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1.
We present a novel technique for capturing spatially or temporally resolved light probe sequences, and using them for image
based lighting. For this purpose we have designed and built a real-time light probe, a catadioptric imaging system that can capture the full dynamic range of the lighting incident at each point in space at
video frame rates, while being moved through a scene. The real-time light probe uses a digital imaging system which we have
programmed to capture high quality, photometrically accurate color images of 512×512 pixels with a dynamic range of 10000000:1
at 25 frames per second.
By tracking the position and orientation of the light probe, it is possible to transform each light probe into a common frame
of reference in world coordinates, and map each point and direction in space along the path of motion to a particular frame
and pixel in the light probe sequence. We demonstrate our technique by rendering synthetic objects illuminated by complex
real world lighting, first by using traditional image based lighting methods and temporally varying light probe illumination,
and second an extension to handle spatially varying lighting conditions across large objects and object motion along an extended
path. 相似文献
2.
为了在相关特殊领域能稳定可靠并且安全的对环境信息进行图像采集,研究设计了一种基于Linux系统平台的图像采集系统,通过对基于windows系统平台上的图像采集系统进行综合研究和分析,优化了Linux平台下图像采集系统的工作模型并且设计实现了系统的硬件平台和软件平台,实验结果表明,该系统可以安全可靠的控制全方位转动的摄像机对环境信息进行高清晰图像采集,有效的提高了图像采集速度和准确性. 相似文献
3.
This paper presents a new method of compressing the dynamic range of wide dynamic range scenes. This method is based on the Multi Scale Retinex algorithm. It improves the results of the original Multi Scale Retinex algorithm in a way that retains the global brightness contrast and the natural impression of the resulting image by recombining the original picture in a certain weight. Further improvement of the global brightness contrast is achieved by adjusting the histogram of the resulting picture. The paper explores the performance of this modified algorithm on different wide dynamic range scenes and points out its advantages over other dynamic range compression algorithms.Received: 7 November 2002, Accepted: 1 December 2003, Published online: 17 August 2004
Correspondence to: Orly Yadid-Pecht 相似文献
4.
Om Prakash Verma Puneet KumarMadasu Hanmandlu Sidharth Chhabra 《Applied Soft Computing》2012,12(1):394-404
This paper presents a novel approach for the enhancement of high dynamic range color images using fuzzy logic and modified Artificial Ant Colony System techniques. Two thresholds, the lower and the upper are defined to provide an estimate of the underexposed, mixed-exposed and overexposed regions in the image. The red, green and blue (RGB) color space is converted into Hue Saturation and Value (HSV) color space so as to preserve the chromatic information. Gaussian MFs suitable for the underexposed and overexposed regions of the image are used for the fuzzification. Parametric sigmoid functions are used for enhancing the luminance components of under and over-exposed regions. Mixed-exposed regions are left untouched throughout the process. An objective function comprising of Shannon entropy function as the information factor and visual appeal indicator is optimized using Artificial Ant Colony System to ascertain the parameters needed for the enhancement of a particular image. Visual appeal is preferred over the consideration of entropy so as to make the image human-eye-friendly. Separate power law operators are used for the saturation adjustment so as to restore the lost information. On comparison, this approach is found to be better than the bacterial foraging (BF)-based approach [1]. 相似文献
5.
We present a novel algorithm to denoise deep Monte Carlo renderings, in which pixels contain multiple colour values, each for a different range of depths. Deep images are a more expressive representation of the scene than conventional flat images. However, since each depth bin receives only a fraction of the flat pixel's samples, denoising the bins is harder due to the less accurate mean and variance estimates. Furthermore, deep images lack a regular structure in depth—the number of depth bins and their depth ranges vary across pixels. This prevents a straightforward application of patch‐based distance metrics frequently used to improve the robustness of existing denoising filters. We address these constraints by combining a flat image‐space non‐local means filter operating on pixel colours with a deep cross‐bilateral filter operating on auxiliary features (albedo, normal, etc.). Our approach significantly reduces noise in deep images while preserving their structure. To our best knowledge, our algorithm is the first to enable efficient deep‐compositing workflows with denoised Monte Carlo renderings. We demonstrate the performance of our filter on a range of scenes highlighting the challenges and advantages of denoising deep images. 相似文献
6.
Chong-Yaw Wee 《Information Sciences》2007,177(12):2533-2552
This paper deals with the design and implementation of a novel image sharpness metric based on the statistical approach. This sharpness metric is derived by modelling the image sharpness problem as a generalized eigenvalues problem. This problem is solved using Rayleigh quotient optimization where relevant statistical information of an image is extracted and then represented through a series of eigenvalues. The novelty of this paper comes from the application of eigenvalues in image sharpness metric formulation to provide robust assessment with the presence of various blur and noisy conditions. Firstly, the input image is normalized by its energy to minimize the effects caused by image contrast. Secondly, the covariance matrix is computed from this normalized image before it is diagonalized using Singular Values Decomposition (SVD) to obtain a series of eigenvalues. Finally, the image sharpness of the normalized image is determined by the trace of the first several eigenvalues. The performance of the proposed metric is gauged by comparing with several objective image sharpness metrics. Experimental results using synthetic and real images with known and unknown distortion conditions show the robustness and feasibility of the proposed metric in providing relative image sharpness. In particular, the proposed metric provides wider working range and more precise prediction consistency under all tested deformation conditions although it is slightly expensive in terms of computation than other metrics. 相似文献
7.
We present a simple and effective technique for absolute colorimetric camera characterization, invariant to changes in exposure/aperture and scene irradiance, suitable in a wide range of applications including image‐based reflectance measurements, spectral pre‐filtering and spectral upsampling for rendering, to improve colour accuracy in high dynamic range imaging. Our method requires a limited number of acquisitions, an off‐the‐shelf target and a commonly available projector, used as a controllable light source, other than the reflected radiance to be known. The characterized camera can be effectively used as a 2D tele‐colorimeter, providing the user with an accurate estimate of the distribution of luminance and chromaticity in a scene, without requiring explicit knowledge of the incident lighting power spectra. We validate the approach by comparing our estimated absolute tristimulus values (XYZ data in ) with the measurements of a professional 2D tele‐colorimeter, for a set of scenes with complex geometry, spatially varying reflectance and light sources with very different spectral power distribution. 相似文献
8.
Modelling flow phenomena and their related weathering effects is often cumbersome due their dependence on the environment, materials and geometric properties of objects in the scene. Example‐based modelling provides many advantages for reproducing real textures, but little effort has been devoted to reproducing and transferring complex phenomena. In order to produce realistic flow effects, it is possible to take advantage of the widespread availability of flow images on the Internet, which can be used to gather key information about the flow. In this paper, we present a technique that allows the transfer of flow phenomena between photographs, adapting the flow to the target image and giving the user flexibility and control through specifically tailored parameters. This is done through two types of control curves: a fitted theoretical curve to control the mass of deposited material, and an extended colour map for properly adapting to the target appearance. In addition, our method filters and warps the input flow in order to account for the geometric details of the target surface. This leads to a fast and intuitive approach to easily transfer phenomena between images, providing a set of simple and intuitive parameters to control the process. 相似文献
9.
基于PCI总线和DSP的实时图像采集与处理系统 总被引:2,自引:0,他引:2
以开发的实际系统为背景,论述了基于PCI总线和DSP的实时图像采集与处理系统的硬件及软件设计方案和实现方法。系统以数字CCD相机为图像采集设备,利用PCI总线的高速数据传输能力和DSP强大的数据处理能力,实现了图像的实时采集、处理和传输。 相似文献
10.
In this paper, we provide an algebraic cryptanalysis of a recently proposed chaotic image cipher. We show that the secret parameters of the algorithm can be revealed using chosen-plaintext attacks. Our attack uses the orbit properties of the permutation maps to deduce encryption values for a single round. Once a single round encryption is revealed, the secret parameters are obtained using simple assignments. 相似文献
11.
Lonni Besançon Amir Semmo David Biau Bruno Frachet Virginie Pineau El Hadi Sariali Marc Soubeyrand Rabah Taouachi Tobias Isenberg Pierre Dragicevic 《Computer Graphics Forum》2020,39(1):462-483
We present the first empirical study on using colour manipulation and stylization to make surgery images/videos more palatable. While aversion to such material is natural, it limits many people's ability to satisfy their curiosity, educate themselves and make informed decisions. We selected a diverse set of image processing techniques to test them both on surgeons and lay people. While colour manipulation techniques and many artistic methods were found unusable by surgeons, edge-preserving image smoothing yielded good results both for preserving information (as judged by surgeons) and reducing repulsiveness (as judged by lay people). We then conducted a second set of interview with surgeons to assess whether these methods could also be used on videos and derive good default parameters for information preservation. We provide extensive supplemental material at osf.io/4pfes/ . 相似文献
12.
Hidden images contain one or several concealed foregrounds which can be recognized with the assistance of clues preserved by artists. Experienced artists are trained for years to be skilled enough to find appropriate hidden positions for a given image. However, it is not an easy task for amateurs to quickly find these positions when they try to create satisfactory hidden images. In this paper, we present an interactive framework to suggest the hidden positions and corresponding results. The suggested results generated by our approach are sequenced according to the levels of their recognition difficulties. To this end, we propose a novel approach for assessing the levels of recognition difficulty of the hidden images and a new hidden image synthesis method that takes spatial influence into account to make the foreground harmonious with the local surroundings. During the synthesis stage, we extract the characteristics of the foreground as the clues based on the visual attention model. We validate the effectiveness of our approach by performing two user studies, including the quality of the hidden images and the suggestion accuracy. 相似文献
13.
Ł. Dąbała M. Ziegler P. Didyk F. Zilly J. Keinert K. Myszkowski H.‐P. Seidel P. Rokita T. Ritschel 《Computer Graphics Forum》2016,35(7):401-410
Light field videos express the entire visual information of an animated scene, but their shear size typically makes capture, processing and display an off‐line process, i. e., time between initial capture and final display is far from real‐time. In this paper we propose a solution for one of the key bottlenecks in such a processing pipeline, which is a reliable depth reconstruction possibly for many views. This is enabled by a novel correspondence algorithm converting the video streams from a sparse array of off‐the‐shelf cameras into an array of animated depth maps. The algorithm is based on a generalization of the classic multi‐resolution Lucas‐Kanade correspondence algorithm from a pair of images to an entire array. Special inter‐image confidence consolidation allows recovery from unreliable matching in some locations and some views. It can be implemented efficiently in massively parallel hardware, allowing for interactive computations. The resulting depth quality as well as the computation performance compares favorably to other state‐of‐the art light field‐to‐depth approaches, as well as stereo matching techniques. Another outcome of this work is a data set of light field videos that are captured with multiple variants of sparse camera arrays. 相似文献
14.
R. Borgo M. Chen B. Daubney E. Grundy G. Heidemann B. Höferlin M. Höferlin H. Leitte D. Weiskopf X. Xie 《Computer Graphics Forum》2012,31(8):2450-2477
In recent years, a collection of new techniques which deal with video as input data, emerged in computer graphics and visualization. In this survey, we report the state of the art in video‐based graphics and video visualization. We provide a review of techniques for making photo‐realistic or artistic computer‐generated imagery from videos, as well as methods for creating summary and/or abstract visual representations to reveal important features and events in videos. We provide a new taxonomy to categorize the concepts and techniques in this newly emerged body of knowledge. To support this review, we also give a concise overview of the major advances in automated video analysis, as some techniques in this field (e.g. feature extraction, detection, tracking and so on) have been featured in video‐based modelling and rendering pipelines for graphics and visualization. 相似文献
15.
This paper deals with the determination of the outline of the spinal column on a P-A X-ray projection using methods of computerized image processing. The work is part of a larger project the goal of which is to model and quantify the three dimensional geometrical characteristics of normal and pathological spinal columns as well as to theoretically analyze the mechanics of the diseased spine. The data obtained by computer processing of both the P-A and lateral views would serve as input to the model. In order to delineate the edges of the spine, a technique of guided edge detection is incorporated into a successive approximation method. The plan for the guided edge detection is initially obtained using vertical signatures, while subsequent plans are found by fitting polynomials to the detected edges. Results are presented to demonstrate the ability of the algorithm to determine the desired spinal outlines. 相似文献
16.
We present a novel approach to optimally retarget videos for varied displays with differing aspect ratios by preserving salient scene content discovered via eye tracking. Our algorithm performs editing with cut, pan and zoom operations by optimizing the path of a cropping window within the original video while seeking to (i) preserve salient regions, and (ii) adhere to the principles of cinematography. Our approach is (a) content agnostic as the same methodology is employed to re‐edit a wide‐angle video recording or a close‐up movie sequence captured with a static or moving camera, and (b) independent of video length and can in principle re‐edit an entire movie in one shot. Our algorithm consists of two steps. The first step employs gaze transition cues to detect time stamps where new cuts are to be introduced in the original video via dynamic programming. A subsequent step optimizes the cropping window path (to create pan and zoom effects), while accounting for the original and new cuts. The cropping window path is designed to include maximum gaze information, and is composed of piecewise constant, linear and parabolic segments. It is obtained via L(1) regularized convex optimization which ensures a smooth viewing experience. We test our approach on a wide variety of videos and demonstrate significant improvement over the state‐of‐the‐art, both in terms of computational complexity and qualitative aspects. A study performed with 16 users confirms that our approach results in a superior viewing experience as compared to gaze driven re‐editing [ JSSH15 ] and letterboxing methods, especially for wide‐angle static camera recordings. 相似文献
17.
We present a method to automatically convert videos and CG animations to stylized animated line drawings. Using a data‐driven approach, the animated drawings can follow the sketching style of a specific artist. Given an input video, we first extract edges from the video frames and vectorize them to curves. The curves are matched to strokes from an artist's library, while following the artist's stroke distribution and characteristics. The key challenge in this process is to match the large number of curves in the frames over time, despite topological and geometric changes, allowing to maintain temporal coherence in the output animation. We solve this problem using constrained optimization to build correspondences between tracked points and create smooth sheets over time. These sheets are then replaced with strokes from the artist's database to render the final animation. We evaluate our tracking algorithm on various examples and show stylized animation results based on various artists. 相似文献
18.
Gianpaolo Palma Manuele Sabbadin Massimiliano Corsini Paolo Cignoni 《Computer Graphics Forum》2018,37(1):159-171
The wide availability of 3D acquisition devices makes viable their use for shape monitoring. The current techniques for the analysis of time‐varying data can efficiently detect actual significant geometric changes and rule out differences due to irrelevant variations (such as sampling, lighting and coverage). On the other hand, the effective visualization of such detected changes can be challenging when we want to show at the same time the original appearance of the 3D model. In this paper, we propose a dynamic technique for the effective visualization of detected differences between two 3D scenes. The presented approach, while retaining the original appearance, allows the user to switch between the two models in a way that enhances the geometric differences that have been detected as significant. Additionally, the same technique is able to visually hides the other negligible, yet visible, variations. The main idea is to use two distinct screen space time‐based interpolation functions for the significant 3D differences and for the small variations to hide. We have validated the proposed approach in a user study on a different class of datasets, proving the objective and subjective effectiveness of the method. 相似文献
19.
Chengying Gao Mengyue Tang Xiangguo Liang Zhuo Su Changqing Zou 《Computer Graphics Forum》2018,37(6):395-409
Non‐photorealistic rendering has been an active area of research for decades whereas few of them concentrate on rendering chromatic penciling style. In this paper, we present a framework named as PencilArt for the chromatic penciling style generation from wild photographs. The structural outline and textured map for composing the chromatic pencil drawing are generated, respectively. First, we take advantage of deep neural network to produce the structural outline with proper intensity variation and conciseness. Next, for the textured map, we follow the painting process of artists to adjust the tone of input images to match the luminance histogram and pencil textures of real drawings. Eventually, we evaluate PencilArt via a series of comparisons to previous work, showing that our results better capture the main features of real chromatic pencil drawings and have an improved visual appearance. 相似文献
20.
K. Debattista 《Computer Graphics Forum》2018,37(1):439-450
High dynamic range (HDR) imagery permits the manipulation of real‐world data distinct from the limitations of the traditional, low dynamic range (LDR), content. The process of retargeting HDR content to traditional LDR imagery via tone mapping operators (TMOs) is useful for visualizing HDR content on traditional displays, supporting backwards‐compatible HDR compression and, more recently, is being frequently used for input into a wide variety of computer vision applications. This work presents the automatic generation of TMOs for specific applications via the evolutionary computing method of genetic programming (GP). A straightforward, generic GP method that generates TMOs for a given fitness function and HDR content is presented. Its efficacy is demonstrated in the context of three applications: Visualization of HDR content on LDR displays, feature mapping and compression. For these applications, results show good performance for the generated TMOs when compared to traditional methods. Furthermore, they demonstrate that the method is generalizable and could be used across various applications that require TMOs but for which dedicated successful TMOs have not yet been discovered. 相似文献