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1.
With their proliferation and increasing capabilities, mobile devices with local wireless interfaces can be organized into delay‐tolerant networks (DTNs) that exploit communication opportunities arising out of the movement of their users. As the mobile devices are usually carried by people, these DTNs can also be viewed as social networks. Unfortunately, most existing routing algorithms for DTNs rely on relatively simple mobility models that rarely consider these social network characteristics, and therefore, the mobility models in these algorithms cannot accurately describe users’ real mobility traces. In this paper, we propose two predict and spread (PreS) message routing algorithms for DTNs. We employ an adapted Markov chain to model a node's mobility pattern and capture its social characteristics. A comparison with state‐of‐the‐art algorithms demonstrates that PreS can yield better performance in terms of delivery ratio and delivery latency, and it can provide a comparable performance with the epidemic routing algorithm with lower resource consumption. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   

2.
This article presents a survey of architectures, techniques, and algorithms for multicasting data in communication switching networks. We start with a broadcast architecture using a separate copy network and a routing network. A few versions of this idea using Delta and Benes networks exist. Another multicast architecture is a recycling network where internal nodes act as relay points, accept packets from the switching fabric, and recycle them back into the fabric after relabeling the packets. Next, we give an overview of a system that uses the Boolean splitting multicast algorithm. In this system a nonblocking self routing broadcast banyan copy network has been proposed. The network consists of several components including a running adder network to generate running sums of copy numbers specified in the headers of input packets. We then describe a multicasting technique presented for a different class of switching networks called deflection-routing networks. Finally, the idea of extending a nonblocking network to a three-dimensional structure consisting of multiple parallel planes is also presented. At the end of this article, we compare the efficiencies of the presented multicast architectures  相似文献   

3.
Multicasting refers to the transmission of data from a source node to multiple destination nodes in a network. Group multicasting is a generalization of multicasting whereby every member of a group is allowed to multicast messages to other members that belong to the same group. The routing problem in this case involves the construction of a set of low cost multicast trees with bandwidth requirements, one for each member of the group for multicasting messages to other members of the group. In this paper, we examine this routing problem with an additional requirement that member nodes are allowed to join and leave the multicasting group anytime during a session. We call this problem, the dynamic group multicast routing problem (DGMRP). In this paper, we proposed three heuristic algorithms to generate a set of low cost multicast trees with dynamic group membership. Results from our empirical study shows that the one of the proposed algorithms, called Maximum bandwidth bottleneck path selection algorithm (MBBPS), achieves better utilization of bandwidth resources as compared with the other two algorithms which are based on a greedy approach. In addition MBBPS performs better in terms of cost when the bandwidth is not sufficient in the network. Copyright © 2002 John Wiley & Sons, Ltd.  相似文献   

4.
Delay/disruption tolerant networks (DTNs) are potentially applicable in the challenged scenarios like post‐disaster environments. In such networks, data forwarding generally relies on the mutual cooperation of the nodes. However, in reality, despite the availability of necessary resources for data forwarding, a node could misbehave by dropping messages received from other nodes with whom it has no strong social ties. Such a node is called a socially selfish node, which would cause a poor delivery ratio in the network. In this paper, we aim to address the problem of multicast data forwarding in the presence of such selfish nodes, by means of efficient relay selection in DTNs. First, we define a realistic reputation model, in contrast to existing models, to define the socially selfish/misbehaving nodes in the network. Further, a game‐theoretic analysis is carried out that implies data forwarding cost is also an influential parameter in handling selfishness/misbehavior. Subsequently, the problem is formulated as a constrained optimization problem, which is NP hard. Therefore, a heuristic is proposed by combining the reputation of a node and the cost of message forwarding to appropriately identify relay nodes, thus improve the performance of the multicast message delivery in the network. We utilize a social metric, centrality to minimize the message forwarding cost in terms of the number of relay nodes. Finally, the comparative performance evaluation in ONE simulator with practical scenarios shows the superiority of the proposed scheme over the other prominent schemes.  相似文献   

5.
多媒体通信的多播路由算法   总被引:3,自引:0,他引:3  
在多媒体通信网的实际应用中,多播(multicasting)技术日显重要,在实际网络中,网络节点具备不同的多播能力,有些节点不具备多播能力,而具备多播能力的节点要限制其复制信息的数量,即节点多播能力受限,该文用节点的度约束来表示每个节点的多播能力;此外网络中的很多业务要求信息从源节点传送到目的节点的时延受限;因此该文研究带度约束和时延约束的多播路由问题,给出了一种Lagrange松弛法,能够较好地解决这类问题。  相似文献   

6.
As multicast applications becoming widely popular, supporting multicast in wavelength division multiplexing (WDM) networks is an important issue. Currently, there are two schemes to support multicast in WDM networks. One scheme is opaque multicasting which replicate bit stream in electronic domain. And the other is transparent multicasting which replicate bit stream all optically by a light splitter. However, both of two schemes have drawbacks or difficulties. This paper investigates an alternate translucent multicasting scheme, in which a fraction of branch nodes replicate bit stream at electronic domain and the other branch nodes replicate bit stream all optically. Replicating bit stream at electronic domain will introduce electronic processing overhead and extra delay. To satisfy the delay requirement of multicast session, the maximum number of electronic hops of a multicast tree must be less than an upper bound. In this paper, a hop-constrained multicast routing heuristic algorithm called shortest path based hop-constrained multicast routing (SPHMR) is proposed. A series of simulations are conducted to evaluate the effectiveness of translucent multicasting scheme. Simulation results show that the translucent multicasting scheme achieve a good compromise between network performance and network cost as well as power losses caused by light splitting.  相似文献   

7.
A wireless ad hoc network consists of mobile nodes that are powered by batteries. The limited battery lifetime imposes a severe constraint on the network performance, energy conservation in such a network thus is of paramount importance, and energy efficient operations are critical to prolong the lifetime of the network. All-to-all multicasting is one fundamental operation in wireless ad hoc networks, in this paper we focus on the design of energy efficient routing algorithms for this operation. Specifically, we consider the following minimum-energy all-to-all multicasting problem. Given an all-to-all multicast session consisting of a set of terminal nodes in a wireless ad hoc network, where the transmission power of each node is either fixed or adjustable, assume that each terminal node has a message to share with each other, the problem is to build a shared multicast tree spanning all terminal nodes such that the total energy consumption of realizing the all-to-all multicast session by the tree is minimized. We first show that this problem is NP-Complete. We then devise approximation algorithms with guaranteed approximation ratios. We also provide a distributed implementation of the proposed algorithm. We finally conduct experiments by simulations to evaluate the performance of the proposed algorithm. The experimental results demonstrate that the proposed algorithm significantly outperforms all the other known algorithms.  相似文献   

8.
Recent advances in mobile communication shows proliferation in networks formed by human carried devices known as the pocket switched network (PSN). Human beings are social animals. They tend to form groups and communities, and have repetitive mobility pattern which can be used to disseminate information in PSNs. In this paper, we give a deeper insight to the nature of community formation and how such information can be used to help opportunistic forwarding in mobile opportunistic networks. Using real world mobility traces, we first derive the adjacency list for each node and form the contact graph. Using tools from social network analysis we then determine various node properties like centrality and clustering coefficient and graph properties like average path length and modularity. Based on the derived graph properties, node encounter process and nature of message dissemination in PSNs, we propose two social based routing, known as the contact based routing and community aware two-hop routing. We compare the proposed routing techniques with generic epidemic and prophet routing and Bubble-Rap, a social based routing. Results show that the proposed algorithms is able to achieve better delivery ratio and lower delay than Bubble Rap, while reducing the high overhead ratio of epidemic and prophet routing.  相似文献   

9.
Delay-Tolerant Networks (DTNs) are special types of network environments that are subject to delays and disruptions. Most research efforts on the DTN routing problem are focused on unicast routing but not multicast routing. Moreover existing DTN multicasting approaches are not efficient and flexible. In this paper, we propose a new multicast routing approach which can not only achieve a high delivery rate but also adapt to network conditions. Most importantly, our proposed approach need not maintain group membership. In other words, any interested users can freely join and leave any multicast groups, and this feature suitably fits into DTN environments.  相似文献   

10.
The popularity of broadband streaming applications requires communication networks to support high-performance multicasting at the optical layer. Suffering from transmission impairments in multi-hop all-optical (transparent) WDM multicasting networks, the signal may be degraded beyond the receivable margin at some multicast destinations. To guarantee the signal quality, we introduce a translucent WDM multicasting network to regenerate the degraded signals at some switching nodes with electronic 3R (reamplification, reshaping and retiming) functionality. The translucent network is built by employing three kinds of multicasting capable switching architectures: (1) all-optical multicasting capable cross connect (oMC-OXC), (2) electronic switch and (3) translucent multicasting capable cross connect (tMC-OXC). Among them both the electronic switch and tMC-OXC are capable of electronic 3R regeneration. Furthermore, we propose a multicast-capable nodes placement algorithm based on regeneration weight, and two multicasting routing algorithms called nearest hub first and nearest on tree hub first to provide signal-quality guaranteed routes for the multicasting requests. The numerical simulation on two typical mesh networks shows that it is sufficient to equip 30% of the nodes or less with signal-regeneration capability to guarantee the signal quality.  相似文献   

11.
在PSN(pocket switched network)中实现数据传输成功率与传输延迟的有效平衡是当前有待解决的问题。提出一种基于社会属性的PSN路由算法——BridgingCom算法,该算法使用带有衰退机制的局部社区识别方法,引入桥接中心度(bridging centrality)作为中继节点的选择依据,将社会网络中节点重要性与移动社会网络的特征相结合,考虑了节点社区关系和节点活跃度对路由算法的影响。实验表明,该算法与现有经典算法相比能够获得较高的传输效率和较低的传输延迟。  相似文献   

12.
In this paper, we address the issue of performance of linear multiuser detectors for a multicasting application in an ad hoc wireless network. Using a code-division multiple-access (CDMA) framework, we demonstrate how capacity results for multiuser detectors can be adapted to do session admission control for the multicasting problem. We then develop a multicast routing algorithm for ad hoc wireless networks. Using the session admission control mechanism and the multicast routing algorithm, we evaluate the performance of three different linear multiuser detectors for the multicasting application  相似文献   

13.
The multicast routing is one of the important techniques for achieving multicast applications in wireless networks, e.g., real-time video multicasting in Vehicular Ad-hoc NETwork (VANET). The main objective of a delay-bounded multicast algorithm is to determine the least-cost multicast tree while satisfying the delay-bounded requirement for multicasting voice/video transmission. Several multicast algorithms have been proposed, some disadvantages have not yet solved, including: (1) yielding a large numbers of control messages, (2) yielding dangling nodes, (3) exhibiting the cycle-free problem, (4) increasing the tree setup time, (5) suffering from the tree setup-break problem, etc. Thus, this paper proposes an adaptive distributed multicast routing (ADMR) algorithm to guarantee cycle-free, to overcome the tree setup-break and the dangling nodes problems while achieving the least-cost delay-bounded multicast tree for high density member multicast networks. Numerical results demonstrate that ADMR significantly outperforms the compared algorithms in the number of control messages and the setup convergence time. Finally, the worst case time complexity and the number of messages of ADMR are analyzed, which requires O(n · (m?+?c)) time and O(2m?+?2c) messages, respectively. The analyzed results of ADMR are lower than that of the compared algorithms.  相似文献   

14.
Owing to the uncertainty of transmission opportunities between mobile nodes, the routing in delay tolerant networks (DTNs) exploits the mechanism of store‐carry‐and‐forward. In this routing mechanism, mobility plays an important role, and we need to control the mobility of nodes around the network to help with carrying messages from the source to the destination. This is a difficult problem because the nodes in the network may move arbitrarily and it is difficult for us to determine when the nodes should move faster to help the data transmission while considering the complicated energy consumption in such a network. At the same time, for most DTNs, the system energy is limited, and energy efficient algorithms are crucial to maximizing the message delivery probability while reducing the delivery cost. In this paper, we investigate the problem of energy efficient mobility speed control in epidemic routing of DTN. We model the message dissemination process under variable mobility speed by a continuous‐time Markov model. With this model, we then formulate the optimization problem of the optimal mobility control for epidemic routing and obtain the optimal policy from the solution of this optimization problem. Furthermore, extensive numerical results demonstrate that the proposed optimal policy significantly outperforms the static policy with constant speed, in terms of energy saving. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   

15.
Chao  Prasant   《Ad hoc Networks》2006,4(5):586-606
Many potential applications of Mobile Ad Hoc Networks (MANETs) involve group communications among the nodes. Multicasting is an useful operation that facilitates group communications. Efficient and scalable multicast routing in MANETs is a difficult issue. In addition to the conventional multicast routing algorithms, recent protocols have adopted the following new approaches: overlays, backbone-based, and stateless. In this paper, we study these approaches from the protocol state management point of view, and compare their scalability behaviors.To enhance performance and enable scalability, we have proposed a framework for hierarchical multicasting in MANET environments. Two classes of hierarchical multicasting approaches, termed as domain-based and overlay-driven, are proposed. We have considered a variety of approaches that are suitable for different scenarios such as multicast group sizes and number of groups. Results obtained through simulations demonstrate enhanced performance and scalability of the proposed techniques.  相似文献   

16.
基于泛洪约束的MANET按需组播路由协议   总被引:2,自引:0,他引:2  
降低路由控制开销是MANET网络组播路由协议节省节点能量,提高带宽利用率的关键因素之一。本文研究了组播路径近邻节点对路由维护的作用以及链路的连通性,分别提出了一个新的泛k-洪约束算法和一个混合泛洪模式。基于泛k-洪约束算法和混合泛洪模式,提出一个新的按需组播路由协议ODMRP-CF,ODMRP-CF协议通过选择k-路由近邻节点转发泛洪分组来提高泛洪效率。ODMRP-CF协议不仅保持了ODMRP协议所具有的简单,对节点移动鲁棒性好的优点,而且有效地降低了ODMRP-CF协议的控制开销。  相似文献   

17.
Reducing the energy consumption of network nodes is one of the most important problems for routing in wireless sensor networks because of the battery limitation in each sensor. This paper presents a new ant colony optimization based routing algorithm that uses special parameters in its competency function for reducing energy consumption of network nodes. In this new proposed algorithm called life time aware routing algorithm for wireless sensor networks (LTAWSN), a new pheromone update operator was designed to integrate energy consumption and hops into routing choice. Finally, with the results of the multiple simulations we were able to show that LTAWSN, in comparison with the previous ant colony based routing algorithm, energy aware ant colony routing algorithms for the routing of wireless sensor networks, ant colony optimization-based location-aware routing algorithm for wireless sensor networks and traditional ant colony algorithm, increase the efficiency of the system, obtains more balanced transmission among the nodes and reduce the energy consumption of the routing and extends the network lifetime.  相似文献   

18.
Explicit Multicasting for Mobile Ad Hoc Networks   总被引:1,自引:0,他引:1  
In this paper we propose an explicit multicast routing protocol for mobile ad hoc networks (MANETs). Explicit multicasting differs from common approaches by listing destination addresses in data packet headers. Using the explicit destination information, the multicast routing protocol can avoid the overhead of employing its own route construction and maintenance mechanisms by taking advantage of unicast routing table. Our protocol – termed Differential Destination Multicast (DDM) – is an explicit multicast routing protocol specifically designed for MANET environment. Unlike other MANET multicasting protocols, instead of distributing membership control throughout the network, DDM concentrates this authority at the data sources (i.e. senders) thereby giving sources knowledge of group membership. In addition, differentially-encoded, variable-length destination headers are inserted in data packets which are used in combination with unicast routing tables to forward multicast packets towards multicast receivers. Instead of requiring that multicast forwarding state to be stored in all participating nodes, this approach also provides the option of stateless multicasting. Each node independently has the choice of caching forwarding state or having its upstream neighbor to insert this state into self-routed data packets, or some combination thereof. The protocol is best suited for use with small multicast groups operating in dynamic MANET environment.  相似文献   

19.
Multicasting is an effective way to provide group communication. In mobile ad hoc networks (MANETs), multicasting can support a wide variety of applications that are characterized by a close degree of collaboration. Since MANETs exhibit severe resource constraints such as battery power, limited bandwidth, dynamic network topology and lack of centralized administration, multicasting in MANETs become complex. The existing multicast routing protocols concentrate more on quality of service parameters like end‐to‐end delay, jitter, bandwidth and power. They do not stress on the scalability factor of the multicast. In this paper, we address the problem of multicast scalability and propose an efficient scalable multicast routing protocol called ‘Power Aware Scalable Multicast Routing Protocol (PASMRP)’ for MANETs. PASMRP uses the concept of class of service with three priority levels and local re‐routing to provide scalability. The protocol also ensures fair utilization of the resources among the nodes through re‐routing and hence the lifetime of the network is increased. The protocol has been simulated and the results show that PASMRP has better scalability and enhanced lifetime than the existing multicast routing protocols. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

20.
Prompt and reliable communication between vehicular nodes are essential as its limited coverage and dynamic mobility rate introduces frequent change of network topology. The key feature of vehicular communication that establishes direct connectivity or Road Side Unit-based data transfer among vehicular nodes is responsible for sharing emergency information during critical situations. Multicast routing data dissemination among vehicular nodes is considered to be the potential method of parallel data transfer as they facilitate the option of determining an optimal multicast tree from feasible number of multicast trees established between the source and destinations. This estimation of optimal multicast tree using meta-heuristic techniques is confirmed to improve the throughput and reliability of the network when QoS-based constraints are imposed during multicast routing. An Improved Shuffled Frog-Leaping Algorithm-Based QoS Constrained Multicast Routing (ISFLABMR) is proposed for estimating an optimal multicast tree that confirms effective multi-constrained applied multicast routing between vehicular nodes. ISFLABMR minimizes the cost of transmission to 22% by reducing the number of multicast clusters formed during multicasting through the utilization of local and global-based optimizations. The simulation results of ISFLABMR proveits predominant reduction rate of 24% and 21% in average packet latency and energy consumptions incurred under multicast routing.  相似文献   

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