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1.
Minimum-power multicast routing in static ad hoc wireless networks   总被引:3,自引:0,他引:3  
Wieselthier et al. (2000) proposed three greedy heuristics for Min-Power Asymmetric Broadcast Routing: SPT (shortest-path tree), MST (minimum spanning tree), and BIP (broadcasting incremental power). Wan et al. (2001) proved that SPT has an approximation ratio of at least (n/2) where n is the total number of nodes, and both MST and BIP have constant approximation ratios. Based on the approach of pruning, Wieselthier et al. also proposed three greedy heuristics for Min-Power Asymmetric Multicast Routing: P-SPT (pruned shortest-path tree), P-MST (pruned minimum spanning tree), and P-BIP (pruned broadcasting incremental power). In this paper, we first prove that the approximation ratios of these three heuristics are at least (n-1/2),n-1, and n-2-o(1), respectively. We then present constant-approxiation algorithms for Min-Power Asymmetric Multicast Routing. We show that any /spl rho/-approximation Steiner tree algorithm gives rise to a c/spl rho/-approximation heuristic for Min-Power Asymmetric Multicast Routing, where c is a constant between 6 and 12. In particular, the Takahashi-Matsuyama Steiner tree heuristic leads to a heuristic called SPF (shortest-path first), which has an approximation ratio of at most 2c. We also present another heuristic, called MIPF (minimum incremental path first), for Min-Power Asymmetric Multicast Routing and show that its approximation ratio is between (13/3) and 2c. Both SPF and MIPF can be regarded as an adaptation of MST and BIP, respectively, in a different manner than pruning. Finally, we prove that any /spl rho/-approximation Steiner tree algorithm also gives rise to a 2/spl rho/-approximation algorithm for Min-Power Symmetric Multicast Routing.  相似文献   

2.
3.
Yunjung  Mario  Katia   《Ad hoc Networks》2004,2(2):171-184
In this paper, we study a new multicast paradigm for large scale mobile ad hoc networks, namely team multicast. In team multicast the multicast group does not consist of individuals, rather, of member teams. For example a team may be a special task force that is part of a search and rescue operation. The message must be broadcast to each member of each team in the multicast group. Team multicast is very common in ad hoc networks set up to accomplish some collective tasks, such as for emergency recovery or battlefield applications. A key problem in several of the above applications is scalability to large membership size as well as network size. Our approach exploits motion affinity (more precisely, team members’ coordinated motion) which is typically present when the set of nodes has a commonality of interests. Each team can be viewed as a logical subnet. Within the team a landmark node is dynamically elected. The addresses of and the paths to the chosen landmarks are propagated into the whole network so that a source of a multicast group can route to the landmark of a subscribed team.Our protocol, Multicast-enabled Landmark Ad Hoc Routing (denoted as M-LANMAR), uses tunneling from multicast sources to each landmark of the subscribed team and restricted flooding within the motion group. Simulation study shows that M-LANMAR provides efficient and reliable multicast compared with the application of a “flat” multicast scheme (e.g., ODMRP) that does not exploit team coordinated motion.This paper contains three contributions: a new model for team multicast, with the definition of team dynamics (join, merge, split); the exploitation of team mobility and of landmarks in order to achieve scalable multicast, and; the implementation and performance evaluation of M-LANMAR, a landmark based team multicast scheme.  相似文献   

4.
Energy conservation is a critical issue in wireless ad hoc networks since batteries are the only limited-life energy source to power the nodes. One major metric for energy conservation is to route a communication session along the routes which require the lowest total energy consumption. Most recent algorithms for the MEM (Minimum Energy Multicast) problem considered energy efficiency as the ultimate objective in order to increase longevity of such networks. However, the introduction of real-time applications has posed additional challenges. Transmission of video and imaging data requires both energy and QoS-aware routing in order to ensure efficient usage of the networks. In this paper, we only consider “bandwidth” as the QoS in TDMA-based wireless ad hoc networks that use omni-directional antennas and have limited energy resources. We present a constraint formulation model for the QoS-MEM (QoS-aware Minimum Energy Multicast) problem in terms of mixed integer linear programming (MILP), which can be used for an optimal solution of the QoS-MEM problem. Experiment results show that in a typical static ad hoc network with 20 nodes, the optimal solutions can always be solved in a timely manner.  相似文献   

5.
面向无线ad hoc网络的一种平面t-支撑图   总被引:2,自引:0,他引:2  
李铭  卢锡城  彭伟 《通信学报》2005,26(6):62-69
拓扑控制算法的目标是为无线ad hoc网络确定合适的底层拓扑。在无线ad hoc网络中,几何路由协议是一类重要的路由协议,为了保证消息转发的可达性和限制路由长度,它要求底层拓扑满足连通性、平面性和稀疏性,并且是原拓扑的t-支撑图。本文提出了一种新的几何结构AUDel图,并提出了两种低通信开销的构造AUDel图的局部拓扑控制算法。理论分析表明,AUDel图满足上述要求,我们提出的拓扑控制算法的通信歼销小于其它构造平面t-支撑图的拓扑控制算法。模拟实验验证了以上结论。  相似文献   

6.
Minimum-energy multicast in mobile ad hoc networks using network coding   总被引:6,自引:0,他引:6  
The minimum energy required to transmit one bit of information through a network characterizes the most economical way to communicate in a network. In this paper, we show that, under a layered model of wireless networks, the minimum energy-per-bit for multicasting in a mobile ad hoc network can be found by a linear program; the minimum energy-per-bit can be attained by performing network coding. Compared with conventional routing solutions, network coding not only allows a potentially lower energy-per-bit to be achieved, but also enables the optimal solution to be found in polynomial time, in sharp contrast with the NP-hardness of constructing the minimum-energy multicast tree as the optimal routing solution. We further show that the minimum energy multicast formulation is equivalent to a cost minimization with linear edge-based pricing, where the edge prices are the energy-per-bits of the corresponding physical broadcast links. This paper also investigates minimum energy multicasting with routing. Due to the linearity of the pricing scheme, the minimum energy-per-bit for routing is achievable by using a single distribution tree. A characterization of the admissible rate region for routing with a single tree is presented. The minimum energy-per-bit for multicasting with routing is found by an integer linear program. We show that the relaxation of this integer linear program, studied earlier in the Steiner tree literature, can now be interpreted as the optimization for minimum energy multicasting with network coding. In short, this paper presents a unifying study of minimum energy multicasting with network coding and routing.  相似文献   

7.
8.
针对无线自组网节点的移动导致多播可靠性降低、开销和时延增加的问题,提出基于邻居覆盖信息的多播方案。该方案通过少量的Hello报文收集一跳内的邻居信息,并据此实时计算节点的密度系数、邻居节点未覆盖率等参数,利用所获参数动态调整节点的多播数据转发时延与转发概率。为进一步降低时延,提出一种基于节点移动速度的数据分发方案,它允许部分快速移动节点采用更高的概率转发多播数据。将其扩展至多播方案中,形成基于邻居覆盖信息和节点移动速度的多播方案。NS2的仿真结果表明,与现有方案相比,该方案将分组投递率提高27%,控制开销减少33.2%,并将端到端平均时延降低45%。  相似文献   

9.
In this paper, we consider the reliable broadcast and multicast lifetime maximization problems in energy‐constrained wireless ad hoc networks, such as wireless sensor networks for environment monitoring and wireless ad hoc networks consisting of laptops or PDAs with limited battery capacities. In packet loss‐free networks, the optimal solution of lifetime maximization problem can be easily obtained by tree‐based algorithms. In unreliable networks, we formulate them as min–max tree problems and prove them NP‐complete by a reduction from a well‐known minimum degree spanning tree problem. A link quality‐aware heuristic algorithm called Maximum Lifetime Reliable Broadcast Tree (MLRBT) is proposed to build a broadcast tree that maximizes the network lifetime. The reliable multicast lifetime maximization problem can be solved as well by pruning the broadcast tree produced by the MLRBT algorithm. The time complexity analysis of both algorithms is also provided. Simulation results show that the proposed algorithms can significantly increase the network lifetime compared with the traditional algorithms under various distributions of error probability on lossy wireless links. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   

10.
Self-regulating network utilization in mobile ad hoc wireless networks   总被引:3,自引:0,他引:3  
In mobile ad hoc wireless LANs, it is very difficult to maintain a targeted network utilization due to the time-varying nature of the contention-based medium access control protocol and the lack of a central control. Furthermore, previous research has been mainly focusing on the aspect of optimizing the performance at each station. But doing so may result in a very low overall network utilization. Therefore, self-regulating network utilization is very important to provide quality-of-service (QoS) in mobile ad hoc wireless networks. Through self-disciplining its own behaviors locally, each station will optimize its protocol parameters to meet the targeted overall network utilization, which is very important for QoS provisioning to multimedia services. This paper proposes and evaluates a fully distributed scheme for each station to self-regulate its behaviors through adapting the local protocol parameters to meet the targeted overall network utilization with the changes in the network environment such as the number of stations and channel quality.  相似文献   

11.
Energy is an important issue in mobile ad hoc networks (MANETs), and different energy‐aware routing mechanisms have been proposed to minimize the energy consumption in MANETs. Most of the energy‐aware routing schemes reported in the literature have considered only the residual battery capacity as the cost metric in computing a path. In this paper, we have proposed, an energy‐aware routing technique which considers the following parameters: (i) a cost metric, which is a function of residual battery power and energy consumption rate of participating nodes in path computation; (ii) a variable transmission power technique for transmitting data packets; and (iii) To minimize the over‐utilization of participating nodes, a limit is set on the number of paths that can be established to a destination through a participating node. The proposed scheme is simulated using Qualnet 4.5 simulator, and compared with Ad hoc On‐Demand Distance Vector (AODV) and Lifetime Enhancement Routing (LER). We observed that the proposed scheme performs better in terms of network lifetime and energy consumption. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   

12.
When striving for reliability, multicast protocols are most commonly designed as deterministic solutions. Such an approach seems to make the reasoning about reliability guarantees (traditionally, binary, “all-or-nothing”-like) in the face of packet losses and/or node crashes. It is however precisely this determinism that tends to become a limiting factor when aiming at both reliability and scalability, particularly in highly dynamic networks, e.g., ad hoc networks. Gossip-based multicast protocols appear to be a viable path towards providing multicast reliability guarantees. Such protocols embrace the non-deterministic nature of ad hoc networks, providing analytically predictable probabilistic reliability guarantees at a reasonable overhead.

This paper presents the Route Driven Gossip (RDG) protocol, a gossip-based multicast protocol designed precisely to meet a more practical specification of probabilistic reliability in ad hoc networks. Our RDG protocol can be deployed on any basic on-demand routing protocol, achieving a high level of reliability without relying on any inherent multicast primitive. We illustrate our RDG protocol by layering it on top of the “bare” Dynamic Source Routing protocol, and convey our claims of reliability and scalability through both analysis and simulation.  相似文献   


13.
Huayi  Xiaohua   《Ad hoc Networks》2007,5(5):600-612
In this paper, we investigate the issues of QoS multicast routing in wireless ad hoc networks. Due to limited bandwidth of a wireless node, a QoS multicast call could often be blocked if there does not exist a single multicast tree that has the requested bandwidth, even though there is enough bandwidth in the system to support the call. In this paper, we propose a new multicast routing scheme by using multiple paths or multiple trees to meet the bandwidth requirement of a call. Three multicast routing strategies are studied, SPT (shortest path tree) based multiple-paths (SPTM), least cost tree based multiple-paths (LCTM) and multiple least cost trees (MLCT). The final routing tree(s) can meet the user’s QoS requirements such that the delay from the source to any destination node shall not exceed the required bound and the aggregate bandwidth of the paths or trees shall meet the bandwidth requirement of the call. Extensive simulations have been conducted to evaluate the performance of our three multicast routing strategies. The simulation results show that the new scheme improves the call success ratio and makes a better use of network resources.  相似文献   

14.
介绍了采用超宽带UWB技术的Adhoc无线网络,重点阐述了网络的两个关键技MAC协议和路由算法协议.  相似文献   

15.
本文提出一种无线自组网络的应用和设计方法,目的是解决应急通信中存在的自动组网、自动修复、快速部署等困难,实现传送现场实时高清视频和语音通话。本文通过对无线自组网络的创新设计,在不依赖任何通信网络基础设施的情况下提供了一种通信支撑环境,在公安执法、森林防火、抢险救灾、军队演练、反恐特勤、野外考察、地下作业等领域有广泛的应用。  相似文献   

16.
A wireless ad hoc multihop network is introduced and protocols for the air interface are described and evaluated. Ad hoc networks can be realized due to the ability of stations to route connections according to the current meshing of the network. The decentrally organized network is able to guarantee the bandwidth contracted to a connection in a hidden station environment by means of contention-free data transmission, for both, channel and packet switched services, based on real channel connections. Channels are established and used for the duration of a so called train of data packets, released when the train ends and re-established when the next train arrives. To guarantee available capacity of the network for the re-establishment of a connection and to guarantee the quality of service needed for a wireless extension of a fixed ATM network, connection admission control is applied considering the overall interference situation and the current meshing of the stations in the network.For the purpose of realistic and reliable performance analysis a simulation tool appropriate for the investigation of the proposed network is introduced, and performance results for the proposed protocols are given by means of event-driven simulation studies in example scenarios. The simulated protocols have been formally specified in SDL, translated to C++, and embedded into a simulation environment.  相似文献   

17.
J.  S.  K.  C.  R.  R.  I. 《Ad hoc Networks》2008,6(1):108-126
Wireless networks are often very lightly used. Some wireless networks, most notably sensor networks, are also energy-constrained – that is, the period of time during which the network is operational depends on battery lifetime. We have designed and simulated a novel design for a mobile ad hoc network with a low offered load (of approximately 1% average loading) that uses dramatically less (often 300 times or 99.7% less) power than industry standard protocols and yet achieves higher delivery reliability, handles substantially greater node densities, supports mobility, and has the ability to perform well even under high offered loads. Several innovations were required to achieve this efficiency, most notably the design of a dual-radio transceiver and careful redesign of the protocol stack (physical, media access, routing and transport protocols) to make effective use of the power of the radio transceivers.  相似文献   

18.
董超  钱睿  陈贵海  王海 《通信学报》2011,(10):92-98
编码机会对流间网络编码协议的性能具有重要影响,包括AODV在内的大多数距离向量路由协议仅知道针对某个目的节点的一跳邻居信息,无法有效地发现编码机会。针对该问题,从节点需要掌握的网络拓扑信息这一角度,提出了编码机会有效发现的条件并从充分性与必要性两方面进行了分析,然后基于AODV路由协议进行了实现,同时利用真实的网络实验与网络仿真对所提条件进行了验证。实验与仿真结果表明,所提条件是正确的,可以有效地提高无线自组织网络的性能。  相似文献   

19.
Codecast: a network-coding-based ad hoc multicast protocol   总被引:1,自引:0,他引:1  
In this article we present CodeCast, a network-coding-based ad hoc multicast protocol. CodeCast is especially well-suited for multimedia applications with low-loss, low-latency constraints such as audio/video streaming. The key ingredient of CodeCast is random network coding, which transparently implements both localized loss recovery and path diversity with very low overhead. Simulation results show that in a typical setting, CodeCast yields a nearly 100 percent delivery ratio, as compared to a 94 percent delivery ratio by traditional multicast. More importantly, the overhead is reduced by as much as 50 percent  相似文献   

20.
In this paper, we consider wireless ad hoc networks that use adaptive antennas and have limited energy resources. To explore the advantages of power saving offered by the use of adaptive antennas, we consider the case of source initiated multicast traffic. We present a constraint formulation for the MEM (Minimum-Energy Multicast) problem in terms of MILP (Mixed Integer Linear Programming) for wireless ad hoc networks. An optimal solution to the MEM problem using our MILP model can always be obtained in a timely manner for moderately sized networks. In addition to the theoretical effort, we also present two polynomial-time heuristic algorithms called RB-MIDP and D-MIDP to handle larger networks for which the MILP model may not be computationally efficient. The experimental results show that our algorithms compare well with other proposals discussed in this paper.  相似文献   

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