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1.
Scheduling is an important tool for a manufacturing system, where it can have a major impact on the productivity of a production process. In order to find an optimal solution to scheduling problems it gives rise to complex combinatorial optimization problems. Unfortunately, most of them fall into the class of NP-hard combinatorial problems. In this paper, we focus on the design of multiobjective evolutionary algorithms (MOEAs) to solve a variety of scheduling problems. Firstly, we introduce fitness assignment mechanism and performance measures for solving multiple objective optimization problems, and introduce evolutionary representations and hybrid evolutionary operations especially for the scheduling problems. Then we apply these EAs to the different types of scheduling problems, included job shop scheduling problem (JSP), flexible JSP, Automatic Guided Vehicle (AGV) dispatching in flexible manufacturing system (FMS), and integrated process planning and scheduling (IPPS). Through a variety of numerical experiments, we demonstrate the effectiveness of these Hybrid EAs (HEAs) in the widely applications of manufacturing scheduling problems. This paper also summarizes a classification of scheduling problems, and illustrates the design way of EAs for the different types of scheduling problems. It is useful to guide how to design an effective EA for the practical manufacturing scheduling problems. As known, these practical scheduling problems are very complex, and almost is a combination of different typical scheduling problems.  相似文献   

2.
The increasing complexity of real-world optimization problems raises new challenges to evolutionary computation. Responding to these challenges, distributed evolutionary computation has received considerable attention over the past decade. This article provides a comprehensive survey of the state-of-the-art distributed evolutionary algorithms and models, which have been classified into two groups according to their task division mechanism. Population-distributed models are presented with master-slave, island, cellular, hierarchical, and pool architectures, which parallelize an evolution task at population, individual, or operation levels. Dimension-distributed models include coevolution and multi-agent models, which focus on dimension reduction. Insights into the models, such as synchronization, homogeneity, communication, topology, speedup, advantages and disadvantages are also presented and discussed. The study of these models helps guide future development of different and/or improved algorithms. Also highlighted are recent hotspots in this area, including the cloud and MapReduce-based implementations, GPU and CUDA-based implementations, distributed evolutionary multiobjective optimization, and real-world applications. Further, a number of future research directions have been discussed, with a conclusion that the development of distributed evolutionary computation will continue to flourish.  相似文献   

3.
Multiobjective evolutionary algorithms for electric power dispatch problem   总被引:6,自引:0,他引:6  
The potential and effectiveness of the newly developed Pareto-based multiobjective evolutionary algorithms (MOEA) for solving a real-world power system multiobjective nonlinear optimization problem are comprehensively discussed and evaluated in this paper. Specifically, nondominated sorting genetic algorithm, niched Pareto genetic algorithm, and strength Pareto evolutionary algorithm (SPEA) have been developed and successfully applied to an environmental/economic electric power dispatch problem. A new procedure for quality measure is proposed in this paper in order to evaluate different techniques. A feasibility check procedure has been developed and superimposed on MOEA to restrict the search to the feasible region of the problem space. A hierarchical clustering algorithm is also imposed to provide the power system operator with a representative and manageable Pareto-optimal set. Moreover, an approach based on fuzzy set theory is developed to extract one of the Pareto-optimal solutions as the best compromise one. These multiobjective evolutionary algorithms have been individually examined and applied to the standard IEEE 30-bus six-generator test system. Several optimization runs have been carried out on different cases of problem complexity. The results of MOEA have been compared to those reported in the literature. The results confirm the potential and effectiveness of MOEA compared to the traditional multiobjective optimization techniques. In addition, the results demonstrate the superiority of the SPEA as a promising multiobjective evolutionary algorithm to solve different power system multiobjective optimization problems.  相似文献   

4.
Evolutionary algorithms (EAs) are often well-suited for optimization problems involving several, often conflicting objectives. Since 1985, various evolutionary approaches to multiobjective optimization have been developed that are capable of searching for multiple solutions concurrently in a single run. However, the few comparative studies of different methods presented up to now remain mostly qualitative and are often restricted to a few approaches. In this paper, four multiobjective EAs are compared quantitatively where an extended 0/1 knapsack problem is taken as a basis. Furthermore, we introduce a new evolutionary approach to multicriteria optimization, the strength Pareto EA (SPEA), that combines several features of previous multiobjective EAs in a unique manner. It is characterized by (a) storing nondominated solutions externally in a second, continuously updated population, (b) evaluating an individual's fitness dependent on the number of external nondominated points that dominate it, (c) preserving population diversity using the Pareto dominance relationship, and (d) incorporating a clustering procedure in order to reduce the nondominated set without destroying its characteristics. The proof-of-principle results obtained on two artificial problems as well as a larger problem, the synthesis of a digital hardware-software multiprocessor system, suggest that SPEA can be very effective in sampling from along the entire Pareto-optimal front and distributing the generated solutions over the tradeoff surface. Moreover, SPEA clearly outperforms the other four multiobjective EAs on the 0/1 knapsack problem  相似文献   

5.
Sesame is a software framework that aims at developing a modeling and simulation environment for the efficient design space exploration of heterogeneous embedded systems. Since Sesame recognizes separate application and architecture models within a single system simulation, it needs an explicit mapping step to relate these models for cosimulation. The design tradeoffs during the mapping stage, namely, the processing time, power consumption, and architecture cost, are captured by a multiobjective nonlinear mixed integer program. This paper aims at investigating the performance of multiobjective evolutionary algorithms (MOEAs) on solving large instances of the mapping problem. With two comparative case studies, it is shown that MOEAs provide the designer with a highly accurate set of solutions in a reasonable amount of time. Additionally, analyses for different crossover types, mutation usage, and repair strategies for the purpose of constraints handling are carried out. Finally, a number of multiobjective optimization results are simulated for verification.  相似文献   

6.
Pre-geodetic maps are an important part of our cultural heritage and a potential source of information for historical studies. Historical cartography should be evaluated in terms of precision and uncertainty prior to their use in any application. In the last decade, the majority of papers that address multi-objective optimization employed the concept of Pareto optimality. The goal of Pareto-based multi-objective strategies is to generate a front (set) of nondominated solutions as an approximation to the true Pareto-optimal front. This article proposes a solution for the problems of multi-objective accuracy and uncertainty analysis of pre-geodetic maps using four Pareto-based multi-objective evolutionary algorithms: HVSEA, NSGAII, SPEAII and msPESA. “The Geographic Atlas of Spain (AGE)” by Tomas Lopez in 1804 provides the cartography for this study. The results obtained from the data collected from the kingdoms of Extremadura and Aragon, sheets of maps (54-55-56-57) and (70-71-72-73), respectively, demonstrate the advantages of these multi-objective approaches compared with classical methods. The results show that the removal of 8% of the towns it is possible to obtain improvements of approximately 30% for HVSEA, msPESA and NSGAII. The comparison of these algorithms indicates that the majority of nondominated solutions obtained by NSGAII dominate the solutions obtained by msPESA and HVSEA; however, msPESA and HVSEA obtain acceptable extreme solutions in some instances. The Pareto fronts based on multi-objective evolutionary algorithms (MOEAs) are a better alternative when the uncertainty of map analyzed is high or unknown. Consequently, Pareto-based multi-objective evolutionary algorithms establish new perspectives for analyzing the positional accuracy and uncertainty of maps.  相似文献   

7.
This paper discusses the design optimization of a wing for supersonic transport (SST) using a multiple-objective genetic algorithm (MOGA). Three objective functions are used to minimize the drag for supersonic cruise, the drag for transonic cruise, and the bending moment at the wing root for supersonic cruise. The wing shape is defined by 66 design variables. A Euler flow code is used to evaluate supersonic performance, and a potential flow code is used to evaluate transonic performance. To reduce the total computational time, flow calculations are parallelized on an NEC SX-4 computer using 32 processing elements. The detailed analysis of the resulting Pareto front suggests a renewed interest in the arrow wing planform for the supersonic wing  相似文献   

8.
Backward-chaining evolutionary algorithms   总被引:1,自引:0,他引:1  
Starting from some simple observations on a popular selection method in Evolutionary Algorithms (EAs)—tournament selection—we highlight a previously-unknown source of inefficiency. This leads us to rethink the order in which operations are performed within EAs, and to suggest an algorithm—the EA with efficient macro-selection—that avoids the inefficiencies associated with tournament selection. This algorithm has the same expected behaviour as the standard EA but yields considerable savings in terms of fitness evaluations. Since fitness evaluation typically dominates the resources needed to solve any non-trivial problem, these savings translate into a reduction in computer time. Noting the connection between the algorithm and rule-based systems, we then further modify the order of operations in the EA, effectively turning the evolutionary search into an inference process operating in backward-chaining mode. The resulting backward-chaining EA creates and evaluates individuals recursively, backward from the last generation to the first, using depth-first search and backtracking. It is even more powerful than the EA with efficient macro-selection in that it shares all its benefits, but it also provably finds fitter solutions sooner, i.e., it is a faster algorithm. These algorithms can be applied to any form of population based search, any representation, fitness function, crossover and mutation, provided they use tournament selection. We analyse their behaviour and benefits both theoretically, using Markov chain theory and space/time complexity analysis, and empirically, by performing a variety of experiments with standard and back-ward chaining versions of genetic algorithms and genetic programming.  相似文献   

9.
10.
Current benchmark reports of classification algorithms generally concern common classifiers and their variants but do not include many algorithms that have been introduced in recent years. Moreover, important properties such as the dependency on number of classes and features and CPU running time are typically not examined. In this paper, we carry out a comparative empirical study on both established classifiers and more recently proposed ones on 71 data sets originating from different domains, publicly available at UCI and KEEL repositories. The list of 11 algorithms studied includes Extreme Learning Machine (ELM), Sparse Representation based Classification (SRC), and Deep Learning (DL), which have not been thoroughly investigated in existing comparative studies. It is found that Stochastic Gradient Boosting Trees (GBDT) matches or exceeds the prediction performance of Support Vector Machines (SVM) and Random Forests (RF), while being the fastest algorithm in terms of prediction efficiency. ELM also yields good accuracy results, ranking in the top-5, alongside GBDT, RF, SVM, and C4.5 but this performance varies widely across all data sets. Unsurprisingly, top accuracy performers have average or slow training time efficiency. DL is the worst performer in terms of accuracy but second fastest in prediction efficiency. SRC shows good accuracy performance but it is the slowest classifier in both training and testing.  相似文献   

11.
一种新的进化计算算法模型--种群竞争消亡算法   总被引:3,自引:0,他引:3  
为克服进化计算自身的早熟收敛缺陷,受自然界和人类社会进化现象的启发,文中研究得到了一种新的进化计算算法模型——种群竞争消亡算法。本文将该模型应用于温室作物生长模型的参数优化,并将试验结果与基本进化计算相比较,结果说明种群竞争消亡算法在稳定性和收敛性上确实比基本进化计算优越。  相似文献   

12.
Division of the evolutionary search among multiple multi-objective evolutionary algorithms (MOEAs) is a recent advantage in MOEAs design, particularly in effective parallel and distributed MOEAs. However, most these algorithms rely on such a central (re) division that affects the algorithms’ efficiency. This paper first proposes a local MOEA that searches on a particular region of objective space with its novel evolutionary selections. It effectively searches for Pareto Fronts (PFs) inside the given polar-based region, while nearby the region is also explored, intelligently. The algorithm is deliberately designed to adjust its search direction to outside the region – but nearby – in the case of a region with no Pareto Front. With this contribution, a novel island model is proposed to run multiple forms of the local MOEA to improve a conventional MOEA (e.g. NSGA-II or MOEA/D) running along – in another island. To dividing the search, a new division technique is designed to give particular regions of objective space to the local MOEAs, frequently and effectively. Meanwhile, the islands benefit from a sophisticated immigration strategy without any central (re) collection, (re) division and (re) distribution acts. Results of three experiments have confirmed that the proposed island model mostly outperforms to the clustering MOEAs with similar division technique and similar island models on DTLZs. The model is also used and evaluated on a real-world combinational problem, flexible logistic network design problem. The model definitely outperforms to a similar island model with conventional MOEA (NSGA-II) used in each island.  相似文献   

13.
Multiobjective optimization of trusses using genetic algorithms   总被引:8,自引:0,他引:8  
In this paper we propose the use of the genetic algorithm (GA) as a tool to solve multiobjective optimization problems in structures. Using the concept of min–max optimum, a new GA-based multiobjective optimization technique is proposed and two truss design problems are solved using it. The results produced by this new approach are compared to those produced by other mathematical programming techniques and GA-based approaches, proving that this technique generates better trade-offs and that the genetic algorithm can be used as a reliable numerical optimization tool.  相似文献   

14.
Recent research has demonstrated and established the viability of applying path-based algorithms to the traffic equilibrium problem in reasonably large networks. Much of the attention has been focused on two particular algorithms: the disaggregate simplicial decomposition (DSD) algorithm and the gradient projection (GP) algorithm. The purpose of this paper is to evaluate the performance of these two path-based algorithms using networks of realistic size. Sensitivity analysis is performed on randomly generated networks to examine the performance of the algorithms with respect to network sizes, congestion levels, number of origin-destination (OD) pairs, and accuracy levels. In order to be empirically convincing, a realistic large-scale network, known as the ADVANCE network, is also used to show that path-based algorithms are a viable alternative in practice.  相似文献   

15.
This paper presents a cloud-computing based evolutionary algorithm using a synchronous storage service as pool for exchange information among population of solutions. The multi-computer was composed of several normal PCs or laptops connected via Wifi or Ethernet. In this work the effect of how the distributed evolutionary algorithm reached the solution when new PCs was added was tested whether that effect also translates to the algorithmic performance of the algorithm. To this end different (and hard) problems was addressed using the proposed multi-computer, analyzing the effects that the automatic load-balancing and synchronization had on the speed of algorithm successful, and analyzing how the number of evaluation per second increases when the multi-computer includes new nodes. The measure used for the analysis was number of evaluation per second which was increased when the multi-computer includes new nodes. The algorithm solved the proposed problems and it was viable to run it in homogeneous or heterogeneous platforms. The experiments includes two problems and different configuration for the distributed evolutionary algorithm in order to check the results of the algorithm for several rates of information exchange with the selected storage service. Results shows that the system is viable with homogeneous or heterogeneous nodes and there is no significative differences for the synchronous storage services we have tested. But when the problem is harder, and the threads of the algorithm does not stop for each information exchange (migration of individual from one population to another one), the differences of using a specific service became significative in terms of success of the algorithm.  相似文献   

16.
Metaheuristics have received considerable interest these recent years in the field of combinatorial optimization. However, the choice of a particular algorithm to optimize a certain problem is still mainly driven by some sort of devotion of its author to a certain technique rather than by a rationalistic choice driven by reason. Hybrid algorithms have shown their ability to provide local optima of high quality. Hybridization of algorithms is still in its infancy: certain combinations of algorithms have experimentally shown their performance, though the reasons of their success is not always really clear. In order to add some rational to these issues, we study the structure of search spaces and attempt to relate it to the performance of algorithms. We wish to explain the behavior of search algorithms with this knowledge and provide guidelines in the design of hybrid algorithms. This paper briefly reviews the current knowledge we have on search spaces of combinatorial optimization problems. Then, we discuss hybridization and present a general classification of the way hybridization can be conducted in the light of our knowledge of the structure of search spaces.  相似文献   

17.
This work presents a service oriented architecture for evolutionary algorithms, and an implementation of this architecture using a specific technology (called OSGiLiath). Service oriented architecture is a computational paradigm where users interact using services to increase the integration between systems. The presented abstract architecture is formed by loosely coupled, highly configurable and language-independent services. As an example of an implementation of this architecture, a complete process development using a specific service oriented technology is explained. With this implementation, less effort than classical development in integration, distribution mechanisms and execution time management has been attained. In addition, steps, ideas, advantages and disadvantages, and guidelines to create service oriented evolutionary algorithms are presented. Using existing software, or from scratch, researchers can create services to increase the interoperability in this area.  相似文献   

18.
Parallelism and evolutionary algorithms   总被引:13,自引:0,他引:13  
This paper contains a modern vision of the parallelization techniques used for evolutionary algorithms (EAs). The work is motivated by two fundamental facts: 1) the different families of EAs have naturally converged in the last decade while parallel EAs (PEAs) are still lack of unified studies; and 2) there is a large number of improvements in these algorithms and in their parallelization that raise the need for a comprehensive survey. We stress the differences between the EA model and its parallel implementation throughout the paper. We discuss the advantages and drawbacks of PEAs. Also, successful applications are mentioned and open problems are identified. We propose potential solutions to these problems and classify the different ways in which recent results in theory and practice are helping to solve them. Finally, we provide a highly structured background relating to PEAs in order to make researchers aware of the benefits of decentralizing and parallelizing an EA  相似文献   

19.
The paper introduces the concept of an Interactive Evolutionary Design System (IEDS) that supports the engineering designer during the conceptual/preliminary stages of the design process. Requirement during these early stages relates primarily to design search and exploration across a poorly defined space as the designer's knowledge base concerning the problem area develops. Multiobjective satisfaction plays a major role, and objectives are likely to be ill-defined and their relative importance uncertain. Interactive evolutionary search and exploration provides information to the design team that contributes directly to their overall understanding of the problem domain in terms of relevant objectives, constraints, and variable ranges. This paper describes the development of certain elements within an interactive evolutionary conceptual design environment that allows off-line processing of such information leading to a redefinition of the design space. Such redefinition may refer to the inclusion or removal of objectives, changes concerning their relative importance, or the reduction of variable ranges as a better understanding of objective sensitivity is established. The emphasis, therefore, moves from a multiobjective optimization over a preset number of generations to a relatively continuous interactive evolutionary search that results in the optimal definition of both the variable and objective space relating to the design problem at hand. The paper describes those elements of the IEDS relating to such multiobjective information gathering and subsequent design space redefinition.  相似文献   

20.
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