization selects the most suitable frames in the input video for generating the stereoscopic video frames. With the optimized selection, convincing and smooth stereoscopic video can be synthesized even by simple constant-depth warping. No user interaction is required. We demonstrate the visually plausible results obtained given the input clips acquired by ordinary handheld video camera.  相似文献   

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“它来自于对纽约的爱,以及它的本土性和规律性。”斯蒂芬a亚利斯克(StephenAlesch),他和搭档在曼哈顿的街道展示自己的本土化风格,近期的《WALLPAPER》杂志为我们介绍了这对设计搭档StephenAlesch和RobinStandefer的设计理念以及带领我们一饱曼哈顿的砖楼的风采。  相似文献   

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《Ergonomics》2012,55(4):375-382
Abstract

A continuous ball throwing and catching task in which the ball remained captive on the end of a chain was given to 84 male students between the ages of 18 and 38 years. Initial and final test trials were carried out without restriction on viewing the ball throughout its trajectory, whereas the interspersed training trials (except for a control group) wero carried out under restricted (spatial) viewing conditions. Results supported the contention that it is not necessary to ‘ keep one's eye on the ball’ in order to obtain performance seores as good as those obtained when the opportunity to watch the ball all the time is available. Suggestions are made with regard to ‘ guidance ’ as a training device.  相似文献   

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This paper looks at the issue of the malicious insider and at a range of the environmental and technical issues that have led to the current situation. The paper also examines why the threat from the malicious insider is changing and looks at a range of measures that can be taken in order to minimise the likelihood of an attack and to enhance the probability of detection in the case of an attack.  相似文献   

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Proxy servers have been used to cache web objects to alleviate the load of the web servers and to reduce network congestion on the Internet. In this paper, a central video server is connected to a proxy server via wide area networks (WANs) and the proxy server can reach many clients via local area networks (LANs). We assume a video can be either entirely or partially cached in the proxy to reduce WAN bandwidth consumption. Since the storage space and the sustained disk I/O bandwidth are limited resources in the proxy, how to efficiently utilize these resources to maximize the WAN bandwidth reduction is an important issue. We design a progressive video caching policy in which each video can be cached at several levels corresponding to cached data sizes and required WAN bandwidths. For a video, the proxy server determines to cache a smaller amount of data at a lower level or to gradually accumulate more data to reach a higher level. The proposed progressive caching policy allows the proxy to adjust caching amount for each video based on its resource condition and the user access pattern. We investigate the scenarios in which the access pattern is priorly known or unknown and the effectiveness of the caching policy is evaluated.  相似文献   

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本文介绍了机器人足球比赛中捕球任务的控制器设计.控制器包括导航和视觉搜索及获取两个主要部分,文中对整个控制器的算法进行了详细的描述,并给出了实验结果,实验证明控制器的设计非常有效.  相似文献   

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Modern Internet routers require powerful forwarding facilities to cope with extremely high rate Forwarding Information Base (FIB) lookups. In general, the FIB is constrained to a small highly efficient but expensive memory. Unfortunately, the BGP route table (RIB) keeps increasing, and this subsequently results in severe FIB inflation at BGP routers. What if we only load a small portion of the RIB into the FIB? Recently the route caching mechanism has been revisited. With such a route caching mechanism, the optimal method is to load in a FIB with popular prefixes which contribute major traffic loads. We propose a prediction based method to catch those popular prefixes with a limited cache size. In this paper, the dynamics of popular prefixes has been studied based on real traffic traces from different ISPs. On applying a GM(1,1) model which is widely applied in grey system control and prediction, we propose a traffic prediction-based route caching method which attempts to bias the cache dump strategy with a range of history to ameliorate the effects of bursts from non-popular prefixes. We also suggest applying FIB aggregation techniques, e.g. Optimal Routing Table Constructor (ORTC) algorithm, to suppress the number of non-popular sub-prefixes of the popular prefixes on route updates. The evaluation of our method is based on simulation over real traffic traces. The simulation shows our prediction-based cache replacement strategy outperforms other cache strategies and matches Internet traffic dynamics very well.  相似文献   

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Professional video searchers typically have to search for particular video fragments in a vast video archive that contains many hours of video data. Without having the right video archive exploration tools, this is a difficult and time consuming task that induces hours of video skimming. We propose the video archive explorer, a video exploration tool that provides visual representations of automatically detected concepts to facilitate individual and collaborative video search tasks. This video archive explorer is developed by employing a user-centred methodology, which ensures that the tool is more likely to fit to the end user needs. A qualitative evaluation with professional video searchers shows that the combination of automatic video indexing, interactive visualisations and user-centred design can result in an increased usability, user satisfaction and productivity.  相似文献   

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The speed, bandwidth and cost characteristics of today's PC graphics cards make them an attractive target as general purpose computational platforms. High performance can be achieved also for lattice simulations but the actual implementation can be cumbersome. This paper outlines the architecture and programming model of modern graphics cards for the lattice practitioner with the goal of exploiting these chips for Monte Carlo simulations. Sample code is also given.  相似文献   

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Collaborative video searching on a tabletop   总被引:1,自引:0,他引:1  
Almost all system and application design for multimedia systems is based around a single user working in isolation to perform some task yet much of the work for which we use computers to help us, is based on working collaboratively with colleagues. Groupware systems do support user collaboration but typically this is supported through software and users still physically work independently. Tabletop systems, such as the DiamondTouch from MERL, are interface devices which support direct user collaboration on a tabletop. When a tabletop is used as the interface for a multimedia system, such as a video search system, then this kind of direct collaboration raises many questions for system design. In this paper we present a tabletop system for supporting a pair of users in a video search task and we evaluate the system not only in terms of search performance but also in terms of user–user interaction and how different user personalities within each pair of searchers impacts search performance and user interaction. Incorporating the user into the system evaluation as we have done here reveals several interesting results and has important ramifications for the design of a multimedia search system.  相似文献   

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Our focus is on creating interesting and human-like behaviors for humanoid robots and virtual characters. Interactive behaviors are especially engaging. They are also challenging, as they necessitate finding satisfactory realtime solutions for complex systems such as the 30-degree-of-freedom humanoid robot in our laboratory. Here we describe a catching behavior between a person and a robot. We generate ball-hand impact predictions based on the flight of the ball, and human-like motion trajectories to move the hand to the catch position. We use a dynamical systems approach to produce the motion trajectories where new movements are generated from motion primitives as they are needed.  相似文献   

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Abstract. The image sequence in a video taken by a moving camera may suffer from irregular perturbations because of irregularities in the motion of the person or vehicle carrying the camera. We show how to use information in the image sequence to correct the effects of these irregularities so that the sequence is smoothed, i.e., is approximately the same as the sequence that would have been obtained if the motion of the camera had been smooth. Our method is based on the fact that the irregular motion is almost entirely rotational, and that the rotational image motion can be detected and corrected if a distant object, such as the horizon, is visible. Received: 14 February 2001 / Accepted: 11 February 2002 Correspondence to: A. Rosenfeld  相似文献   

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Video storyboard, which is a form of video visualization, summarizes the major events in a video using illustrative visualization. There are three main technical challenges in creating a video storyboard, (a) event classification, (b) event selection and (c) event illustration. Among these challenges, (a) is highly application-dependent and requires a significant amount of application specific semantics to be encoded in a system or manually specified by users. This paper focuses on challenges (b) and (c). In particular, we present a framework for hierarchical event representation, and an importance-based selection algorithm for supporting the creation of a video storyboard from a video. We consider the storyboard to be an event summarization for the whole video, whilst each individual illustration on the board is also an event summarization but for a smaller time window. We utilized a 3D visualization template for depicting and annotating events in illustrations. To demonstrate the concepts and algorithms developed, we use Snooker video visualization as a case study, because it has a concrete and agreeable set of semantic definitions for events and can make use of existing techniques of event detection and 3D reconstruction in a reliable manner. Nevertheless, most of our concepts and algorithms developed for challenges (b) and (c) can be applied to other application areas.  相似文献   

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Multimedia Tools and Applications - Interactive video retrieval tools developed over the past few years are emerging as powerful alternatives to automatic retrieval approaches by giving the user...  相似文献   

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设计了一款DVI(Digital Visual Interface)接收芯片并提出了一种基于全数字的 T.M.D.S(Transition Minimized Differential Signaling)信号接收恢复方案,能够大大降低PLL(Phase Locked Loop)的设计难度,降低芯片的硬件开销.首先介绍...  相似文献   

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